/********************************************************************************
** Form generated from reading UI file 'newgamedialog.ui'
**
** Created by: Qt User Interface Compiler version 5.15.14
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_NEWGAMEDIALOG_H
#define UI_NEWGAMEDIALOG_H

#include <QtCore/QVariant>
#include <QtWidgets/QApplication>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QDialog>
#include <QtWidgets/QDialogButtonBox>
#include <QtWidgets/QDoubleSpinBox>
#include <QtWidgets/QFormLayout>
#include <QtWidgets/QLabel>
#include <QtWidgets/QLineEdit>
#include <QtWidgets/QSpinBox>
#include <QtWidgets/QVBoxLayout>

QT_BEGIN_NAMESPACE

class Ui_NewGameDialog
{
public:
    QVBoxLayout *verticalLayout;
    QFormLayout *formLayout_13;
    QLabel *label_11;
    QLineEdit *newFile_BlackPlayer;
    QCheckBox *computerPlaysBlack;
    QLabel *label_13;
    QLineEdit *newFile_WhitePlayer;
    QCheckBox *computerPlaysWhite;
    QLabel *label_9;
    QSpinBox *newFile_Size;
    QLabel *label_10;
    QSpinBox *newFile_Handicap;
    QDoubleSpinBox *newFile_Komi;
    QLabel *label_12;
    QDialogButtonBox *buttonBox;

    void setupUi(QDialog *NewGameDialog)
    {
        if (NewGameDialog->objectName().isEmpty())
            NewGameDialog->setObjectName(QString::fromUtf8("NewGameDialog"));
        NewGameDialog->resize(253, 308);
        verticalLayout = new QVBoxLayout(NewGameDialog);
        verticalLayout->setObjectName(QString::fromUtf8("verticalLayout"));
        formLayout_13 = new QFormLayout();
        formLayout_13->setObjectName(QString::fromUtf8("formLayout_13"));
        formLayout_13->setFieldGrowthPolicy(QFormLayout::AllNonFixedFieldsGrow);
        formLayout_13->setLabelAlignment(Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter);
        label_11 = new QLabel(NewGameDialog);
        label_11->setObjectName(QString::fromUtf8("label_11"));
        label_11->setPixmap(QPixmap(QString::fromUtf8(":/boardicons/resources/pics/stone_black.png")));

        formLayout_13->setWidget(1, QFormLayout::LabelRole, label_11);

        newFile_BlackPlayer = new QLineEdit(NewGameDialog);
        newFile_BlackPlayer->setObjectName(QString::fromUtf8("newFile_BlackPlayer"));
        newFile_BlackPlayer->setMinimumSize(QSize(100, 20));

        formLayout_13->setWidget(1, QFormLayout::FieldRole, newFile_BlackPlayer);

        computerPlaysBlack = new QCheckBox(NewGameDialog);
        computerPlaysBlack->setObjectName(QString::fromUtf8("computerPlaysBlack"));

        formLayout_13->setWidget(2, QFormLayout::FieldRole, computerPlaysBlack);

        label_13 = new QLabel(NewGameDialog);
        label_13->setObjectName(QString::fromUtf8("label_13"));
        label_13->setPixmap(QPixmap(QString::fromUtf8(":/boardicons/resources/pics/stone_white.png")));

        formLayout_13->setWidget(3, QFormLayout::LabelRole, label_13);

        newFile_WhitePlayer = new QLineEdit(NewGameDialog);
        newFile_WhitePlayer->setObjectName(QString::fromUtf8("newFile_WhitePlayer"));
        newFile_WhitePlayer->setMinimumSize(QSize(100, 20));

        formLayout_13->setWidget(3, QFormLayout::FieldRole, newFile_WhitePlayer);

        computerPlaysWhite = new QCheckBox(NewGameDialog);
        computerPlaysWhite->setObjectName(QString::fromUtf8("computerPlaysWhite"));

        formLayout_13->setWidget(4, QFormLayout::FieldRole, computerPlaysWhite);

