//===== rAthena Script =======================================
//= iRO 2008 Christmas Event
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= iRO Christmas Event. (2008)
//= Create Music Box and Cake.
//= Play card game with Santa.
//= Create Santa Suits.
//=
//= NOTE: Must enable X-mas08 mobs in mob_db2.
//===== Additional Comments: =================================
//= 1.0 First version. [Kisuka]
//= 1.1 Fixed some issues, revamped the whole script. [Kisuka]
//============================================================

// Caroller - Music Box
//============================================================
prontera,226,306,4	script	Caroller#iROxmas08	79,{
	if (iROxmas08carol < 1 || iROxmas08carol == 3) {
		if (iROxmas08carol == 3) {
			mes "[Caroller]";
			mes "Jingle Bells! Jingle Bells! Jingle all the way!";
			mes "O' what fun it is to ride in a one-horse open sleeeigh, Hey!";
			next;
			mes "[Caroller]";
			mes "Merry Christmas!";
			mes "Hey! You! What comes to mind when you think about Christmas?";
			next;
		} else {
			mes "[Caroller]";
			mes "Jingle Bells! Jingle Bells! Jingle all the way!";
			next;
			specialeffect EF_GLORIA;
			mes "[Caroller]";
			mes "O' what fun it is to ride in a one-horse open sleigh!";
			next;
			mes "[Caroller]";
			mes "Merry Christmas!";
			if (Sex == SEX_MALE) {
				mes "Hey, boy! What comes to mind when";
			} else {
				mes "Hey, girl! What comes to mind when";
			}
			mes "you think about Christmas?";
			next;
		}
		switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) {

			case 1:
				mes "[Caroller]";
				mes "Santa Claus!";
				mes "You're so innocent!!";
				mes "Ah!";
				next;
				mes "[Caroller]";
				mes "Here's a secret!";
				mes "There's a rumor that Santa Claus lives in a certain village all throughout the year.";
				next;
				mes "[Caroller]";
				mes "But now!!!";
				mes "In this Christmas season!!";
				mes "You guys can meet Santa on either of the five possible villages throughout Rune-Midgerts!";
				next;
				mes "[Caroller]";
				mes "If you win over Santa, you can get a gift. Would you go for it?";
				next;
				emotion e_heh;
				mes "[Caroller]";
				mes "Caroller's hot news! Ha!";
				mes "Isn't that big news?";
				close;

			case 2:
				mes "[Caroller]";
				mes "Gift boxes?! All right!";
				mes "Isn't it thrilling to open gifts over your head!!";
				next;
				mes "[Caroller]";
				mes "Anyway, did you know...";
				mes "Some villain, a fake Santa robbed some gifts from the good Santa!";
				next;
				mes "[Caroller]";
				mes "Furthermore, he has put bad magic on the gifts so that they become monsters!";
				next;
				emotion e_heh;
				mes "[Caroller]";
				mes "Caroller's hot news! Ha!";
				mes "Isn't it amazing?";
				close;

