/*
 * Mesa 3-D graphics library
 * Version:  4.0
 *
 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


/************************************************************************
 * 2002-Apr-22, José Fonseca:
 *   Removed non Win32 system-specific stuff
 *
 * 2002-Apr-17, Marcus Geelnard:
 *   For win32, OpenGL 1.2 & 1.3 definitions are not made in this file
 *   anymore, since under Windows those are regarded as extensions, and
 *   are better defined in glext.h (especially the function prototypes may
 *   conflict with extension function pointers). A few "cosmetical"
 *   changes were also made to this file.
 *
 * 2002-Apr-15, Marcus Geelnard:
 *   Modified this file to better fit a wider range of compilers, removed
 *   Mesa specific stuff, and removed extension definitions (this file now
 *   relies on GL/glext.h). Hopefully this file should now function as a
 *   generic OpenGL gl.h include file for most compilers and environments.
 *   Changed GLAPIENTRY to APIENTRY (to be consistent with GL/glext.h).
 ************************************************************************/


#ifndef __gl_h_
#define __gl_h_



/************************************************************************
 * Begin system-specific stuff.
 */
/* __WIN32__ */
#if !defined(__WIN32__) && (defined(_WIN32) || defined(WIN32) || defined(__CYGWIN__))
#  define __WIN32__
#endif

/* GLAPI, part 1 (use WINGDIAPI, if defined) */
#if defined(__WIN32__) && defined(WINGDIAPI)
#  define GLAPI WINGDIAPI
#endif

/* GLAPI, part 2 */
#if !defined(GLAPI)
#  if defined(_MSC_VER)                        /* Microsoft Visual C++ */
#    define GLAPI __declspec(dllimport)
#  elif defined(__LCC__) && defined(__WIN32__) /* LCC-Win32 */
#    define GLAPI __stdcall
#  else                                        /* Others (e.g. MinGW, Cygwin, non-win32) */
#    define GLAPI extern
#  endif
#endif

/* APIENTRY */
#if !defined(APIENTRY)
#  if defined(__WIN32__)
#    define APIENTRY __stdcall
#  else
#    define APIENTRY
#  endif
#endif
/*
 * End system-specific stuff.
 ************************************************************************/



#ifdef __cplusplus
extern "C" {
#endif



#define GL_VERSION_1_1   1

#if !defined(__WIN32__)
#define GL_VERSION_1_2   1
#define GL_VERSION_1_3   1
#define GL_ARB_imaging   1
#endif


/*
 *
 * Datatypes
 *
 */
#ifdef CENTERLINE_CLPP
#define signed
#endif
typedef unsigned int    GLenum;
typedef unsigned char   GLboolean;
typedef unsigned int    GLbitfield;
typedef void            GLvoid;
typedef signed char     GLbyte;         /* 1-byte signed */
typedef short           GLshort;        /* 2-byte signed */
typedef int             GLint;          /* 4-byte signed */
typedef unsigned char   GLubyte;        /* 1-byte unsigned */
typedef unsigned short  GLushort;       /* 2-byte unsigned */
typedef unsigned int    GLuint;         /* 4-byte unsigned */
typedef int             GLsizei;        /* 4-byte signed */
typedef float           GLfloat;        /* single precision float */
typedef float           GLclampf;       /* single precision float in [0,1] */
typedef double          GLdouble;       /* double precision float */
typedef double          GLclampd;       /* double precision float in [0,1] */



/************************************************************************
 *
 * Constants
 *
 ************************************************************************/

/* Boolean values */
#define GL_FALSE                                0x0
#define GL_TRUE                                 0x1

/* Data types */
#define GL_BYTE                                 0x1400
#define GL_UNSIGNED_BYTE                        0x1401
#define GL_SHORT                                0x1402
#define GL_UNSIGNED_SHORT                       0x1403
#define GL_INT                                  0x1404
#define GL_UNSIGNED_INT                         0x1405
#define GL_FLOAT                                0x1406
#define GL_DOUBLE                               0x140A
#define GL_2_BYTES                              0x1407
#define GL_3_BYTES                              0x1408
#define GL_4_BYTES                              0x1409

/* Primitives */
#define GL_POINTS                               0x0000
#define GL_LINES                                0x0001
#define GL_LINE_LOOP                            0x0002
#define GL_LINE_STRIP                           0x0003
#define GL_TRIANGLES                            0x0004
#define GL_TRIANGLE_STRIP                       0x0005
#define GL_TRIANGLE_FAN                         0x0006
#define GL_QUADS                                0x0007
#define GL_QUAD_STRIP                           0x0008
#define GL_POLYGON                              0x0009

/* Vertex Arrays */
#define GL_VERTEX_ARRAY                         0x8074
#define GL_NORMAL_ARRAY                         0x8075
#define GL_COLOR_ARRAY                          0x8076
#define GL_INDEX_ARRAY                          0x8077
#define GL_TEXTURE_COORD_ARRAY                  0x8078
#define GL_EDGE_FLAG_ARRAY                      0x8079
#define GL_VERTEX_ARRAY_SIZE                    0x807A
#define GL_VERTEX_ARRAY_TYPE                    0x807B
#define GL_VERTEX_ARRAY_STRIDE                  0x807C
#define GL_NORMAL_ARRAY_TYPE                    0x807E
#define GL_NORMAL_ARRAY_STRIDE                  0x807F
#define GL_COLOR_ARRAY_SIZE                     0x8081
#define GL_COLOR_ARRAY_TYPE                     0x8082
#define GL_COLOR_ARRAY_STRIDE                   0x8083
#define GL_INDEX_ARRAY_TYPE                     0x8085
#define GL_INDEX_ARRAY_STRIDE                   0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE             0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE             0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE           0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE               0x808C
#define GL_VERTEX_ARRAY_POINTER                 0x808E
#define GL_NORMAL_ARRAY_POINTER                 0x808F
#define GL_COLOR_ARRAY_POINTER                  0x8090
#define GL_INDEX_ARRAY_POINTER                  0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER          0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER              0x8093
#define GL_V2F                                  0x2A20
#define GL_V3F                                  0x2A21
#define GL_C4UB_V2F                             0x2A22
#define GL_C4UB_V3F                             0x2A23
#define GL_C3F_V3F                              0x2A24
#define GL_N3F_V3F                              0x2A25
#define GL_C4F_N3F_V3F                          0x2A26
#define GL_T2F_V3F                              0x2A27
#define GL_T4F_V4F                              0x2A28
#define GL_T2F_C4UB_V3F                         0x2A29
#define GL_T2F_C3F_V3F                          0x2A2A
#define GL_T2F_N3F_V3F                          0x2A2B
#define GL_T2F_C4F_N3F_V3F                      0x2A2C
#define GL_T4F_C4F_N3F_V4F                      0x2A2D

/* Matrix Mode */
#define GL_MATRIX_MODE                          0x0BA0
#define GL_MODELVIEW                            0x1700
#define GL_PROJECTION                           0x1701
#define GL_TEXTURE                              0x1702

/* Points */
#define GL_POINT_SMOOTH                         0x0B10
#define GL_POINT_SIZE                           0x0B11
#define GL_POINT_SIZE_GRANULARITY               0x0B13
#define GL_POINT_SIZE_RANGE                     0x0B12

/* Lines */
#define GL_LINE_SMOOTH                          0x0B20
#define GL_LINE_STIPPLE                         0x0B24
#define GL_LINE_STIPPLE_PATTERN                 0x0B25
#define GL_LINE_STIPPLE_REPEAT                  0x0B26
#define GL_LINE_WIDTH                           0x0B21
#define GL_LINE_WIDTH_GRANULARITY               0x0B23
#define GL_LINE_WIDTH_RANGE                     0x0B22

