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gl4gcj::GL Class Reference

Inheritance diagram for gl4gcj::GL:

Inheritance graph
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Collaboration diagram for gl4gcj::GL:

Collaboration graph
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Static Public Member Functions

static native void glClearIndex (float c)
static native void glClearColor (float red, float green, float blue, float alpha)
static void glClearColor (double red, double green, double blue, double alpha)
static native void glClear (int mask)
static native void glIndexMask (long mask)
static native void glColorMask (boolean red, boolean green, boolean blue, boolean alpha)
static native void glAlphaFunc (int func, float ref)
static native void glBlendFunc (int sfactor, int dfactor)
static native void glLogicOp (int opcode)
static native void glCullFace (int mode)
static native void glFrontFace (int mode)
static native void glPointSize (float size)
static native void glLineWidth (float width)
static native void glLineStipple (int factor, short pattern)
static native void glPolygonMode (int face, int mode)
static native void glPolygonOffset (float factor, float units)
static native void glPolygonStipple (byte[] mask)
static native void glGetPolygonStipple (byte[] mask)
static native void glEdgeFlag (boolean flag)
static native void glEdgeFlagv (boolean[] flags)
static native void glScissor (int x, int y, int width, int height)
static native void glClipPlane (int plane, double[] equation)
static native void glGetClipPlane (int plane, double[] equation)
static native void glDrawBuffer (int mode)
static native void glReadBuffer (int mode)
static native void glEnable (int cap)
static native void glDisable (int cap)
static native boolean glIsEnabled (int cap)
static native void glEnableClientState (int cap)
static native void glDisableClientState (int cap)
static native void glGetBooleanv (int pname, boolean[] params)
static native void glGetDoublev (int pname, double[] params)
static native void glGetFloatv (int pname, float[] params)
static native void glGetIntegerv (int pname, int[] params)
static native void glPushAttrib (int mask)
static native void glPopAttrib ()
static native void glPushClientAttrib (int mask)
static native void glPopClientAttrib ()
static native int glRenderMode (int mode)
static native int glGetError ()
static String glGetErrorString ()
static String glGetErrorString (int id)
static native String glGetString (int name)
static native void glFinish ()
static native void glFlush ()
static native void glHint (int target, int mode)
static native void glClearDepth (double depth)
static native void glDepthFunc (int func)
static native void glDepthMask (boolean flag)
static native void glDepthRange (double near_val, double far_val)
static native void glClearAccum (float red, float green, float blue, float alpha)
static native void glAccum (int op, float value)
static native void glMatrixMode (int mode)
static native void glOrtho (double left, double right, double bottom, double top, double near_val, double far_val)
static native void glFrustum (double left, double right, double bottom, double top, double near_val, double far_val)
static native void glViewport (int x, int y, int width, int height)
static native void glPushMatrix ()
static native void glPopMatrix ()
static native void glLoadIdentity ()
static native void glLoadMatrixd (double[] m)
static native void glLoadMatrixf (float[] m)
static native void glMultMatrixd (double[] m)
static native void glMultMatrixf (float[] m)
static native void glRotated (double angle, double x, double y, double z)
static native void glRotatef (float angle, float x, float y, float z)
static native void glScaled (double x, double y, double z)
static native void glScalef (float x, float y, float z)
static native void glTranslated (double x, double y, double z)
static native void glTranslatef (float x, float y, float z)
static native boolean glIsList (int list)
static native void glDeleteLists (int list, int range)
static native int glGenLists (int range)
static native void glNewList (int list, int mode)
static native void glEndList ()
static native void glCallList (int list)
static native void glCallLists (byte[] lists)
static native void glCallLists (short[] lists)
static native void glCallLists (int[] lists)
static native void glListBase (long base)
static native void glBegin (int mode)
static native void glEnd ()
static native void glVertex2d (double x, double y)
static native void glVertex2f (float x, float y)
static native void glVertex2i (int x, int y)
static native void glVertex2s (short x, short y)
static native void glVertex3d (double x, double y, double z)
static native void glVertex3f (float x, float y, float z)
static native void glVertex3i (int x, int y, int z)
static native void glVertex3s (short x, short y, short z)
static native void glVertex4d (double x, double y, double z, double w)
static native void glVertex4f (float x, float y, float z, float w)
static native void glVertex4i (int x, int y, int z, int w)
static native void glVertex4s (short x, short y, short z, short w)
static native void glVertex2dv (double[] v)
static native void glVertex2fv (float[] v)
static native void glVertex2iv (int[] v)
static native void glVertex2sv (short[] v)
static native void glVertex3dv (double[] v)
static native void glVertex3fv (float[] v)
static native void glVertex3iv (int[] v)
static native void glVertex3sv (short[] v)
static native void glVertex4dv (double[] v)
static native void glVertex4fv (float[] v)
static native void glVertex4iv (int[] v)
static native void glVertex4sv (short[] v)
static native void glNormal3b (byte nx, byte ny, byte nz)
static native void glNormal3d (double nx, double ny, double nz)
static native void glNormal3f (float nx, float ny, float nz)
static native void glNormal3i (int nx, int ny, int nz)
static native void glNormal3s (short nx, short ny, short nz)
static native void glNormal3bv (byte[] v)
static native void glNormal3dv (double[] v)
static native void glNormal3fv (float[] v)
static native void glNormal3iv (int[] v)
static native void glNormal3sv (short[] v)
static native void glIndexd (double c)
static native void glIndexf (float c)
static native void glIndexi (int c)
static native void glIndexs (short c)
static native void glIndexub (short c)
static native void glColor3b (byte red, byte green, byte blue)
static native void glColor3d (double red, double green, double blue)
static native void glColor3f (float red, float green, float blue)
static native void glColor3i (int red, int green, int blue)
static native void glColor3s (short red, short green, short blue)
static native void glColor3ub (short red, short green, short blue)
static native void glColor3ui (long red, long green, long blue)
static native void glColor3us (int red, int green, int blue)
static native void glColor4b (byte red, byte green, byte blue, byte alpha)
static native void glColor4d (double red, double green, double blue, double alpha)
static native void glColor4f (float red, float green, float blue, float alpha)
static native void glColor4i (int red, int green, int blue, int alpha)
static native void glColor4s (short red, short green, short blue, short alpha)
static native void glColor4ub (short red, short green, short blue, short alpha)
static native void glColor4ui (long red, long green, long blue, long alpha)
static native void glColor4us (int red, int green, int blue, int alpha)
static native void glColor3bv (byte[] v)
static native void glColor3dv (double[] v)
static native void glColor3fv (float[] v)
static native void glColor3iv (int[] v)
static native void glColor3sv (short[] v)
static native void glColor3ubv (byte[] v)
static native void glColor3uiv (int[] v)
static native void glColor3usv (short[] v)
static native void glColor4bv (byte[] v)
static native void glColor4dv (double[] v)
static native void glColor4fv (float[] v)
static native void glColor4iv (int[] v)
static native void glColor4sv (short[] v)
static native void glColor4ubv (byte[] v)
static native void glColor4uiv (int[] v)
static native void glColor4usv (short[] v)
static native void glTexCoord1d (double s)
static native void glTexCoord1f (float s)
static native void glTexCoord1i (int s)
static native void glTexCoord1s (short s)
static native void glTexCoord2d (double s, double t)
static native void glTexCoord2f (float s, float t)
static native void glTexCoord2i (int s, int t)
static native void glTexCoord2s (short s, short t)
static native void glTexCoord3d (double s, double t, double r)
static native void glTexCoord3f (float s, float t, float r)
static native void glTexCoord3i (int s, int t, int r)
static native void glTexCoord3s (short s, short t, short r)
static native void glTexCoord4d (double s, double t, double r, double q)
static native void glTexCoord4f (float s, float t, float r, float q)
static native void glTexCoord4i (int s, int t, int r, int q)
static native void glTexCoord4s (short s, short t, short r, short q)
static native void glTexCoord1dv (double[] v)
static native void glTexCoord1fv (float[] v)
static native void glTexCoord1iv (int[] v)
static native void glTexCoord1sv (short[] v)
static native void glTexCoord2dv (double[] v)
static native void glTexCoord2fv (float[] v)
static native void glTexCoord2iv (int[] v)
static native void glTexCoord2sv (short[] v)
static native void glTexCoord3dv (double[] v)
static native void glTexCoord3fv (float[] v)
static native void glTexCoord3iv (int[] v)
static native void glTexCoord3sv (short[] v)
static native void glTexCoord4dv (double[] v)
static native void glTexCoord4fv (float[] v)
static native void glTexCoord4iv (int[] v)
static native void glTexCoord4sv (short[] v)
static native void glRasterPos2d (double x, double y)
static native void glRasterPos2f (float x, float y)
static native void glRasterPos2i (int x, int y)
