
/* Class = "NSView"; designAccessibilityDescription = ""; ObjectID = "5"; */
"5.designAccessibilityDescription" = "";

/* Class = "NSView"; designAccessibilityHelp = ""; ObjectID = "5"; */
"5.designAccessibilityHelp" = "";

/* Class = "NSView"; gToolTip = ""; ObjectID = "5"; */
"5.gToolTip" = "";

/* Class = "NSPopUpButton"; designAccessibilityDescription = ""; ObjectID = "6"; */
"6.designAccessibilityDescription" = "";

/* Class = "NSPopUpButton"; designAccessibilityHelp = ""; ObjectID = "6"; */
"6.designAccessibilityHelp" = "";

/* Class = "NSPopUpButton"; gToolTip = "Sane values are 1-6. The more you add, the higher the quality — but the slower the encode."; ObjectID = "6"; */
"6.gToolTip" = "Sane values are 1-6. The more you add, the higher the quality — but the slower the encode.";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "7"; */
"7.title" = "OtherViews";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "8"; */
"8.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item1"; ObjectID = "8"; */
"8.title" = "Item1";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "9"; */
"9.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item3"; ObjectID = "9"; */
"9.title" = "Item3";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "10"; */
"10.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item2"; ObjectID = "10"; */
"10.title" = "Item2";

/* Class = "NSTextField"; designAccessibilityDescription = ""; ObjectID = "11"; */
"11.designAccessibilityDescription" = "";

/* Class = "NSTextField"; designAccessibilityHelp = ""; ObjectID = "11"; */
"11.designAccessibilityHelp" = "";

/* Class = "NSTextField"; gToolTip = "Sane values are 1-6. The more you add, the higher the quality — but the slower the encode. Be careful...too many and QuickTime struggle to play the video back."; ObjectID = "11"; */
"11.gToolTip" = "Sane values are 1-6. The more you add, the higher the quality — but the slower the encode. Be careful...too many and QuickTime struggle to play the video back.";

/* Class = "NSTextField"; designAccessibilityDescription = ""; ObjectID = "12"; */
"12.designAccessibilityDescription" = "";

/* Class = "NSTextField"; designAccessibilityHelp = ""; ObjectID = "12"; */
"12.designAccessibilityHelp" = "";

/* Class = "NSTextField"; gToolTip = "Sane values are 1-6. B-Frames are smaller than other frames, so they let you pack in more quality at the same bitrate. Use more of them with animated material: 9-16."; ObjectID = "12"; */
"12.gToolTip" = "Sane values are 1-6. B-Frames are smaller than other frames, so they let you pack in more quality at the same bitrate. Use more of them with animated material: 9-16.";

/* Class = "NSPopUpButton"; designAccessibilityDescription = ""; ObjectID = "13"; */
"13.designAccessibilityDescription" = "";

/* Class = "NSPopUpButton"; designAccessibilityHelp = ""; ObjectID = "13"; */
"13.designAccessibilityHelp" = "";

/* Class = "NSPopUpButton"; gToolTip = "Sane values are 1-6. B-Frames are smaller than other frames, so they let you pack in more quality at the same bitrate. Use more of them with animated material: 9-16."; ObjectID = "13"; */
"13.gToolTip" = "Sane values are 1-6. B-Frames are smaller than other frames, so they let you pack in more quality at the same bitrate. Use more of them with animated material: 9-16.";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "14"; */
"14.title" = "OtherViews";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "15"; */
"15.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item2"; ObjectID = "15"; */
"15.title" = "Item2";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "16"; */
"16.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item3"; ObjectID = "16"; */
"16.title" = "Item3";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "17"; */
"17.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item1"; ObjectID = "17"; */
"17.title" = "Item1";

/* Class = "NSPopUpButton"; designAccessibilityDescription = ""; ObjectID = "18"; */
"18.designAccessibilityDescription" = "";

/* Class = "NSPopUpButton"; designAccessibilityHelp = ""; ObjectID = "18"; */
"18.designAccessibilityHelp" = "";

/* Class = "NSPopUpButton"; gToolTip = "This setting is finer-grained than the motion estimation settings above. Instead of dealing with whole pixels, it deals with fractional pixels. 4, HandBrake's default, means looking at quarter pixels (qpel). Higher levels increase quality by dividing the pixel more, but take longer to encode. Using 6 or 7 turns unlocks the ability to turn on more advanced features like B-Frame rate distortion."; ObjectID = "18"; */
"18.gToolTip" = "This setting is finer-grained than the motion estimation settings above. Instead of dealing with whole pixels, it deals with fractional pixels. 4, HandBrake's default, means looking at quarter pixels (qpel). Higher levels increase quality by dividing the pixel more, but take longer to encode. Using 6 or 7 turns unlocks the ability to turn on more advanced features like B-Frame rate distortion.";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "19"; */
"19.title" = "OtherViews";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "20"; */
"20.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item1"; ObjectID = "20"; */
"20.title" = "Item1";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "21"; */
"21.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item2"; ObjectID = "21"; */
"21.title" = "Item2";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "22"; */
"22.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item3"; ObjectID = "22"; */
"22.title" = "Item3";

/* Class = "NSTextField"; designAccessibilityDescription = ""; ObjectID = "23"; */
"23.designAccessibilityDescription" = "";

/* Class = "NSTextField"; designAccessibilityHelp = ""; ObjectID = "23"; */
"23.designAccessibilityHelp" = "";

/* Class = "NSTextField"; gToolTip = "Trellis fine-tunes how bitrate is doled out, so it can reduce file size/bitrate or increase quality. A value of 2 forces it to be used more often than a value of 1."; ObjectID = "23"; */
"23.gToolTip" = "Trellis fine-tunes how bitrate is doled out, so it can reduce file size/bitrate or increase quality. A value of 2 forces it to be used more often than a value of 1.";

/* Class = "NSTextField"; designAccessibilityDescription = ""; ObjectID = "24"; */
"24.designAccessibilityDescription" = "";

/* Class = "NSTextField"; designAccessibilityHelp = ""; ObjectID = "24"; */
"24.designAccessibilityHelp" = "";

/* Class = "NSTextField"; gToolTip = "Only use this with constant quality encoding. It increases quality but also bitrate/file size."; ObjectID = "24"; */
"24.gToolTip" = "Only use this with constant quality encoding. It increases quality but also bitrate/file size.";

/* Class = "NSTextField"; designAccessibilityDescription = ""; ObjectID = "25"; */
"25.designAccessibilityDescription" = "";

/* Class = "NSTextField"; designAccessibilityHelp = ""; ObjectID = "25"; */
"25.designAccessibilityHelp" = "";

/* Class = "NSTextField"; gToolTip = "This can help with blocking on solid colors like blue skies, but it also slows down the encode."; ObjectID = "25"; */
"25.gToolTip" = "This can help with blocking on solid colors like blue skies, but it also slows down the encode.";

