#ifndef VPVL2__POINTER_C_GENERATED_HEADER_OPENGL_H
#define VPVL2__POINTER_C_GENERATED_HEADER_OPENGL_H

#if defined(__glew_h__) || defined(__GLEW_H__)
#error Attempt to include auto-generated header after including glew.h
#endif
#if defined(__gl_h_) || defined(__GL_H__)
#error Attempt to include auto-generated header after including gl.h
#endif
#if defined(__glext_h_) || defined(__GLEXT_H_)
#error Attempt to include auto-generated header after including glext.h
#endif
#if defined(__gltypes_h_)
#error Attempt to include auto-generated header after gltypes.h
#endif
#if defined(__gl_ATI_h_)
#error Attempt to include auto-generated header after including glATI.h
#endif

#define __glew_h__
#define __GLEW_H__
#define __gl_h_
#define __GL_H__
#define __glext_h_
#define __GLEXT_H_
#define __gltypes_h_
#define __gl_ATI_h_

#ifndef APIENTRY
	#if defined(__MINGW32__)
		#ifndef WIN32_LEAN_AND_MEAN
			#define WIN32_LEAN_AND_MEAN 1
		#endif
		#ifndef NOMINMAX
			#define NOMINMAX
		#endif
		#include <windows.h>
	#elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
		#ifndef WIN32_LEAN_AND_MEAN
			#define WIN32_LEAN_AND_MEAN 1
		#endif
		#ifndef NOMINMAX
			#define NOMINMAX
		#endif
		#include <windows.h>
	#else
		#define APIENTRY
	#endif
#endif /*APIENTRY*/

#ifndef CODEGEN_FUNCPTR
	#define CODEGEN_REMOVE_FUNCPTR
	#if defined(_WIN32)
		#define CODEGEN_FUNCPTR APIENTRY
	#else
		#define CODEGEN_FUNCPTR
	#endif
#endif /*CODEGEN_FUNCPTR*/

#ifndef GLAPI
	#define GLAPI extern
#endif


#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS


#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/


#include <stddef.h>
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glxext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GL_EXT_timer_query extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(__sun__) || defined(__digital__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__) || defined(_LP64)
typedef long int int64_t;
typedef unsigned long int uint64_t;
#else
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined( __VMS ) || defined(__sgi)
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#elif defined(_WIN32) && defined(__GNUC__)
#include <stdint.h>
#elif defined(_WIN32)
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
/* Fallback if nothing above works */
#include <inttypes.h>
#endif
#endif
  typedef unsigned int GLenum;
  typedef unsigned char GLboolean;
  typedef unsigned int GLbitfield;
  typedef void GLvoid;
  typedef signed char GLbyte;
  typedef short GLshort;
  typedef int GLint;
  typedef unsigned char GLubyte;
  typedef unsigned short GLushort;
  typedef unsigned int GLuint;
  typedef int GLsizei;
  typedef float GLfloat;
  typedef float GLclampf;
  typedef double GLdouble;
  typedef double GLclampd;
  typedef char GLchar;
  typedef char GLcharARB;
  #ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
    typedef unsigned short GLhalfARB;
    typedef unsigned short GLhalf;
    typedef GLint GLfixed;
    typedef ptrdiff_t GLintptr;
    typedef ptrdiff_t GLsizeiptr;
    typedef int64_t GLint64;
    typedef uint64_t GLuint64;
    typedef ptrdiff_t GLintptrARB;
    typedef ptrdiff_t GLsizeiptrARB;
    typedef int64_t GLint64EXT;
    typedef uint64_t GLuint64EXT;
    typedef struct __GLsync *GLsync;
    struct _cl_context;
    struct _cl_event;
    typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
    typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
    typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
    typedef unsigned short GLhalfNV;
    typedef GLintptr GLvdpauSurfaceNV;

#ifdef __cplusplus
extern "C" {
#endif /*__cplusplus*/

extern int vpvl2_ogl_ext_ARB_debug_output;
extern int vpvl2_ogl_ext_ARB_depth_buffer_float;
extern int vpvl2_ogl_ext_ARB_draw_elements_base_vertex;
extern int vpvl2_ogl_ext_ARB_framebuffer_object;
extern int vpvl2_ogl_ext_ARB_half_float_pixel;
extern int vpvl2_ogl_ext_ARB_map_buffer_range;
extern int vpvl2_ogl_ext_ARB_occlusion_query;
extern int vpvl2_ogl_ext_ARB_occlusion_query2;
extern int vpvl2_ogl_ext_ARB_sampler_objects;
extern int vpvl2_ogl_ext_ARB_texture_float;
extern int vpvl2_ogl_ext_ARB_texture_rg;
extern int vpvl2_ogl_ext_ARB_texture_storage;
extern int vpvl2_ogl_ext_ARB_vertex_array_object;
extern int vpvl2_ogl_ext_APPLE_vertex_array_object;
extern int vpvl2_ogl_ext_EXT_framebuffer_blit;
extern int vpvl2_ogl_ext_EXT_framebuffer_multisample;
extern int vpvl2_ogl_ext_EXT_framebuffer_object;

#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
#define GL_DEBUG_SOURCE_API_ARB 0x8246
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143

#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD

#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_DEPTH_STENCIL 0x84F9
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_FRAMEBUFFER 0x8D40
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_INDEX 0x8222
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_MAX_SAMPLES 0x8D57
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_STENCIL_INDEX1 0x8D46
#define GL_STENCIL_INDEX16 0x8D49
#define GL_STENCIL_INDEX4 0x8D47
#define GL_STENCIL_INDEX8 0x8D48
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
#define GL_TEXTURE_RED_TYPE 0x8C10
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_UNSIGNED_NORMALIZED 0x8C17

#define GL_HALF_FLOAT_ARB 0x140B

#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_MAP_WRITE_BIT 0x0002

#define GL_CURRENT_QUERY_ARB 0x8865
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
#define GL_QUERY_RESULT_ARB 0x8866
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
#define GL_SAMPLES_PASSED_ARB 0x8914

#define GL_ANY_SAMPLES_PASSED 0x8C2F

#define GL_SAMPLER_BINDING 0x8919

#define GL_ALPHA16F_ARB 0x881C
#define GL_ALPHA32F_ARB 0x8816
#define GL_INTENSITY16F_ARB 0x881D
#define GL_INTENSITY32F_ARB 0x8817
#define GL_LUMINANCE16F_ARB 0x881E
#define GL_LUMINANCE32F_ARB 0x8818
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
#define GL_RGB16F_ARB 0x881B
#define GL_RGB32F_ARB 0x8815
#define GL_RGBA16F_ARB 0x881A
#define GL_RGBA32F_ARB 0x8814
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17

#define GL_R16 0x822A
#define GL_R16F 0x822D
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32F 0x822E
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_R8 0x8229
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_RG 0x8227
#define GL_RG16 0x822C
#define GL_RG16F 0x822F
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32F 0x8230
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#define GL_RG8 0x822B
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG_INTEGER 0x8228

#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F

#define GL_VERTEX_ARRAY_BINDING 0x85B5

#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5

#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8

#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_MAX_SAMPLES_EXT 0x8D57
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB

#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define GL_FRAMEBUFFER_EXT 0x8D40
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
#define GL_RENDERBUFFER_EXT 0x8D41
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define GL_STENCIL_INDEX16_EXT 0x8D49
#define GL_STENCIL_INDEX1_EXT 0x8D46
#define GL_STENCIL_INDEX4_EXT 0x8D47
#define GL_STENCIL_INDEX8_EXT 0x8D48

#define GL_2D 0x0600
#define GL_2_BYTES 0x1407
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_3_BYTES 0x1408
#define GL_4D_COLOR_TEXTURE 0x0604
#define GL_4_BYTES 0x1409
#define GL_ACCUM 0x0100
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ADD 0x0104
#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_ALPHA 0x1906
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA_BIAS 0x0D1D
#define GL_ALPHA_BITS 0x0D55
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_ALWAYS 0x0207
#define GL_AMBIENT 0x1200
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_AND 0x1501
#define GL_AND_INVERTED 0x1504
#define GL_AND_REVERSE 0x1502
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_AUTO_NORMAL 0x0D80
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_AUX_BUFFERS 0x0C00
#define GL_BACK 0x0405
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_BITMAP 0x1A00
#define GL_BITMAP_TOKEN 0x0704
#define GL_BLEND 0x0BE2
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_BLUE 0x1905
#define GL_BLUE_BIAS 0x0D1B
#define GL_BLUE_BITS 0x0D54
#define GL_BLUE_SCALE 0x0D1A
#define GL_BYTE 0x1400
#define GL_C3F_V3F 0x2A24
#define GL_C4F_N3F_V3F 0x2A26
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_CCW 0x0901
#define GL_CLAMP 0x2900
#define GL_CLEAR 0x1500
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define GL_COEFF 0x0A00
#define GL_COLOR 0x1800
#define GL_COLOR_ARRAY 0x8076
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_INDEX 0x1900
#define GL_COLOR_INDEXES 0x1603
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_COLOR_MATERIAL 0x0B57
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_COPY 0x1503
#define GL_COPY_INVERTED 0x150C
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_CURRENT_BIT 0x00000001
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_CW 0x0900
#define GL_DECAL 0x2101
#define GL_DECR 0x1E03
#define GL_DEPTH 0x1801
#define GL_DEPTH_BIAS 0x0D1F
#define GL_DEPTH_BITS 0x0D56
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_COMPONENT 0x1902
#define GL_DEPTH_FUNC 0x0B74
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DIFFUSE 0x1201
#define GL_DITHER 0x0BD0
#define GL_DOMAIN 0x0A02
#define GL_DONT_CARE 0x1100
#define GL_DOUBLE 0x140A
#define GL_DOUBLEBUFFER 0x0C32
#define GL_DRAW_BUFFER 0x0C01
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_DST_ALPHA 0x0304
#define GL_DST_COLOR 0x0306
#define GL_EDGE_FLAG 0x0B43
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_EMISSION 0x1600
#define GL_ENABLE_BIT 0x00002000
#define GL_EQUAL 0x0202
#define GL_EQUIV 0x1509
#define GL_EVAL_BIT 0x00010000
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#define GL_EXTENSIONS 0x1F03
#define GL_EYE_LINEAR 0x2400
#define GL_EYE_PLANE 0x2502
#define GL_FALSE 0
#define GL_FASTEST 0x1101
#define GL_FEEDBACK 0x1C01
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_FILL 0x1B02
#define GL_FLAT 0x1D00
#define GL_FLOAT 0x1406
#define GL_FOG 0x0B60
#define GL_FOG_BIT 0x00000080
#define GL_FOG_COLOR 0x0B66
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_END 0x0B64
#define GL_FOG_HINT 0x0C54
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_MODE 0x0B65
#define GL_FOG_START 0x0B63
#define GL_FRONT 0x0404
#define GL_FRONT_AND_BACK 0x0408
#define GL_FRONT_FACE 0x0B46
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_GEQUAL 0x0206
#define GL_GREATER 0x0204
#define GL_GREEN 0x1904
#define GL_GREEN_BIAS 0x0D19
#define GL_GREEN_BITS 0x0D53
#define GL_GREEN_SCALE 0x0D18
#define GL_HINT_BIT 0x00008000
#define GL_INCR 0x1E02
#define GL_INDEX_ARRAY 0x8077
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_BITS 0x0D51
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_INDEX_MODE 0x0C30
#define GL_INDEX_OFFSET 0x0D13
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_INT 0x1404
#define GL_INTENSITY 0x8049
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_OPERATION 0x0502
#define GL_INVALID_VALUE 0x0501
#define GL_INVERT 0x150A
#define GL_KEEP 0x1E00
#define GL_LEFT 0x0406
#define GL_LEQUAL 0x0203
#define GL_LESS 0x0201
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
#define GL_LIGHTING 0x0B50
#define GL_LIGHTING_BIT 0x00000040
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LINE 0x1B01
#define GL_LINEAR 0x2601
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINES 0x0001
#define GL_LINE_BIT 0x00000004
#define GL_LINE_LOOP 0x0002
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LINE_STRIP 0x0003
#define GL_LINE_TOKEN 0x0702
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LIST_BASE 0x0B32
#define GL_LIST_BIT 0x00020000
#define GL_LIST_INDEX 0x0B33
#define GL_LIST_MODE 0x0B30
#define GL_LOAD 0x0101
#define GL_LOGIC_OP 0x0BF1
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_STENCIL 0x0D11
#define GL_MATRIX_MODE 0x0BA0
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MODELVIEW 0x1700
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_MODULATE 0x2100
#define GL_MULT 0x0103
#define GL_N3F_V3F 0x2A25
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_NAND 0x150E
#define GL_NEAREST 0x2600
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_NEVER 0x0200
#define GL_NICEST 0x1102
#define GL_NONE 0
#define GL_NOOP 0x1505
#define GL_NOR 0x1508
#define GL_NORMALIZE 0x0BA1
#define GL_NORMAL_ARRAY 0x8075
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NOTEQUAL 0x0205
#define GL_NO_ERROR 0
#define GL_OBJECT_LINEAR 0x2401
#define GL_OBJECT_PLANE 0x2501
#define GL_ONE 1
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_OR 0x1507
#define GL_ORDER 0x0A01
#define GL_OR_INVERTED 0x150D
#define GL_OR_REVERSE 0x150B
#define GL_OUT_OF_MEMORY 0x0505
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_POINT 0x1B00
#define GL_POINTS 0x0000
#define GL_POINT_BIT 0x00000002
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SMOOTH 0x0B10
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_POINT_TOKEN 0x0701
#define GL_POLYGON 0x0009
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_POLYGON_TOKEN 0x0703
#define GL_POSITION 0x1203
#define GL_PROJECTION 0x1701
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_Q 0x2003
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_R 0x2002
#define GL_R3_G3_B2 0x2A10
#define GL_READ_BUFFER 0x0C02
#define GL_RED 0x1903
#define GL_RED_BIAS 0x0D15
#define GL_RED_BITS 0x0D52
#define GL_RED_SCALE 0x0D14
#define GL_RENDER 0x1C00
#define GL_RENDERER 0x1F01
#define GL_RENDER_MODE 0x0C40
#define GL_REPEAT 0x2901
#define GL_REPLACE 0x1E01
#define GL_RETURN 0x0102
#define GL_RGB 0x1907
#define GL_RGB10 0x8052
#define GL_RGB10_A2 0x8059
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB5_A1 0x8057
#define GL_RGB8 0x8051
#define GL_RGBA 0x1908
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGBA8 0x8058
#define GL_RGBA_MODE 0x0C31
#define GL_RIGHT 0x0407
#define GL_S 0x2000
#define GL_SCISSOR_BIT 0x00080000
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_SELECT 0x1C02
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
#define GL_SET 0x150F
#define GL_SHADE_MODEL 0x0B54
#define GL_SHININESS 0x1601
#define GL_SHORT 0x1402
#define GL_SMOOTH 0x1D01
#define GL_SPECULAR 0x1202
#define GL_SPHERE_MAP 0x2402
#define GL_SPOT_CUTOFF 0x1206
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SRC_ALPHA 0x0302
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_SRC_COLOR 0x0300
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_STENCIL 0x1802
#define GL_STENCIL_BITS 0x0D57
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_INDEX 0x1901
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STEREO 0x0C33
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_T 0x2001
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_V3F 0x2A27
#define GL_T4F_C4F_N3F_V4F 0x2A2D
#define GL_T4F_V4F 0x2A28
#define GL_TEXTURE 0x1702
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_BIT 0x00040000
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_BORDER 0x1005
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_COMPONENTS 0x1003
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_ENV 0x2300
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TRANSFORM_BIT 0x00001000
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_FAN 0x0006
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRUE 1
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNSIGNED_BYTE 0x1401
#define GL_UNSIGNED_INT 0x1405
#define GL_UNSIGNED_SHORT 0x1403
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_VENDOR 0x1F00
#define GL_VERSION 0x1F02
#define GL_VERTEX_ARRAY 0x8074
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VIEWPORT 0x0BA2
#define GL_VIEWPORT_BIT 0x00000800
#define GL_XOR 0x1506
#define GL_ZERO 0
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17