static native void glRasterPos2s (short x, short y)
static native void glRasterPos3d (double x, double y, double z)
static native void glRasterPos3f (float x, float y, float z)
static native void glRasterPos3i (int x, int y, int z)
static native void glRasterPos3s (short x, short y, short z)
static native void glRasterPos4d (double x, double y, double z, double w)
static native void glRasterPos4f (float x, float y, float z, float w)
static native void glRasterPos4i (int x, int y, int z, int w)
static native void glRasterPos4s (short x, short y, short z, short w)
static native void glRasterPos2dv (double[] v)
static native void glRasterPos2fv (float[] v)
static native void glRasterPos2iv (int[] v)
static native void glRasterPos2sv (short[] v)
static native void glRasterPos3dv (double[] v)
static native void glRasterPos3fv (float[] v)
static native void glRasterPos3iv (int[] v)
static native void glRasterPos3sv (short[] v)
static native void glRasterPos4dv (double[] v)
static native void glRasterPos4fv (float[] v)
static native void glRasterPos4iv (int[] v)
static native void glRasterPos4sv (short[] v)
static native void glRectd (double x1, double y1, double x2, double y2)
static native void glRectf (float x1, float y1, float x2, float y2)
static native void glRecti (int x1, int y1, int x2, int y2)
static native void glRects (short x1, short y1, short x2, short y2)
static native void glRectdv (double[] v1, double[] v2)
static native void glRectfv (float[] v1, float[] v2)
static native void glRectiv (int[] v1, int[] v2)
static native void glRectsv (short[] v1, short[] v2)
static native void glVertexPointer (int size, short[] vertexArray)
static native void glVertexPointer (int size, int[] vertexArray)
static native void glVertexPointer (int size, float[] vertexArray)
static native void glVertexPointer (int size, double[] vertexArray)
static native void glNormalPointer (byte[] normalArray)
static native void glNormalPointer (short[] normalArray)
static native void glNormalPointer (int[] normalArray)
static native void glNormalPointer (float[] normalArray)
static native void glNormalPointer (double[] normalArray)
static native void glColorPointer (int size, byte[] colorArray)
static native void glColorPointer (int size, short[] colorArray)
static native void glColorPointer (int size, int[] colorArray)
static native void glColorPointer (int size, double[] colorArray)
static native void glColorPointer (int size, float[] colorArray)
static native void glIndexPointer (byte[] indexArray)
static native void glIndexPointer (short[] indexArray)
static native void glIndexPointer (int[] indexArray)
static native void glIndexPointer (float[] indexArray)
static native void glIndexPointer (double[] indexArray)
static native void glTexCoordPointer (int size, short[] texCoordArray)
static native void glTexCoordPointer (int size, int[] texCoordArray)
static native void glTexCoordPointer (int size, float[] texCoordArray)
static native void glTexCoordPointer (int size, double[] texCoordArray)
static native void glEdgeFlagPointer (boolean[] edgeFlagArray)
static native void glArrayElement (int i)
static native void glDrawArrays (int mode, int first, int count)
static native void glDrawElements (int mode, byte[] indices)
static native void glDrawElements (int mode, short[] indices)
static native void glDrawElements (int mode, int[] indices)
static native void glShadeModel (int mode)
static native void glLightf (int light, int pname, float param)
static native void glLighti (int light, int pname, int param)
static native void glLightfv (int light, int pname, float[] params)
static native void glLightiv (int light, int pname, int[] params)
static native void glGetLightfv (int light, int pname, float[] params)
static native void glGetLightiv (int light, int pname, int[] params)
static native void glLightModelf (int pname, float param)
static native void glLightModeli (int pname, int param)
static native void glLightModelfv (int pname, float[] params)
static native void glLightModeliv (int pname, int[] params)
static native void glMaterialf (int face, int pname, float param)
static native void glMateriali (int face, int pname, int param)
static native void glMaterialfv (int face, int pname, float[] params)
static native void glMaterialiv (int face, int pname, int[] params)
static native void glGetMaterialfv (int face, int pname, float[] params)
static native void glGetMaterialiv (int face, int pname, int[] params)
static native void glColorMaterial (int face, int mode)
static native void glPixelZoom (float xfactor, float yfactor)
static native void glPixelStoref (int pname, float param)
static native void glPixelStorei (int pname, int param)
static native void glPixelTransferf (int pname, float param)
static native void glPixelTransferi (int pname, int param)
static native void glPixelMapfv (int map, float[] values)
static native void glPixelMapuiv (int map, int[] values)
static native void glPixelMapusv (int map, short[] values)
static native void glGetPixelMapfv (int map, float[] values)
static native void glGetPixelMapuiv (int map, int[] values)
static native void glGetPixelMapusv (int map, short[] values)
static native void glBitmap (int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap)
static native void glReadPixels (int x, int y, int width, int height, int format, int type, float[] pixels)
static native void glReadPixels (int x, int y, int width, int height, int format, int type, byte[] pixels)
static native void glReadPixels (int x, int y, int width, int height, int format, int type, short[] pixels)
static native void glReadPixels (int x, int y, int width, int height, int format, int type, int[] pixels)
static native void glDrawPixels (int width, int height, int format, int type, float[] pixels)
static native void glDrawPixels (int width, int height, int format, int type, byte[] pixels)
static native void glDrawPixels (int width, int height, int format, int type, short[] pixels)
static native void glDrawPixels (int width, int height, int format, int type, int[] pixels)
static native void glCopyPixels (int x, int y, int width, int height, int bufferType)
static native void glStencilFunc (int func, int ref, int mask)
static native void glStencilMask (int mask)
static native void glStencilOp (int fail, int zfail, int zpass)
static native void glClearStencil (int s)
static native void glTexGend (int coord, int pname, double param)
static native void glTexGenf (int coord, int pname, float param)
static native void glTexGeni (int coord, int pname, int param)
static native void glTexGendv (int coord, int pname, double[] params)
static native void glTexGenfv (int coord, int pname, float[] params)
static native void glTexGeniv (int coord, int pname, int[] params)
static native void glGetTexGendv (int coord, int pname, double[] params)
static native void glGetTexGenfv (int coord, int pname, float[] params)
static native void glGetTexGeniv (int coord, int pname, int[] params)
static native void glTexEnvf (int target, int pname, float param)
static native void glTexEnvi (int target, int pname, int param)
static native void glTexEnvfv (int target, int pname, float[] params)
static native void glTexEnviv (int target, int pname, int[] params)
static native void glGetTexEnvfv (int target, int pname, float[] params)
static native void glGetTexEnviv (int target, int pname, int[] params)
static native void glTexParameterf (int target, int pname, float param)
static native void glTexParameteri (int target, int pname, int param)
static native void glTexParameterfv (int target, int pname, float[] params)
static native void glTexParameteriv (int target, int pname, int[] params)
static native void glGetTexParameterfv (int target, int pname, float[] params)
static native void glGetTexParameteriv (int target, int pname, int[] params)
static native void glGetTexLevelParameterfv (int target, int level, int pname, float[] params)
static native void glGetTexLevelParameteriv (int target, int level, int pname, int[] params)
static native void glTexImage1D (int target, int level, int internalFormat, int width, int border, int format, int type, float[] pixels)
static native void glTexImage1D (int target, int level, int internalFormat, int width, int border, int format, int type, byte[] pixels)
static native void glTexImage1D (int target, int level, int internalFormat, int width, int border, int format, int type, short[] pixels)
static native void glTexImage1D (int target, int level, int internalFormat, int width, int border, int format, int type, int[] pixels)
static native void glTexImage2D (int target, int level, int internalFormat, int width, int height, int border, int format, int type, float[] pixels)
static native void glTexImage2D (int target, int level, int internalFormat, int width, int height, int border, int format, int type, byte[] pixels)
static native void glTexImage2D (int target, int level, int internalFormat, int width, int height, int border, int format, int type, short[] pixels)
static native void glTexImage2D (int target, int level, int internalFormat, int width, int height, int border, int format, int type, int[] pixels)
static native void glGetTexImage (int target, int level, int format, int type, float[] pixels)
static native void glGetTexImage (int target, int level, int format, int type, byte[] pixels)
static native void glGetTexImage (int target, int level, int format, int type, short[] pixels)
static native void glGetTexImage (int target, int level, int format, int type, int[] pixels)
static native int glGenTexture ()
static int[] glGenTextures (int num)
static void glGenTextures (int[] texstureNameArray)
static native void glGenTextures (int n, int[] texstureNameArray)
static native void glDeleteTexture (int texture)
static void glDeleteTextures (int[] texstureNameArray)
static native void glDeleteTextures (int n, int[] texstureNameArray)
static native void glBindTexture (int target, int texture)