/* Class = "NSBox"; designAccessibilityDescription = ""; ObjectID = "26"; */
"26.designAccessibilityDescription" = "";

/* Class = "NSBox"; designAccessibilityHelp = ""; ObjectID = "26"; */
"26.designAccessibilityHelp" = "";

/* Class = "NSBox"; gToolTip = ""; ObjectID = "26"; */
"26.gToolTip" = "";

/* Class = "NSBox"; title = "Box"; ObjectID = "26"; */
"26.title" = "Box";

/* Class = "NSView"; designAccessibilityDescription = ""; ObjectID = "27"; */
"27.designAccessibilityDescription" = "";

/* Class = "NSView"; designAccessibilityHelp = ""; ObjectID = "27"; */
"27.designAccessibilityHelp" = "";

/* Class = "NSView"; gToolTip = ""; ObjectID = "27"; */
"27.gToolTip" = "";

/* Class = "NSBox"; designAccessibilityDescription = ""; ObjectID = "28"; */
"28.designAccessibilityDescription" = "";

/* Class = "NSBox"; designAccessibilityHelp = ""; ObjectID = "28"; */
"28.designAccessibilityHelp" = "";

/* Class = "NSBox"; gToolTip = ""; ObjectID = "28"; */
"28.gToolTip" = "";

/* Class = "NSBox"; title = "Box"; ObjectID = "28"; */
"28.title" = "Box";

/* Class = "NSView"; designAccessibilityDescription = ""; ObjectID = "29"; */
"29.designAccessibilityDescription" = "";

/* Class = "NSView"; designAccessibilityHelp = ""; ObjectID = "29"; */
"29.designAccessibilityHelp" = "";

/* Class = "NSView"; gToolTip = ""; ObjectID = "29"; */
"29.gToolTip" = "";

/* Class = "NSTextField"; designAccessibilityDescription = ""; ObjectID = "30"; */
"30.designAccessibilityDescription" = "";

/* Class = "NSTextField"; designAccessibilityHelp = ""; ObjectID = "30"; */
"30.designAccessibilityHelp" = "";

/* Class = "NSTextField"; gToolTip = ""; ObjectID = "30"; */
"30.gToolTip" = "";

/* Class = "NSTextField"; designAccessibilityDescription = ""; ObjectID = "31"; */
"31.designAccessibilityDescription" = "";

/* Class = "NSTextField"; designAccessibilityHelp = ""; ObjectID = "31"; */
"31.designAccessibilityHelp" = "";

/* Class = "NSTextField"; gToolTip = "With this on, different parts of a frame will refer back to different prior frames, depending on what's best for that part of the image."; ObjectID = "31"; */
"31.gToolTip" = "With this on, different parts of a frame will refer back to different prior frames, depending on what's best for that part of the image.";

/* Class = "NSPopUpButton"; designAccessibilityDescription = ""; ObjectID = "32"; */
"32.designAccessibilityDescription" = "";

/* Class = "NSPopUpButton"; designAccessibilityHelp = ""; ObjectID = "32"; */
"32.designAccessibilityHelp" = "";

/* Class = "NSPopUpButton"; gToolTip = "This sets the shape of the area x264 searches when estimating motion. Your choices are a diamond, a hexagon, a more complex hexagonal shape, or searching the entire frame. You are best off using Uneven Multi-Hexagonal searching."; ObjectID = "32"; */
"32.gToolTip" = "This sets the shape of the area x264 searches when estimating motion. Your choices are a diamond, a hexagon, a more complex hexagonal shape, or searching the entire frame. You are best off using Uneven Multi-Hexagonal searching.";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "33"; */
"33.title" = "OtherViews";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "34"; */
"34.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item3"; ObjectID = "34"; */
"34.title" = "Item3";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "35"; */
"35.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item2"; ObjectID = "35"; */
"35.title" = "Item2";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "36"; */
"36.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item1"; ObjectID = "36"; */
"36.title" = "Item1";

/* Class = "NSTextField"; designAccessibilityDescription = ""; ObjectID = "37"; */
"37.designAccessibilityDescription" = "";

/* Class = "NSTextField"; designAccessibilityHelp = ""; ObjectID = "37"; */
"37.designAccessibilityHelp" = "";

/* Class = "NSTextField"; gToolTip = "This sets the shape of the area x264 searches when estimating motion. Your choices are a diamond, a hexagon, a more complex hexagonal shape, or searching the entire frame. You are best off using Uneven Multi-Hexagonal searching."; ObjectID = "37"; */
"37.gToolTip" = "This sets the shape of the area x264 searches when estimating motion. Your choices are a diamond, a hexagon, a more complex hexagonal shape, or searching the entire frame. You are best off using Uneven Multi-Hexagonal searching.";

/* Class = "NSTextField"; designAccessibilityDescription = ""; ObjectID = "38"; */
"38.designAccessibilityDescription" = "";

/* Class = "NSTextField"; designAccessibilityHelp = ""; ObjectID = "38"; */
"38.designAccessibilityHelp" = "";

/* Class = "NSTextField"; gToolTip = "This range is the radius, in pixels, x264 should use for motion estimation searches. It only has an effect when you use Uneven Multi-Hexagonal or Exhaustive searching. 24, 32, and 64 are good values."; ObjectID = "38"; */
"38.gToolTip" = "This range is the radius, in pixels, x264 should use for motion estimation searches. It only has an effect when you use Uneven Multi-Hexagonal or Exhaustive searching. 24, 32, and 64 are good values.";

/* Class = "NSPopUpButton"; designAccessibilityDescription = ""; ObjectID = "39"; */
"39.designAccessibilityDescription" = "";

/* Class = "NSPopUpButton"; designAccessibilityHelp = ""; ObjectID = "39"; */
"39.designAccessibilityHelp" = "";

/* Class = "NSPopUpButton"; gToolTip = "This range is the radius, in pixels, x264 should use for motion estimation searches. It only has an effect when you use Uneven Multi-Hexagonal or Exhaustive searching. 24, 32, and 64 are good values."; ObjectID = "39"; */
"39.gToolTip" = "This range is the radius, in pixels, x264 should use for motion estimation searches. It only has an effect when you use Uneven Multi-Hexagonal or Exhaustive searching. 24, 32, and 64 are good values.";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "40"; */
"40.title" = "OtherViews";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "41"; */
"41.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item1"; ObjectID = "41"; */
"41.title" = "Item1";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "42"; */
"42.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item2"; ObjectID = "42"; */
"42.title" = "Item2";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "43"; */
"43.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item3"; ObjectID = "43"; */
"43.title" = "Item3";

/* Class = "NSTextField"; designAccessibilityDescription = ""; ObjectID = "44"; */
"44.designAccessibilityDescription" = "";

/* Class = "NSTextField"; designAccessibilityHelp = ""; ObjectID = "44"; */
"44.designAccessibilityHelp" = "";

