<?xml version="1.0"?>
<!DOCTYPE assetlist>
<!-- Unless specifically mentioned, all assets created by Areldir -->
<assetlist name="UI">
	<image id="Happy God Icon" src="Religion_God_Happy"/>
	<!-- Note: Image borders -->
	<image src="Image_Border_Small_Top" id="Image Border Small"/>
	<image src="Image_Border_Small_Left"/>
	<image src="Image_Border_Small_Bottom"/>
	<image src="Image_Border_Small_Right"/>
	<image src="Image_Border_Medium_Top" id="Image Border Medium"/>
	<image src="Image_Border_Medium_Left"/>
	<image src="Image_Border_Medium_Bottom"/>
	<image src="Image_Border_Medium_Right"/>
	<image src="Image_Border_Large_Top" id="Image Border Large"/>
	<image src="Image_Border_Large_Left"/>
	<image src="Image_Border_Large_Bottom"/>
	<image src="Image_Border_Large_Right"/>
	<!-- Note: highlight image -->
	<image src="Image_Highlight_Top" id="Highlight"/>
	<image src="Image_Highlight_Left"/>
	<image src="Image_Highlight_Bottom"/>
	<image src="Image_Highlight_Right"/>
	<!-- Note: Banner image for Caravanserai -->
	<image id="Caravanserai Banner" src="Caravanserai_Banner"/>
	<!-- Note: Banner image for Lighthouse -->
	<image id="Lighthouse Banner" src="Lighthouse_Banner"/>
	<!-- Note: Banner images for Grand Temples -->
	<image id="Ceres L Banner" src="Ceres_Banner"/>
	<image id="Mars L Banner" src="Mars_Banner"/>
	<image id="Merc L Banner" src="Mercury_Banner"/>
	<image id="Venus L Banner" src="Venus_Banner"/>
	<image id="Nept L Banner" src="Neptune_Banner"/>
	<image id="Panth L Banner" src="Pantheon_Banner"/>
	<!-- Note: Banner images for Module Selection UI -->
	<image id="Ceres M Icon" src="Ceres_Temple_Complex_Module_Banner"/>
	<image id="Ceres M2 Icon" src="Ceres_Temple_Complex_Module2_Banner"/>
	<image id="Mars M Icon" src="Mars_Temple_Complex_Module_Banner"/>
	<image id="Mars M2 Icon" src="Mars_Temple_Complex_Module2_Banner"/>
	<image id="Merc M Icon" src="Mercury_Temple_Complex_Module_Banner"/>
	<image id="Merc M2 Icon" src="Mercury_Temple_Complex_Module2_Banner"/>
	<image id="Nept M Icon" src="Neptune_Temple_Complex_Module_Banner"/>
	<image id="Nept M2 Icon" src="Neptune_Temple_Complex_Module2_Banner"/>
	<image id="Panth M Icon" src="Pantheon_Temple_Complex_Module_Banner"/>
	<image id="Panth M2 Icon" src="Pantheon_Temple_Complex_Module2_Banner"/>
	<image id="Venus M Icon" src="Venus_Temple_Complex_Module_Banner"/>
	<image id="Venus M2 Icon" src="Venus_Temple_Complex_Module2_Banner"/>
	<!-- Note: Banner images for Construction Sites -->
	<image id="Const. Banner 01" src="Construction_Banner_01"/>
	<image id="Const. Banner 02" src="Construction_Banner_02"/>
	<!-- Note: Banner with Augustus Logo for Main Menu  -->
	<image id="Main Menu Banner" src="Augustus_Main_Menu_Banner_Sml"/>
	<!-- Note: Border for Campaign Map Selection Screen  -->
	<image id="Mission Selection Border" src="Map_Selection_Overlay_Border_Top"/>
	<image src="Map_Selection_Overlay_Border_Left"/>
	<image src="Map_Selection_Overlay_Border_Bottom"/>