Member Function Documentation

static native void gl4gcj::GL::glAccum (  int  op,
float  value
)  [static]
 

static native void gl4gcj::GL::glAlphaFunc (  int  func,
float  ref
)  [static]
 

static native void gl4gcj::GL::glArrayElement (  int  i  )  [static]
 

static native void gl4gcj::GL::glBegin (  int  mode  )  [static]
 

static native void gl4gcj::GL::glBindTexture (  int  target,
int  texture
)  [static]
 

static native void gl4gcj::GL::glBitmap (  int  width,
int  height,
float  xorig,
float  yorig,
float  xmove,
float  ymove,
byte[]  bitmap
)  [static]
 

static native void gl4gcj::GL::glBlendFunc (  int  sfactor,
int  dfactor
)  [static]
 

static native void gl4gcj::GL::glCallList (  int  list  )  [static]
 

static native void gl4gcj::GL::glCallLists (  int[]  lists  )  [static]
 

static native void gl4gcj::GL::glCallLists (  short[]  lists  )  [static]
 

static native void gl4gcj::GL::glCallLists (  byte[]  lists  )  [static]
 

static native void gl4gcj::GL::glClear (  int  mask  )  [static]
 

static native void gl4gcj::GL::glClearAccum (  float  red,
float  green,
float  blue,
float  alpha
)  [static]
 

static void gl4gcj::GL::glClearColor (  double  red,
double  green,
double  blue,
double  alpha
)  [inline, static]
 

static native void gl4gcj::GL::glClearColor (  float  red,
float  green,
float  blue,
float  alpha
)  [static]
 

static native void gl4gcj::GL::glClearDepth (  double  depth  )  [static]
 

static native void gl4gcj::GL::glClearIndex (  float  c  )  [static]
 

static native void gl4gcj::GL::glClearStencil (  int  s  )  [static]
 

static native void gl4gcj::GL::glClipPlane (  int  plane,
double[]  equation
)  [static]
 

static native void gl4gcj::GL::glColor3b (  byte  red,
byte  green,
byte  blue
)  [static]
 

static native void gl4gcj::GL::glColor3bv (  byte[]  v  )  [static]
 

static native void gl4gcj::GL::glColor3d (  double  red,
double  green,
double  blue
)  [static]
 

static native void gl4gcj::GL::glColor3dv (  double[]  v  )  [static]
 