/* Class = "NSTextField"; gToolTip = "This setting is finer-grained than the motion estimation settings above. Instead of dealing with whole pixels, it deals with fractional pixels. 4, HandBrake's default, means looking at quarter pixels (qpel). Higher levels increase quality by dividing the pixel more, but take longer to encode. Using 6 or 7 turns unlocks the ability to turn on more advanced features like B-Frame rate distortion."; ObjectID = "44"; */
"44.gToolTip" = "This setting is finer-grained than the motion estimation settings above. Instead of dealing with whole pixels, it deals with fractional pixels. 4, HandBrake's default, means looking at quarter pixels (qpel). Higher levels increase quality by dividing the pixel more, but take longer to encode. Using 6 or 7 turns unlocks the ability to turn on more advanced features like B-Frame rate distortion.";

/* Class = "NSTextField"; designAccessibilityDescription = ""; ObjectID = "45"; */
"45.designAccessibilityDescription" = "";

/* Class = "NSTextField"; designAccessibilityHelp = ""; ObjectID = "45"; */
"45.designAccessibilityHelp" = "";

/* Class = "NSTextField"; gToolTip = "With weighted B-frame prediction enabled, x264 will consider how far away the previous and next P-frames are, before deciding to make a frame a B-frame. The effect is that x264 will use fewer B-frames when they'd look bad — when it can't accurately predict motion. Obviously, this only works when you tell x264 to use more than 1 B-frame. "; ObjectID = "45"; */
"45.gToolTip" = "With weighted B-frame prediction enabled, x264 will consider how far away the previous and next P-frames are, before deciding to make a frame a B-frame. The effect is that x264 will use fewer B-frames when they'd look bad — when it can't accurately predict motion. Obviously, this only works when you tell x264 to use more than 1 B-frame. ";

/* Class = "NSTextField"; designAccessibilityDescription = ""; ObjectID = "46"; */
"46.designAccessibilityDescription" = "";

/* Class = "NSTextField"; designAccessibilityHelp = ""; ObjectID = "46"; */
"46.designAccessibilityHelp" = "";

/* Class = "NSTextField"; gToolTip = "B-frame pyramids are a High Profile feature. This means that if you enable it, YOUR VIDEO WILL NOT PLAY IN QUICKTIME. Pyramidal B-frames mean that B-frames don't just reference surrounding reference frames — instead, it also treats a previous B-frame as a reference, improving quality/lowering bitrate at the expense of complexity. Logically, to reference an earlier B-frame, you must tell x264 to use at least 2 B-frames."; ObjectID = "46"; */
"46.gToolTip" = "B-frame pyramids are a High Profile feature. This means that if you enable it, YOUR VIDEO WILL NOT PLAY IN QUICKTIME. Pyramidal B-frames mean that B-frames don't just reference surrounding reference frames — instead, it also treats a previous B-frame as a reference, improving quality/lowering bitrate at the expense of complexity. Logically, to reference an earlier B-frame, you must tell x264 to use at least 2 B-frames.";

/* Class = "NSTextField"; designAccessibilityDescription = ""; ObjectID = "49"; */
"49.designAccessibilityDescription" = "";

/* Class = "NSTextField"; designAccessibilityHelp = ""; ObjectID = "49"; */
"49.designAccessibilityHelp" = "";

/* Class = "NSTextField"; gToolTip = "Direct prediction tells x264 what method to use when guessing motion for certain parts of a B-frame. It can either look at other parts of the current frame (spatial) or compare against the preceding frame (temporal). You're best off setting this to automatic, so x264 decides which method is best on its own. Don't select none assuming it will be faster; instead it will take longer and look worse. If you're going to choose between spatial and temporal, spatial is usually better."; ObjectID = "49"; */
"49.gToolTip" = "Direct prediction tells x264 what method to use when guessing motion for certain parts of a B-frame. It can either look at other parts of the current frame (spatial) or compare against the preceding frame (temporal). You're best off setting this to automatic, so x264 decides which method is best on its own. Don't select none assuming it will be faster; instead it will take longer and look worse. If you're going to choose between spatial and temporal, spatial is usually better.";

/* Class = "NSPopUpButton"; designAccessibilityDescription = ""; ObjectID = "50"; */
"50.designAccessibilityDescription" = "";

/* Class = "NSPopUpButton"; designAccessibilityHelp = ""; ObjectID = "50"; */
"50.designAccessibilityHelp" = "";

/* Class = "NSPopUpButton"; gToolTip = "Direct prediction tells x264 what method to use when guessing motion for certain parts of a B-frame. It can either look at other parts of the current frame (spatial) or compare against the preceding frame (temporal). You're best off setting this to automatic, so x264 decides which method is best on its own. Don't select none assuming it will be faster; instead it will take longer and look worse. If you're going to choose between spatial and temporal, spatial is usually better."; ObjectID = "50"; */
"50.gToolTip" = "Direct prediction tells x264 what method to use when guessing motion for certain parts of a B-frame. It can either look at other parts of the current frame (spatial) or compare against the preceding frame (temporal). You're best off setting this to automatic, so x264 decides which method is best on its own. Don't select none assuming it will be faster; instead it will take longer and look worse. If you're going to choose between spatial and temporal, spatial is usually better.";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "51"; */
"51.title" = "OtherViews";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "52"; */
"52.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item3"; ObjectID = "52"; */
"52.title" = "Item3";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "53"; */
"53.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item2"; ObjectID = "53"; */
"53.title" = "Item2";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "54"; */
"54.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item1"; ObjectID = "54"; */
"54.title" = "Item1";

/* Class = "NSTextField"; designAccessibilityDescription = ""; ObjectID = "55"; */
"55.designAccessibilityDescription" = "";

/* Class = "NSTextField"; designAccessibilityHelp = ""; ObjectID = "55"; */
"55.designAccessibilityHelp" = "";

/* Class = "NSTextField"; gToolTip = ""; ObjectID = "55"; */
"55.gToolTip" = "";

/* Class = "NSPopUpButton"; designAccessibilityDescription = ""; ObjectID = "56"; */
"56.designAccessibilityDescription" = "";

/* Class = "NSPopUpButton"; designAccessibilityHelp = ""; ObjectID = "56"; */
"56.designAccessibilityHelp" = "";