	<image src="Map_Selection_Overlay_Border_Right"/>
	<!-- Note: Image next to 'Hold Games' button in Entertainment Advisor -->
	<image id="HoldGames Banner" width="126" height="88">
		<layer group="159" image="47" x="-11" y="-9"/>
	</image>
	<!-- Note: Border for image next to 'Hold Games' button in Entertainment Advisor -->
	<image src="HoldGames_Banner_Border_Top" id="HoldGames Banner Border"/>
	<image src="HoldGames_Banner_Border_Left"/>
	<image src="HoldGames_Banner_Border_Bottom"/>
	<image src="HoldGames_Banner_Border_Right"/>
	<!-- Note: Tourism Pillar Banner Parts (REFERENCE ASSETS: DO NOT USE) -->
	<image id="T Pillar BG R" width="10" height="235">
		<layer group="195" image="0" x="-510" y="0"/>
	</image>
	<image id="T Pillar BG L" width="9" height="235">
		<layer group="195" image="0" x="0" y="0"/>
	</image>
	<!-- Note: Banner to go behind Tourism Pillar in Entertainment Advisor (USE THIS ONE) -->
	<image id="Tourism Pillar BG" width="91" height="235">
		<layer group="195" image="0" x="-64" y="0"/>
		<layer group="this" image="T Pillar BG R" x="81" y="0"/>
		<layer group="this" image="T Pillar BG L" x="0" y="0"/>
	</image>
	<!-- Note: UI Icons for Colosseum Games: "Imperial Games", "Naumachia" and "Executions" respectively -->
	<image src="Naumachia_UI_Button" id="Naumachia Icon"/>
	<image src="Imperial_Games_UI_Button"/>
	<image src="Executions_UI_Button"/>
	<!-- Note: Banner images for Hippodrome and Colosseum respectively -->
	<image id="Circus Banner" src="Circus_Banner"/>
	<image id="Colosseum Banner" src="Colosseum_Banner"/>
	<!-- Note: UI icon to show when item is being stockpiled -->
	<image id="Store Icon" src="Store_Icon"/>
	<!-- Note: Blank advisor buttons for use as templates -->
	<image id="Adv_B_Blank_UH" width="40" height="40">
		<layer group="128" image="9" x="0" y="0"/>
		<layer src="Advisor_Button_UH" x="0" y="0"/>
	</image>
	<image id="Adv_B_Blank_H" width="40" height="40">
		<layer group="128" image="22" x="0" y="0"/>
		<layer src="Advisor_Button_H" x="0" y="0"/>
	</image>
	<!-- Note: Rotation and Monument icons for building buttons respectively -->
	<image id="Monument Build Icon" src="Monument_Panel"/>
	<image id="Rotate Build Icon" src="Rotation_Panel"/>
	<!-- Note: Hippodrome racing UI button -->
	<image id="Hipp_Racing_Button" src="Hippodrome_Betting_Select_Button"/>
	<!-- Note: Hippodrome team selection buttons -->
	<image src="Hippodrome_Team_Select_Blue" id="Hipp_Team_Blue"/>
	<image src="Hippodrome_Team_Select_Red"/>
	<image src="Hippodrome_Team_Select_White"/>
	<image src="Hippodrome_Team_Select_Green"/>
	<!-- Note: Caravanserai Trade Policy -->
	<image id="Trade Policy" src="Trade_Policy_Icon"/>
	<image id="Trade Policy 1" src="Trade_Policy_1"/>
	<image id="Trade Policy 2" src="Trade_Policy_2"/>
	<image id="Trade Policy 3" src="Trade_Policy_3"/>
	<!-- Note: Lighthouse Trade Policy -->
	<image id="Sea Trade Policy" src="Sea_Trade_Policy_Icon"/>
	<image id="Sea Trade Policy 1" src="Sea_Trade_Policy_1"/>