/* Polygons */
#define GL_POINT                                0x1B00
#define GL_LINE                                 0x1B01
#define GL_FILL                                 0x1B02
#define GL_CW                                   0x0900
#define GL_CCW                                  0x0901
#define GL_FRONT                                0x0404
#define GL_BACK                                 0x0405
#define GL_POLYGON_MODE                         0x0B40
#define GL_POLYGON_SMOOTH                       0x0B41
#define GL_POLYGON_STIPPLE                      0x0B42
#define GL_EDGE_FLAG                            0x0B43
#define GL_CULL_FACE                            0x0B44
#define GL_CULL_FACE_MODE                       0x0B45
#define GL_FRONT_FACE                           0x0B46
#define GL_POLYGON_OFFSET_FACTOR                0x8038
#define GL_POLYGON_OFFSET_UNITS                 0x2A00
#define GL_POLYGON_OFFSET_POINT                 0x2A01
#define GL_POLYGON_OFFSET_LINE                  0x2A02
#define GL_POLYGON_OFFSET_FILL                  0x8037

/* Display Lists */
#define GL_COMPILE                              0x1300
#define GL_COMPILE_AND_EXECUTE                  0x1301
#define GL_LIST_BASE                            0x0B32
#define GL_LIST_INDEX                           0x0B33
#define GL_LIST_MODE                            0x0B30

/* Depth buffer */
#define GL_NEVER                                0x0200
#define GL_LESS                                 0x0201
#define GL_EQUAL                                0x0202
#define GL_LEQUAL                               0x0203
#define GL_GREATER                              0x0204
#define GL_NOTEQUAL                             0x0205
#define GL_GEQUAL                               0x0206
#define GL_ALWAYS                               0x0207
#define GL_DEPTH_TEST                           0x0B71
#define GL_DEPTH_BITS                           0x0D56
#define GL_DEPTH_CLEAR_VALUE                    0x0B73
#define GL_DEPTH_FUNC                           0x0B74
#define GL_DEPTH_RANGE                          0x0B70
#define GL_DEPTH_WRITEMASK                      0x0B72
#define GL_DEPTH_COMPONENT                      0x1902

/* Lighting */
#define GL_LIGHTING                             0x0B50
#define GL_LIGHT0                               0x4000
#define GL_LIGHT1                               0x4001
#define GL_LIGHT2                               0x4002
#define GL_LIGHT3                               0x4003
#define GL_LIGHT4                               0x4004
#define GL_LIGHT5                               0x4005
#define GL_LIGHT6                               0x4006
#define GL_LIGHT7                               0x4007
#define GL_SPOT_EXPONENT                        0x1205
#define GL_SPOT_CUTOFF                          0x1206
#define GL_CONSTANT_ATTENUATION                 0x1207
#define GL_LINEAR_ATTENUATION                   0x1208
#define GL_QUADRATIC_ATTENUATION                0x1209
#define GL_AMBIENT                              0x1200
#define GL_DIFFUSE                              0x1201
#define GL_SPECULAR                             0x1202
#define GL_SHININESS                            0x1601
#define GL_EMISSION                             0x1600
#define GL_POSITION                             0x1203
#define GL_SPOT_DIRECTION                       0x1204
#define GL_AMBIENT_AND_DIFFUSE                  0x1602
#define GL_COLOR_INDEXES                        0x1603
#define GL_LIGHT_MODEL_TWO_SIDE                 0x0B52
#define GL_LIGHT_MODEL_LOCAL_VIEWER             0x0B51
#define GL_LIGHT_MODEL_AMBIENT                  0x0B53
#define GL_FRONT_AND_BACK                       0x0408
#define GL_SHADE_MODEL                          0x0B54
#define GL_FLAT                                 0x1D00
#define GL_SMOOTH                               0x1D01
#define GL_COLOR_MATERIAL                       0x0B57
#define GL_COLOR_MATERIAL_FACE                  0x0B55
#define GL_COLOR_MATERIAL_PARAMETER             0x0B56
#define GL_NORMALIZE                            0x0BA1

/* User clipping planes */
#define GL_CLIP_PLANE0                          0x3000
#define GL_CLIP_PLANE1                          0x3001
#define GL_CLIP_PLANE2                          0x3002
#define GL_CLIP_PLANE3                          0x3003
#define GL_CLIP_PLANE4                          0x3004
#define GL_CLIP_PLANE5                          0x3005

/* Accumulation buffer */
#define GL_ACCUM_RED_BITS                       0x0D58
#define GL_ACCUM_GREEN_BITS                     0x0D59
#define GL_ACCUM_BLUE_BITS                      0x0D5A
#define GL_ACCUM_ALPHA_BITS                     0x0D5B
#define GL_ACCUM_CLEAR_VALUE                    0x0B80
#define GL_ACCUM                                0x0100
#define GL_ADD                                  0x0104
#define GL_LOAD                                 0x0101
#define GL_MULT                                 0x0103
#define GL_RETURN                               0x0102

/* Alpha testing */
#define GL_ALPHA_TEST                           0x0BC0
#define GL_ALPHA_TEST_REF                       0x0BC2
#define GL_ALPHA_TEST_FUNC                      0x0BC1

/* Blending */
#define GL_BLEND                                0x0BE2
#define GL_BLEND_SRC                            0x0BE1
#define GL_BLEND_DST                            0x0BE0
#define GL_ZERO                                 0x0
#define GL_ONE                                  0x1
#define GL_SRC_COLOR                            0x0300
#define GL_ONE_MINUS_SRC_COLOR                  0x0301
#define GL_SRC_ALPHA                            0x0302
#define GL_ONE_MINUS_SRC_ALPHA                  0x0303
#define GL_DST_ALPHA                            0x0304
#define GL_ONE_MINUS_DST_ALPHA                  0x0305
#define GL_DST_COLOR                            0x0306
#define GL_ONE_MINUS_DST_COLOR                  0x0307
#define GL_SRC_ALPHA_SATURATE                   0x0308
#define GL_CONSTANT_COLOR                       0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR             0x8002
#define GL_CONSTANT_ALPHA                       0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004

/* Render Mode */
#define GL_FEEDBACK                             0x1C01
#define GL_RENDER                               0x1C00
#define GL_SELECT                               0x1C02

/* Feedback */
#define GL_2D                                   0x0600
#define GL_3D                                   0x0601
#define GL_3D_COLOR                             0x0602
#define GL_3D_COLOR_TEXTURE                     0x0603
#define GL_4D_COLOR_TEXTURE                     0x0604
#define GL_POINT_TOKEN                          0x0701
#define GL_LINE_TOKEN                           0x0702
#define GL_LINE_RESET_TOKEN                     0x0707
#define GL_POLYGON_TOKEN                        0x0703
#define GL_BITMAP_TOKEN                         0x0704
#define GL_DRAW_PIXEL_TOKEN                     0x0705
#define GL_COPY_PIXEL_TOKEN                     0x0706
#define GL_PASS_THROUGH_TOKEN                   0x0700
#define GL_FEEDBACK_BUFFER_POINTER              0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE                 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE                 0x0DF2

/* Selection */
#define GL_SELECTION_BUFFER_POINTER             0x0DF3
#define GL_SELECTION_BUFFER_SIZE                0x0DF4

/* Fog */
#define GL_FOG                                  0x0B60
#define GL_FOG_MODE                             0x0B65
#define GL_FOG_DENSITY                          0x0B62
#define GL_FOG_COLOR                            0x0B66
#define GL_FOG_INDEX                            0x0B61
#define GL_FOG_START                            0x0B63
#define GL_FOG_END                              0x0B64
#define GL_LINEAR                               0x2601
#define GL_EXP                                  0x0800
#define GL_EXP2                                 0x0801

/* Logic Ops */
#define GL_LOGIC_OP                             0x0BF1
#define GL_INDEX_LOGIC_OP                       0x0BF1
#define GL_COLOR_LOGIC_OP                       0x0BF2
#define GL_LOGIC_OP_MODE                        0x0BF0
#define GL_CLEAR                                0x1500
#define GL_SET                                  0x150F
#define GL_COPY                                 0x1503
#define GL_COPY_INVERTED                        0x150C
#define GL_NOOP                                 0x1505
#define GL_INVERT                               0x150A
#define GL_AND                                  0x1501
#define GL_NAND                                 0x150E
#define GL_OR                                   0x1507
#define GL_NOR                                  0x1508
#define GL_XOR                                  0x1506
#define GL_EQUIV                                0x1509
#define GL_AND_REVERSE                          0x1502
#define GL_AND_INVERTED                         0x1504
#define GL_OR_REVERSE                           0x150B
#define GL_OR_INVERTED                          0x150D