static native void gl4gcj::GL::glColor3f (  float  red,
float  green,
float  blue
)  [static]
 

static native void gl4gcj::GL::glColor3fv (  float[]  v  )  [static]
 

static native void gl4gcj::GL::glColor3i (  int  red,
int  green,
int  blue
)  [static]
 

static native void gl4gcj::GL::glColor3iv (  int[]  v  )  [static]
 

static native void gl4gcj::GL::glColor3s (  short  red,
short  green,
short  blue
)  [static]
 

static native void gl4gcj::GL::glColor3sv (  short[]  v  )  [static]
 

static native void gl4gcj::GL::glColor3ub (  short  red,
short  green,
short  blue
)  [static]
 

static native void gl4gcj::GL::glColor3ubv (  byte[]  v  )  [static]
 

static native void gl4gcj::GL::glColor3ui (  long  red,
long  green,
long  blue
)  [static]
 

static native void gl4gcj::GL::glColor3uiv (  int[]  v  )  [static]
 

static native void gl4gcj::GL::glColor3us (  int  red,
int  green,
int  blue
)  [static]
 

static native void gl4gcj::GL::glColor3usv (  short[]  v  )  [static]
 

static native void gl4gcj::GL::glColor4b (  byte  red,
byte  green,
byte  blue,
byte  alpha
)  [static]
 

static native void gl4gcj::GL::glColor4bv (  byte[]  v  )  [static]
 

static native void gl4gcj::GL::glColor4d (  double  red,
double  green,
double  blue,
double  alpha
)  [static]
 

static native void gl4gcj::GL::glColor4dv (  double[]  v  )  [static]
 

static native void gl4gcj::GL::glColor4f (  float  red,
float  green,
float  blue,
float  alpha
)  [static]
 

static native void gl4gcj::GL::glColor4fv (  float[]  v  )  [static]
 

static native void gl4gcj::GL::glColor4i (  int  red,
int  green,
int  blue,
int  alpha
)  [static]
 

static native void gl4gcj::GL::glColor4iv (  int[]  v  )  [static]
 

static native void gl4gcj::GL::glColor4s (  short  red,
short  green,
short  blue,
short  alpha
)  [static]
 

static native void gl4gcj::GL::glColor4sv (  short[]  v  )  [static]
 

static native void gl4gcj::GL::glColor4ub (  short  red,
short  green,
short  blue,
short  alpha
)  [static]
 

static native void gl4gcj::GL::glColor4ubv (  byte[]  v  )  [static]
 

static native void gl4gcj::GL::glColor4ui (  long  red,
long  green,
long  blue,
long  alpha
)  [static]
 

static native void gl4gcj::GL::glColor4uiv (  int[]  v  )  [static]
 

static native void gl4gcj::GL::glColor4us (  int  red,
int  green,
int  blue,
int  alpha
)  [static]
 

static native void gl4gcj::GL::glColor4usv (  short[]  v  )  [static]
 

static native void gl4gcj::GL::glColorMask (  boolean  red,
boolean  green,
boolean  blue,
boolean  alpha
)  [static]
 

static native void gl4gcj::GL::glColorMaterial (  int  face,
int  mode
)  [static]
 

static native void gl4gcj::GL::glColorPointer (  int  size,
float[]  colorArray
)  [static]
 

static native void gl4gcj::GL::glColorPointer (  int  size,
double[]  colorArray
)  [static]
 

static native void gl4gcj::GL::glColorPointer (  int  size,
int[]  colorArray
)  [static]
 

static native void gl4gcj::GL::glColorPointer (  int  size,
short[]  colorArray
)  [static]
 

static native void gl4gcj::GL::glColorPointer (  int  size,
byte[]  colorArray
)  [static]
 

static native void gl4gcj::GL::glCopyPixels (  int  x,
int  y,
int  width,
int  height,
int  bufferType
)  [static]
 

static native void gl4gcj::GL::glCullFace (  int  mode  )  [static]
 

static native void gl4gcj::GL::glDeleteLists (  int  list,
int  range
)  [static]
 

static native void gl4gcj::GL::glDeleteTexture (  int  texture  )  [static]
 

static native void gl4gcj::GL::glDeleteTextures (  int  n,
int[]  texstureNameArray
)  [static]
 

static void gl4gcj::GL::glDeleteTextures (  int[]  texstureNameArray  )  [inline, static]
 

static native void gl4gcj::GL::glDepthFunc (  int  func  )  [static]
 

static native void gl4gcj::GL::glDepthMask (  boolean  flag  )  [static]
 

static native void gl4gcj::GL::glDepthRange (  double  near_val,
double  far_val
)  [static]
 

static native void gl4gcj::GL::glDisable (  int  cap  )  [static]
 

static native void gl4gcj::GL::glDisableClientState (  int  cap  )  [static]
 

static native void gl4gcj::GL::glDrawArrays (  int  mode,
int  first,
int  count
)  [static]
 

static native void gl4gcj::GL::glDrawBuffer (  int  mode  )  [static]
 

static native void gl4gcj::GL::glDrawElements (  int  mode,
int[]  indices
)  [static]
 

static native void gl4gcj::GL::glDrawElements (  int  mode,
short[]  indices
)  [static]
 

static native void gl4gcj::GL::glDrawElements (  int  mode,
byte[]  indices
)  [static]
 

static native void gl4gcj::GL::glDrawPixels (  int  width,
int  height,
int  format,
int  type,
int[]  pixels
)  [static]
 

static native void gl4gcj::GL::glDrawPixels (  int  width,
int  height,
int  format,
int  type,
short[]  pixels
)  [static]
 

static native void gl4gcj::GL::glDrawPixels (  int  width,
int  height,
int  format,
int  type,
byte[]  pixels
)  [static]
 

static native void gl4gcj::GL::glDrawPixels (  int  width,
int  height,
int  format,
int  type,
float[]  pixels
)  [static]
 

static native void gl4gcj::GL::glEdgeFlag (  boolean  flag  )  [static]
 

static native void gl4gcj::GL::glEdgeFlagPointer (  boolean[]  edgeFlagArray  )  [static]
 

static native void gl4gcj::GL::glEdgeFlagv (  boolean[]  flags  )  [static]
 

static native void gl4gcj::GL::glEnable (  int  cap  )  [static]
 

static native void gl4gcj::GL::glEnableClientState (  int  cap  )  [static]
 

static native void gl4gcj::GL::glEnd (   )  [static]
 

static native void gl4gcj::GL::glEndList (   )  [static]
 

static native void gl4gcj::GL::glFinish (   )  [static]
 

static native void gl4gcj::GL::glFlush (   )  [static]
 