	<image id="Sea Trade Policy 2" src="Sea_Trade_Policy_2"/>
	<image id="Sea Trade Policy 3" src="Sea_Trade_Policy_3"/>
	<!-- Note: Lighthouse and Caravanserai Trade Policy Disabled Advisor buttons -->
	<image id="Sea Trade Policy Off Button">
		<layer group="179" image="0" mask="grayscale"/>
	</image>
	<image id="Land Trade Policy Off Button">
		<layer group="179" image="1" mask="grayscale"/>
	</image>
	<!-- Note: Fix for Hagia Sophia sprite (removes historically inaccurate Islamic minarets, which were added to the building in the 1500s) -->
	<image id="H Sophia Fix" src="Hagia_Sophia_Fix"/>
	<!-- Note: Button for Housing Advisor -->
	<!-- Button assets created by MSTVD and Areldir -->
	<image id="Village" src="Housing_Advisor_UH" width="40" height="40"/>
	<image id="Housing Advisor Button" width="40" height="40">
		<layer group="128" image="9" x="0" y="0"/>
		<layer src="Advisor_Button_UH" x="0" y="0"/>
		<layer src="Housing_Advisor_UH" x="0" y="0"/>
	</image>
	<image id="Housing Advisor Button Selected" width="40" height="40">
		<layer group="128" image="22" x="0" y="0"/>
		<layer src="Advisor_Button_H" x="0" y="0"/>
		<layer src="Housing_Advisor_H" x="0" y="0"/>
	</image>
	<!-- Note: Button for Building Mothball -->
	<!-- Button assets created by MSTVD -->
	<image id="Mothball_1" src="Mothball_1"/>
	<image id="Mothball_2" src="Mothball_2"/>
	<image id="Mothball_3" src="Mothball_3"/>
	<image id="Mothball_4" src="Mothball_4"/>
	<image id="Unmothball_1" src="Unmothball_1"/>
	<image id="Unmothball_2" src="Unmothball_2"/>
	<image id="Unmothball_3" src="Unmothball_3"/>
	<image id="Unmothball_4" src="Unmothball_4"/>
	<!-- Note: Checkmark toggle for allowed walkers -->
	<!-- Image created by Ouaz -->
	<image id="Allowed_Walker_Check" src="Allowed_Walker_Checkmark"/>
	<!-- Warehousing icon by Ouaz -->
	<image id="Warehousing" src="Warehousing"/>
	<image id="Maintain_1" src="Maintain_1"/>
	<!-- Normal -->
	<image id="Maintain_2" src="Maintain_2"/>
	<!-- On hover -->
	<image id="Maintain_3" src="Maintain_3"/>
	<!-- On click -->
	<image id="Maintain_4" src="Maintain_4"/>
	<!-- Button Disabled -->
	<image id="Stop_Maintain_1" src="Stop_Maintain_1"/>
	<!-- Normal -->
	<image id="Stop_Maintain_2" src="Stop_Maintain_2"/>
	<!-- On hover -->
	<image id="Stop_Maintain_3" src="Stop_Maintain_3"/>
	<!-- On click -->
	<image id="Stop_Maintain_4" src="Stop_Maintain_4"/>
	<!-- Button Disabled -->
	<!-- Victory Banner by Ouaz -->
	<image id="Victory_Banner" src="Victory_Banner"/>
	<!-- Grid image by crudelios -->
	<image id="Grid_Full" src="Grid_Full"/>
	<!-- Note: Buttons for play/pause game -->
	<!-- Button assets created by Ouaz -->
	<image src="Play_Button_Idle" id="Play Button"/>
	<image src="Play_Button_Idle"/>
	<image src="Play_Button_Click"/>
	<image src="Pause_Button_Idle" id="Pause Button"/>
	<image src="Pause_Button_Idle"/>
	<image src="Pause_Button_Click"/>
	<!-- Note: Buttons for show/hide grid -->
	<!-- Button assets created by Ouaz -->
