<?xml version="1.0"?>
<doc>
    <assembly>
        <name>DirectAudio.net</name>
    </assembly>
    <members>
        <member name="T:org.kohsuke.directaudio.Segment">
            <summary>
            Music clip
            </summary>
        </member>
        <member name="M:org.kohsuke.directaudio.Segment.downloadTo(org.kohsuke.directaudio.Performance)">
            <summary>
            Prepares this sound object for the play by the performance object.
            </summary>
        </member>
        <member name="M:org.kohsuke.directaudio.Segment.unloadFrom(org.kohsuke.directaudio.Performance)">
            <summary>
            Reverses the effect of the downloadTo method.
            </summary>
        </member>
        <member name="T:org.kohsuke.directaudio.Performance">
            <summary>
            Performance の概要の説明です。
            </summary>
        </member>
        <member name="M:org.kohsuke.directaudio.Performance.#ctor(System.Windows.Forms.IWin32Window)">
            <summary>
            
            </summary>
            <param name="owner">owner window object</param>
        </member>
        <member name="M:org.kohsuke.directaudio.Performance.playExclusive(org.kohsuke.directaudio.Segment)">
            <summary>
            Plays the given segment exclusively.
            </summary>
        </member>
        <member name="M:org.kohsuke.directaudio.Performance.play(org.kohsuke.directaudio.Segment)">
            <summary>
            Plays the given segment immediately.
            </summary>
        </member>
        <member name="M:org.kohsuke.directaudio.Performance.play(org.kohsuke.directaudio.Segment,System.Int32)">
            <summary>
            Plays the given segment after the specified lead time (in milliseconds)
            </summary>
        </member>
        <member name="M:org.kohsuke.directaudio.Performance.createAudioPath(org.kohsuke.directaudio.Segment)">
            <summary>
            Creates an audio path from the properties of the given segment.
            </summary>
        </member>
        <member name="T:org.kohsuke.directaudio.DirectAudio">
            <summary>
            DirectAudio shared objects pool
            </summary>
        </member>
        <member name="T:org.kohsuke.directaudio.SegmentState">
            <summary>
            SegmentState の概要の説明です。
            </summary>
        </member>
        <member name="P:org.kohsuke.directaudio.SegmentState.isPlaying">
            <summary>
            Returns true if this segment is still being played.
            </summary>
        </member>
        <member name="T:org.kohsuke.directaudio.BGM">
            <summary>
            Use DirectShow to manage BGM.
            </summary>
        </member>
        <member name="M:org.kohsuke.directaudio.BGM.#ctor">
            <summary>BGM object constructor</summary>
        </member>
        <member name="M:org.kohsuke.directaudio.BGM.Dispose">
            <summary>BGM object disposed</summary>
        </member>
        <member name="F:org.kohsuke.directaudio.BGM.wnd">
            <summary> Window that receives notification. </summary>
        </member>
        <member name="M:org.kohsuke.directaudio.BGM.run">
            <summary>play BGM</summary>
        </member>
        <member name="M:org.kohsuke.directaudio.BGM.pause">
            <summary>pause BGM play</summary>
        </member>
        <member name="M:org.kohsuke.directaudio.BGM.stop">
            <summary>stop BGM play</summary>
        </member>
        <member name="F:org.kohsuke.directaudio.BGM.loop">
            <summary>BGM loop play</summary>
            <value>true is loop play</value>
            <value>false is not loop play</value>
        </member>
        <member name="P:org.kohsuke.directaudio.BGM.fileName">
            <summary>BGM filename</summary>
        </member>
        <member name="P:org.kohsuke.directaudio.BGM.volume">
            <summary>BGM volume</summary>
            <value>0 to 100</value>
        </member>
        <member name="T:org.kohsuke.directaudio.BGM.NotificationWindow">
            <summary>Window that receives notification from DirectShow.</summary>
        </member>
        <member name="T:org.kohsuke.directaudio.AudioPath">
            <summary>
            AudioPath の概要の説明です。
            </summary>
        </member>
        <member name="M:org.kohsuke.directaudio.AudioPath.Dispose">
            <summary>
            AudioPath object disposed
            </summary>
        </member>
    </members>
</doc>