/* Class = "NSPopUpButton"; gToolTip = "x264 includes an in-loop deblocking filter. What this means is that blocky compression artifacts are smoothed away when you play back the video. It has two settings: strength and threshold, just like a simple filter in Photoshop. Strength controls the amount of deblocking applied to the whole frame. If you drop down below 0, you reduce the amount of blurring. Go too negative, and you'll get an effect somewhat like oversharpening an image. Go into positive values, and the image may become too soft. Threshold controls how sensitive the filter is to whether something in a block is detail that needs to be preserved: lower numbers blur details less. The default deblocking values are 0 and 0. This does not mean zero deblocking. It means x264 will apply the regular deblocking strength and thresholds the codec authors have selected as working the best in most cases. While many, many people stick with the default deblocking values of 0,0, other people disagree. Some prefer a slightly less blurred image for live action material, and use values like -2,-1 or -2,-2. Others will raise it to 1,1 or even 3,3 for animation. While the values for each setting extend from -6 to 6, the consensus is that going below -3 or above 3 is worthless."; ObjectID = "56"; */
"56.gToolTip" = "x264 includes an in-loop deblocking filter. What this means is that blocky compression artifacts are smoothed away when you play back the video. It has two settings: strength and threshold, just like a simple filter in Photoshop. Strength controls the amount of deblocking applied to the whole frame. If you drop down below 0, you reduce the amount of blurring. Go too negative, and you'll get an effect somewhat like oversharpening an image. Go into positive values, and the image may become too soft. Threshold controls how sensitive the filter is to whether something in a block is detail that needs to be preserved: lower numbers blur details less. The default deblocking values are 0 and 0. This does not mean zero deblocking. It means x264 will apply the regular deblocking strength and thresholds the codec authors have selected as working the best in most cases. While many, many people stick with the default deblocking values of 0,0, other people disagree. Some prefer a slightly less blurred image for live action material, and use values like -2,-1 or -2,-2. Others will raise it to 1,1 or even 3,3 for animation. While the values for each setting extend from -6 to 6, the consensus is that going below -3 or above 3 is worthless.";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "57"; */
"57.title" = "OtherViews";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "58"; */
"58.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item1"; ObjectID = "58"; */
"58.title" = "Item1";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "59"; */
"59.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item2"; ObjectID = "59"; */
"59.title" = "Item2";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "60"; */
"60.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item3"; ObjectID = "60"; */
"60.title" = "Item3";

/* Class = "NSPopUpButton"; designAccessibilityDescription = ""; ObjectID = "61"; */
"61.designAccessibilityDescription" = "";

/* Class = "NSPopUpButton"; designAccessibilityHelp = ""; ObjectID = "61"; */
"61.designAccessibilityHelp" = "";

/* Class = "NSPopUpButton"; gToolTip = "x264 includes an in-loop deblocking filter. What this means is that blocky compression artifacts are smoothed away when you play back the video. It has two settings: strength and threshold, just like a simple filter in Photoshop. Strength controls the amount of deblocking applied to the whole frame. If you drop down below 0, you reduce the amount of blurring. Go too negative, and you'll get an effect somewhat like oversharpening an image. Go into positive values, and the image may become too soft. Threshold controls how sensitive the filter is to whether something in a block is detail that needs to be preserved: lower numbers blur details less. The default deblocking values are 0 and 0. This does not mean zero deblocking. It means x264 will apply the regular deblocking strength and thresholds the codec authors have selected as working the best in most cases. While many, many people stick with the default deblocking values of 0,0, other people disagree. Some prefer a slightly less blurred image for live action material, and use values like -2,-1 or -2,-2. Others will raise it to 1,1 or even 3,3 for animation. While the values for each setting extend from -6 to 6, the consensus is that going below -3 or above 3 is worthless."; ObjectID = "61"; */
"61.gToolTip" = "x264 includes an in-loop deblocking filter. What this means is that blocky compression artifacts are smoothed away when you play back the video. It has two settings: strength and threshold, just like a simple filter in Photoshop. Strength controls the amount of deblocking applied to the whole frame. If you drop down below 0, you reduce the amount of blurring. Go too negative, and you'll get an effect somewhat like oversharpening an image. Go into positive values, and the image may become too soft. Threshold controls how sensitive the filter is to whether something in a block is detail that needs to be preserved: lower numbers blur details less. The default deblocking values are 0 and 0. This does not mean zero deblocking. It means x264 will apply the regular deblocking strength and thresholds the codec authors have selected as working the best in most cases. While many, many people stick with the default deblocking values of 0,0, other people disagree. Some prefer a slightly less blurred image for live action material, and use values like -2,-1 or -2,-2. Others will raise it to 1,1 or even 3,3 for animation. While the values for each setting extend from -6 to 6, the consensus is that going below -3 or above 3 is worthless.";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "62"; */
"62.title" = "OtherViews";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "63"; */
"63.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item1"; ObjectID = "63"; */
"63.title" = "Item1";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "64"; */
"64.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item2"; ObjectID = "64"; */
"64.title" = "Item2";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "65"; */
"65.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item3"; ObjectID = "65"; */
"65.title" = "Item3";

/* Class = "NSTextField"; designAccessibilityDescription = ""; ObjectID = "66"; */
"66.designAccessibilityDescription" = "";

/* Class = "NSTextField"; designAccessibilityHelp = ""; ObjectID = "66"; */
"66.designAccessibilityHelp" = "";

/* Class = "NSTextField"; gToolTip = "x264 includes an in-loop deblocking filter. What this means is that blocky compression artifacts are smoothed away when you play back the video. It has two settings: strength and threshold, just like a simple filter in Photoshop. Strength controls the amount of deblocking applied to the whole frame. If you drop down below 0, you reduce the amount of blurring. Go too negative, and you'll get an effect somewhat like oversharpening an image. Go into positive values, and the image may become too soft. Threshold controls how sensitive the filter is to whether something in a block is detail that needs to be preserved: lower numbers blur details less. The default deblocking values are 0 and 0. This does not mean zero deblocking. It means x264 will apply the regular deblocking strength and thresholds the codec authors have selected as working the best in most cases. While many, many people stick with the default deblocking values of 0,0, other people disagree. Some prefer a slightly less blurred image for live action material, and use values like -2,-1 or -2,-2. Others will raise it to 1,1 or even 3,3 for animation. While the values for each setting extend from -6 to 6, the consensus is that going below -3 or above 3 is worthless."; ObjectID = "66"; */
"66.gToolTip" = "x264 includes an in-loop deblocking filter. What this means is that blocky compression artifacts are smoothed away when you play back the video. It has two settings: strength and threshold, just like a simple filter in Photoshop. Strength controls the amount of deblocking applied to the whole frame. If you drop down below 0, you reduce the amount of blurring. Go too negative, and you'll get an effect somewhat like oversharpening an image. Go into positive values, and the image may become too soft. Threshold controls how sensitive the filter is to whether something in a block is detail that needs to be preserved: lower numbers blur details less. The default deblocking values are 0 and 0. This does not mean zero deblocking. It means x264 will apply the regular deblocking strength and thresholds the codec authors have selected as working the best in most cases. While many, many people stick with the default deblocking values of 0,0, other people disagree. Some prefer a slightly less blurred image for live action material, and use values like -2,-1 or -2,-2. Others will raise it to 1,1 or even 3,3 for animation. While the values for each setting extend from -6 to 6, the consensus is that going below -3 or above 3 is worthless.";

/* Class = "NSButton"; designAccessibilityDescription = ""; ObjectID = "67"; */
"67.designAccessibilityDescription" = "";