	<image src="Button_Grid_Idle" id="Toggle Grid Button"/>
	<image src="Button_Grid_Hover"/>
	<image src="Button_Grid_Click"/>
	<!-- Note: Grayscale wine icon for disabled grand festival -->
	<image id="Grand Festival Wine Disabled">
		<layer group="129" image="7" mask="grayscale"/>
	</image>
	<!-- Note: Top UI bar element for dynamic Denarii, Population and Date counting -->
	<image id="Top_UI_Panel" width="20" height="24">
		<layer group="11" image="14" x="0" y="0"/>
	</image>
	<image width="20" height="24">
		<layer group="11" image="14" x="-20" y="0"/>
	</image>
	<image width="20" height="24">
		<layer group="11" image="14" x="-40" y="0"/>
	</image>
	<image width="20" height="24">
		<layer group="11" image="14" x="-60" y="0"/>
	</image>
	<image width="20" height="24">
		<layer group="11" image="14" x="-80" y="0"/>
	</image>
	<image width="20" height="24">
		<layer group="11" image="14" x="-100" y="0"/>
	</image>
	<!-- Note: Border for Large UI Banners (ie. UI elements for Monuments) -->
	<image src="LargeBanner_Border_Top" id="Large_Banner_Border"/>
	<image src="LargeBanner_Border_Left"/>
	<image src="LargeBanner_Border_Bottom"/>
	<image src="LargeBanner_Border_Right"/>
	<!-- Note: UI Panels for custom resources -->
	<image id="Panelling_Bricks_01" src="Panelling_Bricks_01"/>
	<image id="Panelling_Bricks_02" src="Panelling_Bricks_02"/>
	<image id="Panelling_Gold_01" src="Panelling_Gold_01"/>
	<image id="Panelling_Gold_02" src="Panelling_Gold_02"/>
	<image id="Panelling_Sand_01" src="Panelling_Sand_01"/>
	<image id="Panelling_Sand_02" src="Panelling_Sand_02"/>
	<image id="Panelling_Silver_01" src="Panelling_Silver_01"/>
	<image id="Panelling_Silver_02" src="Panelling_Silver_02"/>
	<image id="Panelling_Stone_01" src="Panelling_Stone_01"/>
	<image id="Panelling_Stone_02" src="Panelling_Stone_02"/>
	<image id="Panelling_Concrete_01" src="Panelling_Concrete_01"/>
	<image id="Panelling_Concrete_02" src="Panelling_Concrete_02"/>
	<!-- Note: Standards for custom legions -->
	<image id="11Legion_Elephants" src="11Legion_Elephants"/>
	<image id="12Legion_Thunder_Bolts" src="12Legion_Thunder_Bolts"/>
	<image id="13Legion_Bulls" src="13Legion_Bulls"/>
	<image id="14Legion_Centaurs" src="14Legion_Centaurs"/>
	<image id="15Legion_Octopi" src="15Legion_Octopi"/>
	<image id="LandRouteDot" width="5" height="5">
		<layer group="181" image="7"/>
	</image>
	<image id="SeaRouteDot" width="5" height="5">
		<layer group="182" image="7"/>
	</image>
	<image id="GoldShield" src="empire_gold_shield"/>
	<image id="First Ornament" src="Hibernia"/>
	<image src="Etna"/>
	<image src="Rhodes"/>
	<!-- Center Camera button by Ouaz -->
	<image id="Center Camera Button" src="Center_Camera_Button"/>
	<!-- Risk UI Widgets -->
	<image id="Risk_Widget_Collapse" src="Risk_Widget_Collapse"/>
	<image id="Risk_Widget_Fire" src="Risk_Widget_Fire"/>
	<image id="Risk_Widget_Health" src="Risk_Widget_Health"/>
	<image id="Risk_Widget_Cross" src="Risk_Widget_Cross"/>
</assetlist>