#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_RESCALE_NORMAL 0x803A
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_SINGLE_COLOR 0x81F9
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364

#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_ADD_SIGNED 0x8574
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_COMBINE 0x8570
#define GL_COMBINE_ALPHA 0x8572
#define GL_COMBINE_RGB 0x8571
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_CONSTANT 0x8576
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
#define GL_INTERPOLATE 0x8575
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_MULTISAMPLE 0x809D
#define GL_MULTISAMPLE_BIT 0x20000000
#define GL_NORMAL_MAP 0x8511
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_ALPHA 0x859A
#define GL_OPERAND2_RGB 0x8592
#define GL_PREVIOUS 0x8578
#define GL_PRIMARY_COLOR 0x8577
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_REFLECTION_MAP 0x8512
#define GL_RGB_SCALE 0x8573
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE2_ALPHA 0x858A
#define GL_SOURCE2_RGB 0x8582
#define GL_SUBTRACT 0x84E7
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5

#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_COLOR_SUM 0x8458
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#define GL_CURRENT_FOG_COORDINATE 0x8453
#define GL_CURRENT_SECONDARY_COLOR 0x8459
#define GL_DECR_WRAP 0x8508
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_DEPTH_TEXTURE_MODE 0x884B
#define GL_FOG_COORDINATE 0x8451
#define GL_FOG_COORDINATE_ARRAY 0x8457
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#define GL_FOG_COORDINATE_SOURCE 0x8450
#define GL_FRAGMENT_DEPTH 0x8452
#define GL_GENERATE_MIPMAP 0x8191
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_INCR_WRAP 0x8507
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_MIRRORED_REPEAT 0x8370
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_POINT_SIZE_MAX 0x8127
#define GL_POINT_SIZE_MIN 0x8126
#define GL_SECONDARY_COLOR_ARRAY 0x845E
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_TEXTURE_FILTER_CONTROL 0x8500
#define GL_TEXTURE_LOD_BIAS 0x8501

#define GL_ARRAY_BUFFER 0x8892
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_BUFFER_ACCESS 0x88BB
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define GL_CURRENT_FOG_COORD 0x8453
#define GL_CURRENT_QUERY 0x8865
#define GL_DYNAMIC_COPY 0x88EA
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_DYNAMIC_READ 0x88E9
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_FOG_COORD 0x8451
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#define GL_FOG_COORD_ARRAY 0x8457
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
#define GL_FOG_COORD_ARRAY_POINTER 0x8456
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
#define GL_FOG_COORD_ARRAY_TYPE 0x8454
#define GL_FOG_COORD_SRC 0x8450
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define GL_QUERY_COUNTER_BITS 0x8864
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_READ_ONLY 0x88B8
#define GL_READ_WRITE 0x88BA
#define GL_SAMPLES_PASSED 0x8914
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
#define GL_SRC0_ALPHA 0x8588
#define GL_SRC0_RGB 0x8580
#define GL_SRC1_ALPHA 0x8589
#define GL_SRC1_RGB 0x8581
#define GL_SRC2_ALPHA 0x858A
#define GL_SRC2_RGB 0x8582
#define GL_STATIC_COPY 0x88E6
#define GL_STATIC_DRAW 0x88E4
#define GL_STATIC_READ 0x88E5
#define GL_STREAM_COPY 0x88E2
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_READ 0x88E1
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
#define GL_WRITE_ONLY 0x88B9

#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_COMPILE_STATUS 0x8B81
#define GL_COORD_REPLACE 0x8862
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_DELETE_STATUS 0x8B80
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_LINK_STATUS 0x8B82
#define GL_LOWER_LEFT 0x8CA1
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_TEXTURE_COORDS 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_POINT_SPRITE 0x8861
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_SAMPLER_1D 0x8B5D
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_CUBE 0x8B60
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_TYPE 0x8B4F
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_UPPER_LEFT 0x8CA2
#define GL_VALIDATE_STATUS 0x8B83
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
#define GL_VERTEX_SHADER 0x8B31

#define GL_COMPRESSED_SLUMINANCE 0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_SLUMINANCE 0x8C46
#define GL_SLUMINANCE8 0x8C47
#define GL_SLUMINANCE8_ALPHA8 0x8C45
#define GL_SLUMINANCE_ALPHA 0x8C44
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_SRGB_ALPHA 0x8C42

#ifndef GL_ARB_debug_output
#define GL_ARB_debug_output 1
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDebugMessageCallbackARB)(GLDEBUGPROCARB, const void *);
#define glDebugMessageCallbackARB vpvl2__ptrc_glDebugMessageCallbackARB
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDebugMessageControlARB)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
#define glDebugMessageControlARB vpvl2__ptrc_glDebugMessageControlARB
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDebugMessageInsertARB)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
#define glDebugMessageInsertARB vpvl2__ptrc_glDebugMessageInsertARB
extern GLuint (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetDebugMessageLogARB)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
#define glGetDebugMessageLogARB vpvl2__ptrc_glGetDebugMessageLogARB
#endif /*GL_ARB_debug_output*/ 


#ifndef GL_ARB_draw_elements_base_vertex
#define GL_ARB_draw_elements_base_vertex 1
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint);
#define glDrawElementsBaseVertex vpvl2__ptrc_glDrawElementsBaseVertex
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint);
#define glDrawElementsInstancedBaseVertex vpvl2__ptrc_glDrawElementsInstancedBaseVertex
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint);
#define glDrawRangeElementsBaseVertex vpvl2__ptrc_glDrawRangeElementsBaseVertex
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *);
#define glMultiDrawElementsBaseVertex vpvl2__ptrc_glMultiDrawElementsBaseVertex
#endif /*GL_ARB_draw_elements_base_vertex*/ 

#ifndef GL_ARB_framebuffer_object
#define GL_ARB_framebuffer_object 1
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBindFramebuffer)(GLenum, GLuint);
#define glBindFramebuffer vpvl2__ptrc_glBindFramebuffer
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBindRenderbuffer)(GLenum, GLuint);
#define glBindRenderbuffer vpvl2__ptrc_glBindRenderbuffer
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
#define glBlitFramebuffer vpvl2__ptrc_glBlitFramebuffer
extern GLenum (CODEGEN_FUNCPTR *vpvl2__ptrc_glCheckFramebufferStatus)(GLenum);
#define glCheckFramebufferStatus vpvl2__ptrc_glCheckFramebufferStatus
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *);
#define glDeleteFramebuffers vpvl2__ptrc_glDeleteFramebuffers
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *);
#define glDeleteRenderbuffers vpvl2__ptrc_glDeleteRenderbuffers
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint);
#define glFramebufferRenderbuffer vpvl2__ptrc_glFramebufferRenderbuffer
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint);
#define glFramebufferTexture1D vpvl2__ptrc_glFramebufferTexture1D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint);
#define glFramebufferTexture2D vpvl2__ptrc_glFramebufferTexture2D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
#define glFramebufferTexture3D vpvl2__ptrc_glFramebufferTexture3D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint);
#define glFramebufferTextureLayer vpvl2__ptrc_glFramebufferTextureLayer
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGenFramebuffers)(GLsizei, GLuint *);
#define glGenFramebuffers vpvl2__ptrc_glGenFramebuffers
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGenRenderbuffers)(GLsizei, GLuint *);
#define glGenRenderbuffers vpvl2__ptrc_glGenRenderbuffers
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGenerateMipmap)(GLenum);
#define glGenerateMipmap vpvl2__ptrc_glGenerateMipmap
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *);
#define glGetFramebufferAttachmentParameteriv vpvl2__ptrc_glGetFramebufferAttachmentParameteriv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *);
#define glGetRenderbufferParameteriv vpvl2__ptrc_glGetRenderbufferParameteriv
extern GLboolean (CODEGEN_FUNCPTR *vpvl2__ptrc_glIsFramebuffer)(GLuint);
#define glIsFramebuffer vpvl2__ptrc_glIsFramebuffer
extern GLboolean (CODEGEN_FUNCPTR *vpvl2__ptrc_glIsRenderbuffer)(GLuint);
#define glIsRenderbuffer vpvl2__ptrc_glIsRenderbuffer
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei);
#define glRenderbufferStorage vpvl2__ptrc_glRenderbufferStorage
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
#define glRenderbufferStorageMultisample vpvl2__ptrc_glRenderbufferStorageMultisample
#endif /*GL_ARB_framebuffer_object*/ 