/* Class = "NSButton"; designAccessibilityHelp = ""; ObjectID = "67"; */
"67.designAccessibilityHelp" = "";

/* Class = "NSButton"; gToolTip = "With this on, different parts of a frame will refer back to different prior frames, depending on what's best for that part of the image."; ObjectID = "67"; */
"67.gToolTip" = "With this on, different parts of a frame will refer back to different prior frames, depending on what's best for that part of the image.";

/* Class = "NSButton"; designAccessibilityDescription = ""; ObjectID = "68"; */
"68.designAccessibilityDescription" = "";

/* Class = "NSButton"; designAccessibilityHelp = ""; ObjectID = "68"; */
"68.designAccessibilityHelp" = "";

/* Class = "NSButton"; gToolTip = "With weighted B-frame prediction enabled, x264 will consider how far away the previous and next P-frames are, before deciding to make a frame a B-frame. The effect is that x264 will use fewer B-frames when they'd look bad — when it can't accurately predict motion. Obviously, this only works when you tell x264 to use more than 1 B-frame. "; ObjectID = "68"; */
"68.gToolTip" = "With weighted B-frame prediction enabled, x264 will consider how far away the previous and next P-frames are, before deciding to make a frame a B-frame. The effect is that x264 will use fewer B-frames when they'd look bad — when it can't accurately predict motion. Obviously, this only works when you tell x264 to use more than 1 B-frame. ";

/* Class = "NSButton"; designAccessibilityDescription = ""; ObjectID = "71"; */
"71.designAccessibilityDescription" = "";

/* Class = "NSButton"; designAccessibilityHelp = ""; ObjectID = "71"; */
"71.designAccessibilityHelp" = "";

/* Class = "NSButton"; gToolTip = "B-frame pyramids are a High Profile feature. This means that if you enable it, YOUR VIDEO WILL NOT PLAY IN QUICKTIME. Pyramidal B-frames mean that B-frames don't just reference surrounding reference frames — instead, it also treats a previous B-frame as a reference, improving quality/lowering bitrate at the expense of complexity. Logically, to reference an earlier B-frame, you must tell x264 to use at least 2 B-frames."; ObjectID = "71"; */
"71.gToolTip" = "B-frame pyramids are a High Profile feature. This means that if you enable it, YOUR VIDEO WILL NOT PLAY IN QUICKTIME. Pyramidal B-frames mean that B-frames don't just reference surrounding reference frames — instead, it also treats a previous B-frame as a reference, improving quality/lowering bitrate at the expense of complexity. Logically, to reference an earlier B-frame, you must tell x264 to use at least 2 B-frames.";

/* Class = "NSButton"; designAccessibilityDescription = ""; ObjectID = "72"; */
"72.designAccessibilityDescription" = "";

/* Class = "NSButton"; designAccessibilityHelp = ""; ObjectID = "72"; */
"72.designAccessibilityHelp" = "";

/* Class = "NSButton"; gToolTip = "This can help with blocking on solid colors like blue skies, but it also slows down the encode."; ObjectID = "72"; */
"72.gToolTip" = "This can help with blocking on solid colors like blue skies, but it also slows down the encode.";

/* Class = "NSButton"; designAccessibilityDescription = ""; ObjectID = "73"; */
"73.designAccessibilityDescription" = "";

/* Class = "NSButton"; designAccessibilityHelp = ""; ObjectID = "73"; */
"73.designAccessibilityHelp" = "";

/* Class = "NSButton"; gToolTip = "Only use this with constant quality encoding. It increases quality but also bitrate/file size."; ObjectID = "73"; */
"73.gToolTip" = "Only use this with constant quality encoding. It increases quality but also bitrate/file size.";

/* Class = "NSPopUpButton"; designAccessibilityDescription = ""; ObjectID = "74"; */
"74.designAccessibilityDescription" = "";

/* Class = "NSPopUpButton"; designAccessibilityHelp = ""; ObjectID = "74"; */
"74.designAccessibilityHelp" = "";

/* Class = "NSPopUpButton"; gToolTip = "Trellis fine-tunes how bitrate is doled out, so it can reduce file size/bitrate or increase quality. A value of 2 forces it to be used more often than a value of 1."; ObjectID = "74"; */
"74.gToolTip" = "Trellis fine-tunes how bitrate is doled out, so it can reduce file size/bitrate or increase quality. A value of 2 forces it to be used more often than a value of 1.";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "75"; */
"75.title" = "OtherViews";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "76"; */
"76.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item2"; ObjectID = "76"; */
"76.title" = "Item2";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "77"; */
"77.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item1"; ObjectID = "77"; */
"77.title" = "Item1";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "78"; */
"78.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item3"; ObjectID = "78"; */
"78.title" = "Item3";

/* Class = "NSBox"; designAccessibilityDescription = ""; ObjectID = "79"; */
"79.designAccessibilityDescription" = "";

/* Class = "NSBox"; designAccessibilityHelp = ""; ObjectID = "79"; */
"79.designAccessibilityHelp" = "";

/* Class = "NSBox"; gToolTip = ""; ObjectID = "79"; */
"79.gToolTip" = "";

/* Class = "NSBox"; title = "Box"; ObjectID = "79"; */
"79.title" = "Box";

/* Class = "NSView"; designAccessibilityDescription = ""; ObjectID = "80"; */
"80.designAccessibilityDescription" = "";

/* Class = "NSView"; designAccessibilityHelp = ""; ObjectID = "80"; */
"80.designAccessibilityHelp" = "";

/* Class = "NSView"; gToolTip = ""; ObjectID = "80"; */
"80.gToolTip" = "";

/* Class = "NSPopUpButton"; designAccessibilityDescription = ""; ObjectID = "81"; */
"81.designAccessibilityDescription" = "";

/* Class = "NSPopUpButton"; designAccessibilityHelp = ""; ObjectID = "81"; */
"81.designAccessibilityHelp" = "";

/* Class = "NSPopUpButton"; gToolTip = "Analysis controls how finely x264 divides up a frame to capture detail. Full macroblocks are 16x16 pixels, but x264 can go down all the way to 4x4 blocks if it judges it necessary. By default it only breaks up key frames that much. To give x264 the freedom to make the best decisions for all frames, use \"all\" analysis. If you want to create a high profile H.264 video (which is less compatible with the world at large than main profile), also check the \"8x8 DCT blocks\" box to add yet another block size for analysis."; ObjectID = "81"; */
"81.gToolTip" = "Analysis controls how finely x264 divides up a frame to capture detail. Full macroblocks are 16x16 pixels, but x264 can go down all the way to 4x4 blocks if it judges it necessary. By default it only breaks up key frames that much. To give x264 the freedom to make the best decisions for all frames, use \"all\" analysis. If you want to create a high profile H.264 video (which is less compatible with the world at large than main profile), also check the \"8x8 DCT blocks\" box to add yet another block size for analysis.";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "82"; */
"82.title" = "OtherViews";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "83"; */
"83.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item3"; ObjectID = "83"; */
"83.title" = "Item3";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "84"; */
"84.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item1"; ObjectID = "84"; */
"84.title" = "Item1";