        label_9 = new QLabel(NewGameDialog);
        label_9->setObjectName(QString::fromUtf8("label_9"));

        formLayout_13->setWidget(5, QFormLayout::LabelRole, label_9);

        newFile_Size = new QSpinBox(NewGameDialog);
        newFile_Size->setObjectName(QString::fromUtf8("newFile_Size"));
        newFile_Size->setMinimumSize(QSize(60, 0));
        newFile_Size->setMinimum(2);
        newFile_Size->setMaximum(36);
        newFile_Size->setValue(19);

        formLayout_13->setWidget(5, QFormLayout::FieldRole, newFile_Size);

        label_10 = new QLabel(NewGameDialog);
        label_10->setObjectName(QString::fromUtf8("label_10"));

        formLayout_13->setWidget(6, QFormLayout::LabelRole, label_10);

        newFile_Handicap = new QSpinBox(NewGameDialog);
        newFile_Handicap->setObjectName(QString::fromUtf8("newFile_Handicap"));
        newFile_Handicap->setMinimumSize(QSize(60, 0));
        newFile_Handicap->setReadOnly(false);
        newFile_Handicap->setMinimum(0);
        newFile_Handicap->setMaximum(9);
        newFile_Handicap->setValue(0);

        formLayout_13->setWidget(6, QFormLayout::FieldRole, newFile_Handicap);

        newFile_Komi = new QDoubleSpinBox(NewGameDialog);
        newFile_Komi->setObjectName(QString::fromUtf8("newFile_Komi"));
        newFile_Komi->setDecimals(1);
        newFile_Komi->setMinimum(-100.000000000000000);
        newFile_Komi->setSingleStep(0.500000000000000);
        newFile_Komi->setValue(5.500000000000000);

        formLayout_13->setWidget(7, QFormLayout::FieldRole, newFile_Komi);

        label_12 = new QLabel(NewGameDialog);
        label_12->setObjectName(QString::fromUtf8("label_12"));

        formLayout_13->setWidget(7, QFormLayout::LabelRole, label_12);


        verticalLayout->addLayout(formLayout_13);

        buttonBox = new QDialogButtonBox(NewGameDialog);
        buttonBox->setObjectName(QString::fromUtf8("buttonBox"));
        buttonBox->setOrientation(Qt::Horizontal);
        buttonBox->setStandardButtons(QDialogButtonBox::Cancel|QDialogButtonBox::Ok);

        verticalLayout->addWidget(buttonBox);


        retranslateUi(NewGameDialog);
        QObject::connect(buttonBox, SIGNAL(accepted()), NewGameDialog, SLOT(accept()));
        QObject::connect(buttonBox, SIGNAL(rejected()), NewGameDialog, SLOT(reject()));

        QMetaObject::connectSlotsByName(NewGameDialog);
    } // setupUi

    void retranslateUi(QDialog *NewGameDialog)
    {
        NewGameDialog->setWindowTitle(QCoreApplication::translate("NewGameDialog", "Dialog", nullptr));
        label_11->setText(QString());
        newFile_BlackPlayer->setText(QCoreApplication::translate("NewGameDialog", "Black", nullptr));
        computerPlaysBlack->setText(QCoreApplication::translate("NewGameDialog", "Computer", nullptr));
        label_13->setText(QString());
        newFile_WhitePlayer->setText(QCoreApplication::translate("NewGameDialog", "White", nullptr));
        computerPlaysWhite->setText(QCoreApplication::translate("NewGameDialog", "Computer", nullptr));
        label_9->setText(QCoreApplication::translate("NewGameDialog", "Size", nullptr));
        label_10->setText(QCoreApplication::translate("NewGameDialog", "Handicap", nullptr));
        newFile_Handicap->setSpecialValueText(QString());
        label_12->setText(QCoreApplication::translate("NewGameDialog", "Komi", nullptr));
    } // retranslateUi

};

namespace Ui {
    class NewGameDialog: public Ui_NewGameDialog {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_NEWGAMEDIALOG_H