#ifndef GL_ARB_map_buffer_range
#define GL_ARB_map_buffer_range 1
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr);
#define glFlushMappedBufferRange vpvl2__ptrc_glFlushMappedBufferRange
extern void * (CODEGEN_FUNCPTR *vpvl2__ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield);
#define glMapBufferRange vpvl2__ptrc_glMapBufferRange
#endif /*GL_ARB_map_buffer_range*/ 

#ifndef GL_ARB_occlusion_query
#define GL_ARB_occlusion_query 1
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBeginQueryARB)(GLenum, GLuint);
#define glBeginQueryARB vpvl2__ptrc_glBeginQueryARB
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDeleteQueriesARB)(GLsizei, const GLuint *);
#define glDeleteQueriesARB vpvl2__ptrc_glDeleteQueriesARB
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEndQueryARB)(GLenum);
#define glEndQueryARB vpvl2__ptrc_glEndQueryARB
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGenQueriesARB)(GLsizei, GLuint *);
#define glGenQueriesARB vpvl2__ptrc_glGenQueriesARB
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetQueryObjectivARB)(GLuint, GLenum, GLint *);
#define glGetQueryObjectivARB vpvl2__ptrc_glGetQueryObjectivARB
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetQueryObjectuivARB)(GLuint, GLenum, GLuint *);
#define glGetQueryObjectuivARB vpvl2__ptrc_glGetQueryObjectuivARB
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetQueryivARB)(GLenum, GLenum, GLint *);
#define glGetQueryivARB vpvl2__ptrc_glGetQueryivARB
extern GLboolean (CODEGEN_FUNCPTR *vpvl2__ptrc_glIsQueryARB)(GLuint);
#define glIsQueryARB vpvl2__ptrc_glIsQueryARB
#endif /*GL_ARB_occlusion_query*/ 


#ifndef GL_ARB_sampler_objects
#define GL_ARB_sampler_objects 1
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBindSampler)(GLuint, GLuint);
#define glBindSampler vpvl2__ptrc_glBindSampler
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDeleteSamplers)(GLsizei, const GLuint *);
#define glDeleteSamplers vpvl2__ptrc_glDeleteSamplers
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGenSamplers)(GLsizei, GLuint *);
#define glGenSamplers vpvl2__ptrc_glGenSamplers
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *);
#define glGetSamplerParameterIiv vpvl2__ptrc_glGetSamplerParameterIiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *);
#define glGetSamplerParameterIuiv vpvl2__ptrc_glGetSamplerParameterIuiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *);
#define glGetSamplerParameterfv vpvl2__ptrc_glGetSamplerParameterfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *);
#define glGetSamplerParameteriv vpvl2__ptrc_glGetSamplerParameteriv
extern GLboolean (CODEGEN_FUNCPTR *vpvl2__ptrc_glIsSampler)(GLuint);
#define glIsSampler vpvl2__ptrc_glIsSampler
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *);
#define glSamplerParameterIiv vpvl2__ptrc_glSamplerParameterIiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *);
#define glSamplerParameterIuiv vpvl2__ptrc_glSamplerParameterIuiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat);
#define glSamplerParameterf vpvl2__ptrc_glSamplerParameterf
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *);
#define glSamplerParameterfv vpvl2__ptrc_glSamplerParameterfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSamplerParameteri)(GLuint, GLenum, GLint);
#define glSamplerParameteri vpvl2__ptrc_glSamplerParameteri
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *);
#define glSamplerParameteriv vpvl2__ptrc_glSamplerParameteriv
#endif /*GL_ARB_sampler_objects*/ 



#ifndef GL_ARB_texture_storage
#define GL_ARB_texture_storage 1
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei);
#define glTexStorage1D vpvl2__ptrc_glTexStorage1D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
#define glTexStorage2D vpvl2__ptrc_glTexStorage2D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
#define glTexStorage3D vpvl2__ptrc_glTexStorage3D
#endif /*GL_ARB_texture_storage*/ 

#ifndef GL_ARB_vertex_array_object
#define GL_ARB_vertex_array_object 1
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBindVertexArray)(GLuint);
#define glBindVertexArray vpvl2__ptrc_glBindVertexArray
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *);
#define glDeleteVertexArrays vpvl2__ptrc_glDeleteVertexArrays
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGenVertexArrays)(GLsizei, GLuint *);
#define glGenVertexArrays vpvl2__ptrc_glGenVertexArrays
extern GLboolean (CODEGEN_FUNCPTR *vpvl2__ptrc_glIsVertexArray)(GLuint);
#define glIsVertexArray vpvl2__ptrc_glIsVertexArray
#endif /*GL_ARB_vertex_array_object*/ 

#ifndef GL_APPLE_vertex_array_object
#define GL_APPLE_vertex_array_object 1
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBindVertexArrayAPPLE)(GLuint);
#define glBindVertexArrayAPPLE vpvl2__ptrc_glBindVertexArrayAPPLE
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDeleteVertexArraysAPPLE)(GLsizei, const GLuint *);
#define glDeleteVertexArraysAPPLE vpvl2__ptrc_glDeleteVertexArraysAPPLE
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGenVertexArraysAPPLE)(GLsizei, GLuint *);
#define glGenVertexArraysAPPLE vpvl2__ptrc_glGenVertexArraysAPPLE
extern GLboolean (CODEGEN_FUNCPTR *vpvl2__ptrc_glIsVertexArrayAPPLE)(GLuint);
#define glIsVertexArrayAPPLE vpvl2__ptrc_glIsVertexArrayAPPLE
#endif /*GL_APPLE_vertex_array_object*/ 

#ifndef GL_EXT_framebuffer_blit
#define GL_EXT_framebuffer_blit 1
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBlitFramebufferEXT)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
#define glBlitFramebufferEXT vpvl2__ptrc_glBlitFramebufferEXT
#endif /*GL_EXT_framebuffer_blit*/ 

#ifndef GL_EXT_framebuffer_multisample
#define GL_EXT_framebuffer_multisample 1
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
#define glRenderbufferStorageMultisampleEXT vpvl2__ptrc_glRenderbufferStorageMultisampleEXT
#endif /*GL_EXT_framebuffer_multisample*/ 

#ifndef GL_EXT_framebuffer_object
#define GL_EXT_framebuffer_object 1
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBindFramebufferEXT)(GLenum, GLuint);
#define glBindFramebufferEXT vpvl2__ptrc_glBindFramebufferEXT
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBindRenderbufferEXT)(GLenum, GLuint);
#define glBindRenderbufferEXT vpvl2__ptrc_glBindRenderbufferEXT
extern GLenum (CODEGEN_FUNCPTR *vpvl2__ptrc_glCheckFramebufferStatusEXT)(GLenum);
#define glCheckFramebufferStatusEXT vpvl2__ptrc_glCheckFramebufferStatusEXT
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDeleteFramebuffersEXT)(GLsizei, const GLuint *);
#define glDeleteFramebuffersEXT vpvl2__ptrc_glDeleteFramebuffersEXT
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDeleteRenderbuffersEXT)(GLsizei, const GLuint *);
#define glDeleteRenderbuffersEXT vpvl2__ptrc_glDeleteRenderbuffersEXT
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFramebufferRenderbufferEXT)(GLenum, GLenum, GLenum, GLuint);
#define glFramebufferRenderbufferEXT vpvl2__ptrc_glFramebufferRenderbufferEXT
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFramebufferTexture1DEXT)(GLenum, GLenum, GLenum, GLuint, GLint);
#define glFramebufferTexture1DEXT vpvl2__ptrc_glFramebufferTexture1DEXT
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFramebufferTexture2DEXT)(GLenum, GLenum, GLenum, GLuint, GLint);
#define glFramebufferTexture2DEXT vpvl2__ptrc_glFramebufferTexture2DEXT
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFramebufferTexture3DEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
#define glFramebufferTexture3DEXT vpvl2__ptrc_glFramebufferTexture3DEXT
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGenFramebuffersEXT)(GLsizei, GLuint *);
#define glGenFramebuffersEXT vpvl2__ptrc_glGenFramebuffersEXT
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGenRenderbuffersEXT)(GLsizei, GLuint *);
#define glGenRenderbuffersEXT vpvl2__ptrc_glGenRenderbuffersEXT
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGenerateMipmapEXT)(GLenum);
#define glGenerateMipmapEXT vpvl2__ptrc_glGenerateMipmapEXT
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum, GLenum, GLenum, GLint *);
#define glGetFramebufferAttachmentParameterivEXT vpvl2__ptrc_glGetFramebufferAttachmentParameterivEXT
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetRenderbufferParameterivEXT)(GLenum, GLenum, GLint *);
#define glGetRenderbufferParameterivEXT vpvl2__ptrc_glGetRenderbufferParameterivEXT
extern GLboolean (CODEGEN_FUNCPTR *vpvl2__ptrc_glIsFramebufferEXT)(GLuint);
#define glIsFramebufferEXT vpvl2__ptrc_glIsFramebufferEXT
extern GLboolean (CODEGEN_FUNCPTR *vpvl2__ptrc_glIsRenderbufferEXT)(GLuint);
#define glIsRenderbufferEXT vpvl2__ptrc_glIsRenderbufferEXT
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRenderbufferStorageEXT)(GLenum, GLenum, GLsizei, GLsizei);
#define glRenderbufferStorageEXT vpvl2__ptrc_glRenderbufferStorageEXT
#endif /*GL_EXT_framebuffer_object*/ 

extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glAccum)(GLenum, GLfloat);
#define glAccum vpvl2__ptrc_glAccum
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glAlphaFunc)(GLenum, GLfloat);
#define glAlphaFunc vpvl2__ptrc_glAlphaFunc
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBegin)(GLenum);
#define glBegin vpvl2__ptrc_glBegin
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *);
#define glBitmap vpvl2__ptrc_glBitmap
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBlendFunc)(GLenum, GLenum);
#define glBlendFunc vpvl2__ptrc_glBlendFunc
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glCallList)(GLuint);
#define glCallList vpvl2__ptrc_glCallList
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glCallLists)(GLsizei, GLenum, const GLvoid *);
#define glCallLists vpvl2__ptrc_glCallLists
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glClear)(GLbitfield);
#define glClear vpvl2__ptrc_glClear
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat);
#define glClearAccum vpvl2__ptrc_glClearAccum
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat);
#define glClearColor vpvl2__ptrc_glClearColor
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glClearDepth)(GLdouble);
#define glClearDepth vpvl2__ptrc_glClearDepth
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glClearIndex)(GLfloat);
#define glClearIndex vpvl2__ptrc_glClearIndex
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glClearStencil)(GLint);
#define glClearStencil vpvl2__ptrc_glClearStencil
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glClipPlane)(GLenum, const GLdouble *);
#define glClipPlane vpvl2__ptrc_glClipPlane
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor3b)(GLbyte, GLbyte, GLbyte);
#define glColor3b vpvl2__ptrc_glColor3b
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor3bv)(const GLbyte *);
#define glColor3bv vpvl2__ptrc_glColor3bv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor3d)(GLdouble, GLdouble, GLdouble);
#define glColor3d vpvl2__ptrc_glColor3d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor3dv)(const GLdouble *);
#define glColor3dv vpvl2__ptrc_glColor3dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor3f)(GLfloat, GLfloat, GLfloat);
#define glColor3f vpvl2__ptrc_glColor3f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor3fv)(const GLfloat *);
#define glColor3fv vpvl2__ptrc_glColor3fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor3i)(GLint, GLint, GLint);
#define glColor3i vpvl2__ptrc_glColor3i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor3iv)(const GLint *);
#define glColor3iv vpvl2__ptrc_glColor3iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor3s)(GLshort, GLshort, GLshort);
#define glColor3s vpvl2__ptrc_glColor3s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor3sv)(const GLshort *);
#define glColor3sv vpvl2__ptrc_glColor3sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor3ub)(GLubyte, GLubyte, GLubyte);
#define glColor3ub vpvl2__ptrc_glColor3ub
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor3ubv)(const GLubyte *);
#define glColor3ubv vpvl2__ptrc_glColor3ubv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor3ui)(GLuint, GLuint, GLuint);
#define glColor3ui vpvl2__ptrc_glColor3ui
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor3uiv)(const GLuint *);
#define glColor3uiv vpvl2__ptrc_glColor3uiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor3us)(GLushort, GLushort, GLushort);
#define glColor3us vpvl2__ptrc_glColor3us
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor3usv)(const GLushort *);
#define glColor3usv vpvl2__ptrc_glColor3usv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor4b)(GLbyte, GLbyte, GLbyte, GLbyte);
#define glColor4b vpvl2__ptrc_glColor4b
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor4bv)(const GLbyte *);
#define glColor4bv vpvl2__ptrc_glColor4bv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor4d)(GLdouble, GLdouble, GLdouble, GLdouble);
#define glColor4d vpvl2__ptrc_glColor4d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor4dv)(const GLdouble *);
#define glColor4dv vpvl2__ptrc_glColor4dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor4f)(GLfloat, GLfloat, GLfloat, GLfloat);
#define glColor4f vpvl2__ptrc_glColor4f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor4fv)(const GLfloat *);
#define glColor4fv vpvl2__ptrc_glColor4fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor4i)(GLint, GLint, GLint, GLint);
#define glColor4i vpvl2__ptrc_glColor4i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor4iv)(const GLint *);
#define glColor4iv vpvl2__ptrc_glColor4iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor4s)(GLshort, GLshort, GLshort, GLshort);
#define glColor4s vpvl2__ptrc_glColor4s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor4sv)(const GLshort *);
#define glColor4sv vpvl2__ptrc_glColor4sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
#define glColor4ub vpvl2__ptrc_glColor4ub
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor4ubv)(const GLubyte *);
#define glColor4ubv vpvl2__ptrc_glColor4ubv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor4ui)(GLuint, GLuint, GLuint, GLuint);
#define glColor4ui vpvl2__ptrc_glColor4ui
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor4uiv)(const GLuint *);
#define glColor4uiv vpvl2__ptrc_glColor4uiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor4us)(GLushort, GLushort, GLushort, GLushort);
#define glColor4us vpvl2__ptrc_glColor4us
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColor4usv)(const GLushort *);
#define glColor4usv vpvl2__ptrc_glColor4usv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
#define glColorMask vpvl2__ptrc_glColorMask
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColorMaterial)(GLenum, GLenum);
#define glColorMaterial vpvl2__ptrc_glColorMaterial
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glCopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum);
#define glCopyPixels vpvl2__ptrc_glCopyPixels
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glCullFace)(GLenum);
#define glCullFace vpvl2__ptrc_glCullFace
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDeleteLists)(GLuint, GLsizei);
#define glDeleteLists vpvl2__ptrc_glDeleteLists
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDepthFunc)(GLenum);
#define glDepthFunc vpvl2__ptrc_glDepthFunc
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDepthMask)(GLboolean);
#define glDepthMask vpvl2__ptrc_glDepthMask
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDepthRange)(GLdouble, GLdouble);
#define glDepthRange vpvl2__ptrc_glDepthRange
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDisable)(GLenum);
#define glDisable vpvl2__ptrc_glDisable
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDrawBuffer)(GLenum);
#define glDrawBuffer vpvl2__ptrc_glDrawBuffer
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
#define glDrawPixels vpvl2__ptrc_glDrawPixels
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEdgeFlag)(GLboolean);
#define glEdgeFlag vpvl2__ptrc_glEdgeFlag
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEdgeFlagv)(const GLboolean *);
#define glEdgeFlagv vpvl2__ptrc_glEdgeFlagv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEnable)(GLenum);
#define glEnable vpvl2__ptrc_glEnable
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEnd)();
#define glEnd vpvl2__ptrc_glEnd
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEndList)();
#define glEndList vpvl2__ptrc_glEndList
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEvalCoord1d)(GLdouble);
#define glEvalCoord1d vpvl2__ptrc_glEvalCoord1d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEvalCoord1dv)(const GLdouble *);
#define glEvalCoord1dv vpvl2__ptrc_glEvalCoord1dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEvalCoord1f)(GLfloat);
#define glEvalCoord1f vpvl2__ptrc_glEvalCoord1f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEvalCoord1fv)(const GLfloat *);
#define glEvalCoord1fv vpvl2__ptrc_glEvalCoord1fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEvalCoord2d)(GLdouble, GLdouble);
#define glEvalCoord2d vpvl2__ptrc_glEvalCoord2d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEvalCoord2dv)(const GLdouble *);
#define glEvalCoord2dv vpvl2__ptrc_glEvalCoord2dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEvalCoord2f)(GLfloat, GLfloat);
#define glEvalCoord2f vpvl2__ptrc_glEvalCoord2f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEvalCoord2fv)(const GLfloat *);
#define glEvalCoord2fv vpvl2__ptrc_glEvalCoord2fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEvalMesh1)(GLenum, GLint, GLint);
#define glEvalMesh1 vpvl2__ptrc_glEvalMesh1
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEvalMesh2)(GLenum, GLint, GLint, GLint, GLint);
#define glEvalMesh2 vpvl2__ptrc_glEvalMesh2
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEvalPoint1)(GLint);
#define glEvalPoint1 vpvl2__ptrc_glEvalPoint1
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEvalPoint2)(GLint, GLint);
#define glEvalPoint2 vpvl2__ptrc_glEvalPoint2
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFeedbackBuffer)(GLsizei, GLenum, GLfloat *);
#define glFeedbackBuffer vpvl2__ptrc_glFeedbackBuffer
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFinish)();
#define glFinish vpvl2__ptrc_glFinish
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFlush)();
#define glFlush vpvl2__ptrc_glFlush
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFogf)(GLenum, GLfloat);
#define glFogf vpvl2__ptrc_glFogf
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFogfv)(GLenum, const GLfloat *);
#define glFogfv vpvl2__ptrc_glFogfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFogi)(GLenum, GLint);
#define glFogi vpvl2__ptrc_glFogi
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFogiv)(GLenum, const GLint *);
#define glFogiv vpvl2__ptrc_glFogiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFrontFace)(GLenum);
#define glFrontFace vpvl2__ptrc_glFrontFace
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFrustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
#define glFrustum vpvl2__ptrc_glFrustum
extern GLuint (CODEGEN_FUNCPTR *vpvl2__ptrc_glGenLists)(GLsizei);
#define glGenLists vpvl2__ptrc_glGenLists
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetBooleanv)(GLenum, GLboolean *);
#define glGetBooleanv vpvl2__ptrc_glGetBooleanv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetClipPlane)(GLenum, GLdouble *);
#define glGetClipPlane vpvl2__ptrc_glGetClipPlane
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetDoublev)(GLenum, GLdouble *);
#define glGetDoublev vpvl2__ptrc_glGetDoublev
extern GLenum (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetError)();
#define glGetError vpvl2__ptrc_glGetError
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetFloatv)(GLenum, GLfloat *);
#define glGetFloatv vpvl2__ptrc_glGetFloatv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetIntegerv)(GLenum, GLint *);
#define glGetIntegerv vpvl2__ptrc_glGetIntegerv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetLightfv)(GLenum, GLenum, GLfloat *);
#define glGetLightfv vpvl2__ptrc_glGetLightfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetLightiv)(GLenum, GLenum, GLint *);
#define glGetLightiv vpvl2__ptrc_glGetLightiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetMapdv)(GLenum, GLenum, GLdouble *);
#define glGetMapdv vpvl2__ptrc_glGetMapdv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetMapfv)(GLenum, GLenum, GLfloat *);
#define glGetMapfv vpvl2__ptrc_glGetMapfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetMapiv)(GLenum, GLenum, GLint *);
#define glGetMapiv vpvl2__ptrc_glGetMapiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetMaterialfv)(GLenum, GLenum, GLfloat *);
#define glGetMaterialfv vpvl2__ptrc_glGetMaterialfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetMaterialiv)(GLenum, GLenum, GLint *);
#define glGetMaterialiv vpvl2__ptrc_glGetMaterialiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetPixelMapfv)(GLenum, GLfloat *);
#define glGetPixelMapfv vpvl2__ptrc_glGetPixelMapfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetPixelMapuiv)(GLenum, GLuint *);
#define glGetPixelMapuiv vpvl2__ptrc_glGetPixelMapuiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetPixelMapusv)(GLenum, GLushort *);
#define glGetPixelMapusv vpvl2__ptrc_glGetPixelMapusv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetPolygonStipple)(GLubyte *);
#define glGetPolygonStipple vpvl2__ptrc_glGetPolygonStipple
extern const GLubyte * (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetString)(GLenum);
#define glGetString vpvl2__ptrc_glGetString
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetTexEnvfv)(GLenum, GLenum, GLfloat *);
#define glGetTexEnvfv vpvl2__ptrc_glGetTexEnvfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetTexEnviv)(GLenum, GLenum, GLint *);
#define glGetTexEnviv vpvl2__ptrc_glGetTexEnviv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetTexGendv)(GLenum, GLenum, GLdouble *);
#define glGetTexGendv vpvl2__ptrc_glGetTexGendv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetTexGenfv)(GLenum, GLenum, GLfloat *);
#define glGetTexGenfv vpvl2__ptrc_glGetTexGenfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetTexGeniv)(GLenum, GLenum, GLint *);
#define glGetTexGeniv vpvl2__ptrc_glGetTexGeniv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *);
#define glGetTexImage vpvl2__ptrc_glGetTexImage
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *);
#define glGetTexLevelParameterfv vpvl2__ptrc_glGetTexLevelParameterfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
#define glGetTexLevelParameteriv vpvl2__ptrc_glGetTexLevelParameteriv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *);
#define glGetTexParameterfv vpvl2__ptrc_glGetTexParameterfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *);
#define glGetTexParameteriv vpvl2__ptrc_glGetTexParameteriv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glHint)(GLenum, GLenum);
#define glHint vpvl2__ptrc_glHint
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glIndexMask)(GLuint);
#define glIndexMask vpvl2__ptrc_glIndexMask
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glIndexd)(GLdouble);
#define glIndexd vpvl2__ptrc_glIndexd
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glIndexdv)(const GLdouble *);
#define glIndexdv vpvl2__ptrc_glIndexdv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glIndexf)(GLfloat);
#define glIndexf vpvl2__ptrc_glIndexf
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glIndexfv)(const GLfloat *);
#define glIndexfv vpvl2__ptrc_glIndexfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glIndexi)(GLint);
#define glIndexi vpvl2__ptrc_glIndexi
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glIndexiv)(const GLint *);
#define glIndexiv vpvl2__ptrc_glIndexiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glIndexs)(GLshort);
#define glIndexs vpvl2__ptrc_glIndexs
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glIndexsv)(const GLshort *);
#define glIndexsv vpvl2__ptrc_glIndexsv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glInitNames)();
#define glInitNames vpvl2__ptrc_glInitNames
extern GLboolean (CODEGEN_FUNCPTR *vpvl2__ptrc_glIsEnabled)(GLenum);
#define glIsEnabled vpvl2__ptrc_glIsEnabled
extern GLboolean (CODEGEN_FUNCPTR *vpvl2__ptrc_glIsList)(GLuint);
#define glIsList vpvl2__ptrc_glIsList
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glLightModelf)(GLenum, GLfloat);
#define glLightModelf vpvl2__ptrc_glLightModelf
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glLightModelfv)(GLenum, const GLfloat *);
#define glLightModelfv vpvl2__ptrc_glLightModelfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glLightModeli)(GLenum, GLint);
#define glLightModeli vpvl2__ptrc_glLightModeli
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glLightModeliv)(GLenum, const GLint *);
#define glLightModeliv vpvl2__ptrc_glLightModeliv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glLightf)(GLenum, GLenum, GLfloat);
#define glLightf vpvl2__ptrc_glLightf
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glLightfv)(GLenum, GLenum, const GLfloat *);
#define glLightfv vpvl2__ptrc_glLightfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glLighti)(GLenum, GLenum, GLint);
#define glLighti vpvl2__ptrc_glLighti
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glLightiv)(GLenum, GLenum, const GLint *);
#define glLightiv vpvl2__ptrc_glLightiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glLineStipple)(GLint, GLushort);
#define glLineStipple vpvl2__ptrc_glLineStipple
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glLineWidth)(GLfloat);
#define glLineWidth vpvl2__ptrc_glLineWidth
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glListBase)(GLuint);
#define glListBase vpvl2__ptrc_glListBase
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glLoadIdentity)();
#define glLoadIdentity vpvl2__ptrc_glLoadIdentity
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glLoadMatrixd)(const GLdouble *);
#define glLoadMatrixd vpvl2__ptrc_glLoadMatrixd
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glLoadMatrixf)(const GLfloat *);
#define glLoadMatrixf vpvl2__ptrc_glLoadMatrixf
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glLoadName)(GLuint);
#define glLoadName vpvl2__ptrc_glLoadName
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glLogicOp)(GLenum);
#define glLogicOp vpvl2__ptrc_glLogicOp
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMap1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
#define glMap1d vpvl2__ptrc_glMap1d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMap1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
#define glMap1f vpvl2__ptrc_glMap1f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMap2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
#define glMap2d vpvl2__ptrc_glMap2d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMap2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
#define glMap2f vpvl2__ptrc_glMap2f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMapGrid1d)(GLint, GLdouble, GLdouble);
#define glMapGrid1d vpvl2__ptrc_glMapGrid1d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMapGrid1f)(GLint, GLfloat, GLfloat);
#define glMapGrid1f vpvl2__ptrc_glMapGrid1f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble);
#define glMapGrid2d vpvl2__ptrc_glMapGrid2d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat);
#define glMapGrid2f vpvl2__ptrc_glMapGrid2f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMaterialf)(GLenum, GLenum, GLfloat);
#define glMaterialf vpvl2__ptrc_glMaterialf
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMaterialfv)(GLenum, GLenum, const GLfloat *);
#define glMaterialfv vpvl2__ptrc_glMaterialfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMateriali)(GLenum, GLenum, GLint);
#define glMateriali vpvl2__ptrc_glMateriali
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMaterialiv)(GLenum, GLenum, const GLint *);
#define glMaterialiv vpvl2__ptrc_glMaterialiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMatrixMode)(GLenum);
