/*
 * Copyright (c) 2009-2017, Albertas Vyšniauskas
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
 *
 *     * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
 *     * Neither the name of the software author nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
 * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef GPICK_LUA_SCRIPT_H_
#define GPICK_LUA_SCRIPT_H_
#include <vector>
#include <string>
#include <functional>
struct lua_State;
struct luaL_Reg;
namespace lua
{
struct Script
{
	Script();
	Script(lua_State *L);
	~Script();
	operator lua_State*();
	void setPaths(const std::vector<std::string> &include_paths);
	bool load(const char *script_name);
	bool loadCode(const char *script_code);
	bool run(int arguments_on_stack, int results);
	bool registerExtension(const char *name, std::function<int(Script &)> extension);
	void createType(const char *name, const luaL_Reg *members);
	const std::string &getLastError();
	std::string getString(int index);
	private:
	lua_State *m_state;
	bool m_state_owned;
	std::string m_last_error;
};
}
#endif /* GPICK_LUA_SCRIPT_H_ */