			case 3:
				if (iROxmas08carol == 3) {
					mes "[Caroller]";
					mes "Ah, a music box is useful.";
					next;
					mes "[Caroller]";
					mes "Though we can't all play it around the village as we planned, it's cool that you carry it.";
					next;
					mes "[Caroller]";
					mes "We want to enjoy carols all together... I hope to get Crystal Pieces!";
					next;
					mes "[Caroller]";
					mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
					next;
					select("Why not? Sure, I can give you some.");
					if (countitem(6092) < 6) {
						mes "[Caroller]";
						mes "Yes, please.";
						next;
						mes "[Caroller]";
						mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
						close;
					} else {
						mes "[Caroller]";
						mes "Wow, you have them.";
						next;
						mes "[Caroller]";
						mes "I can bake you a cake, and I can carve your name on the cake, if you want!";
						next;
						if (select("No, thanks.:Please name it for me.") == 2) {
							mes "[Caroller]";
							mes "Thank for your help!";
							next;
							mes "[Caroller]";
							mes "Many people live in the giant world!";
							mes "So many people hope to hear Caroller, yet I always lack Crystal pieces.";
							next;
							mes "[Caroller]";
							mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
							next;
							emotion e_heh;
							delitem 6092,6;
							getnameditem 12354,strcharinfo(0);
							mes "[Caroller]";
							mes "Let's care about others around you on this Christmas season!";
							close;
						} else {
							mes "[Caroller]";
							mes "Oh!";
							mes "Shyness!";
							next;
							mes "[Caroller]";
							mes "Anyway, thanks a lot for your help.";
							next;
							mes "[Caroller]";
							mes "Many people live in the giant world!";
							mes "So many people hope to hear Caroller, yet I always lack Crystal pieces.";
							next;
							mes "[Caroller]";
							mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
							next;
							emotion e_heh;
							delitem 6092,6;
							getitem 12354,1;
							mes "[Caroller]";
							mes "Let's care about others around you on this Christmas season!";
							close;
						}
					}
				}
					mes "[Caroller]";
					mes "You know about Christmas!";
					mes "Talking about Christmas...";
					mes "...it's carols!!!";
					mes "I've been waiting for this for when";
					mes "Christmas comes around!";
					next;
					mes "[Caroller]";
					mes "But there's been no caroling here and there like before, so we can't feel the Christmas spirit.";
					next;
					mes "[Caroller]";
					mes "So, I installed a Singing Crystal in Prontera...";
					next;
					mes "[Caroller]";
					mes "but that jerk Antonio broke the crystal!";
					next;
					mes "[Caroller]";
					mes "The gift boxes have been changing into monsters since Antonio placed some magic on them, so the monsters ate up the crystal fragments!";
					next;
					mes "[Caroller]";
					mes "I am so devastated, since the Singing Crystal has been the hope of many children around the villages.";
					next;
					if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) {
						mes "[Caroller]";
						mes "And just stay there, every Christmas, for your whole life?";
						next;
						mes "["+strcharinfo(0)+"]";
						mes "What? What do you mean?";
						next;
						mes "[Caroller]";
						mes "Oh, nevermind.";
						mes "Ah...";
						close;
					}
					mes "[Caroller]";
					mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible.";
					next;
					mes "[Caroller]";
					mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up.";
					next;
					mes "[Caroller]";
					mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
					next;
					mes "[Caroller]";
					mes "Sounds cool, huh!!";
					next;
					select("........................");
					mes "[Caroller]";
					mes "...Why are you staring at me like that?";
					next;
					mes "[Caroller]";
					mes "You're thinking that we are always getting our plans spoiled, aren't you?";
					next;
					mes "[Caroller]";
					mes "I know that we are not good at controlling stuff, but our rewards are good, right?";
					next;
					select("........................");
					mes "[Caroller]";
					mes "Hey, we treat you good...";
					next;
					select("........................");
					mes "[Caroller]";
					mes "You are so cruel to me!";
					mes "Bad! Bad!";
					next;
					mes "[Caroller]";
					mes "Please, for our children's hope!!!?";
					mes "Please bring me 6 Singing Crystal Pieces from ^0000FFViolent Gift Boxes^000000!";
					next;
					emotion e_ok;
					mes "[Caroller]";
					mes "They're definitely as harsh as their name.";
					mes "Go on please!";
					set iROxmas08carol,1;
					close;

			case 4:
				mes "[Caroller]";
				mes "Santa costumes!!";
				mes "You know, the santa costumes that the monsters are wearing now aren't genuine!";
				next;
				mes "[Caroller]";
				mes "The rumor 'round here is, Lutie's designer made these costumes.";
				next;
				mes "[Caroller]";
				mes "Every year, adventurers challenge to attack Antonio the fake Santa, but there's no way to catch up to him due to his hat and costume!";
				next;
				mes "[Caroller]";
				mes "Are there some spcial abilities within them?";
				mes "There's still the designer in the Christmas village... How about asking her to make that costume?";
				next;
				emotion e_heh;
				mes "[Caroller]";
				mes "Caroller's hot news! Ha!";
				mes "It's hot, huh?";
				close;


			case 5:
				mes "[Caroller]";
				mes "A-N-T-O-N-I-O!!!";
				mes "As I heard, this Antonio is quite different from before.";
				next;
				mes "[Caroller]";
				mes "He seems to be quite resolved with himself since he ran away from people before.";
				next;
				mes "[Caroller]";
				mes "And he isn't alone anymore... is what I heard...";
				next;
				emotion e_heh;
				mes "[Caroller]";
				mes "Caroller's hot news! Ha!";
				mes "Hotness, right?";
				close;
		}
	}
	
