//Microsoft Developer Studio generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// 日本語 resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_JPN)
#ifdef _WIN32
LANGUAGE LANG_JAPANESE, SUBLANG_DEFAULT
#pragma code_page(932)
#endif //_WIN32

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE DISCARDABLE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE DISCARDABLE 
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE DISCARDABLE 
BEGIN
    "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
    "#define _AFX_NO_OLE_RESOURCES\r\n"
    "#define _AFX_NO_TRACKER_RESOURCES\r\n"
    "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
    "\r\n"
    "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_JPN)\r\n"
    "#ifdef _WIN32\r\n"
    "LANGUAGE 17, 1\r\n"
    "#pragma code_page(932)\r\n"
    "#endif //_WIN32\r\n"
    "#include ""res\\MahjongAITestGUI.rc2""  // Microsoft Visual C++ 以外のツールで編集されたリソース\r\n"
    "#include ""l.jpn\\afxres.rc""          // 標準のコンポーネント\r\n"
    "#endif\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME           ICON    DISCARDABLE     "res\\MahjongAITestGUI.ico"

/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//

IDD_MAHJONAITESTGUI_DIALOG DIALOGEX 0, 0, 363, 239
STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_APPWINDOW
CAPTION "MahjongAITestGUI"
FONT 9, "ＭＳ Ｐゴシック"
BEGIN
    DEFPUSHBUTTON   "OK",IDOK,306,7,50,14
    PUSHBUTTON      "ｷｬﾝｾﾙ",IDCANCEL,306,23,50,14
    PUSHBUTTON      "<< 前へ",IDC_BTNPREV,21,173,50,14
    PUSHBUTTON      ">> 次へ",IDC_BTNNEXT,92,174,50,14
    EDITTEXT        IDC_MESSAGE,233,146,123,86,ES_MULTILINE | ES_WANTRETURN | 
                    WS_VSCROLL
    LTEXT           "Message",IDC_STATIC,235,130,27,8
    PUSHBUTTON      "オート実行",IDC_BTNAUTO,92,204,50,14
    LTEXT           "統計情報",IDC_STATIC,21,95,28,8
    LTEXT           "局数",IDC_STATIC,21,111,15,8
    LTEXT           "0",IDC_KYOKU,51,111,29,8
    LTEXT           "和了数",IDC_STATIC,21,130,22,8
    LTEXT           "聴牌数",IDC_STATIC,21,151,22,8
    PUSHBUTTON      "Button5",IDC_BTNMJ,21,7,277,64
    EDITTEXT        IDC_EDITWAIT,182,175,40,14,ES_AUTOHSCROLL
    LTEXT           "ウエイト",IDC_STATIC,153,177,24,8
    PUSHBUTTON      "ウエイト更新",IDC_BTNWAIT,172,195,50,14
    LTEXT           "0",IDC_HOURA,51,130,29,8
    LTEXT           "0",IDC_TENPAI,51,151,29,8
    LTEXT           "0",IDC_HOURA2,113,130,29,8
    LTEXT           "(00.0%)",IDC_HOURAR,80,130,26,8
    LTEXT           "(00.0%)",IDC_TENPAIR,80,152,25,8
    LTEXT           "(00.0%)",IDC_HOURAR2,149,130,24,8
    PUSHBUTTON      "AI変更",IDC_AI,190,79,50,14
    EDITTEXT        IDC_EDTSEEK,249,102,40,14,ES_AUTOHSCROLL
    PUSHBUTTON      "読込ファイル",IDC_BTNRDDUMP,191,101,50,14
    PUSHBUTTON      "読込実行",IDC_BTNSEEK,298,101,45,14
    LTEXT           "0",IDC_DEBUGP,21,214,46,8
    LTEXT           "debug",IDC_STATIC,21,197,18,8
END


#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION 1,0,0,1
 PRODUCTVERSION 1,0,0,1
 FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
 FILEFLAGS 0x1L
#else
 FILEFLAGS 0x0L
#endif
 FILEOS 0x4L
 FILETYPE 0x1L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "041104B0"
        BEGIN
            VALUE "CompanyName", "\0"
            VALUE "FileDescription", "MahjongAITestGUI MFC ｱﾌﾟﾘｹｰｼｮﾝ\0"
            VALUE "FileVersion", "1, 0, 0, 1\0"
            VALUE "InternalName", "MahjongAITestGUI\0"
            VALUE "LegalCopyright", "Copyright (C) 2012\0"
            VALUE "LegalTrademarks", "\0"
            VALUE "OriginalFilename", "MahjongAITestGUI.EXE\0"
            VALUE "ProductName", "MahjongAITestGUI ｱﾌﾟﾘｹｰｼｮﾝ\0"
            VALUE "ProductVersion", "1, 0, 0, 1\0"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x411, 1200
    END
END

#endif    // !_MAC


/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//

#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE 
BEGIN
    IDD_MAHJONAITESTGUI_DIALOG, DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 356
        VERTGUIDE, 21
        VERTGUIDE, 80
        VERTGUIDE, 92
        TOPMARGIN, 7
        BOTTOMMARGIN, 232
        HORZGUIDE, 130
    END
END
#endif    // APSTUDIO_INVOKED

#endif    // 日本語 resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_JPN)
#ifdef _WIN32
LANGUAGE 17, 1
#pragma code_page(932)
#endif //_WIN32
#include "res\MahjongAITestGUI.rc2"  // Microsoft Visual C++ 以外のツールで編集されたリソース
#include "l.jpn\afxres.rc"          // 標準のコンポーネント
#endif

/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

