/********************************************************************************
** Form generated from reading UI file 'gameinfo.ui'
**
** Created by: Qt User Interface Compiler version 5.15.14
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_GAMEINFO_H
#define UI_GAMEINFO_H

#include <QtCore/QVariant>
#include <QtWidgets/QApplication>
#include <QtWidgets/QDialog>
#include <QtWidgets/QDialogButtonBox>
#include <QtWidgets/QFrame>
#include <QtWidgets/QGridLayout>
#include <QtWidgets/QHBoxLayout>
#include <QtWidgets/QLabel>
#include <QtWidgets/QLineEdit>

QT_BEGIN_NAMESPACE

class Ui_GameinfoDialog
{
public:
    QGridLayout *gridLayout;
    QGridLayout *_2;
    QLabel *label_6;
    QLineEdit *handicap;
    QLineEdit *komi;
    QLineEdit *result;
    QLabel *label_5;
    QLabel *label_7;
    QLabel *label_9;
    QLineEdit *date;
    QLabel *label_11;
    QLineEdit *copyright;
    QLabel *label_10;
    QLineEdit *playedAt;
    QFrame *line;
    QDialogButtonBox *buttonBox;
    QFrame *line_2;
    QGridLayout *gridLayout1;
    QLabel *label_4;
    QLineEdit *whiteName;
    QLabel *label_2;
    QLineEdit *whiteRank;
    QLineEdit *blackRank;
    QLabel *label_3;
    QLineEdit *blackName;
    QLabel *label;
    QHBoxLayout *hboxLayout;
    QLabel *label_8;
    QLineEdit *gameName;

    void setupUi(QDialog *GameinfoDialog)
    {
        if (GameinfoDialog->objectName().isEmpty())
            GameinfoDialog->setObjectName(QString::fromUtf8("GameinfoDialog"));
        GameinfoDialog->resize(464, 288);
        gridLayout = new QGridLayout(GameinfoDialog);
        gridLayout->setObjectName(QString::fromUtf8("gridLayout"));
        _2 = new QGridLayout();
        _2->setObjectName(QString::fromUtf8("_2"));
        label_6 = new QLabel(GameinfoDialog);
        label_6->setObjectName(QString::fromUtf8("label_6"));
        QSizePolicy sizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
        sizePolicy.setHorizontalStretch(0);
        sizePolicy.setVerticalStretch(0);
        sizePolicy.setHeightForWidth(label_6->sizePolicy().hasHeightForWidth());
        label_6->setSizePolicy(sizePolicy);
        label_6->setMinimumSize(QSize(100, 0));

        _2->addWidget(label_6, 0, 0, 1, 1);

        handicap = new QLineEdit(GameinfoDialog);
        handicap->setObjectName(QString::fromUtf8("handicap"));

        _2->addWidget(handicap, 0, 1, 1, 1);

        komi = new QLineEdit(GameinfoDialog);
        komi->setObjectName(QString::fromUtf8("komi"));

        _2->addWidget(komi, 1, 1, 1, 1);

        result = new QLineEdit(GameinfoDialog);
        result->setObjectName(QString::fromUtf8("result"));
        result->setMinimumSize(QSize(80, 0));

        _2->addWidget(result, 2, 1, 1, 1);

        label_5 = new QLabel(GameinfoDialog);
        label_5->setObjectName(QString::fromUtf8("label_5"));
        sizePolicy.setHeightForWidth(label_5->sizePolicy().hasHeightForWidth());
        label_5->setSizePolicy(sizePolicy);
        label_5->setMinimumSize(QSize(100, 0));

        _2->addWidget(label_5, 1, 0, 1, 1);

        label_7 = new QLabel(GameinfoDialog);
        label_7->setObjectName(QString::fromUtf8("label_7"));
        sizePolicy.setHeightForWidth(label_7->sizePolicy().hasHeightForWidth());
        label_7->setSizePolicy(sizePolicy);
        label_7->setMinimumSize(QSize(100, 0));