	if (iROxmas08carol == 1) {
		if (countitem(6092) < 6) {
			mes "[Caroller]";
			mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible.";
			next;
			mes "[Caroller]";
			mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up.";
			next;
			mes "[Caroller]";
			mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
			next;
			mes "[Caroller]";
			mes "For all of the children of this world!!!";
			mes "Please bring me ^0000FFSinging Crystal Pieces^000000 from ^0000FFViolent Gift Boxes^000000!";
			next;
			emotion e_ok;
			mes "[Caroller]";
			mes "Be careful!";
			mes "They're definitely as harsh as their name.";
			mes "Take care!!!";
			close;
		} else {
			specialeffect EF_GLORIA;
			mes "[Caroller]";
			mes "Don't cry, don't cry!";
			mes "Santa won't give you a gift if you're crying.";
			next;
			mes "[Caroller]";
			select("I got them!");
			mes "[Caroller]";
			mes "Wow, you got them!";
			mes "They are so cruel, aren't they?";
			mes "I'm happy to see you again.";
			next;
			mes "[Caroller]";
			mes "Let's count together!";
			mes "... ...";
			mes "Six!!";
			next;
			mes "[Caroller]";
			mes "All right! We can start to make our music box with crystal fragments.";
			next;
			mes "[Caroller]";
			mes "We would amplify the sounds of the crystal fragments to sound through the music box.";
			next;
			mes "[Caroller]";
			mes "You know, a music box that sounds like a jukebox!";
			next;
			mes "[Caroller]";
			mes "It's handy. You can carry it, as well as listen to sweet carols anywhere.";
			mes "Doesn't that sound cool!?";
			next;
			mes "[Caroller]";
			mes "So, we need more of some materials.";
			mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!";
			next;
			delitem 6092,6;
			emotion e_ok;
			set iROxmas08carol,2;
			mes "[Caroller]";
			mes "Those are all needed.";
			mes "Isn't that easy?";
			close;
		}
	}
	
	if (iROxmas08carol == 2) {
		if (countitem(1019) < 10 || countitem(1005) < 1 || countitem(7312) < 1 || countitem(938) < 10 || countitem(732) < 1) {
			mes "[Caroller]";
			mes "We can make a music box with Singing Crystal Pieces.";
			mes "It's handy, you can hear carols anywhere. Sounds cool?";
			next;
			mes "[Caroller]";
			mes "So, we need more of some materials.";
			mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!";
			next;
			emotion e_ok;
			mes "[Caroller]";
			mes "That's all we need.";
			mes "Isn't that easy?";
			close;
		} else {
			specialeffect EF_GLORIA;
			mes "[Caroller]";
			mes "Jingle bells, jingle bells,";
			mes "jingle all the way!";
			mes "O what fun it is to ride, in a";
			mes "one... horse... o-pen... sleigh!!!";
			next;
			mes "[Caroller]";
			mes "Wow!";
			mes "You came back!";
			mes "Did you bring all the materials?";
			next;
			mes "[Caroller]";
			mes "Good!";
			mes "No need to hesitate! Let's get started to make our music box.";
			next;
			mes "[Caroller]";
			specialeffect EF_REPAIRWEAPON;
			mes "Blacksmith hammers on trunk... and we shape the frame.";
			next;
			mes "[Caroller]";
			//(effect - stones from ground?)
			mes "Please use the Singing Crystal Pieces for a column, the Diamond as a prop, and the Sticky Mucus as glue.";
			next;
			mes "[Caroller]";
			specialeffect EF_HIT2;
			mes "And now...";
			mes "we decorate with a Jubilee...";
			next;
			mes "[Caroller]";
			specialeffect EF_SUFFRAGIUM;
			mes "The last step...!";
			mes "Breating life into it!";
			next;
			mes "[Caroller]";
			mes "It's done now!!!";
			next;
			mes "[Caroller]";
			mes "It's so cool! Isn't it cute!!?!";
			next;
			mes "[Caroller]";
			mes "You did as I requested, so I will give you gifts, as promised.";
			next;
			mes "[Caroller]";
			mes "One, is this music box.";
			mes "Please play this music box all over the villages!";
			next;
			mes "[Caroller]";
			mes "Another present is a Christmas cake especially shaped like your name!";
			mes "I made this cake shaped like your name!";
			next;
			mes "[Caroller]";
			mes "Don't worry, it tastes good.";
			next;
			emotion e_ok;
			getitem 2784,1;
			getnameditem 12354,strcharinfo(0);
			delitem 1019,10;
			delitem 1005,1;
			delitem 7312,1;
			delitem 938,10;
			delitem 732,1;
			set iROxmas08carol,3;
			mes "[Caroller]";
			mes "Thanks a lot.";
			mes "Merry Christmas!";
			mes "Have a good holiday season!";
			close;
		}
	}
}

// Santa Claus - Card Game
//============================================================
-	script	Santa Claus#iROxmas08::08santa	718,{
	mes "[Santa Claus]";
	mes "Wow! Were you naughty or nice this year?";
	mes "All right, what comes to your mind when you think about Christmas?";
	next;
	switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) {
	
	case 1:
		mes "[Santa Claus]";
		mes "Carolling! That's good!";
		mes "A sweet carol always makes Christmas more happy!!!";
		next;
		mes "[Santa Claus]";
		mes "Yes indeed Carolling spreads Joy throughout the world?";
		close;

