TelepathyQt4: roster/roster-window.h

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# roster/roster-window.h

    /*
     * This file is part of TelepathyQt4
     *
     * Copyright (C) 2009 Collabora Ltd. <http://www.collabora.co.uk/>
     *
     * This library is free software; you can redistribute it and/or
     * modify it under the terms of the GNU Lesser General Public
     * License as published by the Free Software Foundation; either
     * version 2.1 of the License, or (at your option) any later version.
     *
     * This library is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     * Lesser General Public License for more details.
     *
     * You should have received a copy of the GNU Lesser General Public
     * License along with this library; if not, write to the Free Software
     * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     */

    #ifndef _TelepathyQt4_examples_roster_roster_window_h_HEADER_GUARD_
    #define _TelepathyQt4_examples_roster_roster_window_h_HEADER_GUARD_

    #include <QMainWindow>
    #include <QSharedPointer>

    #include <TelepathyQt4/Connection>

    namespace Tp {
    class ConnectionManager;
    class DBusProxy;
    class PendingOperation;
    }

    class RosterWidget;

    class RosterWindow : public QMainWindow
    {
        Q_OBJECT

    public:
        RosterWindow(const QString &username, const QString &password,
                QWidget *parent = 0);
        virtual ~RosterWindow();

    private Q_SLOTS:
        void onCMReady(Tp::PendingOperation *);
        void onConnectionCreated(Tp::PendingOperation *);
        void onConnectionConnected(Tp::PendingOperation *);
        void onConnectionInvalidated(Tp::DBusProxy *,
                const QString &, const QString &);

    private:
        void setupGui();

        Tp::ConnectionManagerPtr mCM;
        QList<Tp::ConnectionPtr> mConns;
        QString mUsername;
        QString mPassword;
        RosterWidget *mRoster;
    };

    #endif