<?xml version="1.0" encoding="UTF-8"?>
<list>
	<skill id="3500" levels="1" name="ウッドン ブレストプレート 軽装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="pDef" val="1.02" /> <!-- P. Def. +2% -->
			<add order="0x40" stat="maxHp" val="41" /> <!-- HP +41 -->
		</for>
	</skill>
	<skill id="3501" levels="1" name="デボーション チューニック ローブセット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
		</for>
	</skill>
	<skill id="3502" levels="1" name="ミスリル ブレストプレート 重装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="poisonVuln" val="0.8" /> <!-- Poison Resistance +20% -->
		</for>
	</skill>
	<skill id="3503" levels="1" name="強化レザー シャツ 軽装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxMp" val="80" /> <!-- MP +80 -->
		</for>
	</skill>
	<skill id="3504" levels="1" name="ナレッジ チューニック ローブセット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Atk. +10% -->
			<mul order="0x30" stat="regMp" val="0.95" /> <!-- MP Regeneration -5% -->
		</for>
	</skill>
	<skill id="3505" levels="1" name="マンティコア レザー シャツ 軽装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxMp" val="92" /> <!-- MP +92 -->
		</for>
	</skill>
	<skill id="3506" levels="1" name="ブリガンダイン 重装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="pDef" val="1.05" /> <!-- P. Def. +5% -->
			<add order="0x40" stat="maxHp" val="153" /> <!-- HP +153 -->
		</for>
	</skill>
	<skill id="3507" levels="1" name="エルヴン ミスリル セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="runSpd" val="7" /> <!-- Speed +7 -->
			<add order="0x10" stat="WIT" val="1" /> <!-- WIT +1 -->
			<sub order="0x10" stat="INT" val="1" /> <!-- INT -1 -->
		</for>
	</skill>
	<skill id="3508" levels="1" name="強化ミスリル シャツ 軽装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="rEvas" val="4" /> <!-- Evasion +4 -->
		</for>
	</skill>
	<skill id="3509" levels="1" name="チェーン メイル シャツ 重装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="daggerWpnVuln" val="0.9476" /> <!-- P. Def. against daggers +5.24% -->
		</for>
	</skill>
	<skill id="3510" levels="1" name="カルミアン チューニック ローブセット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="pDef" val="1.0524" /> <!-- P. Def. +5.24% -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
		</for>
	</skill>
	<skill id="3511" levels="1" name="プレート レザー アーマー 軽装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x10" stat="STR" val="4" /> <!-- STR +4 -->
			<sub order="0x10" stat="CON" val="1" /> <!-- CON -1 -->
		</for>
	</skill>
	<skill id="3512" levels="1" name="コンポジット アーマー 重装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxLoad" val="5795" /> <!-- Point at which a weight penalty is applied +5795 -->
		</for>
	</skill>
	<skill id="3513" levels="1" name="デーモン チューニック ローブセット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<sub order="0x40" stat="maxHp" val="270" /> <!-- HP -270 -->
			<add order="0x10" stat="INT" val="4" /> <!-- INT +4 -->
			<sub order="0x10" stat="WIT" val="1" /> <!-- WIT -1 -->
		</for>
	</skill>
	<skill id="3514" levels="1" name="テカ レザー メイル 軽装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="pDef" val="1.0524" /> <!-- P. Def. +5.24% -->
		</for>
	</skill>
	<skill id="3515" levels="1" name="ドレイク レザー メイル 軽装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="mDef" val="1.0524" /> <!-- M. Def. +5.24% -->
		</for>
	</skill>
	<skill id="3516" levels="1" name="フル プレート アーマー 重装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxHp" val="270" /> <!-- HP +270 -->
		</for>
	</skill>
	<skill id="3517" levels="1" name="ブレスド チューニック ローブセット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="pDef" val="1.0524" /> <!-- P. Def. +5.24% -->
			<add order="0x40" stat="maxMp" val="171" /> <!-- MP +171 -->
			<sub order="0x10" stat="INT" val="1" /> <!-- INT -1 -->
			<add order="0x10" stat="WIT" val="1" /> <!-- WIT +1 -->
		</for>
	</skill>
	<skill id="3518" levels="1" name="シルノエンのブレストプレート 重装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="pDef" val="1.0524" /> <!-- P. Def. +5.24% -->
			<add order="0x40" stat="maxHp" val="294" /> <!-- HP +294 -->
		</for>
	</skill>
	<skill id="3519" levels="1" name="アバドン ブレストプレート 重装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxHp" val="294" /> <!-- HP +294 -->
		</for>
	</skill>