static native void gl4gcj::GL::glFrontFace (  int  mode  )  [static]
 

static native void gl4gcj::GL::glFrustum (  double  left,
double  right,
double  bottom,
double  top,
double  near_val,
double  far_val
)  [static]
 

static native int gl4gcj::GL::glGenLists (  int  range  )  [static]
 

static native int gl4gcj::GL::glGenTexture (   )  [static]
 

static native void gl4gcj::GL::glGenTextures (  int  n,
int[]  texstureNameArray
)  [static]
 

static void gl4gcj::GL::glGenTextures (  int[]  texstureNameArray  )  [inline, static]
 

static int [] gl4gcj::GL::glGenTextures (  int  num  )  [inline, static]
 

static native void gl4gcj::GL::glGetBooleanv (  int  pname,
boolean[]  params
)  [static]
 

static native void gl4gcj::GL::glGetClipPlane (  int  plane,
double[]  equation
)  [static]
 

static native void gl4gcj::GL::glGetDoublev (  int  pname,
double[]  params
)  [static]
 

static native int gl4gcj::GL::glGetError (   )  [static]
 

static String gl4gcj::GL::glGetErrorString (  int  id  )  [inline, static]
 

static String gl4gcj::GL::glGetErrorString (   )  [inline, static]
 

static native void gl4gcj::GL::glGetFloatv (  int  pname,
float[]  params
)  [static]
 

static native void gl4gcj::GL::glGetIntegerv (  int  pname,
int[]  params
)  [static]
 

static native void gl4gcj::GL::glGetLightfv (  int  light,
int  pname,
float[]  params
)  [static]
 

static native void gl4gcj::GL::glGetLightiv (  int  light,
int  pname,
int[]  params
)  [static]
 

static native void gl4gcj::GL::glGetMaterialfv (  int  face,
int  pname,
float[]  params
)  [static]
 

static native void gl4gcj::GL::glGetMaterialiv (  int  face,
int  pname,
int[]  params
)  [static]
 

static native void gl4gcj::GL::glGetPixelMapfv (  int  map,
float[]  values
)  [static]
 

static native void gl4gcj::GL::glGetPixelMapuiv (  int  map,
int[]  values
)  [static]
 

static native void gl4gcj::GL::glGetPixelMapusv (  int  map,
short[]  values
)  [static]
 

static native void gl4gcj::GL::glGetPolygonStipple (  byte[]  mask  )  [static]
 

static native String gl4gcj::GL::glGetString (  int  name  )  [static]
 

static native void gl4gcj::GL::glGetTexEnvfv (  int  target,
int  pname,
float[]  params
)  [static]
 

static native void gl4gcj::GL::glGetTexEnviv (  int  target,
int  pname,
int[]  params
)  [static]
 

static native void gl4gcj::GL::glGetTexGendv (  int  coord,
int  pname,
double[]  params
)  [static]
 

static native void gl4gcj::GL::glGetTexGenfv (  int  coord,
int  pname,
float[]  params
)  [static]
 

static native void gl4gcj::GL::glGetTexGeniv (  int  coord,
int  pname,
int[]  params
)  [static]
 

static native void gl4gcj::GL::glGetTexImage (  int  target,
int  level,
int  format,
int  type,
int[]  pixels
)  [static]
 

static native void gl4gcj::GL::glGetTexImage (  int  target,
int  level,
int  format,
int  type,
short[]  pixels
)  [static]
 

static native void gl4gcj::GL::glGetTexImage (  int  target,
int  level,
int  format,
int  type,
byte[]  pixels
)  [static]
 

static native void gl4gcj::GL::glGetTexImage (  int  target,
int  level,
int  format,
int  type,
float[]  pixels
)  [static]
 

static native void gl4gcj::GL::glGetTexLevelParameterfv (  int  target,
int  level,
int  pname,
float[]  params
)  [static]
 

static native void gl4gcj::GL::glGetTexLevelParameteriv (  int  target,
int  level,
int  pname,
int[]  params
)  [static]
 

static native void gl4gcj::GL::glGetTexParameterfv (  int  target,
int  pname,
float[]  params
)  [static]
 

static native void gl4gcj::GL::glGetTexParameteriv (  int  target,
int  pname,
int[]  params
)  [static]
 

static native void gl4gcj::GL::glHint (  int  target,
int  mode
)  [static]
 

static native void gl4gcj::GL::glIndexd (  double  c  )  [static]
 

static native void gl4gcj::GL::glIndexf (  float  c  )  [static]
 

static native void gl4gcj::GL::glIndexi (  int  c  )  [static]
 

static native void gl4gcj::GL::glIndexMask (  long  mask  )  [static]
 

static native void gl4gcj::GL::glIndexPointer (  double[]  indexArray  )  [static]
 

static native void gl4gcj::GL::glIndexPointer (  float[]  indexArray  )  [static]
 

static native void gl4gcj::GL::glIndexPointer (  int[]  indexArray  )  [static]
 

static native void gl4gcj::GL::glIndexPointer (  short[]  indexArray  )  [static]
 

static native void gl4gcj::GL::glIndexPointer (  byte[]  indexArray  )  [static]
 

static native void gl4gcj::GL::glIndexs (  short  c  )  [static]
 

static native void gl4gcj::GL::glIndexub (  short  c  )  [static]
 

static native boolean gl4gcj::GL::glIsEnabled (  int  cap  )  [static]
 

static native boolean gl4gcj::GL::glIsList (  int  list  )  [static]
 

static native void gl4gcj::GL::glLightf (  int  light,
int  pname,
float  param
)  [static]
 

static native void gl4gcj::GL::glLightfv (  int  light,
int  pname,
float[]  params
)  [static]
 

static native void gl4gcj::GL::glLighti (  int  light,
int  pname,
int  param
)  [static]
 

static native void gl4gcj::GL::glLightiv (  int  light,
int  pname,
int[]  params
)  [static]
 

static native void gl4gcj::GL::glLightModelf (  int  pname,
float  param
)  [static]
 

static native void gl4gcj::GL::glLightModelfv (  int  pname,
float[]  params
)  [static]
 

static native void gl4gcj::GL::glLightModeli (  int  pname,
int  param
)  [static]
 

static native void gl4gcj::GL::glLightModeliv (  int  pname,
int[]  params
)  [static]
 

static native void gl4gcj::GL::glLineStipple (  int  factor,
short  pattern
)  [static]
 

static native void gl4gcj::GL::glLineWidth (  float  width  )  [static]
 

static native void gl4gcj::GL::glListBase (  long  base  )  [static]
 

static native void gl4gcj::GL::glLoadIdentity (   )  [static]
 

