/*
	EPSON HC-40 Emulator 'eHC-40'

	Author : Takeda.Toshiya
	Date   : 2008.02.23 -

	[ virtual machine ]
*/

#include "hc40.h"
#include "../../emu.h"
#include "../device.h"
#include "../event.h"

#include "../beep.h"
#include "../datarec.h"
#include "../ptf20.h"
#include "../z80.h"

#ifdef USE_DEBUGGER
#include "../debugger.h"
#endif

#include "io.h"
#include "memory.h"

// ----------------------------------------------------------------------------
// initialize
// ----------------------------------------------------------------------------

VM::VM(EMU* parent_emu) : emu(parent_emu)
{
	// create devices
	first_device = last_device = NULL;
	dummy = new DEVICE(this, emu);	// must be 1st device
	event = new EVENT(this, emu);	// must be 2nd device
#if defined(_USE_QT)
	dummy->set_device_name(_T("1st Dummy"));
	event->set_device_name(_T("EVENT"));
#endif	
	
	beep = new BEEP(this, emu);
	drec = new DATAREC(this, emu);
	tf20 = new PTF20(this, emu);
	cpu = new Z80(this, emu);
#if defined(_USE_QT)
	beep->set_device_name(_T("BEEP"));
	tf20->set_device_name(_T("PSEUDO TF20"));
	cpu->set_device_name(_T("CPU(Z80)"));
#endif	
	
	io = new IO(this, emu);
	memory = new MEMORY(this, emu);
#if defined(_USE_QT)
	io->set_device_name(_T("I/O"));
	memory->set_device_name(_T("MEMORY"));
#endif	
	// set contexts
	event->set_context_cpu(cpu);
	event->set_context_sound(beep);
	event->set_context_sound(drec);
	
	drec->set_context_ear(io, SIG_IO_DREC, 1);
	tf20->set_context_sio(io, SIG_IO_ART);
	
	io->set_context_cpu(cpu);
	io->set_context_mem(memory, memory->get_ram());
	io->set_context_tf20(tf20);
	io->set_context_beep(beep);
	io->set_context_drec(drec);
	
	// cpu bus
	cpu->set_context_mem(memory);
	cpu->set_context_io(io);
	cpu->set_context_intr(io);
#ifdef USE_DEBUGGER
	cpu->set_context_debugger(new DEBUGGER(this, emu));
#endif
	
	// initialize all devices
	for(DEVICE* device = first_device; device; device = device->next_device) {
		device->initialize();
	}
}

VM::~VM()
{
	// delete all devices
	for(DEVICE* device = first_device; device;) {
		DEVICE *next_device = device->next_device;
		device->release();
		delete device;
		device = next_device;
	}
}

DEVICE* VM::get_device(int id)
{
	for(DEVICE* device = first_device; device; device = device->next_device) {
		if(device->this_device_id == id) {
			return device;
		}
	}
	return NULL;
}

// ----------------------------------------------------------------------------
// drive virtual machine
// ----------------------------------------------------------------------------

void VM::reset()
{
	// reset all devices
	for(DEVICE* device = first_device; device; device = device->next_device) {
		device->reset();
	}
}

void VM::special_reset()
{
	// system reset
	for(DEVICE* device = first_device; device; device = device->next_device) {
		device->reset();
	}
	io->sysreset();
}

void VM::run()
{
	event->drive();
}

// ----------------------------------------------------------------------------
// debugger
// ----------------------------------------------------------------------------

#ifdef USE_DEBUGGER
DEVICE *VM::get_cpu(int index)
{
	if(index == 0) {
		return cpu;
	}
	return NULL;
}
#endif

// ----------------------------------------------------------------------------
// draw screen
// ----------------------------------------------------------------------------

void VM::draw_screen()
{
	io->draw_screen();
}

uint32_t VM::get_access_lamp_status()
{
	uint32_t status = tf20->read_signal(0);
	return (status & (1 | 4)) ? 1 : (status & (2 | 8)) ? 2 : 0;
}

// ----------------------------------------------------------------------------
// soud manager
// ----------------------------------------------------------------------------

void VM::initialize_sound(int rate, int samples)
{
	// init sound manager
	event->initialize_sound(rate, samples);
	
	// init sound gen
	beep->initialize_sound(rate, 1000, 8000);
}

uint16_t* VM::create_sound(int* extra_frames)
{
	return event->create_sound(extra_frames);
}

int VM::get_sound_buffer_ptr()
{
	return event->get_sound_buffer_ptr();
}

#ifdef USE_SOUND_VOLUME
void VM::set_sound_device_volume(int ch, int decibel_l, int decibel_r)
{
	if(ch == 0) {
		beep->set_volume(0, decibel_l, decibel_r);
	} else if(ch == 1) {
		drec->set_volume(0, decibel_l, decibel_r);
	}
}
#endif

// ----------------------------------------------------------------------------
// notify key
// ----------------------------------------------------------------------------

void VM::key_down(int code, bool repeat)
{
	io->key_down(code);
}

void VM::key_up(int code)
{
	io->key_up(code);
}

// ----------------------------------------------------------------------------
// user interface
// ----------------------------------------------------------------------------

void VM::open_floppy_disk(int drv, const _TCHAR* file_path, int bank)
{
	tf20->open_disk(drv, file_path, bank);
}

void VM::close_floppy_disk(int drv)
{
	tf20->close_disk(drv);
}

bool VM::is_floppy_disk_inserted(int drv)
{
	return tf20->is_disk_inserted(drv);
}

void VM::is_floppy_disk_protected(int drv, bool value)
{
	tf20->is_disk_protected(drv, value);
}

bool VM::is_floppy_disk_protected(int drv)
{
	return tf20->is_disk_protected(drv);
}

void VM::play_tape(const _TCHAR* file_path)
{
	drec->play_tape(file_path);
}

void VM::rec_tape(const _TCHAR* file_path)
{
	drec->rec_tape(file_path);
}

void VM::close_tape()
{
	drec->close_tape();
}

bool VM::is_tape_inserted()
{
	return drec->is_tape_inserted();
}

bool VM::is_tape_playing()
{
	return drec->is_tape_playing();
}

bool VM::is_tape_recording()
{
	return drec->is_tape_recording();
}

int VM::get_tape_position()
{
	return drec->get_tape_position();
}

bool VM::is_frame_skippable()
{
	return event->is_frame_skippable();
}

void VM::update_config()
{
	for(DEVICE* device = first_device; device; device = device->next_device) {
		device->update_config();
	}
}

#define STATE_VERSION	1

void VM::save_state(FILEIO* state_fio)
{
	state_fio->FputUint32(STATE_VERSION);
	
	for(DEVICE* device = first_device; device; device = device->next_device) {
		device->save_state(state_fio);
	}
}

bool VM::load_state(FILEIO* state_fio)
{
	if(state_fio->FgetUint32() != STATE_VERSION) {
		return false;
	}
	for(DEVICE* device = first_device; device; device = device->next_device) {
		if(!device->load_state(state_fio)) {
			return false;
		}
	}
	return true;
}