#define glMatrixMode vpvl2__ptrc_glMatrixMode
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultMatrixd)(const GLdouble *);
#define glMultMatrixd vpvl2__ptrc_glMultMatrixd
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultMatrixf)(const GLfloat *);
#define glMultMatrixf vpvl2__ptrc_glMultMatrixf
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glNewList)(GLuint, GLenum);
#define glNewList vpvl2__ptrc_glNewList
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glNormal3b)(GLbyte, GLbyte, GLbyte);
#define glNormal3b vpvl2__ptrc_glNormal3b
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glNormal3bv)(const GLbyte *);
#define glNormal3bv vpvl2__ptrc_glNormal3bv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glNormal3d)(GLdouble, GLdouble, GLdouble);
#define glNormal3d vpvl2__ptrc_glNormal3d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glNormal3dv)(const GLdouble *);
#define glNormal3dv vpvl2__ptrc_glNormal3dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glNormal3f)(GLfloat, GLfloat, GLfloat);
#define glNormal3f vpvl2__ptrc_glNormal3f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glNormal3fv)(const GLfloat *);
#define glNormal3fv vpvl2__ptrc_glNormal3fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glNormal3i)(GLint, GLint, GLint);
#define glNormal3i vpvl2__ptrc_glNormal3i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glNormal3iv)(const GLint *);
#define glNormal3iv vpvl2__ptrc_glNormal3iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glNormal3s)(GLshort, GLshort, GLshort);
#define glNormal3s vpvl2__ptrc_glNormal3s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glNormal3sv)(const GLshort *);
#define glNormal3sv vpvl2__ptrc_glNormal3sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glOrtho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
#define glOrtho vpvl2__ptrc_glOrtho
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPassThrough)(GLfloat);
#define glPassThrough vpvl2__ptrc_glPassThrough
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPixelMapfv)(GLenum, GLsizei, const GLfloat *);
#define glPixelMapfv vpvl2__ptrc_glPixelMapfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPixelMapuiv)(GLenum, GLsizei, const GLuint *);
#define glPixelMapuiv vpvl2__ptrc_glPixelMapuiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPixelMapusv)(GLenum, GLsizei, const GLushort *);
#define glPixelMapusv vpvl2__ptrc_glPixelMapusv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPixelStoref)(GLenum, GLfloat);
#define glPixelStoref vpvl2__ptrc_glPixelStoref
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPixelStorei)(GLenum, GLint);
#define glPixelStorei vpvl2__ptrc_glPixelStorei
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPixelTransferf)(GLenum, GLfloat);
#define glPixelTransferf vpvl2__ptrc_glPixelTransferf
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPixelTransferi)(GLenum, GLint);
#define glPixelTransferi vpvl2__ptrc_glPixelTransferi
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPixelZoom)(GLfloat, GLfloat);
#define glPixelZoom vpvl2__ptrc_glPixelZoom
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPointSize)(GLfloat);
#define glPointSize vpvl2__ptrc_glPointSize
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPolygonMode)(GLenum, GLenum);
#define glPolygonMode vpvl2__ptrc_glPolygonMode
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPolygonStipple)(const GLubyte *);
#define glPolygonStipple vpvl2__ptrc_glPolygonStipple
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPopAttrib)();
#define glPopAttrib vpvl2__ptrc_glPopAttrib
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPopMatrix)();
#define glPopMatrix vpvl2__ptrc_glPopMatrix
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPopName)();
#define glPopName vpvl2__ptrc_glPopName
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPushAttrib)(GLbitfield);
#define glPushAttrib vpvl2__ptrc_glPushAttrib
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPushMatrix)();
#define glPushMatrix vpvl2__ptrc_glPushMatrix
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPushName)(GLuint);
#define glPushName vpvl2__ptrc_glPushName
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos2d)(GLdouble, GLdouble);
#define glRasterPos2d vpvl2__ptrc_glRasterPos2d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos2dv)(const GLdouble *);
#define glRasterPos2dv vpvl2__ptrc_glRasterPos2dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos2f)(GLfloat, GLfloat);
#define glRasterPos2f vpvl2__ptrc_glRasterPos2f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos2fv)(const GLfloat *);
#define glRasterPos2fv vpvl2__ptrc_glRasterPos2fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos2i)(GLint, GLint);
#define glRasterPos2i vpvl2__ptrc_glRasterPos2i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos2iv)(const GLint *);
#define glRasterPos2iv vpvl2__ptrc_glRasterPos2iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos2s)(GLshort, GLshort);
#define glRasterPos2s vpvl2__ptrc_glRasterPos2s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos2sv)(const GLshort *);
#define glRasterPos2sv vpvl2__ptrc_glRasterPos2sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos3d)(GLdouble, GLdouble, GLdouble);
#define glRasterPos3d vpvl2__ptrc_glRasterPos3d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos3dv)(const GLdouble *);
#define glRasterPos3dv vpvl2__ptrc_glRasterPos3dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos3f)(GLfloat, GLfloat, GLfloat);
#define glRasterPos3f vpvl2__ptrc_glRasterPos3f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos3fv)(const GLfloat *);
#define glRasterPos3fv vpvl2__ptrc_glRasterPos3fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos3i)(GLint, GLint, GLint);
#define glRasterPos3i vpvl2__ptrc_glRasterPos3i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos3iv)(const GLint *);
#define glRasterPos3iv vpvl2__ptrc_glRasterPos3iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos3s)(GLshort, GLshort, GLshort);
#define glRasterPos3s vpvl2__ptrc_glRasterPos3s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos3sv)(const GLshort *);
#define glRasterPos3sv vpvl2__ptrc_glRasterPos3sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble);
#define glRasterPos4d vpvl2__ptrc_glRasterPos4d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos4dv)(const GLdouble *);
#define glRasterPos4dv vpvl2__ptrc_glRasterPos4dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat);
#define glRasterPos4f vpvl2__ptrc_glRasterPos4f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos4fv)(const GLfloat *);
#define glRasterPos4fv vpvl2__ptrc_glRasterPos4fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos4i)(GLint, GLint, GLint, GLint);
#define glRasterPos4i vpvl2__ptrc_glRasterPos4i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos4iv)(const GLint *);
#define glRasterPos4iv vpvl2__ptrc_glRasterPos4iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos4s)(GLshort, GLshort, GLshort, GLshort);
#define glRasterPos4s vpvl2__ptrc_glRasterPos4s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRasterPos4sv)(const GLshort *);
#define glRasterPos4sv vpvl2__ptrc_glRasterPos4sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glReadBuffer)(GLenum);
#define glReadBuffer vpvl2__ptrc_glReadBuffer
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
#define glReadPixels vpvl2__ptrc_glReadPixels
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRectd)(GLdouble, GLdouble, GLdouble, GLdouble);
#define glRectd vpvl2__ptrc_glRectd
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRectdv)(const GLdouble *, const GLdouble *);
#define glRectdv vpvl2__ptrc_glRectdv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRectf)(GLfloat, GLfloat, GLfloat, GLfloat);
#define glRectf vpvl2__ptrc_glRectf
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRectfv)(const GLfloat *, const GLfloat *);
#define glRectfv vpvl2__ptrc_glRectfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRecti)(GLint, GLint, GLint, GLint);
#define glRecti vpvl2__ptrc_glRecti
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRectiv)(const GLint *, const GLint *);
#define glRectiv vpvl2__ptrc_glRectiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRects)(GLshort, GLshort, GLshort, GLshort);
#define glRects vpvl2__ptrc_glRects
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRectsv)(const GLshort *, const GLshort *);
#define glRectsv vpvl2__ptrc_glRectsv
extern GLint (CODEGEN_FUNCPTR *vpvl2__ptrc_glRenderMode)(GLenum);
#define glRenderMode vpvl2__ptrc_glRenderMode
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRotated)(GLdouble, GLdouble, GLdouble, GLdouble);
#define glRotated vpvl2__ptrc_glRotated
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glRotatef)(GLfloat, GLfloat, GLfloat, GLfloat);
#define glRotatef vpvl2__ptrc_glRotatef
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glScaled)(GLdouble, GLdouble, GLdouble);
#define glScaled vpvl2__ptrc_glScaled
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glScalef)(GLfloat, GLfloat, GLfloat);
#define glScalef vpvl2__ptrc_glScalef
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei);
#define glScissor vpvl2__ptrc_glScissor
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSelectBuffer)(GLsizei, GLuint *);
#define glSelectBuffer vpvl2__ptrc_glSelectBuffer
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glShadeModel)(GLenum);
#define glShadeModel vpvl2__ptrc_glShadeModel
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glStencilFunc)(GLenum, GLint, GLuint);
#define glStencilFunc vpvl2__ptrc_glStencilFunc
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glStencilMask)(GLuint);
#define glStencilMask vpvl2__ptrc_glStencilMask
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glStencilOp)(GLenum, GLenum, GLenum);
#define glStencilOp vpvl2__ptrc_glStencilOp
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord1d)(GLdouble);
#define glTexCoord1d vpvl2__ptrc_glTexCoord1d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord1dv)(const GLdouble *);
#define glTexCoord1dv vpvl2__ptrc_glTexCoord1dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord1f)(GLfloat);
#define glTexCoord1f vpvl2__ptrc_glTexCoord1f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord1fv)(const GLfloat *);
#define glTexCoord1fv vpvl2__ptrc_glTexCoord1fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord1i)(GLint);
#define glTexCoord1i vpvl2__ptrc_glTexCoord1i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord1iv)(const GLint *);
#define glTexCoord1iv vpvl2__ptrc_glTexCoord1iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord1s)(GLshort);
#define glTexCoord1s vpvl2__ptrc_glTexCoord1s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord1sv)(const GLshort *);
#define glTexCoord1sv vpvl2__ptrc_glTexCoord1sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord2d)(GLdouble, GLdouble);
#define glTexCoord2d vpvl2__ptrc_glTexCoord2d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord2dv)(const GLdouble *);
#define glTexCoord2dv vpvl2__ptrc_glTexCoord2dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord2f)(GLfloat, GLfloat);
#define glTexCoord2f vpvl2__ptrc_glTexCoord2f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord2fv)(const GLfloat *);
#define glTexCoord2fv vpvl2__ptrc_glTexCoord2fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord2i)(GLint, GLint);
#define glTexCoord2i vpvl2__ptrc_glTexCoord2i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord2iv)(const GLint *);
#define glTexCoord2iv vpvl2__ptrc_glTexCoord2iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord2s)(GLshort, GLshort);
#define glTexCoord2s vpvl2__ptrc_glTexCoord2s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord2sv)(const GLshort *);
#define glTexCoord2sv vpvl2__ptrc_glTexCoord2sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord3d)(GLdouble, GLdouble, GLdouble);
#define glTexCoord3d vpvl2__ptrc_glTexCoord3d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord3dv)(const GLdouble *);
#define glTexCoord3dv vpvl2__ptrc_glTexCoord3dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord3f)(GLfloat, GLfloat, GLfloat);
#define glTexCoord3f vpvl2__ptrc_glTexCoord3f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord3fv)(const GLfloat *);
#define glTexCoord3fv vpvl2__ptrc_glTexCoord3fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord3i)(GLint, GLint, GLint);
#define glTexCoord3i vpvl2__ptrc_glTexCoord3i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord3iv)(const GLint *);
#define glTexCoord3iv vpvl2__ptrc_glTexCoord3iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord3s)(GLshort, GLshort, GLshort);
#define glTexCoord3s vpvl2__ptrc_glTexCoord3s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord3sv)(const GLshort *);
#define glTexCoord3sv vpvl2__ptrc_glTexCoord3sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble);
#define glTexCoord4d vpvl2__ptrc_glTexCoord4d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord4dv)(const GLdouble *);
#define glTexCoord4dv vpvl2__ptrc_glTexCoord4dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat);
#define glTexCoord4f vpvl2__ptrc_glTexCoord4f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord4fv)(const GLfloat *);
#define glTexCoord4fv vpvl2__ptrc_glTexCoord4fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord4i)(GLint, GLint, GLint, GLint);
#define glTexCoord4i vpvl2__ptrc_glTexCoord4i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord4iv)(const GLint *);
#define glTexCoord4iv vpvl2__ptrc_glTexCoord4iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord4s)(GLshort, GLshort, GLshort, GLshort);
#define glTexCoord4s vpvl2__ptrc_glTexCoord4s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoord4sv)(const GLshort *);
#define glTexCoord4sv vpvl2__ptrc_glTexCoord4sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexEnvf)(GLenum, GLenum, GLfloat);
#define glTexEnvf vpvl2__ptrc_glTexEnvf
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexEnvfv)(GLenum, GLenum, const GLfloat *);
#define glTexEnvfv vpvl2__ptrc_glTexEnvfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexEnvi)(GLenum, GLenum, GLint);
#define glTexEnvi vpvl2__ptrc_glTexEnvi
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexEnviv)(GLenum, GLenum, const GLint *);
#define glTexEnviv vpvl2__ptrc_glTexEnviv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexGend)(GLenum, GLenum, GLdouble);
#define glTexGend vpvl2__ptrc_glTexGend
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexGendv)(GLenum, GLenum, const GLdouble *);
#define glTexGendv vpvl2__ptrc_glTexGendv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexGenf)(GLenum, GLenum, GLfloat);
#define glTexGenf vpvl2__ptrc_glTexGenf
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexGenfv)(GLenum, GLenum, const GLfloat *);
#define glTexGenfv vpvl2__ptrc_glTexGenfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexGeni)(GLenum, GLenum, GLint);
#define glTexGeni vpvl2__ptrc_glTexGeni
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexGeniv)(GLenum, GLenum, const GLint *);
#define glTexGeniv vpvl2__ptrc_glTexGeniv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
#define glTexImage1D vpvl2__ptrc_glTexImage1D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
#define glTexImage2D vpvl2__ptrc_glTexImage2D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexParameterf)(GLenum, GLenum, GLfloat);
#define glTexParameterf vpvl2__ptrc_glTexParameterf
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *);
#define glTexParameterfv vpvl2__ptrc_glTexParameterfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexParameteri)(GLenum, GLenum, GLint);
#define glTexParameteri vpvl2__ptrc_glTexParameteri
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *);
#define glTexParameteriv vpvl2__ptrc_glTexParameteriv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTranslated)(GLdouble, GLdouble, GLdouble);
#define glTranslated vpvl2__ptrc_glTranslated
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTranslatef)(GLfloat, GLfloat, GLfloat);
#define glTranslatef vpvl2__ptrc_glTranslatef
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex2d)(GLdouble, GLdouble);
#define glVertex2d vpvl2__ptrc_glVertex2d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex2dv)(const GLdouble *);
#define glVertex2dv vpvl2__ptrc_glVertex2dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex2f)(GLfloat, GLfloat);
#define glVertex2f vpvl2__ptrc_glVertex2f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex2fv)(const GLfloat *);
#define glVertex2fv vpvl2__ptrc_glVertex2fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex2i)(GLint, GLint);
#define glVertex2i vpvl2__ptrc_glVertex2i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex2iv)(const GLint *);
#define glVertex2iv vpvl2__ptrc_glVertex2iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex2s)(GLshort, GLshort);
#define glVertex2s vpvl2__ptrc_glVertex2s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex2sv)(const GLshort *);
#define glVertex2sv vpvl2__ptrc_glVertex2sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex3d)(GLdouble, GLdouble, GLdouble);
#define glVertex3d vpvl2__ptrc_glVertex3d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex3dv)(const GLdouble *);
#define glVertex3dv vpvl2__ptrc_glVertex3dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex3f)(GLfloat, GLfloat, GLfloat);
#define glVertex3f vpvl2__ptrc_glVertex3f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex3fv)(const GLfloat *);
#define glVertex3fv vpvl2__ptrc_glVertex3fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex3i)(GLint, GLint, GLint);
#define glVertex3i vpvl2__ptrc_glVertex3i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex3iv)(const GLint *);
#define glVertex3iv vpvl2__ptrc_glVertex3iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex3s)(GLshort, GLshort, GLshort);
#define glVertex3s vpvl2__ptrc_glVertex3s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex3sv)(const GLshort *);
#define glVertex3sv vpvl2__ptrc_glVertex3sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex4d)(GLdouble, GLdouble, GLdouble, GLdouble);
#define glVertex4d vpvl2__ptrc_glVertex4d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex4dv)(const GLdouble *);
#define glVertex4dv vpvl2__ptrc_glVertex4dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex4f)(GLfloat, GLfloat, GLfloat, GLfloat);
#define glVertex4f vpvl2__ptrc_glVertex4f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex4fv)(const GLfloat *);
#define glVertex4fv vpvl2__ptrc_glVertex4fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex4i)(GLint, GLint, GLint, GLint);
#define glVertex4i vpvl2__ptrc_glVertex4i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex4iv)(const GLint *);
#define glVertex4iv vpvl2__ptrc_glVertex4iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex4s)(GLshort, GLshort, GLshort, GLshort);
#define glVertex4s vpvl2__ptrc_glVertex4s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertex4sv)(const GLshort *);
#define glVertex4sv vpvl2__ptrc_glVertex4sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei);
#define glViewport vpvl2__ptrc_glViewport