static native void gl4gcj::GL::glLoadMatrixd (  double[]  m  )  [static]
 

static native void gl4gcj::GL::glLoadMatrixf (  float[]  m  )  [static]
 

static native void gl4gcj::GL::glLogicOp (  int  opcode  )  [static]
 

static native void gl4gcj::GL::glMaterialf (  int  face,
int  pname,
float  param
)  [static]
 

static native void gl4gcj::GL::glMaterialfv (  int  face,
int  pname,
float[]  params
)  [static]
 

static native void gl4gcj::GL::glMateriali (  int  face,
int  pname,
int  param
)  [static]
 

static native void gl4gcj::GL::glMaterialiv (  int  face,
int  pname,
int[]  params
)  [static]
 

static native void gl4gcj::GL::glMatrixMode (  int  mode  )  [static]
 

static native void gl4gcj::GL::glMultMatrixd (  double[]  m  )  [static]
 

static native void gl4gcj::GL::glMultMatrixf (  float[]  m  )  [static]
 

static native void gl4gcj::GL::glNewList (  int  list,
int  mode
)  [static]
 

static native void gl4gcj::GL::glNormal3b (  byte  nx,
byte  ny,
byte  nz
)  [static]
 

static native void gl4gcj::GL::glNormal3bv (  byte[]  v  )  [static]
 

static native void gl4gcj::GL::glNormal3d (  double  nx,
double  ny,
double  nz
)  [static]
 

static native void gl4gcj::GL::glNormal3dv (  double[]  v  )  [static]
 

static native void gl4gcj::GL::glNormal3f (  float  nx,
float  ny,
float  nz
)  [static]
 

static native void gl4gcj::GL::glNormal3fv (  float[]  v  )  [static]
 

static native void gl4gcj::GL::glNormal3i (  int  nx,
int  ny,
int  nz
)  [static]
 

static native void gl4gcj::GL::glNormal3iv (  int[]  v  )  [static]
 

static native void gl4gcj::GL::glNormal3s (  short  nx,
short  ny,
short  nz
)  [static]
 

static native void gl4gcj::GL::glNormal3sv (  short[]  v  )  [static]
 

static native void gl4gcj::GL::glNormalPointer (  double[]  normalArray  )  [static]
 

static native void gl4gcj::GL::glNormalPointer (  float[]  normalArray  )  [static]
 

static native void gl4gcj::GL::glNormalPointer (  int[]  normalArray  )  [static]
 

static native void gl4gcj::GL::glNormalPointer (  short[]  normalArray  )  [static]
 

static native void gl4gcj::GL::glNormalPointer (  byte[]  normalArray  )  [static]
 

static native void gl4gcj::GL::glOrtho (  double  left,
double  right,
double  bottom,
double  top,
double  near_val,
double  far_val
)  [static]
 

static native void gl4gcj::GL::glPixelMapfv (  int  map,
float[]  values
)  [static]
 

static native void gl4gcj::GL::glPixelMapuiv (  int  map,
int[]  values
)  [static]
 

static native void gl4gcj::GL::glPixelMapusv (  int  map,
short[]  values
)  [static]
 

static native void gl4gcj::GL::glPixelStoref (  int  pname,
float  param
)  [static]
 

static native void gl4gcj::GL::glPixelStorei (  int  pname,
int  param
)  [static]
 

static native void gl4gcj::GL::glPixelTransferf (  int  pname,
float  param
)  [static]
 

static native void gl4gcj::GL::glPixelTransferi (  int  pname,
int  param
)  [static]
 

static native void gl4gcj::GL::glPixelZoom (  float  xfactor,
float  yfactor
)  [static]
 

static native void gl4gcj::GL::glPointSize (  float  size  )  [static]
 

static native void gl4gcj::GL::glPolygonMode (  int  face,
int  mode
)  [static]
 

static native void gl4gcj::GL::glPolygonOffset (  float  factor,
float  units
)  [static]
 

static native void gl4gcj::GL::glPolygonStipple (  byte[]  mask  )  [static]
 

static native void gl4gcj::GL::glPopAttrib (   )  [static]
 

static native void gl4gcj::GL::glPopClientAttrib (   )  [static]
 

static native void gl4gcj::GL::glPopMatrix (   )  [static]
 

static native void gl4gcj::GL::glPushAttrib (  int  mask  )  [static]
 

static native void gl4gcj::GL::glPushClientAttrib (  int  mask  )  [static]
 

static native void gl4gcj::GL::glPushMatrix (   )  [static]
 

static native void gl4gcj::GL::glRasterPos2d (  double  x,
double  y
)  [static]
 

static native void gl4gcj::GL::glRasterPos2dv (  double[]  v  )  [static]
 

static native void gl4gcj::GL::glRasterPos2f (  float  x,
float  y
)  [static]
 

static native void gl4gcj::GL::glRasterPos2fv (  float[]  v  )  [static]
 

static native void gl4gcj::GL::glRasterPos2i (  int  x,
int  y
)  [static]
 

static native void gl4gcj::GL::glRasterPos2iv (  int[]  v  )  [static]
 

static native void gl4gcj::GL::glRasterPos2s (  short  x,
short  y
)  [static]
 

static native void gl4gcj::GL::glRasterPos2sv (  short[]  v  )  [static]
 

static native void gl4gcj::GL::glRasterPos3d (  double  x,
double  y,
double  z
)  [static]
 

static native void gl4gcj::GL::glRasterPos3dv (  double[]  v  )  [static]
 

static native void gl4gcj::GL::glRasterPos3f (  float  x,
float  y,
float  z
)  [static]
 

static native void gl4gcj::GL::glRasterPos3fv (  float[]  v  )  [static]
 

static native void gl4gcj::GL::glRasterPos3i (  int  x,
int  y,
int  z
)  [static]
 

static native void gl4gcj::GL::glRasterPos3iv (  int[]  v  )  [static]
 

static native void gl4gcj::GL::glRasterPos3s (  short  x,
short  y,
short  z
)  [static]
 

static native void gl4gcj::GL::glRasterPos3sv (  short[]  v  )  [static]
 

static native void gl4gcj::GL::glRasterPos4d (  double  x,
double  y,
double  z,
double  w
)  [static]
 

static native void gl4gcj::GL::glRasterPos4dv (  double[]  v  )  [static]
 

static native void gl4gcj::GL::glRasterPos4f (  float  x,
float  y,
float  z,
float  w
)  [static]
 

static native void gl4gcj::GL::glRasterPos4fv (  float[]  v  )  [static]
 

static native void gl4gcj::GL::glRasterPos4i (  int  x,
int  y,
int  z,
int  w
)  [static]
 