/* Stencil */
#define GL_STENCIL_TEST                         0x0B90
#define GL_STENCIL_WRITEMASK                    0x0B98
#define GL_STENCIL_BITS                         0x0D57
#define GL_STENCIL_FUNC                         0x0B92
#define GL_STENCIL_VALUE_MASK                   0x0B93
#define GL_STENCIL_REF                          0x0B97
#define GL_STENCIL_FAIL                         0x0B94
#define GL_STENCIL_PASS_DEPTH_PASS              0x0B96
#define GL_STENCIL_PASS_DEPTH_FAIL              0x0B95
#define GL_STENCIL_CLEAR_VALUE                  0x0B91
#define GL_STENCIL_INDEX                        0x1901
#define GL_KEEP                                 0x1E00
#define GL_REPLACE                              0x1E01
#define GL_INCR                                 0x1E02
#define GL_DECR                                 0x1E03

/* Buffers, Pixel Drawing/Reading */
#define GL_NONE                                 0x0
#define GL_LEFT                                 0x0406
#define GL_RIGHT                                0x0407
/*GL_FRONT                                      0x0404 */
/*GL_BACK                                       0x0405 */
/*GL_FRONT_AND_BACK                             0x0408 */
#define GL_FRONT_LEFT                           0x0400
#define GL_FRONT_RIGHT                          0x0401
#define GL_BACK_LEFT                            0x0402
#define GL_BACK_RIGHT                           0x0403
#define GL_AUX0                                 0x0409
#define GL_AUX1                                 0x040A
#define GL_AUX2                                 0x040B
#define GL_AUX3                                 0x040C
#define GL_COLOR_INDEX                          0x1900
#define GL_RED                                  0x1903
#define GL_GREEN                                0x1904
#define GL_BLUE                                 0x1905
#define GL_ALPHA                                0x1906
#define GL_LUMINANCE                            0x1909
#define GL_LUMINANCE_ALPHA                      0x190A
#define GL_ALPHA_BITS                           0x0D55
#define GL_RED_BITS                             0x0D52
#define GL_GREEN_BITS                           0x0D53
#define GL_BLUE_BITS                            0x0D54
#define GL_INDEX_BITS                           0x0D51
#define GL_SUBPIXEL_BITS                        0x0D50
#define GL_AUX_BUFFERS                          0x0C00
#define GL_READ_BUFFER                          0x0C02
#define GL_DRAW_BUFFER                          0x0C01
#define GL_DOUBLEBUFFER                         0x0C32
#define GL_STEREO                               0x0C33
#define GL_BITMAP                               0x1A00
#define GL_COLOR                                0x1800
#define GL_DEPTH                                0x1801
#define GL_STENCIL                              0x1802
#define GL_DITHER                               0x0BD0
#define GL_RGB                                  0x1907
#define GL_RGBA                                 0x1908

/* Implementation limits */
#define GL_MAX_LIST_NESTING                     0x0B31
#define GL_MAX_ATTRIB_STACK_DEPTH               0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH            0x0D36
#define GL_MAX_NAME_STACK_DEPTH                 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH           0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH              0x0D39
#define GL_MAX_EVAL_ORDER                       0x0D30
#define GL_MAX_LIGHTS                           0x0D31
#define GL_MAX_CLIP_PLANES                      0x0D32
#define GL_MAX_TEXTURE_SIZE                     0x0D33
#define GL_MAX_PIXEL_MAP_TABLE                  0x0D34
#define GL_MAX_VIEWPORT_DIMS                    0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH        0x0D3B

/* Gets */
#define GL_ATTRIB_STACK_DEPTH                   0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH            0x0BB1
#define GL_COLOR_CLEAR_VALUE                    0x0C22
#define GL_COLOR_WRITEMASK                      0x0C23
#define GL_CURRENT_INDEX                        0x0B01
#define GL_CURRENT_COLOR                        0x0B00
#define GL_CURRENT_NORMAL                       0x0B02
#define GL_CURRENT_RASTER_COLOR                 0x0B04
#define GL_CURRENT_RASTER_DISTANCE              0x0B09
#define GL_CURRENT_RASTER_INDEX                 0x0B05
#define GL_CURRENT_RASTER_POSITION              0x0B07
#define GL_CURRENT_RASTER_TEXTURE_COORDS        0x0B06
#define GL_CURRENT_RASTER_POSITION_VALID        0x0B08
#define GL_CURRENT_TEXTURE_COORDS               0x0B03
#define GL_INDEX_CLEAR_VALUE                    0x0C20
#define GL_INDEX_MODE                           0x0C30
#define GL_INDEX_WRITEMASK                      0x0C21
#define GL_MODELVIEW_MATRIX                     0x0BA6
#define GL_MODELVIEW_STACK_DEPTH                0x0BA3
#define GL_NAME_STACK_DEPTH                     0x0D70
#define GL_PROJECTION_MATRIX                    0x0BA7
#define GL_PROJECTION_STACK_DEPTH               0x0BA4
#define GL_RENDER_MODE                          0x0C40
#define GL_RGBA_MODE                            0x0C31
#define GL_TEXTURE_MATRIX                       0x0BA8
#define GL_TEXTURE_STACK_DEPTH                  0x0BA5
#define GL_VIEWPORT                             0x0BA2

/* Evaluators */
#define GL_AUTO_NORMAL                          0x0D80
#define GL_MAP1_COLOR_4                         0x0D90
#define GL_MAP1_GRID_DOMAIN                     0x0DD0
#define GL_MAP1_GRID_SEGMENTS                   0x0DD1
#define GL_MAP1_INDEX                           0x0D91
#define GL_MAP1_NORMAL                          0x0D92
#define GL_MAP1_TEXTURE_COORD_1                 0x0D93
#define GL_MAP1_TEXTURE_COORD_2                 0x0D94
#define GL_MAP1_TEXTURE_COORD_3                 0x0D95
#define GL_MAP1_TEXTURE_COORD_4                 0x0D96
#define GL_MAP1_VERTEX_3                        0x0D97
#define GL_MAP1_VERTEX_4                        0x0D98
#define GL_MAP2_COLOR_4                         0x0DB0
#define GL_MAP2_GRID_DOMAIN                     0x0DD2
#define GL_MAP2_GRID_SEGMENTS                   0x0DD3
#define GL_MAP2_INDEX                           0x0DB1
#define GL_MAP2_NORMAL                          0x0DB2
#define GL_MAP2_TEXTURE_COORD_1                 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2                 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3                 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4                 0x0DB6
#define GL_MAP2_VERTEX_3                        0x0DB7
#define GL_MAP2_VERTEX_4                        0x0DB8
#define GL_COEFF                                0x0A00
#define GL_DOMAIN                               0x0A02
#define GL_ORDER                                0x0A01

/* Hints */
#define GL_FOG_HINT                             0x0C54
#define GL_LINE_SMOOTH_HINT                     0x0C52
#define GL_PERSPECTIVE_CORRECTION_HINT          0x0C50
#define GL_POINT_SMOOTH_HINT                    0x0C51
#define GL_POLYGON_SMOOTH_HINT                  0x0C53
#define GL_DONT_CARE                            0x1100
#define GL_FASTEST                              0x1101
#define GL_NICEST                               0x1102

/* Scissor box */
#define GL_SCISSOR_TEST                         0x0C11
#define GL_SCISSOR_BOX                          0x0C10