	case 2:
		mes "[Santa Claus]";
		if (Sex == SEX_MALE) {
			mes "Ho ho ho! What a good boy!";
		} else {
			mes "Ho ho ho! What a good girl!";
		}
		next;
		mes "[Santa Claus]";
		mes "But you should be wary of a fake Santa romaing around.";
		mes "Have you heard of Antonio, who invades villages every Christmas?";
		next;
		mes "[Santa Claus]";
		mes "He has stolen my gifts, as well as attacked adventurers around Toy and Lutie field.";
		next;
		mes "[Santa Claus]";
		mes "A bad Santa ruins us good Santa's reputations!";
		mes "The World Santa Organization is considering this a grave situation.";
		close;
	
	case 3:
		mes "[Santa Claus]";
		mes "A gift box! That sounds good!";
		mes "It's so exciting to open gift boxes when you wake up on Christmas morning!!!";
		next;
		mes "[Santa Claus]";
		mes "But we have very little gifts now, since Santa Antonio has stolen my gift bag.";
		next;
		mes "[Santa Claus]";
		mes "Many adventurers try to catch up to him, but he is not easy to catch.";
		next;
		mes "[Santa Claus]";
		mes "Anyway let those adventurers try to catch him, I have a small game for you.";
		next;
		mes "[Santa Claus]";
		mes "I will give you a small gift if you beat me!";
		next;
		mes "[Santa Claus]";
		mes "Do you want to play a game with me?";
		next;
		if (select("No, thanks.:Yes, I would.") == 1) {
			mes "[Santa Claus]";
			mes "Aww, don't be afraid.";
			mes "If you've been a little naughty this year I won't stuff your stockings with coal.";
			next;
			mes "[Santa Claus]";
			mes "I will stay here throughout the Christmas season, just visit me when you change your mind.";
			close;
		}
		if (gettimetick(2) < SantaCardTime) {
			mes "[Santa Claus]";
			mes "Um... You've played the game recently haven't you?";
			next;
			mes "[Santa Claus]";
			mes "You can try the game once a hour.";
			mes "Please visit me after the one hour has passed.";
			close;
		}
		set .@SantaCardTurn,0;
		set .@SantaCardWins,0;
		mes "[Santa Claus]";
		mes "Wow! You're so cool!";
		next;
		mes "[Santa Claus]";
		mes "Let me explain how to play this game.";
		next;
		mes "[Santa Claus]";
		mes "It's quite simple.";
		mes "I will pick one of three cards: Poring Card, Ghostring Card, and Angeling Card.";
		mes "Guess which card I pick and you're a winner!";
		next;
		mes "[Santa Claus]";
		mes "If you guess right 3 times out of 5, I will give you a gift.";
		mes "Let's get started!";
		next;
		while(.@SantaCardTurn != 5) {
			emotion e_loud;
			mes "[Santa Claus]";
			mes "First let me shuffle up these cards... Ok!!!";
			next;
			specialeffect EF_HIT1;
			mes "[Santa Claus]";
			mes "One!";
			next;
			specialeffect EF_HIT2;
			mes "[Santa Claus]";
			mes "Two!";
			next;
			specialeffect EF_HIT3;
			mes "[Santa Claus]";
			mes "Three!";
			next;
			specialeffect EF_STEAL;
			mes "[Santa Claus]";
			mes "I'm picking up only one!";
			next;
			cutin "sorry",4;
			mes "[Santa Claus]";
			mes "I'm picking up only one!";
			mes "Please guess what is is.";
			next;
			switch(select("Poring:Angeling:Ghostring")) {
				case 1:
					mes "["+strcharinfo(0)+"]";
					mes "Um...I choose Poring!";
					set .@SantaCardP,1;
					next;
					break;

				case 2:
					mes "["+strcharinfo(0)+"]";
					mes "Um...I choose Angeling!";
					set .@SantaCardP,2;
					next;
					break;