static native void gl4gcj::GL::glRasterPos4iv (  int[]  v  )  [static]
 

static native void gl4gcj::GL::glRasterPos4s (  short  x,
short  y,
short  z,
short  w
)  [static]
 

static native void gl4gcj::GL::glRasterPos4sv (  short[]  v  )  [static]
 

static native void gl4gcj::GL::glReadBuffer (  int  mode  )  [static]
 

static native void gl4gcj::GL::glReadPixels (  int  x,
int  y,
int  width,
int  height,
int  format,
int  type,
int[]  pixels
)  [static]
 

static native void gl4gcj::GL::glReadPixels (  int  x,
int  y,
int  width,
int  height,
int  format,
int  type,
short[]  pixels
)  [static]
 

static native void gl4gcj::GL::glReadPixels (  int  x,
int  y,
int  width,
int  height,
int  format,
int  type,
byte[]  pixels
)  [static]
 

static native void gl4gcj::GL::glReadPixels (  int  x,
int  y,
int  width,
int  height,
int  format,
int  type,
float[]  pixels
)  [static]
 

static native void gl4gcj::GL::glRectd (  double  x1,
double  y1,
double  x2,
double  y2
)  [static]
 

static native void gl4gcj::GL::glRectdv (  double[]  v1,
double[]  v2
)  [static]
 

static native void gl4gcj::GL::glRectf (  float  x1,
float  y1,
float  x2,
float  y2
)  [static]
 

static native void gl4gcj::GL::glRectfv (  float[]  v1,
float[]  v2
)  [static]
 

static native void gl4gcj::GL::glRecti (  int  x1,
int  y1,
int  x2,
int  y2
)  [static]
 

static native void gl4gcj::GL::glRectiv (  int[]  v1,
int[]  v2
)  [static]
 

static native void gl4gcj::GL::glRects (  short  x1,
short  y1,
short  x2,
short  y2
)  [static]
 

static native void gl4gcj::GL::glRectsv (  short[]  v1,
short[]  v2
)  [static]
 

static native int gl4gcj::GL::glRenderMode (  int  mode  )  [static]
 

static native void gl4gcj::GL::glRotated (  double  angle,
double  x,
double  y,
double  z
)  [static]
 

static native void gl4gcj::GL::glRotatef (  float  angle,
float  x,
float  y,
float  z
)  [static]
 

static native void gl4gcj::GL::glScaled (  double  x,
double  y,
double  z
)  [static]
 

static native void gl4gcj::GL::glScalef (  float  x,
float  y,
float  z
)  [static]
 

static native void gl4gcj::GL::glScissor (  int  x,
int  y,
int  width,
int  height
)  [static]
 

static native void gl4gcj::GL::glShadeModel (  int  mode  )  [static]
 

static native void gl4gcj::GL::glStencilFunc (  int  func,
int  ref,
int  mask
)  [static]
 

static native void gl4gcj::GL::glStencilMask (  int  mask  )  [static]
 

static native void gl4gcj::GL::glStencilOp (  int  fail,
int  zfail,
int  zpass
)  [static]
 

static native void gl4gcj::GL::glTexCoord1d (  double  s  )  [static]
 

static native void gl4gcj::GL::glTexCoord1dv (  double[]  v  )  [static]
 

static native void gl4gcj::GL::glTexCoord1f (  float  s  )  [static]
 

static native void gl4gcj::GL::glTexCoord1fv (  float[]  v  )  [static]
 

static native void gl4gcj::GL::glTexCoord1i (  int  s  )  [static]
 

static native void gl4gcj::GL::glTexCoord1iv (  int[]  v  )  [static]
 

static native void gl4gcj::GL::glTexCoord1s (  short  s  )  [static]
 

static native void gl4gcj::GL::glTexCoord1sv (  short[]  v  )  [static]
 

static native void gl4gcj::GL::glTexCoord2d (  double  s,
double  t
)  [static]
 

static native void gl4gcj::GL::glTexCoord2dv (  double[]  v  )  [static]
 

static native void gl4gcj::GL::glTexCoord2f (  float  s,
float  t
)  [static]
 

static native void gl4gcj::GL::glTexCoord2fv (  float[]  v  )  [static]
 

static native void gl4gcj::GL::glTexCoord2i (  int  s,
int  t
)  [static]
 

static native void gl4gcj::GL::glTexCoord2iv (  int[]  v  )  [static]
 

static native void gl4gcj::GL::glTexCoord2s (  short  s,
short  t
)  [static]
 

static native void gl4gcj::GL::glTexCoord2sv (  short[]  v  )  [static]
 

static native void gl4gcj::GL::glTexCoord3d (  double  s,
double  t,
double  r
)  [static]
 

static native void gl4gcj::GL::glTexCoord3dv (  double[]  v  )  [static]
 

static native void gl4gcj::GL::glTexCoord3f (  float  s,
float  t,
float  r
)  [static]
 

static native void gl4gcj::GL::glTexCoord3fv (  float[]  v  )  [static]
 

static native void gl4gcj::GL::glTexCoord3i (  int  s,
int  t,
int  r
)  [static]
 

static native void gl4gcj::GL::glTexCoord3iv (  int[]  v  )  [static]
 

static native void gl4gcj::GL::glTexCoord3s (  short  s,
short  t,
short  r
)  [static]
 

static native void gl4gcj::GL::glTexCoord3sv (  short[]  v  )  [static]
 

static native void gl4gcj::GL::glTexCoord4d (  double  s,
double  t,
double  r,
double  q
)  [static]
 

static native void gl4gcj::GL::glTexCoord4dv (  double[]  v  )  [static]
 

static native void gl4gcj::GL::glTexCoord4f (  float  s,
float  t,
float  r,
float  q
)  [static]
 

static native void gl4gcj::GL::glTexCoord4fv (  float[]  v  )  [static]
 

static native void gl4gcj::GL::glTexCoord4i (  int  s,
int  t,
int  r,
int  q
)  [static]
 

static native void gl4gcj::GL::glTexCoord4iv (  int[]  v  )  [static]
 

static native void gl4gcj::GL::glTexCoord4s (  short  s,
short  t,
short  r,
short  q
)  [static]
 

static native void gl4gcj::GL::glTexCoord4sv (  short[]  v  )  [static]
 

static native void gl4gcj::GL::glTexCoordPointer (  int  size,
double[]  texCoordArray
)  [static]
 

static native void gl4gcj::GL::glTexCoordPointer (  int  size,
float[]  texCoordArray
)  [static]
 

static native void gl4gcj::GL::glTexCoordPointer (  int  size,
int[]  texCoordArray
)  [static]
 