/* Pixel Mode / Transfer */
#define GL_MAP_COLOR                            0x0D10
#define GL_MAP_STENCIL                          0x0D11
#define GL_INDEX_SHIFT                          0x0D12
#define GL_INDEX_OFFSET                         0x0D13
#define GL_RED_SCALE                            0x0D14
#define GL_RED_BIAS                             0x0D15
#define GL_GREEN_SCALE                          0x0D18
#define GL_GREEN_BIAS                           0x0D19
#define GL_BLUE_SCALE                           0x0D1A
#define GL_BLUE_BIAS                            0x0D1B
#define GL_ALPHA_SCALE                          0x0D1C
#define GL_ALPHA_BIAS                           0x0D1D
#define GL_DEPTH_SCALE                          0x0D1E
#define GL_DEPTH_BIAS                           0x0D1F
#define GL_PIXEL_MAP_S_TO_S_SIZE                0x0CB1
#define GL_PIXEL_MAP_I_TO_I_SIZE                0x0CB0
#define GL_PIXEL_MAP_I_TO_R_SIZE                0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE                0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE                0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE                0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE                0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE                0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE                0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE                0x0CB9
#define GL_PIXEL_MAP_S_TO_S                     0x0C71
#define GL_PIXEL_MAP_I_TO_I                     0x0C70
#define GL_PIXEL_MAP_I_TO_R                     0x0C72
#define GL_PIXEL_MAP_I_TO_G                     0x0C73
#define GL_PIXEL_MAP_I_TO_B                     0x0C74
#define GL_PIXEL_MAP_I_TO_A                     0x0C75
#define GL_PIXEL_MAP_R_TO_R                     0x0C76
#define GL_PIXEL_MAP_G_TO_G                     0x0C77
#define GL_PIXEL_MAP_B_TO_B                     0x0C78
#define GL_PIXEL_MAP_A_TO_A                     0x0C79
#define GL_PACK_ALIGNMENT                       0x0D05
#define GL_PACK_LSB_FIRST                       0x0D01
#define GL_PACK_ROW_LENGTH                      0x0D02
#define GL_PACK_SKIP_PIXELS                     0x0D04
#define GL_PACK_SKIP_ROWS                       0x0D03
#define GL_PACK_SWAP_BYTES                      0x0D00
#define GL_UNPACK_ALIGNMENT                     0x0CF5
#define GL_UNPACK_LSB_FIRST                     0x0CF1
#define GL_UNPACK_ROW_LENGTH                    0x0CF2
#define GL_UNPACK_SKIP_PIXELS                   0x0CF4
#define GL_UNPACK_SKIP_ROWS                     0x0CF3
#define GL_UNPACK_SWAP_BYTES                    0x0CF0
#define GL_ZOOM_X                               0x0D16
#define GL_ZOOM_Y                               0x0D17

/* Texture mapping */
#define GL_TEXTURE_ENV                          0x2300
#define GL_TEXTURE_ENV_MODE                     0x2200
#define GL_TEXTURE_1D                           0x0DE0
#define GL_TEXTURE_2D                           0x0DE1
#define GL_TEXTURE_WRAP_S                       0x2802
#define GL_TEXTURE_WRAP_T                       0x2803
#define GL_TEXTURE_MAG_FILTER                   0x2800
#define GL_TEXTURE_MIN_FILTER                   0x2801
#define GL_TEXTURE_ENV_COLOR                    0x2201
#define GL_TEXTURE_GEN_S                        0x0C60
#define GL_TEXTURE_GEN_T                        0x0C61
#define GL_TEXTURE_GEN_MODE                     0x2500
#define GL_TEXTURE_BORDER_COLOR                 0x1004
#define GL_TEXTURE_WIDTH                        0x1000
#define GL_TEXTURE_HEIGHT                       0x1001
#define GL_TEXTURE_BORDER                       0x1005
#define GL_TEXTURE_COMPONENTS                   0x1003
#define GL_TEXTURE_RED_SIZE                     0x805C
#define GL_TEXTURE_GREEN_SIZE                   0x805D
#define GL_TEXTURE_BLUE_SIZE                    0x805E
#define GL_TEXTURE_ALPHA_SIZE                   0x805F
#define GL_TEXTURE_LUMINANCE_SIZE               0x8060
#define GL_TEXTURE_INTENSITY_SIZE               0x8061
#define GL_NEAREST_MIPMAP_NEAREST               0x2700
#define GL_NEAREST_MIPMAP_LINEAR                0x2702
#define GL_LINEAR_MIPMAP_NEAREST                0x2701
#define GL_LINEAR_MIPMAP_LINEAR                 0x2703
#define GL_OBJECT_LINEAR                        0x2401
#define GL_OBJECT_PLANE                         0x2501
#define GL_EYE_LINEAR                           0x2400
#define GL_EYE_PLANE                            0x2502
#define GL_SPHERE_MAP                           0x2402
#define GL_DECAL                                0x2101
#define GL_MODULATE                             0x2100
#define GL_NEAREST                              0x2600
#define GL_REPEAT                               0x2901
#define GL_CLAMP                                0x2900
#define GL_S                                    0x2000
#define GL_T                                    0x2001
#define GL_R                                    0x2002
#define GL_Q                                    0x2003
#define GL_TEXTURE_GEN_R                        0x0C62
#define GL_TEXTURE_GEN_Q                        0x0C63

/* Utility */
#define GL_VENDOR                               0x1F00
#define GL_RENDERER                             0x1F01
#define GL_VERSION                              0x1F02
#define GL_EXTENSIONS                           0x1F03

/* Errors */
#define GL_NO_ERROR                             0x0
#define GL_INVALID_VALUE                        0x0501
#define GL_INVALID_ENUM                         0x0500
#define GL_INVALID_OPERATION                    0x0502
#define GL_STACK_OVERFLOW                       0x0503
#define GL_STACK_UNDERFLOW                      0x0504
#define GL_OUT_OF_MEMORY                        0x0505

/* glPush/PopAttrib bits */
#define GL_CURRENT_BIT                          0x00000001
#define GL_POINT_BIT                            0x00000002
#define GL_LINE_BIT                             0x00000004
#define GL_POLYGON_BIT                          0x00000008
#define GL_POLYGON_STIPPLE_BIT                  0x00000010
#define GL_PIXEL_MODE_BIT                       0x00000020
#define GL_LIGHTING_BIT                         0x00000040
#define GL_FOG_BIT                              0x00000080
#define GL_DEPTH_BUFFER_BIT                     0x00000100
#define GL_ACCUM_BUFFER_BIT                     0x00000200
#define GL_STENCIL_BUFFER_BIT                   0x00000400
#define GL_VIEWPORT_BIT                         0x00000800
#define GL_TRANSFORM_BIT                        0x00001000
#define GL_ENABLE_BIT                           0x00002000
#define GL_COLOR_BUFFER_BIT                     0x00004000
#define GL_HINT_BIT                             0x00008000
#define GL_EVAL_BIT                             0x00010000
#define GL_LIST_BIT                             0x00020000
#define GL_TEXTURE_BIT                          0x00040000
#define GL_SCISSOR_BIT                          0x00080000
#define GL_ALL_ATTRIB_BITS                      0x000FFFFF


/* OpenGL 1.1 */
#define GL_PROXY_TEXTURE_1D                     0x8063
#define GL_PROXY_TEXTURE_2D                     0x8064
#define GL_TEXTURE_PRIORITY                     0x8066
#define GL_TEXTURE_RESIDENT                     0x8067
#define GL_TEXTURE_BINDING_1D                   0x8068
#define GL_TEXTURE_BINDING_2D                   0x8069
#define GL_TEXTURE_INTERNAL_FORMAT              0x1003
#define GL_ALPHA4                               0x803B
#define GL_ALPHA8                               0x803C
#define GL_ALPHA12                              0x803D
#define GL_ALPHA16                              0x803E
#define GL_LUMINANCE4                           0x803F
#define GL_LUMINANCE8                           0x8040
#define GL_LUMINANCE12                          0x8041
#define GL_LUMINANCE16                          0x8042
#define GL_LUMINANCE4_ALPHA4                    0x8043
#define GL_LUMINANCE6_ALPHA2                    0x8044
#define GL_LUMINANCE8_ALPHA8                    0x8045
#define GL_LUMINANCE12_ALPHA4                   0x8046
#define GL_LUMINANCE12_ALPHA12                  0x8047
#define GL_LUMINANCE16_ALPHA16                  0x8048
#define GL_INTENSITY                            0x8049
#define GL_INTENSITY4                           0x804A
#define GL_INTENSITY8                           0x804B
#define GL_INTENSITY12                          0x804C
#define GL_INTENSITY16                          0x804D
#define GL_R3_G3_B2                             0x2A10
#define GL_RGB4                                 0x804F
#define GL_RGB5                                 0x8050
#define GL_RGB8                                 0x8051
#define GL_RGB10                                0x8052
#define GL_RGB12                                0x8053
#define GL_RGB16                                0x8054
#define GL_RGBA2                                0x8055
#define GL_RGBA4                                0x8056
#define GL_RGB5_A1                              0x8057
#define GL_RGBA8                                0x8058
#define GL_RGB10_A2                             0x8059
#define GL_RGBA12                               0x805A
#define GL_RGBA16                               0x805B
#define GL_CLIENT_PIXEL_STORE_BIT               0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT              0x00000002
#define GL_ALL_CLIENT_ATTRIB_BITS               0xFFFFFFFF
#define GL_CLIENT_ALL_ATTRIB_BITS               0xFFFFFFFF


/* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since
   it is treated as extensions (defined in glext.h) */
#if !defined(__WIN32__)

/* OpenGL 1.2 */
#define GL_RESCALE_NORMAL                       0x803A
#define GL_CLAMP_TO_EDGE                        0x812F
#define GL_MAX_ELEMENTS_VERTICES                0x80E8
#define GL_MAX_ELEMENTS_INDICES                 0x80E9
#define GL_BGR                                  0x80E0
#define GL_BGRA                                 0x80E1
#define GL_UNSIGNED_BYTE_3_3_2                  0x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV              0x8362
#define GL_UNSIGNED_SHORT_5_6_5                 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV             0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4               0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV           0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1               0x8034
#define GL_UNSIGNED_SHORT_1_5_5_5_REV           0x8366
#define GL_UNSIGNED_INT_8_8_8_8                 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV             0x8367
#define GL_UNSIGNED_INT_10_10_10_2              0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV          0x8368
#define GL_LIGHT_MODEL_COLOR_CONTROL            0x81F8
#define GL_SINGLE_COLOR                         0x81F9
#define GL_SEPARATE_SPECULAR_COLOR              0x81FA
#define GL_TEXTURE_MIN_LOD                      0x813A
#define GL_TEXTURE_MAX_LOD                      0x813B
#define GL_TEXTURE_BASE_LEVEL                   0x813C
#define GL_TEXTURE_MAX_LEVEL                    0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE              0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY        0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE              0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY        0x0B23
#define GL_ALIASED_POINT_SIZE_RANGE             0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE             0x846E
#define GL_PACK_SKIP_IMAGES                     0x806B
#define GL_PACK_IMAGE_HEIGHT                    0x806C
#define GL_UNPACK_SKIP_IMAGES                   0x806D
#define GL_UNPACK_IMAGE_HEIGHT                  0x806E
#define GL_TEXTURE_3D                           0x806F
#define GL_PROXY_TEXTURE_3D                     0x8070
#define GL_TEXTURE_DEPTH                        0x8071
#define GL_TEXTURE_WRAP_R                       0x8072
#define GL_MAX_3D_TEXTURE_SIZE                  0x8073
#define GL_TEXTURE_BINDING_3D                   0x806A

/* OpenGL 1.2 imaging subset */
/* GL_EXT_color_table */
#define GL_COLOR_TABLE                          0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE         0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE        0x80D2
#define GL_PROXY_COLOR_TABLE                    0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE  0x80D5
#define GL_COLOR_TABLE_SCALE                    0x80D6
#define GL_COLOR_TABLE_BIAS                     0x80D7
#define GL_COLOR_TABLE_FORMAT                   0x80D8
#define GL_COLOR_TABLE_WIDTH                    0x80D9
#define GL_COLOR_TABLE_RED_SIZE                 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE               0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE                0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE               0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE           0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE           0x80DF
/* GL_EXT_convolution and GL_HP_convolution_border_modes */
#define GL_CONVOLUTION_1D                       0x8010
#define GL_CONVOLUTION_2D                       0x8011
#define GL_SEPARABLE_2D                         0x8012
#define GL_CONVOLUTION_BORDER_MODE              0x8013
#define GL_CONVOLUTION_FILTER_SCALE             0x8014
#define GL_CONVOLUTION_FILTER_BIAS              0x8015
#define GL_REDUCE                               0x8016
#define GL_CONVOLUTION_FORMAT                   0x8017
#define GL_CONVOLUTION_WIDTH                    0x8018
#define GL_CONVOLUTION_HEIGHT                   0x8019
#define GL_MAX_CONVOLUTION_WIDTH                0x801A
#define GL_MAX_CONVOLUTION_HEIGHT               0x801B
#define GL_POST_CONVOLUTION_RED_SCALE           0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE         0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE          0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE         0x801F
#define GL_POST_CONVOLUTION_RED_BIAS            0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS          0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS           0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS          0x8023
#define GL_CONSTANT_BORDER                      0x8151
#define GL_REPLICATE_BORDER                     0x8153
#define GL_CONVOLUTION_BORDER_COLOR             0x8154
/* GL_SGI_color_matrix */
#define GL_COLOR_MATRIX                         0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH             0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH         0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE          0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE        0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE         0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE        0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS           0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS         0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS          0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS         0x80BB
/* GL_EXT_histogram */
#define GL_HISTOGRAM                            0x8024
#define GL_PROXY_HISTOGRAM                      0x8025
#define GL_HISTOGRAM_WIDTH                      0x8026
#define GL_HISTOGRAM_FORMAT                     0x8027
#define GL_HISTOGRAM_RED_SIZE                   0x8028
#define GL_HISTOGRAM_GREEN_SIZE                 0x8029
#define GL_HISTOGRAM_BLUE_SIZE                  0x802A
#define GL_HISTOGRAM_ALPHA_SIZE                 0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE             0x802C
#define GL_HISTOGRAM_SINK                       0x802D
#define GL_MINMAX                               0x802E
#define GL_MINMAX_FORMAT                        0x802F
#define GL_MINMAX_SINK                          0x8030
#define GL_TABLE_TOO_LARGE                      0x8031
/* GL_EXT_blend_color, GL_EXT_blend_minmax */
#define GL_BLEND_EQUATION                       0x8009
#define GL_MIN                                  0x8007
#define GL_MAX                                  0x8008
#define GL_FUNC_ADD                             0x8006
#define GL_FUNC_SUBTRACT                        0x800A
#define GL_FUNC_REVERSE_SUBTRACT                0x800B
#define GL_BLEND_COLOR                          0x8005


