/***************************************************************/
//
//
//		System	[ effekseersystemgl.cpp ]
//
//											Author	kazuki tanaka
//											Date	2017 7/13
/*---------------------------------------------------------------
Update : 2017/7/13
			effekseersystemgl.cpp̍쐬

/*---------------------------------------------------------------
	Include File
---------------------------------------------------------------*/


#include "effekseersystemgl.h"


/*---------------------------------------------------------------
	Macro Difinition
---------------------------------------------------------------*/



/*----------------------------------------------------------------
	static member variable Initialize 
----------------------------------------------------------------*/





// EffekseerSystemGL Constructor
EffekseerSystemGL::EffekseerSystemGL( )
{

	// Member Clear Process

}

// EffekseerSystemGL Destructor
EffekseerSystemGL::~EffekseerSystemGL( )
{

	// Do Nothing!!

}

// EffekseerSystemGL Create Instance 
EffekseerSystemGL* EffekseerSystemGL::Create( void )
{

	// Create Class Instance
	return new EffekseerSystemGL;

}

// EffekseerSystemGL Initialize
void EffekseerSystemGL::Initialize( void )
{

	// Initialize Process


}

// EffekseerSystemGL Finalize
void EffekseerSystemGL::Finalize( void )
{

	// Uninitialize Process


}

// EffekseerSystemGL Update
void EffekseerSystemGL::Update( void )
{

	// Update Process


}