        _2->addWidget(label_7, 2, 0, 1, 1);

        label_9 = new QLabel(GameinfoDialog);
        label_9->setObjectName(QString::fromUtf8("label_9"));
        sizePolicy.setHeightForWidth(label_9->sizePolicy().hasHeightForWidth());
        label_9->setSizePolicy(sizePolicy);
        label_9->setMinimumSize(QSize(100, 0));

        _2->addWidget(label_9, 0, 2, 1, 1);

        date = new QLineEdit(GameinfoDialog);
        date->setObjectName(QString::fromUtf8("date"));

        _2->addWidget(date, 0, 3, 1, 1);

        label_11 = new QLabel(GameinfoDialog);
        label_11->setObjectName(QString::fromUtf8("label_11"));
        sizePolicy.setHeightForWidth(label_11->sizePolicy().hasHeightForWidth());
        label_11->setSizePolicy(sizePolicy);
        label_11->setMinimumSize(QSize(60, 0));

        _2->addWidget(label_11, 2, 2, 1, 1);

        copyright = new QLineEdit(GameinfoDialog);
        copyright->setObjectName(QString::fromUtf8("copyright"));

        _2->addWidget(copyright, 2, 3, 1, 1);

        label_10 = new QLabel(GameinfoDialog);
        label_10->setObjectName(QString::fromUtf8("label_10"));
        sizePolicy.setHeightForWidth(label_10->sizePolicy().hasHeightForWidth());
        label_10->setSizePolicy(sizePolicy);

        _2->addWidget(label_10, 1, 2, 1, 1);

        playedAt = new QLineEdit(GameinfoDialog);
        playedAt->setObjectName(QString::fromUtf8("playedAt"));

        _2->addWidget(playedAt, 1, 3, 1, 1);


        gridLayout->addLayout(_2, 4, 0, 1, 1);

        line = new QFrame(GameinfoDialog);
        line->setObjectName(QString::fromUtf8("line"));
        line->setFrameShape(QFrame::HLine);
        line->setFrameShadow(QFrame::Sunken);

        gridLayout->addWidget(line, 3, 0, 1, 2);

        buttonBox = new QDialogButtonBox(GameinfoDialog);
        buttonBox->setObjectName(QString::fromUtf8("buttonBox"));
        buttonBox->setOrientation(Qt::Horizontal);
        buttonBox->setStandardButtons(QDialogButtonBox::Cancel|QDialogButtonBox::Ok);

        gridLayout->addWidget(buttonBox, 5, 0, 1, 2);

        line_2 = new QFrame(GameinfoDialog);
        line_2->setObjectName(QString::fromUtf8("line_2"));
        line_2->setFrameShape(QFrame::HLine);
        line_2->setFrameShadow(QFrame::Sunken);

        gridLayout->addWidget(line_2, 1, 0, 1, 2);

        gridLayout1 = new QGridLayout();
        gridLayout1->setObjectName(QString::fromUtf8("gridLayout1"));
        label_4 = new QLabel(GameinfoDialog);
        label_4->setObjectName(QString::fromUtf8("label_4"));
        QSizePolicy sizePolicy1(QSizePolicy::Preferred, QSizePolicy::Fixed);
        sizePolicy1.setHorizontalStretch(0);
        sizePolicy1.setVerticalStretch(0);
        sizePolicy1.setHeightForWidth(label_4->sizePolicy().hasHeightForWidth());
        label_4->setSizePolicy(sizePolicy1);

        gridLayout1->addWidget(label_4, 2, 0, 1, 1);

        whiteName = new QLineEdit(GameinfoDialog);
        whiteName->setObjectName(QString::fromUtf8("whiteName"));

        gridLayout1->addWidget(whiteName, 1, 1, 1, 1);

        label_2 = new QLabel(GameinfoDialog);
        label_2->setObjectName(QString::fromUtf8("label_2"));
        sizePolicy1.setHeightForWidth(label_2->sizePolicy().hasHeightForWidth());
        label_2->setSizePolicy(sizePolicy1);

        gridLayout1->addWidget(label_2, 0, 2, 1, 1);