/* OpenGL 1.3 */
/* multitexture */
#define GL_TEXTURE0                             0x84C0
#define GL_TEXTURE1                             0x84C1
#define GL_TEXTURE2                             0x84C2
#define GL_TEXTURE3                             0x84C3
#define GL_TEXTURE4                             0x84C4
#define GL_TEXTURE5                             0x84C5
#define GL_TEXTURE6                             0x84C6
#define GL_TEXTURE7                             0x84C7
#define GL_TEXTURE8                             0x84C8
#define GL_TEXTURE9                             0x84C9
#define GL_TEXTURE10                            0x84CA
#define GL_TEXTURE11                            0x84CB
#define GL_TEXTURE12                            0x84CC
#define GL_TEXTURE13                            0x84CD
#define GL_TEXTURE14                            0x84CE
#define GL_TEXTURE15                            0x84CF
#define GL_TEXTURE16                            0x84D0
#define GL_TEXTURE17                            0x84D1
#define GL_TEXTURE18                            0x84D2
#define GL_TEXTURE19                            0x84D3
#define GL_TEXTURE20                            0x84D4
#define GL_TEXTURE21                            0x84D5
#define GL_TEXTURE22                            0x84D6
#define GL_TEXTURE23                            0x84D7
#define GL_TEXTURE24                            0x84D8
#define GL_TEXTURE25                            0x84D9
#define GL_TEXTURE26                            0x84DA
#define GL_TEXTURE27                            0x84DB
#define GL_TEXTURE28                            0x84DC
#define GL_TEXTURE29                            0x84DD
#define GL_TEXTURE30                            0x84DE
#define GL_TEXTURE31                            0x84DF
#define GL_ACTIVE_TEXTURE                       0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE                0x84E1
#define GL_MAX_TEXTURE_UNITS                    0x84E2
/* texture_cube_map */
#define GL_NORMAL_MAP                           0x8511
#define GL_REFLECTION_MAP                       0x8512
#define GL_TEXTURE_CUBE_MAP                     0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP             0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X          0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X          0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y          0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y          0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z          0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z          0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP               0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE            0x851C
/* texture_compression */
#define GL_COMPRESSED_ALPHA                     0x84E9
#define GL_COMPRESSED_LUMINANCE                 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA           0x84EB
#define GL_COMPRESSED_INTENSITY                 0x84EC
#define GL_COMPRESSED_RGB                       0x84ED
#define GL_COMPRESSED_RGBA                      0x84EE
#define GL_TEXTURE_COMPRESSION_HINT             0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE        0x86A0
#define GL_TEXTURE_COMPRESSED                   0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS       0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS           0x86A3
/* multisample */
#define GL_MULTISAMPLE                          0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE             0x809E
#define GL_SAMPLE_ALPHA_TO_ONE                  0x809F
#define GL_SAMPLE_COVERAGE                      0x80A0
#define GL_SAMPLE_BUFFERS                       0x80A8
#define GL_SAMPLES                              0x80A9
#define GL_SAMPLE_COVERAGE_VALUE                0x80AA
#define GL_SAMPLE_COVERAGE_INVERT               0x80AB
#define GL_MULTISAMPLE_BIT                      0x20000000
/* transpose_matrix */
#define GL_TRANSPOSE_MODELVIEW_MATRIX           0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX          0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX             0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX               0x84E6
/* texture_env_combine */
#define GL_COMBINE                              0x8570
#define GL_COMBINE_RGB                          0x8571
#define GL_COMBINE_ALPHA                        0x8572
#define GL_SOURCE0_RGB                          0x8580
#define GL_SOURCE1_RGB                          0x8581
#define GL_SOURCE2_RGB                          0x8582
#define GL_SOURCE0_ALPHA                        0x8588
#define GL_SOURCE1_ALPHA                        0x8589
#define GL_SOURCE2_ALPHA                        0x858A
#define GL_OPERAND0_RGB                         0x8590
#define GL_OPERAND1_RGB                         0x8591
#define GL_OPERAND2_RGB                         0x8592
#define GL_OPERAND0_ALPHA                       0x8598
#define GL_OPERAND1_ALPHA                       0x8599
#define GL_OPERAND2_ALPHA                       0x859A
#define GL_RGB_SCALE                            0x8573
#define GL_ADD_SIGNED                           0x8574
#define GL_INTERPOLATE                          0x8575
#define GL_SUBTRACT                             0x84E7
#define GL_CONSTANT                             0x8576
#define GL_PRIMARY_COLOR                        0x8577
#define GL_PREVIOUS                             0x8578
/* texture_env_dot3 */
#define GL_DOT3_RGB                             0x86AE
#define GL_DOT3_RGBA                            0x86AF
/* texture_border_clamp */
#define GL_CLAMP_TO_BORDER                      0x812D

#endif /* __WIN32__ */



/************************************************************************
 *
 * Function prototypes
 *
 ************************************************************************/

/* Miscellaneous */
GLAPI void APIENTRY glClearIndex( GLfloat c );
GLAPI void APIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
GLAPI void APIENTRY glClear( GLbitfield mask );
GLAPI void APIENTRY glIndexMask( GLuint mask );
GLAPI void APIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
GLAPI void APIENTRY glAlphaFunc( GLenum func, GLclampf ref );
GLAPI void APIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
GLAPI void APIENTRY glLogicOp( GLenum opcode );
GLAPI void APIENTRY glCullFace( GLenum mode );
GLAPI void APIENTRY glFrontFace( GLenum mode );
GLAPI void APIENTRY glPointSize( GLfloat size );
GLAPI void APIENTRY glLineWidth( GLfloat width );
GLAPI void APIENTRY glLineStipple( GLint factor, GLushort pattern );
GLAPI void APIENTRY glPolygonMode( GLenum face, GLenum mode );
GLAPI void APIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
GLAPI void APIENTRY glPolygonStipple( const GLubyte *mask );
GLAPI void APIENTRY glGetPolygonStipple( GLubyte *mask );
GLAPI void APIENTRY glEdgeFlag( GLboolean flag );
GLAPI void APIENTRY glEdgeFlagv( const GLboolean *flag );
GLAPI void APIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void APIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
GLAPI void APIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
GLAPI void APIENTRY glDrawBuffer( GLenum mode );
GLAPI void APIENTRY glReadBuffer( GLenum mode );
GLAPI void APIENTRY glEnable( GLenum cap );
GLAPI void APIENTRY glDisable( GLenum cap );
GLAPI GLboolean APIENTRY glIsEnabled( GLenum cap );
GLAPI void APIENTRY glEnableClientState( GLenum cap );  /* 1.1 */
GLAPI void APIENTRY glDisableClientState( GLenum cap );  /* 1.1 */
GLAPI void APIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
GLAPI void APIENTRY glGetDoublev( GLenum pname, GLdouble *params );
GLAPI void APIENTRY glGetFloatv( GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetIntegerv( GLenum pname, GLint *params );
GLAPI void APIENTRY glPushAttrib( GLbitfield mask );
GLAPI void APIENTRY glPopAttrib( void );
GLAPI void APIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */
GLAPI void APIENTRY glPopClientAttrib( void );  /* 1.1 */
GLAPI GLint APIENTRY glRenderMode( GLenum mode );
GLAPI GLenum APIENTRY glGetError( void );
GLAPI const GLubyte* APIENTRY glGetString( GLenum name );
GLAPI void APIENTRY glFinish( void );
GLAPI void APIENTRY glFlush( void );
GLAPI void APIENTRY glHint( GLenum target, GLenum mode );

/* Depth Buffer */
GLAPI void APIENTRY glClearDepth( GLclampd depth );
GLAPI void APIENTRY glDepthFunc( GLenum func );
GLAPI void APIENTRY glDepthMask( GLboolean flag );
GLAPI void APIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );

/* Accumulation Buffer */
GLAPI void APIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
GLAPI void APIENTRY glAccum( GLenum op, GLfloat value );

/* Transformation */
GLAPI void APIENTRY glMatrixMode( GLenum mode );
GLAPI void APIENTRY glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
GLAPI void APIENTRY glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
GLAPI void APIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height );
GLAPI void APIENTRY glPushMatrix( void );
GLAPI void APIENTRY glPopMatrix( void );
GLAPI void APIENTRY glLoadIdentity( void );
GLAPI void APIENTRY glLoadMatrixd( const GLdouble *m );
GLAPI void APIENTRY glLoadMatrixf( const GLfloat *m );
GLAPI void APIENTRY glMultMatrixd( const GLdouble *m );
GLAPI void APIENTRY glMultMatrixf( const GLfloat *m );
GLAPI void APIENTRY glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
GLAPI void APIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
GLAPI void APIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
GLAPI void APIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
GLAPI void APIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
GLAPI void APIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );

/* Display Lists */
GLAPI GLboolean APIENTRY glIsList( GLuint list );
GLAPI void APIENTRY glDeleteLists( GLuint list, GLsizei range );
GLAPI GLuint APIENTRY glGenLists( GLsizei range );
GLAPI void APIENTRY glNewList( GLuint list, GLenum mode );
GLAPI void APIENTRY glEndList( void );
GLAPI void APIENTRY glCallList( GLuint list );
GLAPI void APIENTRY glCallLists( GLsizei n, GLenum type, const GLvoid *lists );
GLAPI void APIENTRY glListBase( GLuint base );

