/***************************************************************/
//
//
//		System	[ effekseersystemdx11.h ]
//
//											Author	kazuki tanaka
//											Date	2017 7/13
/*---------------------------------------------------------------
¡Update : 2017/7/13
			Create Header File -> effekseersystemdx11.h.h 
 			< Add Class Function >
				EFFEKSEERSYSTEMDX11->Constructor
				EFFEKSEERSYSTEMDX11->Destructor
				EFFEKSEERSYSTEMDX11->Create ( static member )
				EFFEKSEERSYSTEMDX11->Init
				EFFEKSEERSYSTEMDX11->Uninit
				EFFEKSEERSYSTEMDX11->Update

¡Update : 2017/7/13



/*-------------------------------------------------------------*/
#pragma once
#ifndef _EFFEKSEERSYSTEMDX11_H_
#define _EFFEKSEERSYSTEMDX11_H_


/*---------------------------------------------------------------
	Include File
---------------------------------------------------------------*/



/*---------------------------------------------------------------
	Class
---------------------------------------------------------------*/


// Class EffekseerSystemDX11 Using EffekseerSystemDX11
class EffekseerSystemDX11
{
public:
	EffekseerSystemDX11( );							// EffekseerSystemDX11 Constructor
	~EffekseerSystemDX11( );						// EffekseerSystemDX11 Destructor

	static EffekseerSystemDX11* Create( void );	// EffekseerSystemDX11 Create Instance Class

	void Initialize( void );		// EffekseerSystemDX11 Initialize
	void Finalize( void );			// EffekseerSystemDX11 Finalize
	void Update( void );			// EffekseerSystemDX11 Update



private:

	// Member Variable


};


#endif	//	_EFFEKSEERSYSTEMDX11_H_