        whiteRank = new QLineEdit(GameinfoDialog);
        whiteRank->setObjectName(QString::fromUtf8("whiteRank"));

        gridLayout1->addWidget(whiteRank, 1, 2, 1, 1);

        blackRank = new QLineEdit(GameinfoDialog);
        blackRank->setObjectName(QString::fromUtf8("blackRank"));

        gridLayout1->addWidget(blackRank, 2, 2, 1, 1);

        label_3 = new QLabel(GameinfoDialog);
        label_3->setObjectName(QString::fromUtf8("label_3"));
        sizePolicy1.setHeightForWidth(label_3->sizePolicy().hasHeightForWidth());
        label_3->setSizePolicy(sizePolicy1);

        gridLayout1->addWidget(label_3, 1, 0, 1, 1);

        blackName = new QLineEdit(GameinfoDialog);
        blackName->setObjectName(QString::fromUtf8("blackName"));

        gridLayout1->addWidget(blackName, 2, 1, 1, 1);

        label = new QLabel(GameinfoDialog);
        label->setObjectName(QString::fromUtf8("label"));
        sizePolicy1.setHeightForWidth(label->sizePolicy().hasHeightForWidth());
        label->setSizePolicy(sizePolicy1);

        gridLayout1->addWidget(label, 0, 1, 1, 1);


        gridLayout->addLayout(gridLayout1, 2, 0, 1, 2);

        hboxLayout = new QHBoxLayout();
        hboxLayout->setObjectName(QString::fromUtf8("hboxLayout"));
        label_8 = new QLabel(GameinfoDialog);
        label_8->setObjectName(QString::fromUtf8("label_8"));
        sizePolicy.setHeightForWidth(label_8->sizePolicy().hasHeightForWidth());
        label_8->setSizePolicy(sizePolicy);
        label_8->setMinimumSize(QSize(100, 0));

        hboxLayout->addWidget(label_8);

        gameName = new QLineEdit(GameinfoDialog);
        gameName->setObjectName(QString::fromUtf8("gameName"));
        gameName->setMinimumSize(QSize(200, 0));

        hboxLayout->addWidget(gameName);


        gridLayout->addLayout(hboxLayout, 0, 0, 1, 2);


        retranslateUi(GameinfoDialog);
        QObject::connect(buttonBox, SIGNAL(accepted()), GameinfoDialog, SLOT(accept()));
        QObject::connect(buttonBox, SIGNAL(rejected()), GameinfoDialog, SLOT(reject()));

        QMetaObject::connectSlotsByName(GameinfoDialog);
    } // setupUi

    void retranslateUi(QDialog *GameinfoDialog)
    {
        GameinfoDialog->setWindowTitle(QCoreApplication::translate("GameinfoDialog", "Game Information", nullptr));
        label_6->setText(QCoreApplication::translate("GameinfoDialog", "Handicap", nullptr));
        result->setText(QString());
        label_5->setText(QCoreApplication::translate("GameinfoDialog", "Komi", nullptr));
        label_7->setText(QCoreApplication::translate("GameinfoDialog", "Result", nullptr));
        label_9->setText(QCoreApplication::translate("GameinfoDialog", "Date", nullptr));
        date->setText(QString());
        label_11->setText(QCoreApplication::translate("GameinfoDialog", "Copyright", nullptr));
        copyright->setText(QString());
        label_10->setText(QCoreApplication::translate("GameinfoDialog", "Played at", nullptr));
        playedAt->setText(QString());
        label_4->setText(QCoreApplication::translate("GameinfoDialog", "Black", nullptr));
        label_2->setText(QCoreApplication::translate("GameinfoDialog", "Rank", nullptr));
        label_3->setText(QCoreApplication::translate("GameinfoDialog", "White", nullptr));
        label->setText(QCoreApplication::translate("GameinfoDialog", "Name", nullptr));
        label_8->setText(QCoreApplication::translate("GameinfoDialog", "Game Name:", nullptr));
        gameName->setText(QString());
    } // retranslateUi

};

namespace Ui {
    class GameinfoDialog: public Ui_GameinfoDialog {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_GAMEINFO_H