				case 3:
					mes "["+strcharinfo(0)+"]";
					mes "Um...I choose Ghostring!";
					set .@SantaCardP,3;
					next;
			}
			mes "[Santa Claus]";
			mes "Let's see!!";
			mes "One! Two! Three!";
			set .@SantaCardNpc, rand(1,3);
			next;
			mes "[Santa Claus]";
			mes "Let's see!!";
			mes "One! Two! Three!";
			if (.@SantaCardNpc == 1) {
				cutin "포링카드",4; // Poring Card
			}
			else if (.@SantaCardNpc == 2) {
				cutin "엔젤링카드",4; // Angeling Card
			}
			else if (.@SantaCardNpc == 3) {
				cutin "고스트링카드",4; // Ghostring Card
			}
			next;
			set .@SantaCardTurn,.@SantaCardTurn+1;
			if (.@SantaCardP == .@SantaCardNpc) {
				set .@SantaCardWins,.@SantaCardWins+1;
				emotion e_gasp;
				emotion e_ic,1;
				cutin "",255;
				mes "[Santa Claus]";
				mes "You're lucky.";
				mes "Can you guess the right card the next time around?";
				next;
			} else {
				emotion e_gasp;
				emotion e_omg,1;
				cutin "",255;
				mes "[Santa Claus]";
				mes "Aww maybe next time...";
				next;
			}
		}
		if (.@SantaCardWins < 3) {
			mes "["+strcharinfo(0)+"]";
			mes "This is just luck.";
			mes "Let me try again!!";
			next;
			mes "[Santa Claus]";
			mes "Whenever you want.";
			close;
		} else {
			mes "[Santa Claus]";
			mes "You're so good!";
			next;
			mes "[Santa Claus]";
			mes "Now this gift is for you.";
			mes "Put your hand into the bag and pick only one.";
			set .@SantaCardPrize, rand(1,12);
			next;
			if (.@SantaCardPrize == 1) {
				getitem 12354,2;
			}
			else if (.@SantaCardPrize == 2) {
				getitem 595,3;
			}
			else if (.@SantaCardPrize == 3) {
				getitem 593,3;
			}
			else if (.@SantaCardPrize == 4) {
				getitem 12236,3;
			}
			else if (.@SantaCardPrize == 5) {
				getitem 538,10;
			}
			else if (.@SantaCardPrize == 6) {
				getitem 14546,10;
			}
			else if (.@SantaCardPrize == 7) {
				getitem 5136,1;
			}
			else if (.@SantaCardPrize == 8) {
				getitem 603,1;
			}
			else if (.@SantaCardPrize == 9) {
				getitem 12130,1;
			}
			else if (.@SantaCardPrize == 10) {
				getitem 14550,10;
			}
			else if (.@SantaCardPrize == 11) {
				getitem 12132,3;
			}
			else if (.@SantaCardPrize == 12) {
				getitem 594,3;
			}
			set SantaCardTime,gettimetick(2)+3600;
			mes "[Santa Claus]";
			mes "Good job! Thanks for playing the card game with me!";
			mes "Merry Christmas!";
			close;
		}

	case 4:
		mes "[Santa Claus]";
		mes "Do you mean that ever so fashionable costume for Santa's and youngsters!?!";
		mes "Light-weight, fashionable, and keeps you warm!";
		next;
		mes "[Santa Claus]";
		mes "There used to be designer who visited my house to make my Santa costumes.";
		mes "Do you have any ideas?";
		close;
	
	case 5:
		mes "[Santa Claus]";
		mes "........................";
		next;
		mes "[Santa Claus]";
		mes "........................";
		if (Sex == SEX_MALE) {
			mes "Oh! Poor boy...";
		} else {
			mes "Oh! Poor girl...";
		}
		next;
		mes "[Santa Claus]";
		mes "........................";
		if (Sex == SEX_MALE) {
			mes "Oh! Poor boy...";
		} else {
			mes "Oh! Poor girl...";
		}
		mes "...";
		next;
		mes "[Santa Claus]";
		mes "You should open your heart to the spirit of Christmas!";
		mes "Once you do, I know you'll be able to think of something.";
		close;
	}
}

payon,171,109,4	duplicate(08santa)	Santa Claus#0801	718
prontera,156,285,4	duplicate(08santa)	Santa Claus#0802	718
alberta,117,66,4	duplicate(08santa)	Santa Claus#0803	718
geffen,119,70,4	duplicate(08santa)	Santa Claus#0804	718
morocc,158,104,4	duplicate(08santa)	Santa Claus#0805	718

