/******************************************************************************
 *
 * Copyright (c) 1999	TOSHIYUKI ARAI. ALL RIGHTS RESERVED. 
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions, and the following disclaimer.
 *  
 * 2. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 *
 *	Mutex.h
 *
 *****************************************************************************/

// SOL++2000

#ifndef _SOL_OBJECT
#include <sol\Object.h>
#endif
#ifndef _SOL_INVALIDHANDLEEXCEPTION
#include <sol\InvalidHandleException.h>
#endif

#ifndef _SOL_MUTEX
#define _SOL_MUTEX

class Mutex :public Object {
	HANDLE handle;
public:
	Mutex(LPSECURITY_ATTRIBUTES security, BOOL owner, LPCSTR name) 
	{
		handle = ::CreateMutex(security, owner, name);
		if(handle == NULL) {
			throw InvalidHandleException("Failed to create a mutex",
				::GetLastError());
		}
	}

	~Mutex() {
		if(handle) {
			release();
			::CloseHandle(handle);
		}
	}

	DWORD	wait(DWORD millisec = INFINITE) {
			return ::WaitForSingleObject(handle, millisec);
	}

	BOOL	release() {
			return ::ReleaseMutex(handle);
	}
};

#endif