/* Drawing Functions */
GLAPI void APIENTRY glBegin( GLenum mode );
GLAPI void APIENTRY glEnd( void );
GLAPI void APIENTRY glVertex2d( GLdouble x, GLdouble y );
GLAPI void APIENTRY glVertex2f( GLfloat x, GLfloat y );
GLAPI void APIENTRY glVertex2i( GLint x, GLint y );
GLAPI void APIENTRY glVertex2s( GLshort x, GLshort y );
GLAPI void APIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
GLAPI void APIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
GLAPI void APIENTRY glVertex3i( GLint x, GLint y, GLint z );
GLAPI void APIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
GLAPI void APIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
GLAPI void APIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
GLAPI void APIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
GLAPI void APIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
GLAPI void APIENTRY glVertex2dv( const GLdouble *v );
GLAPI void APIENTRY glVertex2fv( const GLfloat *v );
GLAPI void APIENTRY glVertex2iv( const GLint *v );
GLAPI void APIENTRY glVertex2sv( const GLshort *v );
GLAPI void APIENTRY glVertex3dv( const GLdouble *v );
GLAPI void APIENTRY glVertex3fv( const GLfloat *v );
GLAPI void APIENTRY glVertex3iv( const GLint *v );
GLAPI void APIENTRY glVertex3sv( const GLshort *v );
GLAPI void APIENTRY glVertex4dv( const GLdouble *v );
GLAPI void APIENTRY glVertex4fv( const GLfloat *v );
GLAPI void APIENTRY glVertex4iv( const GLint *v );
GLAPI void APIENTRY glVertex4sv( const GLshort *v );
GLAPI void APIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
GLAPI void APIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
GLAPI void APIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
GLAPI void APIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
GLAPI void APIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
GLAPI void APIENTRY glNormal3bv( const GLbyte *v );
GLAPI void APIENTRY glNormal3dv( const GLdouble *v );
GLAPI void APIENTRY glNormal3fv( const GLfloat *v );
GLAPI void APIENTRY glNormal3iv( const GLint *v );
GLAPI void APIENTRY glNormal3sv( const GLshort *v );
GLAPI void APIENTRY glIndexd( GLdouble c );
GLAPI void APIENTRY glIndexf( GLfloat c );
GLAPI void APIENTRY glIndexi( GLint c );
GLAPI void APIENTRY glIndexs( GLshort c );
GLAPI void APIENTRY glIndexub( GLubyte c );  /* 1.1 */
GLAPI void APIENTRY glIndexdv( const GLdouble *c );
GLAPI void APIENTRY glIndexfv( const GLfloat *c );
GLAPI void APIENTRY glIndexiv( const GLint *c );
GLAPI void APIENTRY glIndexsv( const GLshort *c );
GLAPI void APIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */
GLAPI void APIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
GLAPI void APIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
GLAPI void APIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
GLAPI void APIENTRY glColor3i( GLint red, GLint green, GLint blue );
GLAPI void APIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
GLAPI void APIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
GLAPI void APIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
GLAPI void APIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
GLAPI void APIENTRY glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
GLAPI void APIENTRY glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
GLAPI void APIENTRY glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
GLAPI void APIENTRY glColor4i( GLint red, GLint green, GLint blue, GLint alpha );
GLAPI void APIENTRY glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha );
GLAPI void APIENTRY glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
GLAPI void APIENTRY glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha );
GLAPI void APIENTRY glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha );
GLAPI void APIENTRY glColor3bv( const GLbyte *v );
GLAPI void APIENTRY glColor3dv( const GLdouble *v );
GLAPI void APIENTRY glColor3fv( const GLfloat *v );
GLAPI void APIENTRY glColor3iv( const GLint *v );
GLAPI void APIENTRY glColor3sv( const GLshort *v );
GLAPI void APIENTRY glColor3ubv( const GLubyte *v );
GLAPI void APIENTRY glColor3uiv( const GLuint *v );
GLAPI void APIENTRY glColor3usv( const GLushort *v );
GLAPI void APIENTRY glColor4bv( const GLbyte *v );
GLAPI void APIENTRY glColor4dv( const GLdouble *v );
GLAPI void APIENTRY glColor4fv( const GLfloat *v );
GLAPI void APIENTRY glColor4iv( const GLint *v );
GLAPI void APIENTRY glColor4sv( const GLshort *v );
GLAPI void APIENTRY glColor4ubv( const GLubyte *v );
GLAPI void APIENTRY glColor4uiv( const GLuint *v );
GLAPI void APIENTRY glColor4usv( const GLushort *v );
GLAPI void APIENTRY glTexCoord1d( GLdouble s );
GLAPI void APIENTRY glTexCoord1f( GLfloat s );
GLAPI void APIENTRY glTexCoord1i( GLint s );
GLAPI void APIENTRY glTexCoord1s( GLshort s );
GLAPI void APIENTRY glTexCoord2d( GLdouble s, GLdouble t );
GLAPI void APIENTRY glTexCoord2f( GLfloat s, GLfloat t );
GLAPI void APIENTRY glTexCoord2i( GLint s, GLint t );
GLAPI void APIENTRY glTexCoord2s( GLshort s, GLshort t );
GLAPI void APIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
GLAPI void APIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
GLAPI void APIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
GLAPI void APIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
GLAPI void APIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
GLAPI void APIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
GLAPI void APIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
GLAPI void APIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
GLAPI void APIENTRY glTexCoord1dv( const GLdouble *v );
GLAPI void APIENTRY glTexCoord1fv( const GLfloat *v );
GLAPI void APIENTRY glTexCoord1iv( const GLint *v );
GLAPI void APIENTRY glTexCoord1sv( const GLshort *v );
GLAPI void APIENTRY glTexCoord2dv( const GLdouble *v );
GLAPI void APIENTRY glTexCoord2fv( const GLfloat *v );
GLAPI void APIENTRY glTexCoord2iv( const GLint *v );
GLAPI void APIENTRY glTexCoord2sv( const GLshort *v );
GLAPI void APIENTRY glTexCoord3dv( const GLdouble *v );
GLAPI void APIENTRY glTexCoord3fv( const GLfloat *v );
GLAPI void APIENTRY glTexCoord3iv( const GLint *v );
GLAPI void APIENTRY glTexCoord3sv( const GLshort *v );
GLAPI void APIENTRY glTexCoord4dv( const GLdouble *v );
GLAPI void APIENTRY glTexCoord4fv( const GLfloat *v );
GLAPI void APIENTRY glTexCoord4iv( const GLint *v );
GLAPI void APIENTRY glTexCoord4sv( const GLshort *v );
GLAPI void APIENTRY glRasterPos2d( GLdouble x, GLdouble y );
GLAPI void APIENTRY glRasterPos2f( GLfloat x, GLfloat y );
GLAPI void APIENTRY glRasterPos2i( GLint x, GLint y );
GLAPI void APIENTRY glRasterPos2s( GLshort x, GLshort y );
GLAPI void APIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
GLAPI void APIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
GLAPI void APIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
GLAPI void APIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
GLAPI void APIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
GLAPI void APIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
GLAPI void APIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
GLAPI void APIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
GLAPI void APIENTRY glRasterPos2dv( const GLdouble *v );
GLAPI void APIENTRY glRasterPos2fv( const GLfloat *v );
GLAPI void APIENTRY glRasterPos2iv( const GLint *v );
GLAPI void APIENTRY glRasterPos2sv( const GLshort *v );
GLAPI void APIENTRY glRasterPos3dv( const GLdouble *v );
GLAPI void APIENTRY glRasterPos3fv( const GLfloat *v );
GLAPI void APIENTRY glRasterPos3iv( const GLint *v );
GLAPI void APIENTRY glRasterPos3sv( const GLshort *v );
GLAPI void APIENTRY glRasterPos4dv( const GLdouble *v );
GLAPI void APIENTRY glRasterPos4fv( const GLfloat *v );
GLAPI void APIENTRY glRasterPos4iv( const GLint *v );
GLAPI void APIENTRY glRasterPos4sv( const GLshort *v );
GLAPI void APIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
GLAPI void APIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
GLAPI void APIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
GLAPI void APIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
GLAPI void APIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
GLAPI void APIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
GLAPI void APIENTRY glRectiv( const GLint *v1, const GLint *v2 );
GLAPI void APIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );

/* Lighting */
GLAPI void APIENTRY glShadeModel( GLenum mode );
GLAPI void APIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
GLAPI void APIENTRY glLighti( GLenum light, GLenum pname, GLint param );
GLAPI void APIENTRY glLightfv( GLenum light, GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glLightiv( GLenum light, GLenum pname, const GLint *params );
GLAPI void APIENTRY glGetLightfv( GLenum light, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetLightiv( GLenum light, GLenum pname, GLint *params );
GLAPI void APIENTRY glLightModelf( GLenum pname, GLfloat param );
GLAPI void APIENTRY glLightModeli( GLenum pname, GLint param );
GLAPI void APIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glLightModeliv( GLenum pname, const GLint *params );
GLAPI void APIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
GLAPI void APIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
GLAPI void APIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
GLAPI void APIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
GLAPI void APIENTRY glColorMaterial( GLenum face, GLenum mode );

