# package tinylib

primitives |
shaders |
Camera | derived from Camera.hx in molehill examples written by Nicolas Cannasse
Face | A Face: container for a triangle and an uv coordinate of its vertexes
Matrix4 | Matrix4: equivalent to sandy Matrix4
Point3D | Point3D: 3-dimensional position of vector corresponding
Polygon | A polygon
TriFaceIDs | simple container class for vertex ids
UVCoord | UV coordinate
Vertex | container class for a vertex