// Louise Kim - Santa Suit
//============================================================
xmas_in,89,92,4	script	Louise Kim#iROxmas08	714,{
	mes "[Louise Kim]";
	mes "I always thought about how boring Santa Claus is wearing a too boring costume.";
	mes "Too boring!";
	next;
	mes "[Louise Kim]";
	mes "I could make a glamorous style for him!";
	next;
	mes "[Louise Kim]";
	mes "I once made a costume for the notorious figure Antonio!";
	mes "The reason catching up to him is so hard, is that his clothes have been given strong power!";
	mes "I blessed them with good luck!";
	next;
	emotion e_lv;
	mes "[Louise Kim]";
	mes "Preta Porter!!";
	mes "Which is quite luxurious but sold at good price ~";
	next;
	mes "[Louise Kim]";
	mes "Hey loosers!";
	mes "You can share my sense of fashion and wear my look if you run a light mission for me.";
	next;
	mes "[Louise Kim]";
	mes "Are you interested?";
	next;
	if (select("Nope.:Yes, please.") == 1) {
		mes "[Louise Kim]";
		mes "Ah!";
		mes "You're silly! You lost your big chance!";
		next;
		emotion e_heh;
		mes "[Louise Kim]";
		mes "Come to me later if you want to get the mission.";
		mes "I, Louise Kim, am generous enough to accept you next time.";
		close;
	}
	mes "[Louise Kim]";
	mes "You're so cool.";
	next;
	mes "[Louise Kim]";
	mes "Don't worry about this mission.";
	mes "It's not that difficult.";
	mes "I'm only in need of some materials. Things that are beyond my ability...";
	next;
	mes "[Louise Kim]";
	mes "Anyway, can you bring me some stuff?";
	next;
	if (select("Why not? What do you need?:Sorry, no time.") == 2) {
		emotion e_heh;
		mes "[Louise Kim]";
		mes "What?";
		mes "You will definitely regret it.";
		mes "No more chances later.";
		close;
	}
	mes "[Louise Kim]";
	mes "All right, you're cool!!";
	mes "You need to bring me: ^0000FFCotton Shirt, 3 Red Potion, Holy Water, 4 Wrapping Paper, Wrapping Lace^000000.";
	next;
	mes "[Louise Kim]";
	mes "If you bring me all that stuff, I can make you a glamorous Santa costume.";
	next;
	if (countitem(2301) < 1 || countitem(501) < 3 || countitem(523) < 1 || countitem(7175) < 4 || countitem(7174) < 1) {
			mes "[Louise Kim]";
			mes "If you were to bring me all the stuff, I would make you a wonderful costume, for free...";
			next;
			emotion e_lv;
			mes "[Louise Kim]";
			mes "Please see me again if you are interested.";
			close;
	} else {
		select("Here you are.");
		emotion e_ok;
		mes "[Louise Kim]";
		mes "Oh! Good!";
		mes "Let's not delay.";
		mes "I will show you my limitless ability.";
		next;
		mes "-She pours everything in a pot-";
		mes "-even the shirt goes in!-";
		mes "-She takes it out with skill-";
		mes "-and many blessings she sings.-";
		next;
		specialeffect EF_BLESSING;
		emotion e_ho;
		mes "[Louise Kim]";
		mes "By artist, Louise Kim!";
		mes "All over the world will be blessed tonight!";
		next;
		mes "-Pour red potion in another pot-";
		mes "-then stir all of its parts.-";
		mes "-Put the cotton shirts in-";
		mes "-and dye it for grateful hearts.-";
		mes "-Thread by thread-";
		mes "-String by string-";
		mes "-Count your blessings and sing!-";
		next;
		specialeffect EF_GLORIA;
		emotion e_ho;
		mes "[Louise Kim]";
		mes "By artist, Louise Kim!";
		mes "All over the world will be blessed tonight!";
		next;
		mes "-She is knitting clothes-";
		mes "-with a hooked needle-";
		mes "-with her great skill.-";
		mes "-Spread your blessings,-";
		mes "-cheer and goodwill!-";
		next;
		specialeffect EF_BENEDICTIO;
		emotion e_lv;
		mes "[Louise Kim]";
		mes "This is miraculous!";
		mes "I am a genius of the world.";
		mes "Artist, Louise Kim!!!";
		next;
		mes "[Louise Kim]";
		mes "All right! Isn't it wonderful?";
		mes "You can call it what you wish.";
		mes "My fashion is radiant.";
		mes "I ain't envious of Designer Pierre.";
		next;
		emotion e_heh;
		mes "[Louise Kim]";
		mes "I am supposed to get paid well, however I will just let it be free, since this is Christmas!";
		next;
		delitem 2301,1;
		delitem 501,3;
		delitem 523,1;
		delitem 7175,4;
		delitem 7174,1;
		getitem 12132,1;
		mes "[Louise Kim]";
		mes "Go brag about these wonderful clothes. There wouldn't be any without me, Louise Kim.";
		close;
	}
}

// Monsters
//============================================================
prt_fild00,0,0	monster	Christmas Jakk	1244,5
prt_fild00,0,0	monster	Christmas Goblin	1245,5
prt_fild00,0,0	monster	Christmas Cookie	1246,5
prt_fild00,0,0	monster	Antonio	1247,1

prt_fild01,0,0	monster	Christmas Jakk	1244,5
prt_fild01,0,0	monster	Christmas Goblin	1245,5
prt_fild01,0,0	monster	Christmas Cookie	1246,5
prt_fild01,0,0	monster	Antonio	1247,1

prt_fild02,0,0	monster	Christmas Jakk	1244,5
prt_fild02,0,0	monster	Christmas Goblin	1245,5
prt_fild02,0,0	monster	Christmas Cookie	1246,5
prt_fild02,0,0	monster	Antonio	1247,1

prt_fild03,0,0	monster	Christmas Jakk	1244,5
prt_fild03,0,0	monster	Christmas Goblin	1245,5
prt_fild03,0,0	monster	Christmas Cookie	1246,5
prt_fild03,0,0	monster	Antonio	1247,1

