/***************************************************************/
//
//
//		System	[ effekseersystem.h ]
//
//											Author	kazuki tanaka
//											Date	2017 7/13
/*---------------------------------------------------------------
¡Update : 2017/7/13
			Create Header File -> effekseersystem.h.h 
 			< Add Class Function >
				EFFEKSEERSYSTEM->Constructor
				EFFEKSEERSYSTEM->Destructor
				EFFEKSEERSYSTEM->Create ( static member )
				EFFEKSEERSYSTEM->Init
				EFFEKSEERSYSTEM->Uninit
				EFFEKSEERSYSTEM->Update

¡Update : 2017/7/13



/*-------------------------------------------------------------*/
#pragma once
#ifndef _EFFEKSEERSYSTEM_H_
#define _EFFEKSEERSYSTEM_H_


/*---------------------------------------------------------------
	Include File
---------------------------------------------------------------*/



/*---------------------------------------------------------------
	Class
---------------------------------------------------------------*/


// Class EffekseerSystem Using EffekseerSystem
class EffekseerSystem
{
public:
	EffekseerSystem( );							// EffekseerSystem Constructor
	~EffekseerSystem( );						// EffekseerSystem Destructor

	static EffekseerSystem* Create( void );	// EffekseerSystem Create Instance Class

	void Initialize( void );		// EffekseerSystem Initialize
	void Finalize( void );			// EffekseerSystem Finalize
	void Update( void );			// EffekseerSystem Update



private:

	// Member Variable


};


#endif	//	_EFFEKSEERSYSTEM_H_


