/*
 * key.c - Key bindings configuration management
 *
 * Copyright © 2008-2009 Julien Danjou <julien@danjou.info>
 * Copyright © 2008 Pierre Habouzit <madcoder@debian.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 */

/** awesome key API
 *
 * Furthermore to the classes described here, one can also use signals as
 * described in @{signals}.
 *
 * Some signal names are starting with a dot. These dots are artefacts from
 * the documentation generation, you get the real signal name by
 * removing the starting dot.
 *
 * @author Julien Danjou &lt;julien@danjou.info&gt;
 * @copyright 2008-2009 Julien Danjou
 * @classmod key
 */

#include "objects/key.h"
#include "common/xutil.h"
#include "xkb.h"

/* XStringToKeysym() */
#include <X11/Xlib.h>
#include <xkbcommon/xkbcommon.h>
#include <glib.h>

/** Key object.
 *
 * @tfield string key The key to trigger an event.
 * @tfield string keysym Same as key, but return the name of the key symbol. It
 *   can be identical to key, but for characters like '.' it will return
 *   'period'.
 * @tfield table modifiers The modifier key that should be pressed while the
 *   key is pressed. An array with all the modifiers. Valid modifiers are: Any,
 *   Mod1, Mod2, Mod3, Mod4, Mod5, Shift, Lock and Control.
 * @table key
 */

/**
 * @signal press
 */

/**
 * @signal property::key
 */

/**
 * @signal property::modifiers
 */

/**
 * @signal release
 */

/** Get the number of instances.
 *
 * @return The number of key objects alive.
 * @function instances
 */

/** Set a __index metamethod for all key instances.
 * @tparam function cb The meta-method
 * @function set_index_miss_handler
 */

/** Set a __newindex metamethod for all key instances.
 * @tparam function cb The meta-method
 * @function set_newindex_miss_handler
 */

static void
luaA_keystore(lua_State *L, int ud, const char *str, ssize_t len)
{
    if(len <= 0 || !str)
        return;

    keyb_t *key = luaA_checkudata(L, ud, &key_class);

    if(len == 1)
    {
        key->keycode = 0;
        key->keysym = str[0];
    }
    else if(str[0] == '#')
    {
        key->keycode = atoi(str + 1);
        key->keysym = 0;
    }
    else
    {
        key->keycode = 0;

        if((key->keysym = XStringToKeysym(str)) == NoSymbol )
        {
            glong length;
            gunichar unicode;

            if(!g_utf8_validate(str, -1, NULL))
            {
                luaA_warn(L, "failed to convert \"%s\" into keysym (invalid UTF-8 string)", str);
                return;
            }

            length = g_utf8_strlen(str, -1); /* This function counts combining characters. */
            if(length <= 0)
            {
                luaA_warn(L, "failed to convert \"%s\" into keysym (empty UTF-8 string)", str);
                return;
            }
            else if(length > 1)
            {
                gchar *composed = g_utf8_normalize(str, -1, G_NORMALIZE_DEFAULT_COMPOSE);
                if(g_utf8_strlen(composed, -1) != 1)
                {
                    p_delete(&composed);
                    luaA_warn(L, "failed to convert \"%s\" into keysym (failed to compose a single character)", str);
                    return;
                }
                unicode = g_utf8_get_char(composed);
                p_delete(&composed);
            }
            else
                unicode = g_utf8_get_char(str);

            if(unicode == (gunichar)-1 || unicode == (gunichar)-2)
            {
                luaA_warn(L, "failed to convert \"%s\" into keysym (neither keysym nor single unicode)", str);
                return;
            }

            /* Unicode-to-Keysym Conversion
             *
             * http://www.x.org/releases/X11R7.7/doc/xproto/x11protocol.html#keysym_encoding
             */
            if(unicode <= 0x0ff)
                key->keysym = unicode;
            else if(unicode >= 0x100 && unicode <= 0x10ffff)
                key->keysym = unicode | (1 << 24);
            else
            {
                luaA_warn(L, "failed to convert \"%s\" into keysym (unicode out of range): \"%u\"", str, unicode);
                return;
            }
        }
    }

    luaA_object_emit_signal(L, ud, "property::key", 0);
}

/** Create a new key object.
 * \param L The Lua VM state.
 * \return The number of elements pushed on stack.
 */
static int
luaA_key_new(lua_State *L)
{
    return luaA_class_new(L, &key_class);
}

/** Set a key array with a Lua table.
 * \param L The Lua VM state.
 * \param oidx The index of the object to store items into.
 * \param idx The index of the Lua table.
 * \param keys The array key to fill.
 */
void
luaA_key_array_set(lua_State *L, int oidx, int idx, key_array_t *keys)
{
    luaA_checktable(L, idx);

    foreach(key, *keys)
        luaA_object_unref_item(L, oidx, *key);

    key_array_wipe(keys);
    key_array_init(keys);

    lua_pushnil(L);
    while(lua_next(L, idx))
        if(luaA_toudata(L, -1, &key_class))
            key_array_append(keys, luaA_object_ref_item(L, oidx, -1));
        else
            lua_pop(L, 1);
}

/** Push an array of key as an Lua table onto the stack.
 * \param L The Lua VM state.
 * \param oidx The index of the object to get items from.
 * \param keys The key array to push.
 * \return The number of elements pushed on stack.
 */
int
luaA_key_array_get(lua_State *L, int oidx, key_array_t *keys)
{
    lua_createtable(L, keys->len, 0);
    for(int i = 0; i < keys->len; i++)
    {
        luaA_object_push_item(L, oidx, keys->tab[i]);
        lua_rawseti(L, -2, i + 1);
    }
    return 1;
}