static native void gl4gcj::GL::glTexCoordPointer (  int  size,
short[]  texCoordArray
)  [static]
 

static native void gl4gcj::GL::glTexEnvf (  int  target,
int  pname,
float  param
)  [static]
 

static native void gl4gcj::GL::glTexEnvfv (  int  target,
int  pname,
float[]  params
)  [static]
 

static native void gl4gcj::GL::glTexEnvi (  int  target,
int  pname,
int  param
)  [static]
 

static native void gl4gcj::GL::glTexEnviv (  int  target,
int  pname,
int[]  params
)  [static]
 

static native void gl4gcj::GL::glTexGend (  int  coord,
int  pname,
double  param
)  [static]
 

static native void gl4gcj::GL::glTexGendv (  int  coord,
int  pname,
double[]  params
)  [static]
 

static native void gl4gcj::GL::glTexGenf (  int  coord,
int  pname,
float  param
)  [static]
 

static native void gl4gcj::GL::glTexGenfv (  int  coord,
int  pname,
float[]  params
)  [static]
 

static native void gl4gcj::GL::glTexGeni (  int  coord,
int  pname,
int  param
)  [static]
 

static native void gl4gcj::GL::glTexGeniv (  int  coord,
int  pname,
int[]  params
)  [static]
 

static native void gl4gcj::GL::glTexImage1D (  int  target,
int  level,
int  internalFormat,
int  width,
int  border,
int  format,
int  type,
int[]  pixels
)  [static]
 

static native void gl4gcj::GL::glTexImage1D (  int  target,
int  level,
int  internalFormat,
int  width,
int  border,
int  format,
int  type,
short[]  pixels
)  [static]
 

static native void gl4gcj::GL::glTexImage1D (  int  target,
int  level,
int  internalFormat,
int  width,
int  border,
int  format,
int  type,
byte[]  pixels
)  [static]
 

static native void gl4gcj::GL::glTexImage1D (  int  target,
int  level,
int  internalFormat,
int  width,
int  border,
int  format,
int  type,
float[]  pixels
)  [static]
 

static native void gl4gcj::GL::glTexImage2D (  int  target,
int  level,
int  internalFormat,
int  width,
int  height,
int  border,
int  format,
int  type,
int[]  pixels
)  [static]
 

static native void gl4gcj::GL::glTexImage2D (  int  target,
int  level,
int  internalFormat,
int  width,
int  height,
int  border,
int  format,
int  type,
short[]  pixels
)  [static]
 

static native void gl4gcj::GL::glTexImage2D (  int  target,
int  level,
int  internalFormat,
int  width,
int  height,
int  border,
int  format,
int  type,
byte[]  pixels
)  [static]
 

static native void gl4gcj::GL::glTexImage2D (  int  target,
int  level,
int  internalFormat,
int  width,
int  height,
int  border,
int  format,
int  type,
float[]  pixels
)  [static]
 

static native void gl4gcj::GL::glTexParameterf (  int  target,
int  pname,
float  param
)  [static]
 

static native void gl4gcj::GL::glTexParameterfv (  int  target,
int  pname,
float[]  params
)  [static]
 

static native void gl4gcj::GL::glTexParameteri (  int  target,
int  pname,
int  param
)  [static]
 

static native void gl4gcj::GL::glTexParameteriv (  int  target,
int  pname,
int[]  params
)  [static]
 

static native void gl4gcj::GL::glTranslated (  double  x,
double  y,
double  z
)  [static]
 

static native void gl4gcj::GL::glTranslatef (  float  x,
float  y,
float  z
)  [static]
 

static native void gl4gcj::GL::glVertex2d (  double  x,
double  y
)  [static]
 

static native void gl4gcj::GL::glVertex2dv (  double[]  v  )  [static]
 

static native void gl4gcj::GL::glVertex2f (  float  x,
float  y
)  [static]
 

static native void gl4gcj::GL::glVertex2fv (  float[]  v  )  [static]
 

static native void gl4gcj::GL::glVertex2i (  int  x,
int  y
)  [static]
 

static native void gl4gcj::GL::glVertex2iv (  int[]  v  )  [static]
 

static native void gl4gcj::GL::glVertex2s (  short  x,
short  y
)  [static]
 

static native void gl4gcj::GL::glVertex2sv (  short[]  v  )  [static]
 

static native void gl4gcj::GL::glVertex3d (  double  x,
double  y,
double  z
)  [static]
 

static native void gl4gcj::GL::glVertex3dv (  double[]  v  )  [static]
 

static native void gl4gcj::GL::glVertex3f (  float  x,
float  y,
float  z
)  [static]
 

static native void gl4gcj::GL::glVertex3fv (  float[]  v  )  [static]
 

static native void gl4gcj::GL::glVertex3i (  int  x,
int  y,
int  z
)  [static]
 

static native void gl4gcj::GL::glVertex3iv (  int[]  v  )  [static]
 

static native void gl4gcj::GL::glVertex3s (  short  x,
short  y,
short  z
)  [static]
 

static native void gl4gcj::GL::glVertex3sv (  short[]  v  )  [static]
 

static native void gl4gcj::GL::glVertex4d (  double  x,
double  y,
double  z,
double  w
)  [static]
 

static native void gl4gcj::GL::glVertex4dv (  double[]  v  )  [static]
 

static native void gl4gcj::GL::glVertex4f (  float  x,
float  y,
float  z,
float  w
)  [static]
 

static native void gl4gcj::GL::glVertex4fv (  float[]  v  )  [static]
 

static native void gl4gcj::GL::glVertex4i (  int  x,
int  y,
int  z,
int  w
)  [static]
 

static native void gl4gcj::GL::glVertex4iv (  int[]  v  )  [static]
 

static native void gl4gcj::GL::glVertex4s (  short  x,
short  y,
short  z,
short  w
)  [static]
 

static native void gl4gcj::GL::glVertex4sv (  short[]  v  )  [static]
 

static native void gl4gcj::GL::glVertexPointer (  int  size,
double[]  vertexArray
)  [static]
 

static native void gl4gcj::GL::glVertexPointer (  int  size,
float[]  vertexArray
)  [static]
 

static native void gl4gcj::GL::glVertexPointer (  int  size,
int[]  vertexArray
)  [static]
 

static native void gl4gcj::GL::glVertexPointer (  int  size,
short[]  vertexArray
)  [static]
 

static native void gl4gcj::GL::glViewport (  int  x,
int  y,
int  width,
int  height
)  [static]
 


The documentation for this class was generated from the following file:
Generated on Sat Dec 10 03:46:19 2005 for gl4gcj by  doxygen 1.4.3