/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.voicedcommandhandlers;

import com.l2jserver.Config;
import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import static com.l2jserver.gameserver.util.Util.formatAdenaK;

/**
 * This class trades Gold Bars for Adena and vice versa.
 *
 * @author Ahmed
 */
public class Banking implements IVoicedCommandHandler
{
	private static final String[] _voicedCommands =
	{
		"bank",
		"withdraw",
		"deposit"
	};
	
	/**
	 * 
	 * @see com.l2jserver.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, com.l2jserver.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
	 */
	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params)
	{
		if (command.equalsIgnoreCase("bank"))
		{
			activeChar.sendMessage("【銀行コマンドの説明】");
			activeChar.sendMessage(".deposit (預金…" + BANKING_SYSTEM_ADENA() + "アデナを 金塊" + Config.BANKING_SYSTEM_GOLDBARS + "個に変えます)");
			activeChar.sendMessage(".withdraw (換金…金塊" + Config.BANKING_SYSTEM_GOLDBARS + "個を " + BANKING_SYSTEM_ADENA() + "アデナに変えます)");
		//	activeChar.sendMessage(".deposit (" + Config.BANKING_SYSTEM_ADENA + " Adena = " + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar) / .withdraw (" + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar = " + Config.BANKING_SYSTEM_ADENA + " Adena)");
		}
		else if (command.equalsIgnoreCase("deposit"))
		{
			if (activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.BANKING_SYSTEM_ADENA)
			{
				if (!activeChar.getInventory().reduceAdena("Goldbar", Config.BANKING_SYSTEM_ADENA, activeChar, null))
					return false;
				activeChar.getInventory().addItem("Goldbar", 3470, Config.BANKING_SYSTEM_GOLDBARS, activeChar, null);
				activeChar.getInventory().updateDatabase();
				activeChar.sendMessage("ご預金ありがとうございます。" + BANKING_SYSTEM_ADENA() + "アデナをお預かりしました。金塊" + Config.BANKING_SYSTEM_GOLDBARS + "個をお受け取り下さい。");
			//	activeChar.sendMessage("Thank you, you now have " + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar(s), and " + Config.BANKING_SYSTEM_ADENA + " less adena.");
			}
			else
			{
				activeChar.sendMessage("ご預金は" + BANKING_SYSTEM_ADENA() + "アデナ単位で承っております。お客様のお手元にアデナをご用意ください。");
			//	activeChar.sendMessage("You do not have enough Adena to convert to Goldbar(s), you need " + Config.BANKING_SYSTEM_ADENA + " Adena.");
			}
		}
		else if (command.equalsIgnoreCase("withdraw"))
		{
			if (activeChar.getInventory().getInventoryItemCount(3470, 0) >= Config.BANKING_SYSTEM_GOLDBARS)
			{
				L2ItemInstance item = activeChar.getInventory().destroyItemByItemId("Adena", 3470, Config.BANKING_SYSTEM_GOLDBARS, activeChar, null);
				if (item == null)
					return false;
				activeChar.getInventory().addAdena("Adena", Config.BANKING_SYSTEM_ADENA, activeChar, null);
				activeChar.getInventory().updateDatabase();
				activeChar.sendMessage("ご利用ありがとうございます。" + Config.BANKING_SYSTEM_GOLDBARS + "個の金塊を" + BANKING_SYSTEM_ADENA() + "アデナに換金いたしました。");
			//	activeChar.sendMessage("Thank you, you now have " + Config.BANKING_SYSTEM_ADENA + " Adena, and " + Config.BANKING_SYSTEM_GOLDBARS + " less Goldbar(s).");
			}
			else
			{
				activeChar.sendMessage(BANKING_SYSTEM_ADENA() + "アデナお引き出しに必要な金塊を客様のお手元にご用意ください。");
			//	activeChar.sendMessage("You do not have any Goldbars to turn into " + Config.BANKING_SYSTEM_ADENA + " Adena.");
			}
		}
		return true;
	}
	private String BANKING_SYSTEM_ADENA()
	{
		return formatAdenaK(Config.BANKING_SYSTEM_ADENA);
	}
	
	/**
	 * 
	 * @see com.l2jserver.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
	 */
	public String[] getVoicedCommandList()
	{
		return _voicedCommands;
	}
}