	<skill id="3520" levels="1" name="シルノエンのレザー シャツ 軽装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="rEvas" val="4" /> <!-- Evasion +4 -->
		</for>
	</skill>
	<skill id="3521" levels="1" name="アバドン レザー メイル 軽装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="mDef" val="1.0525" /> <!-- M. Def. +5.25% -->
			<add order="0x40" stat="maxLoad" val="5795" /> <!-- Point at which a weight penalty is applied +5795 -->
		</for>
	</skill>
	<skill id="3522" levels="1" name="シルノエンのチューニック ローブセット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Atk. +10% -->
			<mul order="0x30" stat="regMp" val="0.95" /> <!-- MP Regeneration -5% -->
		</for>
	</skill>
	<skill id="3523" levels="1" name="アバドン ローブセット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="pDef" val="1.0547" /> <!-- P. Def. +5.247% -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
		</for>
	</skill>
	<skill id="3524" levels="1" name="ブルー ウルヴズ ブレストプレート 重装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="runSpd" val="7" /> <!-- Speed +7 -->
			<mul order="0x30" stat="regHp" val="1.0524" /> <!-- HP Regeneration +5.24% -->
			<add order="0x10" stat="STR" val="3" /> <!-- STR +3 -->
			<sub order="0x10" stat="CON" val="1" /> <!-- CON -1 -->
			<sub order="0x10" stat="DEX" val="2" /> <!-- DEX -2 -->
		</for>
	</skill>
	<skill id="3525" levels="1" name="ドゥーム プレート アーマー 重装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxHp" val="320" /> <!-- HP +320 -->
			<add order="0x40" stat="breath" val="200" /> <!-- Breath Gauge increased +200 -->
			<sub order="0x10" stat="STR" val="3" /> <!-- STR -3 -->
			<add order="0x10" stat="CON" val="3" /> <!-- CON +3 -->
		</for>
	</skill>
	<skill id="3526" levels="1" name="ブルー ウルヴズ レザー メイル 軽装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="pDef" val="1.0524" /> <!-- P. Def. +5.24% -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
			<sub order="0x10" stat="INT" val="2" /> <!-- INT -2 -->
			<add order="0x10" stat="MEN" val="3" /> <!-- MEN +3 -->
			<sub order="0x10" stat="WIT" val="1" /> <!-- WIT -1 -->
		</for>
	</skill>
	<skill id="3527" levels="1" name="ドゥーム レザー メイル 軽装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="breath" val="200" /> <!-- Breath Gauge increased +200 -->
			<mul order="0x30" stat="pAtk" val="1.027" /> <!-- P. Atk. +2.7% -->
			<mul order="0x30" stat="regMp" val="1.025" /> <!-- MP Regeneration +2.5% -->
			<sub order="0x10" stat="STR" val="1" /> <!-- STR -1 -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
			<add order="0x10" stat="DEX" val="3" /> <!-- DEX +3 -->
			<mul order="0x30" stat="poisonVuln" val="0.8" /> <!-- Poision Resistance +20% -->
		</for>
	</skill>
	<skill id="3528" levels="1" name="ブルー ウルヴズ チューニック ローブセット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxMp" val="206" /> <!-- MP +206 -->
			<mul order="0x30" stat="regMp" val="1.0524" /> <!-- MP Regeneration +5.24% -->
			<sub order="0x10" stat="INT" val="2" /> <!-- INT -2 -->
			<sub order="0x10" stat="MEN" val="1" /> <!-- MEN -1 -->
			<add order="0x10" stat="WIT" val="3" /> <!-- WIT +3 -->
		</for>
	</skill>
	<skill id="3529" levels="1" name="ドゥーム チューニック ローブセット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="runSpd" val="7" /> <!-- Speed + 7 -->
			<add order="0x40" stat="breath" val="200" /> <!-- Breath Gauge increased +200 -->
			<mul order="0x30" stat="regMp" val="1.0524" /> <!-- MP Regeneration +5.24% -->
			<add order="0x10" stat="INT" val="2" /> <!-- INT +2 -->
			<add order="0x10" stat="MEN" val="1" /> <!-- MEN +1 -->
			<sub order="0x10" stat="WIT" val="3" /> <!-- WIT -3 -->
		</for>
	</skill>
	<skill id="3530" levels="1" name="ダーク クリスタル ブレストプレート 重装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="gainHp" val="1.04" /> <!-- Heal +4% -->
			<mul order="0x30" stat="paralyzeVuln" val="0.5" /> <!-- Paralysis Resistance +50% -->
			<sub order="0x10" stat="STR" val="2" /> <!-- STR -2 -->
			<add order="0x10" stat="CON" val="2" /> <!-- CON +2 -->
		</for>
	</skill>
	<skill id="3531" levels="1" name="タラム プレートアーマー 重装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="pAtkSpd" val="1.08" /> <!-- Atk. Spd. +8% -->
			<add order="0x40" stat="maxLoad" val="5759" /> <!-- Weight increased plus the point at which a weight penalty is applied +5759 -->