/* Class = "NSMenuItem"; gToolTip = ""; ObjectID = "85"; */
"85.gToolTip" = "";

/* Class = "NSMenuItem"; title = "Item2"; ObjectID = "85"; */
"85.title" = "Item2";

/* Class = "NSTextField"; designAccessibilityDescription = ""; ObjectID = "86"; */
"86.designAccessibilityDescription" = "";

/* Class = "NSTextField"; designAccessibilityHelp = ""; ObjectID = "86"; */
"86.designAccessibilityHelp" = "";

/* Class = "NSTextField"; gToolTip = "Analysis controls how finely x264 divides up a frame to capture detail. Full macroblocks are 16x16 pixels, but x264 can go down all the way to 4x4 blocks if it judges it necessary. By default it only breaks up key frames that much. To give x264 the freedom to make the best decisions for all frames, use \"all\" analysis. If you want to create a high profile H.264 video (which is less compatible with the world at large than main profile), also check the \"8x8 DCT blocks\" box to add yet another block size for analysis."; ObjectID = "86"; */
"86.gToolTip" = "Analysis controls how finely x264 divides up a frame to capture detail. Full macroblocks are 16x16 pixels, but x264 can go down all the way to 4x4 blocks if it judges it necessary. By default it only breaks up key frames that much. To give x264 the freedom to make the best decisions for all frames, use \"all\" analysis. If you want to create a high profile H.264 video (which is less compatible with the world at large than main profile), also check the \"8x8 DCT blocks\" box to add yet another block size for analysis.";

/* Class = "NSButton"; designAccessibilityDescription = ""; ObjectID = "87"; */
"87.designAccessibilityDescription" = "";

/* Class = "NSButton"; designAccessibilityHelp = ""; ObjectID = "87"; */
"87.designAccessibilityHelp" = "";

/* Class = "NSButton"; gToolTip = "When Analysis is set to \"all,\" checking this box lets x264 break key frames down into 8x8 blocks of pixels for analysis. This is a high profile feature of H.264, which makes it less compatible. It should slightly decrease bitrate or improve quality."; ObjectID = "87"; */
"87.gToolTip" = "When Analysis is set to \"all,\" checking this box lets x264 break key frames down into 8x8 blocks of pixels for analysis. This is a high profile feature of H.264, which makes it less compatible. It should slightly decrease bitrate or improve quality.";

/* Class = "NSTextField"; designAccessibilityDescription = ""; ObjectID = "88"; */
"88.designAccessibilityDescription" = "";

/* Class = "NSTextField"; designAccessibilityHelp = ""; ObjectID = "88"; */
"88.designAccessibilityHelp" = "";

/* Class = "NSTextField"; gToolTip = "When Analysis is set to \"all,\" checking this box lets x264 break key frames down into 8x8 blocks of pixels for analysis. This is a high profile feature of H.264, which makes it less compatible. It should slightly decrease bitrate or improve quality."; ObjectID = "88"; */
"88.gToolTip" = "When Analysis is set to \"all,\" checking this box lets x264 break key frames down into 8x8 blocks of pixels for analysis. This is a high profile feature of H.264, which makes it less compatible. It should slightly decrease bitrate or improve quality.";

/* Class = "NSButton"; designAccessibilityDescription = ""; ObjectID = "89"; */
"89.designAccessibilityDescription" = "";

/* Class = "NSButton"; designAccessibilityHelp = ""; ObjectID = "89"; */
"89.designAccessibilityHelp" = "";

/* Class = "NSButton"; gToolTip = "CABAC, or context adaptive binary arithmetic coding, is used by x264 to reduce the bitrate needed for a given quality by 15%. This makes it very cool and very useful, and it should be left on whenever possible. However, it is incompatible with the iPod 5.5G, and makes the AppleTV struggle. So turn it off for those. CABAC is a kind of entropy coding, which means that it compresses data by making shorthand symbols to represent long streams of data. The \"entropy\" part means that the symbols it uses the most often are the smallest. When you disable CABAC, another entropy coding scheme gets enabled, called CAVLC (context adaptive variable-length coding). CAVLC is a lot less efficient, which is why it needs 15% more bitrate to achieve the same quality as CABAC."; ObjectID = "89"; */
"89.gToolTip" = "CABAC, or context adaptive binary arithmetic coding, is used by x264 to reduce the bitrate needed for a given quality by 15%. This makes it very cool and very useful, and it should be left on whenever possible. However, it is incompatible with the iPod 5.5G, and makes the AppleTV struggle. So turn it off for those. CABAC is a kind of entropy coding, which means that it compresses data by making shorthand symbols to represent long streams of data. The \"entropy\" part means that the symbols it uses the most often are the smallest. When you disable CABAC, another entropy coding scheme gets enabled, called CAVLC (context adaptive variable-length coding). CAVLC is a lot less efficient, which is why it needs 15% more bitrate to achieve the same quality as CABAC.";

/* Class = "NSTextField"; designAccessibilityDescription = ""; ObjectID = "90"; */
"90.designAccessibilityDescription" = "";

/* Class = "NSTextField"; designAccessibilityHelp = ""; ObjectID = "90"; */
"90.designAccessibilityHelp" = "";

/* Class = "NSTextField"; gToolTip = "CABAC, or context adaptive binary arithmetic coding, is used by x264 to reduce the bitrate needed for a given quality by 15%. This makes it very cool and very useful, and it should be left on whenever possible. However, it is incompatible with the iPod 5.5G, and makes the AppleTV struggle. So turn it off for those. CABAC is a kind of entropy coding, which means that it compresses data by making shorthand symbols to represent long streams of data. The \"entropy\" part means that the symbols it uses the most often are the smallest. When you disable CABAC, another entropy coding scheme gets enabled, called CAVLC (context adaptive variable-length coding). CAVLC is a lot less efficient, which is why it needs 15% more bitrate to achieve the same quality as CABAC."; ObjectID = "90"; */
"90.gToolTip" = "CABAC, or context adaptive binary arithmetic coding, is used by x264 to reduce the bitrate needed for a given quality by 15%. This makes it very cool and very useful, and it should be left on whenever possible. However, it is incompatible with the iPod 5.5G, and makes the AppleTV struggle. So turn it off for those. CABAC is a kind of entropy coding, which means that it compresses data by making shorthand symbols to represent long streams of data. The \"entropy\" part means that the symbols it uses the most often are the smallest. When you disable CABAC, another entropy coding scheme gets enabled, called CAVLC (context adaptive variable-length coding). CAVLC is a lot less efficient, which is why it needs 15% more bitrate to achieve the same quality as CABAC.";

/* Class = "NSView"; designAccessibilityDescription = ""; ObjectID = "254"; */
"254.designAccessibilityDescription" = "";