/** Push a modifier set to a Lua table.
 * \param L The Lua VM state.
 * \param modifiers The modifier.
 * \return The number of elements pushed on stack.
 */
int
luaA_pushmodifiers(lua_State *L, uint16_t modifiers)
{
    lua_newtable(L);
    {
        int i = 1;
        for(uint32_t maski = XCB_MOD_MASK_SHIFT; maski <= XCB_BUTTON_MASK_ANY; maski <<= 1)
            if(maski & modifiers)
            {
                const char *mod;
                size_t slen;
                xutil_key_mask_tostr(maski, &mod, &slen);
                lua_pushlstring(L, mod, slen);
                lua_rawseti(L, -2, i++);
            }
    }
    return 1;
}

/** Take a modifier table from the stack and return modifiers mask.
 * \param L The Lua VM state.
 * \param ud The index of the table.
 * \return The mask value.
 */
uint16_t
luaA_tomodifiers(lua_State *L, int ud)
{
    luaA_checktable(L, ud);
    ssize_t len = luaA_rawlen(L, ud);
    uint16_t mod = XCB_NONE;
    for(int i = 1; i <= len; i++)
    {
        lua_rawgeti(L, ud, i);
        const char *key = luaL_checkstring(L, -1);
        mod |= xutil_key_mask_fromstr(key);
        lua_pop(L, 1);
    }
    return mod;
}

static int
luaA_key_set_modifiers(lua_State *L, keyb_t *k)
{
    k->modifiers = luaA_tomodifiers(L, -1);
    luaA_object_emit_signal(L, -3, "property::modifiers", 0);
    return 0;
}

LUA_OBJECT_EXPORT_PROPERTY(key, keyb_t, modifiers, luaA_pushmodifiers)

/* It's caller's responsibility to release the returned string. */
char *
key_get_keysym_name(xkb_keysym_t keysym)
{
    const ssize_t bufsize = 64;
    char *buf = p_new(char, bufsize);
    ssize_t len;

    if((len = xkb_keysym_get_name(keysym, buf, bufsize)) == -1)
    {
        p_delete(&buf);
        return NULL;
    }
    if(len + 1 > bufsize)
    {
        p_realloc(&buf, len + 1);
        if(xkb_keysym_get_name(keysym, buf, len + 1) != len)
        {
            p_delete(&buf);
            return NULL;
        }
    }
    return buf;
}

static int
luaA_key_get_key(lua_State *L, keyb_t *k)
{
    if(k->keycode)
    {
        char buf[12];
        int slen = snprintf(buf, sizeof(buf), "#%u", k->keycode);
        lua_pushlstring(L, buf, slen);
    }
    else
    {
        char *name = key_get_keysym_name(k->keysym);
        if(!name)
            return 0;
        lua_pushstring(L, name);
        p_delete(&name);
    }
    return 1;
}

static int
luaA_key_get_keysym(lua_State *L, keyb_t *k)
{
    char *name = key_get_keysym_name(k->keysym);
    if(!name)
        return 0;
    lua_pushstring(L, name);
    p_delete(&name);
    return 1;
}

static int
luaA_key_set_key(lua_State *L, keyb_t *k)
{
    size_t klen;
    const char *key = luaL_checklstring(L, -1, &klen);
    luaA_keystore(L, -3, key, klen);
    return 0;
}

void
key_class_setup(lua_State *L)
{
    static const struct luaL_Reg key_methods[] =
    {
        LUA_CLASS_METHODS(key)
        { "__call", luaA_key_new },
        { NULL, NULL }
    };

    static const struct luaL_Reg key_meta[] =
    {
        LUA_OBJECT_META(key)
        LUA_CLASS_META
        { NULL, NULL },
    };

    luaA_class_setup(L, &key_class, "key", NULL,
                     (lua_class_allocator_t) key_new, NULL, NULL,
                     luaA_class_index_miss_property, luaA_class_newindex_miss_property,
                     key_methods, key_meta);
    luaA_class_add_property(&key_class, "key",
                            (lua_class_propfunc_t) luaA_key_set_key,
                            (lua_class_propfunc_t) luaA_key_get_key,
                            (lua_class_propfunc_t) luaA_key_set_key);
    luaA_class_add_property(&key_class, "keysym",
                            NULL,
                            (lua_class_propfunc_t) luaA_key_get_keysym,
                            NULL);
    luaA_class_add_property(&key_class, "modifiers",
                            (lua_class_propfunc_t) luaA_key_set_modifiers,
                            (lua_class_propfunc_t) luaA_key_get_modifiers,
                            (lua_class_propfunc_t) luaA_key_set_modifiers);
}

/* */

/** Disconnect from a signal.
 * @tparam string name The name of the signal.
 * @tparam function func The callback that should be disconnected.
 * @function disconnect_signal
 */

/** Emit a signal.
 *
 * @tparam string name The name of the signal.
 * @param ... Extra arguments for the callback functions. Each connected
 *   function receives the object as first argument and then any extra
 *   arguments that are given to emit_signal().
 * @function emit_signal
 */

/** Connect to a signal.
 * @tparam string name The name of the signal.
 * @tparam function func The callback to call when the signal is emitted.
 * @function connect_signal
 */

/* */

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