			<mul order="0x30" stat="poisonVuln" val="0.2" /> <!-- Poison Resistance +80% -->
			<mul order="0x30" stat="bleedVuln" val="0.2" /> <!-- Bleed Resistance +80% -->
			<add order="0x10" stat="STR" val="2" /> <!-- STR +2 -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
		</for>
	</skill>
	<skill id="3532" levels="1" name="ダーク クリスタル レザー メイル 軽装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="pAtkSpd" val="1.04" /> <!-- Atk. Spd. +4% -->
			<mul order="0x30" stat="pAtk" val="1.04" /> <!-- P. Atk. +4% -->
			<mul order="0x30" stat="paralyzeVuln" val="0.5" /> <!-- Paralysis Resistance +50% -->
			<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
			<sub order="0x10" stat="CON" val="1" /> <!-- CON -1 -->
		</for>
	</skill>
	<skill id="3533" levels="1" name="タラム レザー メイル 軽装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="regMp" val="1.08" /> <!-- MP Regeneration +8% -->
			<add order="0x40" stat="maxMp" val="222" /> <!-- MP +222 -->
			<mul order="0x30" stat="poisonVuln" val="0.2" /> <!-- Poison Resistance +80% -->
			<mul order="0x30" stat="bleedVuln" val="0.2" /> <!-- Bleed Resistance +80% -->
			<add order="0x10" stat="MEN" val="2" /> <!-- MEN +2 -->
			<sub order="0x10" stat="WIT" val="2" /> <!-- WIT -2 -->
		</for>
	</skill>
	<skill id="3534" levels="1" name="タラム チューニック ローブセット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
			<mul order="0x30" stat="mDef" val="1.08" /> <!-- M. Def. +8% -->
			<mul order="0x30" stat="poisonVuln" val="0.2" /> <!-- Poison Resistance +80% -->
			<mul order="0x30" stat="bleedVuln" val="0.2" /> <!-- Bleed Resistance +80% -->
			<sub order="0x10" stat="INT" val="2" /> <!-- INT -2 -->
			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
		</for>
	</skill>
	<skill id="3535" levels="1" name="ダーク クリスタル ローブセット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="pDef" val="1.08" /> <!-- P. Def. +8% -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
			<add order="0x40" stat="runSpd" val="7" /> <!-- Speed +7 -->
			<sub order="0x40" stat="cancel" val="50" /> <!-- Small decrease in chance of spell interruption -->
			<mul order="0x30" stat="paralyzeVuln" val="0.5" /> <!-- Paralysis Resistance +50% -->
			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
		</for>
	</skill>
	<skill id="3536" levels="1" name="ナイトメア アーマー 重装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="pAtk" val="1.04" /> <!-- P. Atk. +4% -->
			<mul order="0x30" stat="sleepVuln" val="0.3" /> <!-- Sleep Resistance +70% -->
			<mul order="0x30" stat="rootVuln" val="0.3" /> <!-- Hold Resistance +70% -->
			<add order="0x10" stat="CON" val="2" /> <!-- CON +2 -->
			<sub order="0x10" stat="DEX" val="2" /> <!-- DEX -2 -->
		</for>
	</skill>
	<skill id="3537" levels="1" name="マジェスティック プレート アーマー 重装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="pAtk" val="1.04" /> <!-- P. Atk. +4% -->
			<add order="0x40" stat="accCombat" val="3" /> <!-- Accuracy +3 -->
			<mul order="0x30" stat="stunVuln" val="0.5" /> <!-- Stun Resistance +50% -->
			<add order="0x10" stat="STR" val="2" /> <!-- STR +2 -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
		</for>
	</skill>
	<skill id="3538" levels="1" name="ナイトメア レザー メイル 軽装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="mDef" val="1.04" /> <!-- M. Def. +4% -->
			<mul order="0x30" stat="sleepVuln" val="0.3" /> <!-- Sleep Resistance +70% -->
			<mul order="0x30" stat="rootVuln" val="0.3" /> <!-- Hold Resistance +70% -->
			<add order="0x40" stat="absorbDam" val="3" /> <!-- Restores 3% of melee damage inflicted on the enemy to oneself -->
			<add order="0x10" stat="DEX" val="1" /> <!-- DEX +1 -->
			<sub order="0x10" stat="CON" val="1" /> <!-- CON -1 -->
		</for>
	</skill>
	<skill id="3539" levels="1" name="マジェスティック レザー メイル 軽装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="pAtk" val="1.08"> <!-- Archery P. Atk. +8% -->
				<using kind="Bow,Crossbow" />
			</mul>
			<add order="0x40" stat="maxMp" val="240" /> <!-- MP +240 -->
			<add order="0x40" stat="maxLoad" val="5759" /> <!-- Weight increased plus the point at which a weight penalty is applied +5759 -->