prt_fild04,0,0	monster	Christmas Jakk	1244,5
prt_fild04,0,0	monster	Christmas Goblin	1245,5
prt_fild04,0,0	monster	Christmas Cookie	1246,5
prt_fild04,0,0	monster	Antonio	1247,1

prt_fild05,0,0	monster	Christmas Jakk	1244,5
prt_fild05,0,0	monster	Christmas Goblin	1245,5
prt_fild05,0,0	monster	Christmas Cookie	1246,5
prt_fild05,0,0	monster	Antonio	1247,1

prt_fild06,0,0	monster	Christmas Jakk	1244,5
prt_fild06,0,0	monster	Christmas Goblin	1245,5
prt_fild06,0,0	monster	Christmas Cookie	1246,5
prt_fild06,0,0	monster	Antonio	1247,1

prt_fild07,0,0	monster	Christmas Jakk	1244,5
prt_fild07,0,0	monster	Christmas Goblin	1245,5
prt_fild07,0,0	monster	Christmas Cookie	1246,5
prt_fild07,0,0	monster	Antonio	1247,1

prt_fild08,0,0	monster	Christmas Jakk	1244,5
prt_fild08,0,0	monster	Christmas Goblin	1245,5
prt_fild08,0,0	monster	Christmas Cookie	1246,5
prt_fild08,0,0	monster	Antonio	1247,1

prt_fild09,0,0	monster	Christmas Jakk	1244,5
prt_fild09,0,0	monster	Christmas Goblin	1245,5
prt_fild09,0,0	monster	Christmas Cookie	1246,5
prt_fild09,0,0	monster	Antonio	1247,1

prt_fild10,0,0	monster	Christmas Jakk	1244,5
prt_fild10,0,0	monster	Christmas Goblin	1245,5
prt_fild10,0,0	monster	Christmas Cookie	1246,5
prt_fild10,0,0	monster	Antonio	1247,1

prt_fild11,0,0	monster	Christmas Jakk	1244,5
prt_fild11,0,0	monster	Christmas Goblin	1245,5
prt_fild11,0,0	monster	Christmas Cookie	1246,5
prt_fild11,0,0	monster	Antonio	1247,1

pay_fild01,0,0	monster	Christmas Jakk	1244,5
pay_fild01,0,0	monster	Christmas Goblin	1245,5
pay_fild01,0,0	monster	Christmas Cookie	1246,5
pay_fild01,0,0	monster	Antonio	1247,1

pay_fild02,0,0	monster	Christmas Jakk	1244,5
pay_fild02,0,0	monster	Christmas Goblin	1245,5
pay_fild02,0,0	monster	Christmas Cookie	1246,5
pay_fild02,0,0	monster	Antonio	1247,1

pay_fild03,0,0	monster	Christmas Jakk	1244,5
pay_fild03,0,0	monster	Christmas Goblin	1245,5
pay_fild03,0,0	monster	Christmas Cookie	1246,5
pay_fild03,0,0	monster	Antonio	1247,1

pay_fild04,0,0	monster	Christmas Jakk	1244,5
pay_fild04,0,0	monster	Christmas Goblin	1245,5
pay_fild04,0,0	monster	Christmas Cookie	1246,5
pay_fild04,0,0	monster	Antonio	1247,1

pay_fild05,0,0	monster	Christmas Jakk	1244,5
pay_fild05,0,0	monster	Christmas Goblin	1245,5
pay_fild05,0,0	monster	Christmas Cookie	1246,5
pay_fild05,0,0	monster	Antonio	1247,1

pay_fild06,0,0	monster	Christmas Jakk	1244,5
pay_fild06,0,0	monster	Christmas Goblin	1245,5
pay_fild06,0,0	monster	Christmas Cookie	1246,5
pay_fild06,0,0	monster	Antonio	1247,1

pay_fild07,0,0	monster	Christmas Jakk	1244,5
pay_fild07,0,0	monster	Christmas Goblin	1245,5
pay_fild07,0,0	monster	Christmas Cookie	1246,5
pay_fild07,0,0	monster	Antonio	1247,1

pay_fild08,0,0	monster	Christmas Jakk	1244,5
pay_fild08,0,0	monster	Christmas Goblin	1245,5
pay_fild08,0,0	monster	Christmas Cookie	1246,5
pay_fild08,0,0	monster	Antonio	1247,1

pay_fild09,0,0	monster	Christmas Jakk	1244,5
pay_fild09,0,0	monster	Christmas Goblin	1245,5
pay_fild09,0,0	monster	Christmas Cookie	1246,5
pay_fild09,0,0	monster	Antonio	1247,1