/* Class = "NSView"; designAccessibilityHelp = ""; ObjectID = "254"; */
"254.designAccessibilityHelp" = "";

/* Class = "NSView"; gToolTip = ""; ObjectID = "254"; */
"254.gToolTip" = "";

/* Class = "NSTextField"; designAccessibilityDescription = ""; ObjectID = "255"; */
"255.designAccessibilityDescription" = "";

/* Class = "NSTextField"; designAccessibilityHelp = ""; ObjectID = "255"; */
"255.designAccessibilityHelp" = "";

/* Class = "NSTextField"; gToolTip = ""; ObjectID = "255"; */
"255.gToolTip" = "";

/* Class = "NSPopUpButtonCell"; designAccessibilityDescription = ""; ObjectID = "342"; */
"342.designAccessibilityDescription" = "";

/* Class = "NSPopUpButtonCell"; designAccessibilityHelp = ""; ObjectID = "342"; */
"342.designAccessibilityHelp" = "";

/* Class = "NSPopUpButtonCell"; gToolTip = ""; ObjectID = "342"; */
"342.gToolTip" = "";

/* Class = "NSTextFieldCell"; designAccessibilityDescription = ""; ObjectID = "343"; */
"343.designAccessibilityDescription" = "";

/* Class = "NSTextFieldCell"; designAccessibilityHelp = ""; ObjectID = "343"; */
"343.designAccessibilityHelp" = "";

/* Class = "NSTextFieldCell"; gToolTip = ""; ObjectID = "343"; */
"343.gToolTip" = "";

/* Class = "NSTextFieldCell"; placeholderString = ""; ObjectID = "343"; */
"343.placeholderString" = "";

/* Class = "NSTextFieldCell"; title = "Reference Frames:"; ObjectID = "343"; */
"343.title" = "Reference Frames:";

/* Class = "NSTextFieldCell"; designAccessibilityDescription = ""; ObjectID = "344"; */
"344.designAccessibilityDescription" = "";

/* Class = "NSTextFieldCell"; designAccessibilityHelp = ""; ObjectID = "344"; */
"344.designAccessibilityHelp" = "";

/* Class = "NSTextFieldCell"; gToolTip = ""; ObjectID = "344"; */
"344.gToolTip" = "";

/* Class = "NSTextFieldCell"; placeholderString = ""; ObjectID = "344"; */
"344.placeholderString" = "";

/* Class = "NSTextFieldCell"; title = "B-Frames:"; ObjectID = "344"; */
"344.title" = "B-Frames:";

/* Class = "NSPopUpButtonCell"; designAccessibilityDescription = ""; ObjectID = "345"; */
"345.designAccessibilityDescription" = "";

/* Class = "NSPopUpButtonCell"; designAccessibilityHelp = ""; ObjectID = "345"; */
"345.designAccessibilityHelp" = "";

/* Class = "NSPopUpButtonCell"; gToolTip = ""; ObjectID = "345"; */
"345.gToolTip" = "";

/* Class = "NSPopUpButtonCell"; designAccessibilityDescription = ""; ObjectID = "346"; */
"346.designAccessibilityDescription" = "";

/* Class = "NSPopUpButtonCell"; designAccessibilityHelp = ""; ObjectID = "346"; */
"346.designAccessibilityHelp" = "";

/* Class = "NSPopUpButtonCell"; gToolTip = ""; ObjectID = "346"; */
"346.gToolTip" = "";

/* Class = "NSTextFieldCell"; designAccessibilityDescription = ""; ObjectID = "347"; */
"347.designAccessibilityDescription" = "";

/* Class = "NSTextFieldCell"; designAccessibilityHelp = ""; ObjectID = "347"; */
"347.designAccessibilityHelp" = "";

/* Class = "NSTextFieldCell"; gToolTip = ""; ObjectID = "347"; */
"347.gToolTip" = "";

/* Class = "NSTextFieldCell"; placeholderString = ""; ObjectID = "347"; */
"347.placeholderString" = "";

/* Class = "NSTextFieldCell"; title = "Trellis:"; ObjectID = "347"; */
"347.title" = "Trellis:";

/* Class = "NSTextFieldCell"; designAccessibilityDescription = ""; ObjectID = "348"; */
"348.designAccessibilityDescription" = "";

/* Class = "NSTextFieldCell"; designAccessibilityHelp = ""; ObjectID = "348"; */
"348.designAccessibilityHelp" = "";

/* Class = "NSTextFieldCell"; gToolTip = ""; ObjectID = "348"; */
"348.gToolTip" = "";

/* Class = "NSTextFieldCell"; placeholderString = ""; ObjectID = "348"; */
"348.placeholderString" = "";

/* Class = "NSTextFieldCell"; title = "No DCT-Decimate:"; ObjectID = "348"; */
"348.title" = "No DCT-Decimate:";

/* Class = "NSTextFieldCell"; designAccessibilityDescription = ""; ObjectID = "349"; */
"349.designAccessibilityDescription" = "";

/* Class = "NSTextFieldCell"; designAccessibilityHelp = ""; ObjectID = "349"; */
"349.designAccessibilityHelp" = "";

/* Class = "NSTextFieldCell"; gToolTip = ""; ObjectID = "349"; */
"349.gToolTip" = "";

/* Class = "NSTextFieldCell"; placeholderString = ""; ObjectID = "349"; */
"349.placeholderString" = "";

/* Class = "NSTextFieldCell"; title = "No Fast-P-Skip:"; ObjectID = "349"; */
"349.title" = "No Fast-P-Skip:";

/* Class = "NSTextFieldCell"; designAccessibilityDescription = ""; ObjectID = "350"; */
"350.designAccessibilityDescription" = "";

/* Class = "NSTextFieldCell"; designAccessibilityHelp = ""; ObjectID = "350"; */
"350.designAccessibilityHelp" = "";

/* Class = "NSTextFieldCell"; gToolTip = ""; ObjectID = "350"; */
"350.gToolTip" = "";

/* Class = "NSTextFieldCell"; placeholderString = ""; ObjectID = "350"; */
"350.placeholderString" = "";

/* Class = "NSTextFieldCell"; title = ""; ObjectID = "350"; */
"350.title" = "";

/* Class = "NSTextFieldCell"; designAccessibilityDescription = ""; ObjectID = "351"; */
"351.designAccessibilityDescription" = "";

/* Class = "NSTextFieldCell"; designAccessibilityHelp = ""; ObjectID = "351"; */
"351.designAccessibilityHelp" = "";

/* Class = "NSTextFieldCell"; gToolTip = ""; ObjectID = "351"; */
"351.gToolTip" = "";

/* Class = "NSTextFieldCell"; placeholderString = ""; ObjectID = "351"; */
"351.placeholderString" = "";

/* Class = "NSTextFieldCell"; title = "Mixed References:"; ObjectID = "351"; */
"351.title" = "Mixed References:";