/* Raster functions */
GLAPI void APIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
GLAPI void APIENTRY glPixelStoref( GLenum pname, GLfloat param );
GLAPI void APIENTRY glPixelStorei( GLenum pname, GLint param );
GLAPI void APIENTRY glPixelTransferf( GLenum pname, GLfloat param );
GLAPI void APIENTRY glPixelTransferi( GLenum pname, GLint param );
GLAPI void APIENTRY glPixelMapfv( GLenum map, GLint mapsize, const GLfloat *values );
GLAPI void APIENTRY glPixelMapuiv( GLenum map, GLint mapsize, const GLuint *values );
GLAPI void APIENTRY glPixelMapusv( GLenum map, GLint mapsize, const GLushort *values );
GLAPI void APIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
GLAPI void APIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
GLAPI void APIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
GLAPI void APIENTRY glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap );
GLAPI void APIENTRY glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
GLAPI void APIENTRY glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void APIENTRY glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );

/* Stenciling */
GLAPI void APIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
GLAPI void APIENTRY glStencilMask( GLuint mask );
GLAPI void APIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
GLAPI void APIENTRY glClearStencil( GLint s );

/* Texture mapping */
GLAPI void APIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
GLAPI void APIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
GLAPI void APIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
GLAPI void APIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
GLAPI void APIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
GLAPI void APIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
GLAPI void APIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
GLAPI void APIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
GLAPI void APIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
GLAPI void APIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
GLAPI void APIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
GLAPI void APIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
GLAPI void APIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
GLAPI void APIENTRY glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glTexParameteriv( GLenum target, GLenum pname, const GLint *params );
GLAPI void APIENTRY glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetTexParameteriv( GLenum target, GLenum pname, GLint *params );
GLAPI void APIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params );
GLAPI void APIENTRY glTexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void APIENTRY glTexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void APIENTRY glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );

/* Evaluators */
GLAPI void APIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
GLAPI void APIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
GLAPI void APIENTRY glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );
GLAPI void APIENTRY glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points );
GLAPI void APIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
GLAPI void APIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
GLAPI void APIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
GLAPI void APIENTRY glEvalCoord1d( GLdouble u );
GLAPI void APIENTRY glEvalCoord1f( GLfloat u );
GLAPI void APIENTRY glEvalCoord1dv( const GLdouble *u );
GLAPI void APIENTRY glEvalCoord1fv( const GLfloat *u );
GLAPI void APIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
GLAPI void APIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
GLAPI void APIENTRY glEvalCoord2dv( const GLdouble *u );
GLAPI void APIENTRY glEvalCoord2fv( const GLfloat *u );
GLAPI void APIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
GLAPI void APIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
GLAPI void APIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
GLAPI void APIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
GLAPI void APIENTRY glEvalPoint1( GLint i );
GLAPI void APIENTRY glEvalPoint2( GLint i, GLint j );
GLAPI void APIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
GLAPI void APIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );

/* Fog */
GLAPI void APIENTRY glFogf( GLenum pname, GLfloat param );
GLAPI void APIENTRY glFogi( GLenum pname, GLint param );
GLAPI void APIENTRY glFogfv( GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glFogiv( GLenum pname, const GLint *params );

/* Selection and Feedback */
GLAPI void APIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
GLAPI void APIENTRY glPassThrough( GLfloat token );
GLAPI void APIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
GLAPI void APIENTRY glInitNames( void );
GLAPI void APIENTRY glLoadName( GLuint name );
GLAPI void APIENTRY glPushName( GLuint name );
GLAPI void APIENTRY glPopName( void );


/* 1.1 functions */
/* texture objects */
GLAPI void APIENTRY glGenTextures( GLsizei n, GLuint *textures );
GLAPI void APIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
GLAPI void APIENTRY glBindTexture( GLenum target, GLuint texture );
GLAPI void APIENTRY glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities );
GLAPI GLboolean APIENTRY glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences );
GLAPI GLboolean APIENTRY glIsTexture( GLuint texture );
/* texture mapping */
GLAPI void APIENTRY glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void APIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void APIENTRY glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border );
GLAPI void APIENTRY glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
GLAPI void APIENTRY glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
GLAPI void APIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
/* vertex arrays */
GLAPI void APIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
GLAPI void APIENTRY glNormalPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
GLAPI void APIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
GLAPI void APIENTRY glIndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
GLAPI void APIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
GLAPI void APIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
GLAPI void APIENTRY glGetPointerv( GLenum pname, GLvoid **params );
GLAPI void APIENTRY glArrayElement( GLint i );
GLAPI void APIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
GLAPI void APIENTRY glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
GLAPI void APIENTRY glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid *pointer );



/* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since
   it is treated as extensions (defined in glext.h) */
#if !defined(__WIN32__)

/* 1.2 functions */
GLAPI void APIENTRY glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
GLAPI void APIENTRY glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void APIENTRY glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );

/* 1.2 imaging extension functions */
GLAPI void APIENTRY glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table );
GLAPI void APIENTRY glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data );
GLAPI void APIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
GLAPI void APIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width );
GLAPI void APIENTRY glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
GLAPI void APIENTRY glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid *table );
GLAPI void APIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, GLint *params );
GLAPI void APIENTRY glBlendEquation( GLenum mode );
GLAPI void APIENTRY glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
GLAPI void APIENTRY glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink );
GLAPI void APIENTRY glResetHistogram( GLenum target );
GLAPI void APIENTRY glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values );
GLAPI void APIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, GLint *params );
GLAPI void APIENTRY glMinmax( GLenum target, GLenum internalformat, GLboolean sink );
GLAPI void APIENTRY glResetMinmax( GLenum target );
GLAPI void APIENTRY glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values );
GLAPI void APIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint *params );
GLAPI void APIENTRY glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image );
GLAPI void APIENTRY glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image );
GLAPI void APIENTRY glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params );
GLAPI void APIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glConvolutionParameteri( GLenum target, GLenum pname, GLint params );
GLAPI void APIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, const GLint *params );
GLAPI void APIENTRY glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
GLAPI void APIENTRY glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void APIENTRY glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid *image );
GLAPI void APIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint *params );
GLAPI void APIENTRY glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column );
GLAPI void APIENTRY glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );

/* 1.3 functions */
GLAPI void APIENTRY glActiveTexture( GLenum texture );
GLAPI void APIENTRY glClientActiveTexture( GLenum texture );
GLAPI void APIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
GLAPI void APIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
GLAPI void APIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
GLAPI void APIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
GLAPI void APIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
GLAPI void APIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
GLAPI void APIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
GLAPI void APIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
GLAPI void APIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
GLAPI void APIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
GLAPI void APIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
GLAPI void APIENTRY glMultiTexCoord1i( GLenum target, GLint s );
GLAPI void APIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
GLAPI void APIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
GLAPI void APIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
GLAPI void APIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
GLAPI void APIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
GLAPI void APIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
GLAPI void APIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
GLAPI void APIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
GLAPI void APIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
GLAPI void APIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
GLAPI void APIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
GLAPI void APIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
GLAPI void APIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
GLAPI void APIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
GLAPI void APIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
GLAPI void APIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
GLAPI void APIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
GLAPI void APIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
GLAPI void APIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
GLAPI void APIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
GLAPI void APIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
GLAPI void APIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
GLAPI void APIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
GLAPI void APIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
GLAPI void APIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
GLAPI void APIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
GLAPI void APIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
GLAPI void APIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
GLAPI void APIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
GLAPI void APIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
GLAPI void APIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
GLAPI void APIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
GLAPI void APIENTRY glSamplePass( GLenum pass );

#endif /* __WIN32__ */


/* Include external definitions of OpenGL extensions */
/* Removed, see this bug report for reference:
 * http://sourceforge.net/tracker/index.php?func=detail&aid=610178&group_id=2435&atid=102435
 *
 * #include <GL/glext.h>
 */


/************************************************************************
 * Begin system-specific stuff
 */
/*
 * End system-specific stuff
 ************************************************************************/


#ifdef __cplusplus
}
#endif

#endif /* __gl_h_ */
