/*
 *	RailSim II Pier Plugin
 *	Copyright (c) 2006 Intaanetto Teiryuujo
 */

PluginHeader{
	RailSimVersion = 2.00;
	PluginType = Pier;
	PluginName = "Default double PC";
	PluginAuthor = "Okadu";
	IconTexture = "..\..\Train\Aizentranza01\Icon.png";
	Description = "Simple concrete pier for double track.";
}

PierInfo{
	TrackNum = 2;
	TrackInterval = 4.0;
	Interval = 20.0;
	BuildMinAlt = 1.0;
}

Joint{
	ModelFileName = "Joint.x";
	ModelScale = 1.0;
	JointToHeadLocal = (0.0, -0.2, 0.0);
}

Head{
	ModelFileName = "Head.x";
	ModelScale = 1.0;
	HeadToPierLocal = (0.0, -0.4, 0.0);
}

Base{
	ModelFileName = "Base.x";
	ModelScale = 1.0;
	BaseToPierLocal = (0.0, 0.2, 0.0);
}

/*
 *	’f–Ê’è‹`
 */
Profile{
	Material{
		UseTexture = yes;
		TexFileName = "..\Default_SinglePC\Concrete.png";
		TexVPerMeter = 2.5;
	}
	Face{
		Vertex{
			Coord = (-2.8, -0.8);
			Normal = (-1.0, -0.1);
			TexU = 0.0;
		}
		Vertex{
			Coord = (-2.8, 0.8);
			Normal = (-1.0, 0.1);
			TexU = 4.0;
		}
	}
	Face{
		Vertex{
			Coord = (-2.8, 0.8);
			Normal = (-0.1, 1.0);
			TexU = 0.0;
		}
		Vertex{
			Coord = (-1.2, 0.8);
			Normal = (0.1, 1.0);
			TexU = 4.0;
		}
	}
	Face{
		Vertex{
			Coord = (-1.2, 0.8);
			Normal = (1.0, 0.1);
			TexU = 0.0;
		}
		Vertex{
			Coord = (-1.2, -0.8);
			Normal = (1.0, -0.1);
			TexU = 4.0;
		}
	}
	Face{
		Vertex{
			Coord = (-1.2, -0.8);
			Normal = (0.1, -1.0);
			TexU = 0.0;
		}
		Vertex{
			Coord = (-2.8, -0.8);
			Normal = (-0.1, -1.0);
			TexU = 4.0;
		}
	}
	Face{
		Vertex{
			Coord = (1.2, -0.8);
			Normal = (-1.0, -0.1);
			TexU = 0.0;
		}
		Vertex{
			Coord = (1.2, 0.8);
			Normal = (-1.0, 0.1);
			TexU = 4.0;
		}
	}
	Face{
		Vertex{
			Coord = (1.2, 0.8);
			Normal = (-0.1, 1.0);
			TexU = 0.0;
		}
		Vertex{
			Coord = (2.8, 0.8);
			Normal = (0.1, 1.0);
			TexU = 4.0;
		}
	}
	Face{
		Vertex{
			Coord = (2.8, 0.8);
			Normal = (1.0, 0.1);
			TexU = 0.0;
		}
		Vertex{
			Coord = (2.8, -0.8);
			Normal = (1.0, -0.1);
			TexU = 4.0;
		}
	}
	Face{
		Vertex{
			Coord = (2.8, -0.8);
			Normal = (0.1, -1.0);
			TexU = 0.0;
		}
		Vertex{
			Coord = (1.2, -0.8);
			Normal = (-0.1, -1.0);
			TexU = 4.0;
		}
	}
}