/* Class = "NSPopUpButtonCell"; designAccessibilityDescription = ""; ObjectID = "352"; */
"352.designAccessibilityDescription" = "";

/* Class = "NSPopUpButtonCell"; designAccessibilityHelp = ""; ObjectID = "352"; */
"352.designAccessibilityHelp" = "";

/* Class = "NSPopUpButtonCell"; gToolTip = ""; ObjectID = "352"; */
"352.gToolTip" = "";

/* Class = "NSTextFieldCell"; designAccessibilityDescription = ""; ObjectID = "353"; */
"353.designAccessibilityDescription" = "";

/* Class = "NSTextFieldCell"; designAccessibilityHelp = ""; ObjectID = "353"; */
"353.designAccessibilityHelp" = "";

/* Class = "NSTextFieldCell"; gToolTip = ""; ObjectID = "353"; */
"353.gToolTip" = "";

/* Class = "NSTextFieldCell"; placeholderString = ""; ObjectID = "353"; */
"353.placeholderString" = "";

/* Class = "NSTextFieldCell"; title = "Motion Estimation Method:"; ObjectID = "353"; */
"353.title" = "Motion Estimation Method:";

/* Class = "NSTextFieldCell"; designAccessibilityDescription = ""; ObjectID = "354"; */
"354.designAccessibilityDescription" = "";

/* Class = "NSTextFieldCell"; designAccessibilityHelp = ""; ObjectID = "354"; */
"354.designAccessibilityHelp" = "";

/* Class = "NSTextFieldCell"; gToolTip = ""; ObjectID = "354"; */
"354.gToolTip" = "";

/* Class = "NSTextFieldCell"; placeholderString = ""; ObjectID = "354"; */
"354.placeholderString" = "";

/* Class = "NSTextFieldCell"; title = "Motion Estimation Range:"; ObjectID = "354"; */
"354.title" = "Motion Estimation Range:";

/* Class = "NSPopUpButtonCell"; designAccessibilityDescription = ""; ObjectID = "355"; */
"355.designAccessibilityDescription" = "";

/* Class = "NSPopUpButtonCell"; designAccessibilityHelp = ""; ObjectID = "355"; */
"355.designAccessibilityHelp" = "";

/* Class = "NSPopUpButtonCell"; gToolTip = ""; ObjectID = "355"; */
"355.gToolTip" = "";

/* Class = "NSTextFieldCell"; designAccessibilityDescription = ""; ObjectID = "356"; */
"356.designAccessibilityDescription" = "";

/* Class = "NSTextFieldCell"; designAccessibilityHelp = ""; ObjectID = "356"; */
"356.designAccessibilityHelp" = "";

/* Class = "NSTextFieldCell"; gToolTip = ""; ObjectID = "356"; */
"356.gToolTip" = "";

/* Class = "NSTextFieldCell"; placeholderString = ""; ObjectID = "356"; */
"356.placeholderString" = "";

/* Class = "NSTextFieldCell"; title = "Subpixel Motion Estimation:"; ObjectID = "356"; */
"356.title" = "Subpixel Motion Estimation:";

/* Class = "NSTextFieldCell"; designAccessibilityDescription = ""; ObjectID = "357"; */
"357.designAccessibilityDescription" = "";

/* Class = "NSTextFieldCell"; designAccessibilityHelp = ""; ObjectID = "357"; */
"357.designAccessibilityHelp" = "";

/* Class = "NSTextFieldCell"; gToolTip = ""; ObjectID = "357"; */
"357.gToolTip" = "";

/* Class = "NSTextFieldCell"; placeholderString = ""; ObjectID = "357"; */
"357.placeholderString" = "";

/* Class = "NSTextFieldCell"; title = "Weighted B-Frames:"; ObjectID = "357"; */
"357.title" = "Weighted B-Frames:";

/* Class = "NSTextFieldCell"; designAccessibilityDescription = ""; ObjectID = "358"; */
"358.designAccessibilityDescription" = "";

/* Class = "NSTextFieldCell"; designAccessibilityHelp = ""; ObjectID = "358"; */
"358.designAccessibilityHelp" = "";

/* Class = "NSTextFieldCell"; gToolTip = ""; ObjectID = "358"; */
"358.gToolTip" = "";

/* Class = "NSTextFieldCell"; placeholderString = ""; ObjectID = "358"; */
"358.placeholderString" = "";

/* Class = "NSTextFieldCell"; title = "Pyramidal B-Frames:"; ObjectID = "358"; */
"358.title" = "Pyramidal B-Frames:";

/* Class = "NSTextFieldCell"; designAccessibilityDescription = ""; ObjectID = "361"; */
"361.designAccessibilityDescription" = "";

/* Class = "NSTextFieldCell"; designAccessibilityHelp = ""; ObjectID = "361"; */
"361.designAccessibilityHelp" = "";

/* Class = "NSTextFieldCell"; gToolTip = ""; ObjectID = "361"; */
"361.gToolTip" = "";

/* Class = "NSTextFieldCell"; placeholderString = ""; ObjectID = "361"; */
"361.placeholderString" = "";

/* Class = "NSTextFieldCell"; title = "Direct Prediction:"; ObjectID = "361"; */
"361.title" = "Direct Prediction:";

/* Class = "NSPopUpButtonCell"; designAccessibilityDescription = ""; ObjectID = "362"; */
"362.designAccessibilityDescription" = "";

/* Class = "NSPopUpButtonCell"; designAccessibilityHelp = ""; ObjectID = "362"; */
"362.designAccessibilityHelp" = "";

/* Class = "NSPopUpButtonCell"; gToolTip = ""; ObjectID = "362"; */
"362.gToolTip" = "";

/* Class = "NSTextFieldCell"; designAccessibilityDescription = ""; ObjectID = "363"; */
"363.designAccessibilityDescription" = "";

/* Class = "NSTextFieldCell"; designAccessibilityHelp = ""; ObjectID = "363"; */
"363.designAccessibilityHelp" = "";

/* Class = "NSTextFieldCell"; gToolTip = ""; ObjectID = "363"; */
"363.gToolTip" = "";

/* Class = "NSTextFieldCell"; placeholderString = ""; ObjectID = "363"; */
"363.placeholderString" = "";

/* Class = "NSTextFieldCell"; title = "Current x264 Advanced Option String:"; ObjectID = "363"; */
"363.title" = "Current x264 Advanced Option String:";

/* Class = "NSPopUpButtonCell"; designAccessibilityDescription = ""; ObjectID = "364"; */
"364.designAccessibilityDescription" = "";

/* Class = "NSPopUpButtonCell"; designAccessibilityHelp = ""; ObjectID = "364"; */
"364.designAccessibilityHelp" = "";

/* Class = "NSPopUpButtonCell"; gToolTip = ""; ObjectID = "364"; */
"364.gToolTip" = "";

/* Class = "NSPopUpButtonCell"; designAccessibilityDescription = ""; ObjectID = "365"; */
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