/**

 Copyright (c) 2010-2013  hkrn

 All rights reserved.

 Redistribution and use in source and binary forms, with or
 without modification, are permitted provided that the following
 conditions are met:

 - Redistributions of source code must retain the above copyright
   notice, this list of conditions and the following disclaimer.
 - Redistributions in binary form must reproduce the above
   copyright notice, this list of conditions and the following
   disclaimer in the documentation and/or other materials provided
   with the distribution.
 - Neither the name of the MMDAI project team nor the names of
   its contributors may be used to endorse or promote products
   derived from this software without specific prior written
   permission.

 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
 CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
 INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
 BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
 TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 POSSIBILITY OF SUCH DAMAGE.

*/

#pragma once
#ifndef VPVL2_PMX_MATERIAL_H_
#define VPVL2_PMX_MATERIAL_H_

#include "vpvl2/IMaterial.h"
#include "vpvl2/pmx/Model.h"
#include "vpvl2/pmx/Morph.h"

namespace vpvl2
{
namespace pmx
{

/**
 * @file
 * @author hkrn
 *
 * @section DESCRIPTION
 *
 * Material class represents a morph of a Polygon Material Extended object.
 */

class VPVL2_API Material VPVL2_DECL_FINAL : public IMaterial
{
public:
    /**
     * Constructor
     */
    Material(Model *modelRef);
    ~Material();

    void addEventListenerRef(PropertyEventListener *value);
    void removeEventListenerRef(PropertyEventListener *value);
    void getEventListenerRefs(Array<PropertyEventListener *> &value);

    static bool preparse(uint8 *&data, vsize &rest, Model::DataInfo &info);
    static bool loadMaterials(const Array<Material *> &materials,
                              const Array<IString *> &textures,
                              int expectedIndices);
    static void writeMaterials(const Array<Material *> &materials, const Model::DataInfo &info, uint8 *&data);
    static vsize estimateTotalSize(const Array<Material *> &materials, const Model::DataInfo &info);

    /**
     * Read and parse the buffer with id and sets it's result to the class.
     *
     * @param data The buffer to read and parse
     * @param info Model information
     * @param size Size of vertex to be output
     */
    void read(const uint8 *data, const Model::DataInfo &info, vsize &size);
    void write(uint8 *&data, const Model::DataInfo &info) const;
    vsize estimateSize(const Model::DataInfo &info) const;
    void mergeMorph(const Morph::Material *morph, const IMorph::WeightPrecision &weight);
    void resetMorph();

    IModel *parentModelRef() const;
    const IString *name(IEncoding::LanguageType type) const;
    const IString *userDataArea() const;
    const IString *mainTexture() const;
    const IString *sphereTexture() const;
    const IString *toonTexture() const;
    SphereTextureRenderMode sphereTextureRenderMode() const;
    Color ambient() const;
    Color diffuse() const;
    Color specular() const;
    Color edgeColor() const;
    Color mainTextureBlend() const;
    Color sphereTextureBlend() const;
    Color toonTextureBlend() const;
    IndexRange indexRange() const;
    float shininess() const;
    IVertex::EdgeSizePrecision edgeSize() const;
    int index() const;
    int mainTextureIndex() const;
    int sphereTextureIndex() const;
    int toonTextureIndex() const;
    bool isSharedToonTextureUsed() const;
    bool isCullingDisabled() const;
    bool hasShadow() const;
    bool hasShadowMap() const;
    bool isSelfShadowEnabled() const;
    bool isEdgeEnabled() const;
    bool hasVertexColor() const;
    bool isPointDrawEnabled() const;
    bool isLineDrawEnabled() const;

    void setName(const IString *value, IEncoding::LanguageType type);
    void setUserDataArea(const IString *value);
    void setMainTexture(const IString *value);
    void setSphereTexture(const IString *value);
    void setToonTexture(const IString *value);
    void setSphereTextureRenderMode(SphereTextureRenderMode value);
    void setAmbient(const Color &value);
    void setDiffuse(const Color &value);
    void setSpecular(const Color &value);
    void setEdgeColor(const Color &value);
    void setIndexRange(const IndexRange &value);
    void setShininess(float32 value);
    void setEdgeSize(const IVertex::EdgeSizePrecision &value);
    void setMainTextureIndex(int value);
    void setSphereTextureIndex(int value);
    void setToonTextureIndex(int value);
    void setFlags(int value);
    void setIndex(int value);

private:
    struct PrivateContext;
    PrivateContext *m_context;

    VPVL2_DISABLE_COPY_AND_ASSIGN(Material)
};

} /* namespace pmx */
} /* namespace vpvl2 */

#endif
