#ifndef __mglhds_H__
#define __mglhds_H__


#include "MglManager.h"
#include "mglmsg.h"
//#include "MglLayers.h"
#include "MyuCommonException.h"
#include "MyuDebugLog.h"
//#include "MyuEzGameManager.h"
//#include "MyuEzWindow.h"
#include "MyuFPS.h"
#include "MyuIntervalTimer.h"
#include "MyuReleaseBase.h"
#include "MyuSingleton.h"
#include "MyuStringNameMap.h"
//#include "MglSurfaceLoader.h"
//#include "MglSurfacesManager.h"
#include "MglClassMsg.h"

//	---------- V2 -> S3.1 ----------

//	GraphicŒn
#include "MglBitmapText.h"
#include "MglGraphicManager.h"
#include "MglGraphicUtil.h"
#include "MglImage.h"
#include "MglImageTips.h"
#include "MglImageCacher.h"
#include "MglImageManager.h"
#include "MglImageFader.h"
#include "MglImageAnimator.h"
#include "MglText.h"
#include "MglTexture.h"
#include "MglVertex.h"
#include "MglLayers4.h"

//	InputŒn
#include "MglInput.h"

//	AudioŒn
#include "MglAudio.h"
#include "MglOgg.h"

//	‚»‚êˆÈŠO
#include "MglTimer.h"
#include "MglEzGameFrame.h"
//#include "MtRand.h"


#endif//__mglhds_H__