pay_fild10,0,0	monster	Christmas Jakk	1244,5
pay_fild10,0,0	monster	Christmas Goblin	1245,5
pay_fild10,0,0	monster	Christmas Cookie	1246,5
pay_fild10,0,0	monster	Antonio	1247,1

pay_fild11,0,0	monster	Christmas Jakk	1244,5
pay_fild11,0,0	monster	Christmas Goblin	1245,5
pay_fild11,0,0	monster	Christmas Cookie	1246,5
pay_fild11,0,0	monster	Antonio	1247,1

gef_fild00,0,0	monster	Christmas Jakk	1244,5
gef_fild00,0,0	monster	Christmas Goblin	1245,5
gef_fild00,0,0	monster	Christmas Cookie	1246,5
gef_fild00,0,0	monster	Antonio	1247,1

gef_fild01,0,0	monster	Christmas Jakk	1244,5
gef_fild01,0,0	monster	Christmas Goblin	1245,5
gef_fild01,0,0	monster	Christmas Cookie	1246,5
gef_fild01,0,0	monster	Antonio	1247,1

gef_fild02,0,0	monster	Christmas Jakk	1244,5
gef_fild02,0,0	monster	Christmas Goblin	1245,5
gef_fild02,0,0	monster	Christmas Cookie	1246,5
gef_fild02,0,0	monster	Antonio	1247,1

gef_fild03,0,0	monster	Christmas Jakk	1244,5
gef_fild03,0,0	monster	Christmas Goblin	1245,5
gef_fild03,0,0	monster	Christmas Cookie	1246,5
gef_fild03,0,0	monster	Antonio	1247,1

gef_fild04,0,0	monster	Christmas Jakk	1244,5
gef_fild04,0,0	monster	Christmas Goblin	1245,5
gef_fild04,0,0	monster	Christmas Cookie	1246,5
gef_fild04,0,0	monster	Antonio	1247,1

gef_fild05,0,0	monster	Christmas Jakk	1244,5
gef_fild05,0,0	monster	Christmas Goblin	1245,5
gef_fild05,0,0	monster	Christmas Cookie	1246,5
gef_fild05,0,0	monster	Antonio	1247,1

gef_fild06,0,0	monster	Christmas Jakk	1244,5
gef_fild06,0,0	monster	Christmas Goblin	1245,5
gef_fild06,0,0	monster	Christmas Cookie	1246,5
gef_fild06,0,0	monster	Antonio	1247,1

gef_fild07,0,0	monster	Christmas Jakk	1244,5
gef_fild07,0,0	monster	Christmas Goblin	1245,5
gef_fild07,0,0	monster	Christmas Cookie	1246,5
gef_fild07,0,0	monster	Antonio	1247,1

gef_fild08,0,0	monster	Christmas Jakk	1244,5
gef_fild08,0,0	monster	Christmas Goblin	1245,5
gef_fild08,0,0	monster	Christmas Cookie	1246,5
gef_fild08,0,0	monster	Antonio	1247,1

gef_fild09,0,0	monster	Christmas Jakk	1244,5
gef_fild09,0,0	monster	Christmas Goblin	1245,5
gef_fild09,0,0	monster	Christmas Cookie	1246,5
gef_fild09,0,0	monster	Antonio	1247,1

gef_fild10,0,0	monster	Christmas Jakk	1244,5
gef_fild10,0,0	monster	Christmas Goblin	1245,5
gef_fild10,0,0	monster	Christmas Cookie	1246,5
gef_fild10,0,0	monster	Antonio	1247,1

gef_fild11,0,0	monster	Christmas Jakk	1244,5
gef_fild11,0,0	monster	Christmas Goblin	1245,5
gef_fild11,0,0	monster	Christmas Cookie	1246,5
gef_fild11,0,0	monster	Antonio	1247,1

gef_fild12,0,0	monster	Christmas Jakk	1244,5
gef_fild12,0,0	monster	Christmas Goblin	1245,5
gef_fild12,0,0	monster	Christmas Cookie	1246,5
gef_fild12,0,0	monster	Antonio	1247,1

gef_fild13,0,0	monster	Christmas Jakk	1244,5
gef_fild13,0,0	monster	Christmas Goblin	1245,5
gef_fild13,0,0	monster	Christmas Cookie	1246,5
gef_fild13,0,0	monster	Antonio	1247,1

gef_fild14,0,0	monster	Christmas Jakk	1244,5
gef_fild14,0,0	monster	Christmas Goblin	1245,5
gef_fild14,0,0	monster	Christmas Cookie	1246,5
gef_fild14,0,0	monster	Antonio	1247,1

xmas_fild01,0,0	monster	Christmas Jakk	1244,5
xmas_fild01,0,0	monster	Christmas Goblin	1245,5
xmas_fild01,0,0	monster	Christmas Cookie	1246,5
xmas_fild01,0,0	monster	Antonio	1247,1