extern GLboolean (CODEGEN_FUNCPTR *vpvl2__ptrc_glAreTexturesResident)(GLsizei, const GLuint *, GLboolean *);
#define glAreTexturesResident vpvl2__ptrc_glAreTexturesResident
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glArrayElement)(GLint);
#define glArrayElement vpvl2__ptrc_glArrayElement
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBindTexture)(GLenum, GLuint);
#define glBindTexture vpvl2__ptrc_glBindTexture
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glColorPointer)(GLint, GLenum, GLsizei, const GLvoid *);
#define glColorPointer vpvl2__ptrc_glColorPointer
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
#define glCopyTexImage1D vpvl2__ptrc_glCopyTexImage1D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
#define glCopyTexImage2D vpvl2__ptrc_glCopyTexImage2D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei);
#define glCopyTexSubImage1D vpvl2__ptrc_glCopyTexSubImage1D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
#define glCopyTexSubImage2D vpvl2__ptrc_glCopyTexSubImage2D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDeleteTextures)(GLsizei, const GLuint *);
#define glDeleteTextures vpvl2__ptrc_glDeleteTextures
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDisableClientState)(GLenum);
#define glDisableClientState vpvl2__ptrc_glDisableClientState
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDrawArrays)(GLenum, GLint, GLsizei);
#define glDrawArrays vpvl2__ptrc_glDrawArrays
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *);
#define glDrawElements vpvl2__ptrc_glDrawElements
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEdgeFlagPointer)(GLsizei, const GLvoid *);
#define glEdgeFlagPointer vpvl2__ptrc_glEdgeFlagPointer
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEnableClientState)(GLenum);
#define glEnableClientState vpvl2__ptrc_glEnableClientState
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGenTextures)(GLsizei, GLuint *);
#define glGenTextures vpvl2__ptrc_glGenTextures
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetPointerv)(GLenum, GLvoid **);
#define glGetPointerv vpvl2__ptrc_glGetPointerv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glIndexPointer)(GLenum, GLsizei, const GLvoid *);
#define glIndexPointer vpvl2__ptrc_glIndexPointer
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glIndexub)(GLubyte);
#define glIndexub vpvl2__ptrc_glIndexub
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glIndexubv)(const GLubyte *);
#define glIndexubv vpvl2__ptrc_glIndexubv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glInterleavedArrays)(GLenum, GLsizei, const GLvoid *);
#define glInterleavedArrays vpvl2__ptrc_glInterleavedArrays
extern GLboolean (CODEGEN_FUNCPTR *vpvl2__ptrc_glIsTexture)(GLuint);
#define glIsTexture vpvl2__ptrc_glIsTexture
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glNormalPointer)(GLenum, GLsizei, const GLvoid *);
#define glNormalPointer vpvl2__ptrc_glNormalPointer
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPolygonOffset)(GLfloat, GLfloat);
#define glPolygonOffset vpvl2__ptrc_glPolygonOffset
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPopClientAttrib)();
#define glPopClientAttrib vpvl2__ptrc_glPopClientAttrib
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPrioritizeTextures)(GLsizei, const GLuint *, const GLfloat *);
#define glPrioritizeTextures vpvl2__ptrc_glPrioritizeTextures
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPushClientAttrib)(GLbitfield);
#define glPushClientAttrib vpvl2__ptrc_glPushClientAttrib
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *);
#define glTexCoordPointer vpvl2__ptrc_glTexCoordPointer
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
#define glTexSubImage1D vpvl2__ptrc_glTexSubImage1D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
#define glTexSubImage2D vpvl2__ptrc_glTexSubImage2D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexPointer)(GLint, GLenum, GLsizei, const GLvoid *);
#define glVertexPointer vpvl2__ptrc_glVertexPointer

extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat);
#define glBlendColor vpvl2__ptrc_glBlendColor
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBlendEquation)(GLenum);
#define glBlendEquation vpvl2__ptrc_glBlendEquation
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
#define glCopyTexSubImage3D vpvl2__ptrc_glCopyTexSubImage3D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
#define glDrawRangeElements vpvl2__ptrc_glDrawRangeElements
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
#define glTexImage3D vpvl2__ptrc_glTexImage3D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
#define glTexSubImage3D vpvl2__ptrc_glTexSubImage3D

extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glActiveTexture)(GLenum);
#define glActiveTexture vpvl2__ptrc_glActiveTexture
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glClientActiveTexture)(GLenum);
#define glClientActiveTexture vpvl2__ptrc_glClientActiveTexture
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
#define glCompressedTexImage1D vpvl2__ptrc_glCompressedTexImage1D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
#define glCompressedTexImage2D vpvl2__ptrc_glCompressedTexImage2D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
#define glCompressedTexImage3D vpvl2__ptrc_glCompressedTexImage3D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
#define glCompressedTexSubImage1D vpvl2__ptrc_glCompressedTexSubImage1D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
#define glCompressedTexSubImage2D vpvl2__ptrc_glCompressedTexSubImage2D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
#define glCompressedTexSubImage3D vpvl2__ptrc_glCompressedTexSubImage3D
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *);
#define glGetCompressedTexImage vpvl2__ptrc_glGetCompressedTexImage
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glLoadTransposeMatrixd)(const GLdouble *);
#define glLoadTransposeMatrixd vpvl2__ptrc_glLoadTransposeMatrixd
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glLoadTransposeMatrixf)(const GLfloat *);
#define glLoadTransposeMatrixf vpvl2__ptrc_glLoadTransposeMatrixf
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultTransposeMatrixd)(const GLdouble *);
#define glMultTransposeMatrixd vpvl2__ptrc_glMultTransposeMatrixd
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultTransposeMatrixf)(const GLfloat *);
#define glMultTransposeMatrixf vpvl2__ptrc_glMultTransposeMatrixf
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord1d)(GLenum, GLdouble);
#define glMultiTexCoord1d vpvl2__ptrc_glMultiTexCoord1d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord1dv)(GLenum, const GLdouble *);
#define glMultiTexCoord1dv vpvl2__ptrc_glMultiTexCoord1dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord1f)(GLenum, GLfloat);
#define glMultiTexCoord1f vpvl2__ptrc_glMultiTexCoord1f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord1fv)(GLenum, const GLfloat *);
#define glMultiTexCoord1fv vpvl2__ptrc_glMultiTexCoord1fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord1i)(GLenum, GLint);
#define glMultiTexCoord1i vpvl2__ptrc_glMultiTexCoord1i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord1iv)(GLenum, const GLint *);
#define glMultiTexCoord1iv vpvl2__ptrc_glMultiTexCoord1iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord1s)(GLenum, GLshort);
#define glMultiTexCoord1s vpvl2__ptrc_glMultiTexCoord1s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord1sv)(GLenum, const GLshort *);
#define glMultiTexCoord1sv vpvl2__ptrc_glMultiTexCoord1sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord2d)(GLenum, GLdouble, GLdouble);
#define glMultiTexCoord2d vpvl2__ptrc_glMultiTexCoord2d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord2dv)(GLenum, const GLdouble *);
#define glMultiTexCoord2dv vpvl2__ptrc_glMultiTexCoord2dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord2f)(GLenum, GLfloat, GLfloat);
#define glMultiTexCoord2f vpvl2__ptrc_glMultiTexCoord2f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord2fv)(GLenum, const GLfloat *);
#define glMultiTexCoord2fv vpvl2__ptrc_glMultiTexCoord2fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord2i)(GLenum, GLint, GLint);
#define glMultiTexCoord2i vpvl2__ptrc_glMultiTexCoord2i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord2iv)(GLenum, const GLint *);
#define glMultiTexCoord2iv vpvl2__ptrc_glMultiTexCoord2iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord2s)(GLenum, GLshort, GLshort);
#define glMultiTexCoord2s vpvl2__ptrc_glMultiTexCoord2s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord2sv)(GLenum, const GLshort *);
#define glMultiTexCoord2sv vpvl2__ptrc_glMultiTexCoord2sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord3d)(GLenum, GLdouble, GLdouble, GLdouble);
#define glMultiTexCoord3d vpvl2__ptrc_glMultiTexCoord3d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord3dv)(GLenum, const GLdouble *);
#define glMultiTexCoord3dv vpvl2__ptrc_glMultiTexCoord3dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord3f)(GLenum, GLfloat, GLfloat, GLfloat);
#define glMultiTexCoord3f vpvl2__ptrc_glMultiTexCoord3f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord3fv)(GLenum, const GLfloat *);
#define glMultiTexCoord3fv vpvl2__ptrc_glMultiTexCoord3fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord3i)(GLenum, GLint, GLint, GLint);
#define glMultiTexCoord3i vpvl2__ptrc_glMultiTexCoord3i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord3iv)(GLenum, const GLint *);
#define glMultiTexCoord3iv vpvl2__ptrc_glMultiTexCoord3iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord3s)(GLenum, GLshort, GLshort, GLshort);
#define glMultiTexCoord3s vpvl2__ptrc_glMultiTexCoord3s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord3sv)(GLenum, const GLshort *);
#define glMultiTexCoord3sv vpvl2__ptrc_glMultiTexCoord3sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord4d)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
#define glMultiTexCoord4d vpvl2__ptrc_glMultiTexCoord4d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord4dv)(GLenum, const GLdouble *);
#define glMultiTexCoord4dv vpvl2__ptrc_glMultiTexCoord4dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord4f)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
#define glMultiTexCoord4f vpvl2__ptrc_glMultiTexCoord4f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord4fv)(GLenum, const GLfloat *);
#define glMultiTexCoord4fv vpvl2__ptrc_glMultiTexCoord4fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord4i)(GLenum, GLint, GLint, GLint, GLint);
#define glMultiTexCoord4i vpvl2__ptrc_glMultiTexCoord4i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord4iv)(GLenum, const GLint *);
#define glMultiTexCoord4iv vpvl2__ptrc_glMultiTexCoord4iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord4s)(GLenum, GLshort, GLshort, GLshort, GLshort);
#define glMultiTexCoord4s vpvl2__ptrc_glMultiTexCoord4s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiTexCoord4sv)(GLenum, const GLshort *);
#define glMultiTexCoord4sv vpvl2__ptrc_glMultiTexCoord4sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSampleCoverage)(GLfloat, GLboolean);
#define glSampleCoverage vpvl2__ptrc_glSampleCoverage

extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
#define glBlendFuncSeparate vpvl2__ptrc_glBlendFuncSeparate
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFogCoordPointer)(GLenum, GLsizei, const GLvoid *);
#define glFogCoordPointer vpvl2__ptrc_glFogCoordPointer
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFogCoordd)(GLdouble);
#define glFogCoordd vpvl2__ptrc_glFogCoordd
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFogCoorddv)(const GLdouble *);
#define glFogCoorddv vpvl2__ptrc_glFogCoorddv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFogCoordf)(GLfloat);
#define glFogCoordf vpvl2__ptrc_glFogCoordf
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glFogCoordfv)(const GLfloat *);
#define glFogCoordfv vpvl2__ptrc_glFogCoordfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei);
#define glMultiDrawArrays vpvl2__ptrc_glMultiDrawArrays
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei);
#define glMultiDrawElements vpvl2__ptrc_glMultiDrawElements
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPointParameterf)(GLenum, GLfloat);
#define glPointParameterf vpvl2__ptrc_glPointParameterf
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPointParameterfv)(GLenum, const GLfloat *);
#define glPointParameterfv vpvl2__ptrc_glPointParameterfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPointParameteri)(GLenum, GLint);
#define glPointParameteri vpvl2__ptrc_glPointParameteri
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glPointParameteriv)(GLenum, const GLint *);
#define glPointParameteriv vpvl2__ptrc_glPointParameteriv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSecondaryColor3b)(GLbyte, GLbyte, GLbyte);
#define glSecondaryColor3b vpvl2__ptrc_glSecondaryColor3b
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSecondaryColor3bv)(const GLbyte *);
#define glSecondaryColor3bv vpvl2__ptrc_glSecondaryColor3bv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSecondaryColor3d)(GLdouble, GLdouble, GLdouble);
#define glSecondaryColor3d vpvl2__ptrc_glSecondaryColor3d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSecondaryColor3dv)(const GLdouble *);
#define glSecondaryColor3dv vpvl2__ptrc_glSecondaryColor3dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSecondaryColor3f)(GLfloat, GLfloat, GLfloat);
#define glSecondaryColor3f vpvl2__ptrc_glSecondaryColor3f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSecondaryColor3fv)(const GLfloat *);
#define glSecondaryColor3fv vpvl2__ptrc_glSecondaryColor3fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSecondaryColor3i)(GLint, GLint, GLint);
#define glSecondaryColor3i vpvl2__ptrc_glSecondaryColor3i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSecondaryColor3iv)(const GLint *);
#define glSecondaryColor3iv vpvl2__ptrc_glSecondaryColor3iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSecondaryColor3s)(GLshort, GLshort, GLshort);
#define glSecondaryColor3s vpvl2__ptrc_glSecondaryColor3s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSecondaryColor3sv)(const GLshort *);
#define glSecondaryColor3sv vpvl2__ptrc_glSecondaryColor3sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSecondaryColor3ub)(GLubyte, GLubyte, GLubyte);
#define glSecondaryColor3ub vpvl2__ptrc_glSecondaryColor3ub
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSecondaryColor3ubv)(const GLubyte *);
#define glSecondaryColor3ubv vpvl2__ptrc_glSecondaryColor3ubv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSecondaryColor3ui)(GLuint, GLuint, GLuint);
#define glSecondaryColor3ui vpvl2__ptrc_glSecondaryColor3ui
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSecondaryColor3uiv)(const GLuint *);
#define glSecondaryColor3uiv vpvl2__ptrc_glSecondaryColor3uiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSecondaryColor3us)(GLushort, GLushort, GLushort);
#define glSecondaryColor3us vpvl2__ptrc_glSecondaryColor3us
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSecondaryColor3usv)(const GLushort *);
#define glSecondaryColor3usv vpvl2__ptrc_glSecondaryColor3usv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glSecondaryColorPointer)(GLint, GLenum, GLsizei, const GLvoid *);
#define glSecondaryColorPointer vpvl2__ptrc_glSecondaryColorPointer
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glWindowPos2d)(GLdouble, GLdouble);
#define glWindowPos2d vpvl2__ptrc_glWindowPos2d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glWindowPos2dv)(const GLdouble *);
#define glWindowPos2dv vpvl2__ptrc_glWindowPos2dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glWindowPos2f)(GLfloat, GLfloat);
#define glWindowPos2f vpvl2__ptrc_glWindowPos2f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glWindowPos2fv)(const GLfloat *);
#define glWindowPos2fv vpvl2__ptrc_glWindowPos2fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glWindowPos2i)(GLint, GLint);
#define glWindowPos2i vpvl2__ptrc_glWindowPos2i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glWindowPos2iv)(const GLint *);
#define glWindowPos2iv vpvl2__ptrc_glWindowPos2iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glWindowPos2s)(GLshort, GLshort);
#define glWindowPos2s vpvl2__ptrc_glWindowPos2s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glWindowPos2sv)(const GLshort *);
#define glWindowPos2sv vpvl2__ptrc_glWindowPos2sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glWindowPos3d)(GLdouble, GLdouble, GLdouble);
#define glWindowPos3d vpvl2__ptrc_glWindowPos3d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glWindowPos3dv)(const GLdouble *);
#define glWindowPos3dv vpvl2__ptrc_glWindowPos3dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glWindowPos3f)(GLfloat, GLfloat, GLfloat);
#define glWindowPos3f vpvl2__ptrc_glWindowPos3f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glWindowPos3fv)(const GLfloat *);
#define glWindowPos3fv vpvl2__ptrc_glWindowPos3fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glWindowPos3i)(GLint, GLint, GLint);
#define glWindowPos3i vpvl2__ptrc_glWindowPos3i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glWindowPos3iv)(const GLint *);
#define glWindowPos3iv vpvl2__ptrc_glWindowPos3iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glWindowPos3s)(GLshort, GLshort, GLshort);
#define glWindowPos3s vpvl2__ptrc_glWindowPos3s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glWindowPos3sv)(const GLshort *);
#define glWindowPos3sv vpvl2__ptrc_glWindowPos3sv

extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBeginQuery)(GLenum, GLuint);
#define glBeginQuery vpvl2__ptrc_glBeginQuery
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBindBuffer)(GLenum, GLuint);
#define glBindBuffer vpvl2__ptrc_glBindBuffer
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum);
#define glBufferData vpvl2__ptrc_glBufferData
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *);
#define glBufferSubData vpvl2__ptrc_glBufferSubData
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDeleteBuffers)(GLsizei, const GLuint *);
#define glDeleteBuffers vpvl2__ptrc_glDeleteBuffers
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDeleteQueries)(GLsizei, const GLuint *);
#define glDeleteQueries vpvl2__ptrc_glDeleteQueries
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEndQuery)(GLenum);
#define glEndQuery vpvl2__ptrc_glEndQuery
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGenBuffers)(GLsizei, GLuint *);
#define glGenBuffers vpvl2__ptrc_glGenBuffers
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGenQueries)(GLsizei, GLuint *);
#define glGenQueries vpvl2__ptrc_glGenQueries
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *);
#define glGetBufferParameteriv vpvl2__ptrc_glGetBufferParameteriv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetBufferPointerv)(GLenum, GLenum, GLvoid **);
#define glGetBufferPointerv vpvl2__ptrc_glGetBufferPointerv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *);
#define glGetBufferSubData vpvl2__ptrc_glGetBufferSubData
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *);
#define glGetQueryObjectiv vpvl2__ptrc_glGetQueryObjectiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *);
#define glGetQueryObjectuiv vpvl2__ptrc_glGetQueryObjectuiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetQueryiv)(GLenum, GLenum, GLint *);
#define glGetQueryiv vpvl2__ptrc_glGetQueryiv
extern GLboolean (CODEGEN_FUNCPTR *vpvl2__ptrc_glIsBuffer)(GLuint);
#define glIsBuffer vpvl2__ptrc_glIsBuffer
extern GLboolean (CODEGEN_FUNCPTR *vpvl2__ptrc_glIsQuery)(GLuint);
#define glIsQuery vpvl2__ptrc_glIsQuery
extern void * (CODEGEN_FUNCPTR *vpvl2__ptrc_glMapBuffer)(GLenum, GLenum);
#define glMapBuffer vpvl2__ptrc_glMapBuffer
extern GLboolean (CODEGEN_FUNCPTR *vpvl2__ptrc_glUnmapBuffer)(GLenum);
#define glUnmapBuffer vpvl2__ptrc_glUnmapBuffer

extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glAttachShader)(GLuint, GLuint);
#define glAttachShader vpvl2__ptrc_glAttachShader
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *);
#define glBindAttribLocation vpvl2__ptrc_glBindAttribLocation
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glBlendEquationSeparate)(GLenum, GLenum);
#define glBlendEquationSeparate vpvl2__ptrc_glBlendEquationSeparate
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glCompileShader)(GLuint);
#define glCompileShader vpvl2__ptrc_glCompileShader
extern GLuint (CODEGEN_FUNCPTR *vpvl2__ptrc_glCreateProgram)();
#define glCreateProgram vpvl2__ptrc_glCreateProgram
extern GLuint (CODEGEN_FUNCPTR *vpvl2__ptrc_glCreateShader)(GLenum);
#define glCreateShader vpvl2__ptrc_glCreateShader
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDeleteProgram)(GLuint);
#define glDeleteProgram vpvl2__ptrc_glDeleteProgram
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDeleteShader)(GLuint);
#define glDeleteShader vpvl2__ptrc_glDeleteShader
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDetachShader)(GLuint, GLuint);
#define glDetachShader vpvl2__ptrc_glDetachShader
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDisableVertexAttribArray)(GLuint);
#define glDisableVertexAttribArray vpvl2__ptrc_glDisableVertexAttribArray
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glDrawBuffers)(GLsizei, const GLenum *);
#define glDrawBuffers vpvl2__ptrc_glDrawBuffers
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glEnableVertexAttribArray)(GLuint);
#define glEnableVertexAttribArray vpvl2__ptrc_glEnableVertexAttribArray
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
#define glGetActiveAttrib vpvl2__ptrc_glGetActiveAttrib
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
#define glGetActiveUniform vpvl2__ptrc_glGetActiveUniform
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *);
#define glGetAttachedShaders vpvl2__ptrc_glGetAttachedShaders
extern GLint (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetAttribLocation)(GLuint, const GLchar *);
#define glGetAttribLocation vpvl2__ptrc_glGetAttribLocation
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
#define glGetProgramInfoLog vpvl2__ptrc_glGetProgramInfoLog
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetProgramiv)(GLuint, GLenum, GLint *);
#define glGetProgramiv vpvl2__ptrc_glGetProgramiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
#define glGetShaderInfoLog vpvl2__ptrc_glGetShaderInfoLog
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *);
#define glGetShaderSource vpvl2__ptrc_glGetShaderSource
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetShaderiv)(GLuint, GLenum, GLint *);
#define glGetShaderiv vpvl2__ptrc_glGetShaderiv
extern GLint (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetUniformLocation)(GLuint, const GLchar *);
#define glGetUniformLocation vpvl2__ptrc_glGetUniformLocation
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *);
#define glGetUniformfv vpvl2__ptrc_glGetUniformfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetUniformiv)(GLuint, GLint, GLint *);
#define glGetUniformiv vpvl2__ptrc_glGetUniformiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, GLvoid **);
#define glGetVertexAttribPointerv vpvl2__ptrc_glGetVertexAttribPointerv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *);
#define glGetVertexAttribdv vpvl2__ptrc_glGetVertexAttribdv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *);
#define glGetVertexAttribfv vpvl2__ptrc_glGetVertexAttribfv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *);
#define glGetVertexAttribiv vpvl2__ptrc_glGetVertexAttribiv
extern GLboolean (CODEGEN_FUNCPTR *vpvl2__ptrc_glIsProgram)(GLuint);
#define glIsProgram vpvl2__ptrc_glIsProgram
extern GLboolean (CODEGEN_FUNCPTR *vpvl2__ptrc_glIsShader)(GLuint);
#define glIsShader vpvl2__ptrc_glIsShader
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glLinkProgram)(GLuint);
#define glLinkProgram vpvl2__ptrc_glLinkProgram
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *);
#define glShaderSource vpvl2__ptrc_glShaderSource
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
#define glStencilFuncSeparate vpvl2__ptrc_glStencilFuncSeparate
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glStencilMaskSeparate)(GLenum, GLuint);
#define glStencilMaskSeparate vpvl2__ptrc_glStencilMaskSeparate
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
#define glStencilOpSeparate vpvl2__ptrc_glStencilOpSeparate
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniform1f)(GLint, GLfloat);
#define glUniform1f vpvl2__ptrc_glUniform1f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *);
#define glUniform1fv vpvl2__ptrc_glUniform1fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniform1i)(GLint, GLint);
#define glUniform1i vpvl2__ptrc_glUniform1i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniform1iv)(GLint, GLsizei, const GLint *);
#define glUniform1iv vpvl2__ptrc_glUniform1iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniform2f)(GLint, GLfloat, GLfloat);
#define glUniform2f vpvl2__ptrc_glUniform2f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *);
#define glUniform2fv vpvl2__ptrc_glUniform2fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniform2i)(GLint, GLint, GLint);
#define glUniform2i vpvl2__ptrc_glUniform2i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniform2iv)(GLint, GLsizei, const GLint *);
#define glUniform2iv vpvl2__ptrc_glUniform2iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat);
#define glUniform3f vpvl2__ptrc_glUniform3f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *);
#define glUniform3fv vpvl2__ptrc_glUniform3fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniform3i)(GLint, GLint, GLint, GLint);
#define glUniform3i vpvl2__ptrc_glUniform3i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniform3iv)(GLint, GLsizei, const GLint *);
#define glUniform3iv vpvl2__ptrc_glUniform3iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
#define glUniform4f vpvl2__ptrc_glUniform4f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *);
#define glUniform4fv vpvl2__ptrc_glUniform4fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint);
#define glUniform4i vpvl2__ptrc_glUniform4i
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniform4iv)(GLint, GLsizei, const GLint *);
#define glUniform4iv vpvl2__ptrc_glUniform4iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
#define glUniformMatrix2fv vpvl2__ptrc_glUniformMatrix2fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
#define glUniformMatrix3fv vpvl2__ptrc_glUniformMatrix3fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
#define glUniformMatrix4fv vpvl2__ptrc_glUniformMatrix4fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUseProgram)(GLuint);
#define glUseProgram vpvl2__ptrc_glUseProgram
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glValidateProgram)(GLuint);
#define glValidateProgram vpvl2__ptrc_glValidateProgram
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib1d)(GLuint, GLdouble);
#define glVertexAttrib1d vpvl2__ptrc_glVertexAttrib1d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *);
#define glVertexAttrib1dv vpvl2__ptrc_glVertexAttrib1dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib1f)(GLuint, GLfloat);
#define glVertexAttrib1f vpvl2__ptrc_glVertexAttrib1f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *);
#define glVertexAttrib1fv vpvl2__ptrc_glVertexAttrib1fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib1s)(GLuint, GLshort);
#define glVertexAttrib1s vpvl2__ptrc_glVertexAttrib1s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib1sv)(GLuint, const GLshort *);
#define glVertexAttrib1sv vpvl2__ptrc_glVertexAttrib1sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble);
#define glVertexAttrib2d vpvl2__ptrc_glVertexAttrib2d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *);
#define glVertexAttrib2dv vpvl2__ptrc_glVertexAttrib2dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat);
#define glVertexAttrib2f vpvl2__ptrc_glVertexAttrib2f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *);
#define glVertexAttrib2fv vpvl2__ptrc_glVertexAttrib2fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort);
#define glVertexAttrib2s vpvl2__ptrc_glVertexAttrib2s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib2sv)(GLuint, const GLshort *);
#define glVertexAttrib2sv vpvl2__ptrc_glVertexAttrib2sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble);
#define glVertexAttrib3d vpvl2__ptrc_glVertexAttrib3d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *);
#define glVertexAttrib3dv vpvl2__ptrc_glVertexAttrib3dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat);
#define glVertexAttrib3f vpvl2__ptrc_glVertexAttrib3f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *);
#define glVertexAttrib3fv vpvl2__ptrc_glVertexAttrib3fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort);
#define glVertexAttrib3s vpvl2__ptrc_glVertexAttrib3s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib3sv)(GLuint, const GLshort *);
#define glVertexAttrib3sv vpvl2__ptrc_glVertexAttrib3sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *);
#define glVertexAttrib4Nbv vpvl2__ptrc_glVertexAttrib4Nbv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib4Niv)(GLuint, const GLint *);
#define glVertexAttrib4Niv vpvl2__ptrc_glVertexAttrib4Niv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *);
#define glVertexAttrib4Nsv vpvl2__ptrc_glVertexAttrib4Nsv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
#define glVertexAttrib4Nub vpvl2__ptrc_glVertexAttrib4Nub
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *);
#define glVertexAttrib4Nubv vpvl2__ptrc_glVertexAttrib4Nubv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *);
#define glVertexAttrib4Nuiv vpvl2__ptrc_glVertexAttrib4Nuiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *);
#define glVertexAttrib4Nusv vpvl2__ptrc_glVertexAttrib4Nusv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *);
#define glVertexAttrib4bv vpvl2__ptrc_glVertexAttrib4bv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
#define glVertexAttrib4d vpvl2__ptrc_glVertexAttrib4d
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *);
#define glVertexAttrib4dv vpvl2__ptrc_glVertexAttrib4dv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
#define glVertexAttrib4f vpvl2__ptrc_glVertexAttrib4f
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *);
#define glVertexAttrib4fv vpvl2__ptrc_glVertexAttrib4fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib4iv)(GLuint, const GLint *);
#define glVertexAttrib4iv vpvl2__ptrc_glVertexAttrib4iv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort);
#define glVertexAttrib4s vpvl2__ptrc_glVertexAttrib4s
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib4sv)(GLuint, const GLshort *);
#define glVertexAttrib4sv vpvl2__ptrc_glVertexAttrib4sv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *);
#define glVertexAttrib4ubv vpvl2__ptrc_glVertexAttrib4ubv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *);
#define glVertexAttrib4uiv vpvl2__ptrc_glVertexAttrib4uiv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttrib4usv)(GLuint, const GLushort *);
#define glVertexAttrib4usv vpvl2__ptrc_glVertexAttrib4usv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
#define glVertexAttribPointer vpvl2__ptrc_glVertexAttribPointer

extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
#define glUniformMatrix2x3fv vpvl2__ptrc_glUniformMatrix2x3fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
#define glUniformMatrix2x4fv vpvl2__ptrc_glUniformMatrix2x4fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
#define glUniformMatrix3x2fv vpvl2__ptrc_glUniformMatrix3x2fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
#define glUniformMatrix3x4fv vpvl2__ptrc_glUniformMatrix3x4fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
#define glUniformMatrix4x2fv vpvl2__ptrc_glUniformMatrix4x2fv
extern void (CODEGEN_FUNCPTR *vpvl2__ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
#define glUniformMatrix4x3fv vpvl2__ptrc_glUniformMatrix4x3fv

enum vpvl2_ogl_LoadStatus
{
  vpvl2_ogl_LOAD_FAILED = 0,
  vpvl2_ogl_LOAD_SUCCEEDED = 1,
};

int vpvl2_ogl_LoadFunctions();

int vpvl2_ogl_GetMinorVersion();
int vpvl2_ogl_GetMajorVersion();
int vpvl2_ogl_IsVersionGEQ(int majorVersion, int minorVersion);

#ifdef __cplusplus
}
#endif /*__cplusplus*/

#endif //VPVL2__POINTER_C_GENERATED_HEADER_OPENGL_H