			<mul order="0x30" stat="stunVuln" val="0.5" /> <!-- Stun Resistance +50% -->
			<add order="0x10" stat="DEX" val="1" /> <!-- DEX +1 -->
			<sub order="0x10" stat="CON" val="1" /> <!-- CON -1 -->
		</for>
	</skill>
	<skill id="3540" levels="1" name="ナイトメア ローブセット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="regMp" val="1.04" /> <!-- MP Regeneration +4% -->
			<mul order="0x30" stat="mAtk" val="1.08" /> <!-- M. Atk. +8% -->
			<mul order="0x30" stat="sleepVuln" val="0.3" /> <!-- Sleep Resistance +70% -->
			<mul order="0x30" stat="rootVuln" val="0.3" /> <!-- Hold Resistance +70% -->
			<add order="0x10" stat="INT" val="2" /> <!-- INT +2 -->
			<sub order="0x10" stat="WIT" val="2" /> <!-- WIT -2 -->
		</for>
	</skill>
	<skill id="3541" levels="1" name="マジェスティック ローブセット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxMp" val="240" /> <!-- MP +240 -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
			<mul order="0x30" stat="regMp" val="1.08" /> <!-- MP Regeneration +8% -->
			<mul order="0x30" stat="stunVuln" val="0.5" /> <!-- Stun Resistance +50% -->
			<add order="0x10" stat="MEN" val="1" /> <!-- MEN +1 -->
			<sub order="0x10" stat="INT" val="1" /> <!-- INT -1 -->
		</for>
	</skill>
	<skill id="3542" levels="6" name="特殊能力 クリティカル ダメージ">
		<!-- s_opt_crt_damage_2hsword -->
		<!--
			6348 Berserker Blade - Critical Damage bigsword 3542-4; Increases P. Atk. by 270 on a critical attack.
		-->
		<!--
			Guessing... 
			9298 Saber Tooth - Critical Damage ancient 3542-4; Kamael Exclusive Weapon: Berserker Blade. Increases P. Atk. by 270 on a critical attack.
		-->
		<table name="#cAtkAdd"> 203.97 226.51 248.71 269.91 289.4 306.42 </table>
		<table name="#magicLvl"> 46 49 52 55 58 61 </table>
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="#magicLvl" />
		<for>
			<add order="0x40" stat="cAtkAdd" val="#cAtkAdd" />
		</for>
	</skill>
	<skill id="3543" levels="1" name="シールド装備">
		<!-- Hoplon Shield Skill -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxHp" val="126" />
		</for>
	</skill>
	<skill id="3544" levels="1" name="シールド装備">
		<!-- Brigandine Shield Skill -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxHp" val="20" />
		</for>
	</skill>
	<skill id="3545" levels="1" name="シールド装備">
		<!-- Chain Shield Skill -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxHp" val="198" />
		</for>
	</skill>
	<skill id="3546" levels="1" name="シールド装備">
		<!-- Composite Shield Skill -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="mDef" val="1.0526" />
		</for>
	</skill>
	<skill id="3547" levels="1" name="シールド装備">
		<!-- Full Plate Shield Skill -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="rShld" val="1.0525" />
		</for>
	</skill>
	<skill id="3548" levels="1" name="シールド装備">
		<!-- Avadon Shield Skill -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="rShld" val="1.24" />
		</for>
	</skill>
	<skill id="3549" levels="1" name="シールド装備">
		<!-- Doom Shield Skill -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="rShld" val="1.24" />
		</for>
	</skill>
	<skill id="3550" levels="1" name="シールド装備">
		<!-- Dark Crystal Shield Skill -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="rShld" val="1.18" />
		</for>
	</skill>
	<skill id="3551" levels="1" name="シールド装備">
		<!-- Shield of Nightmare Skill -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="reflectDam" val="5" />
		</for>
	</skill>
	<skill id="3552" levels="4" name="特殊能力 PvPダメージ">
		<!-- s_opt_pvp_dmg_bonus1 -->
		<table name="#atkCountMax"> 0 4 0 4 </table>
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="atkCountMax" val="#atkCountMax" />
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" />
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" />
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
		</for>
	</skill>
	<skill id="3553" levels="1" name="インペリアル クルセイダー アーマー 重装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="pDef" val="1.08" /> <!-- P Def. +8% -->
			<add order="0x40" stat="maxHp" val="445" /> <!-- Maximum HP +445 -->
			<mul order="0x30" stat="sleepVuln" val="0.3" /> <!-- Sleep Probability -70% -->
			<mul order="0x30" stat="rootVuln" val="0.3" /> <!-- Hold Probability -70% -->
			<sub order="0x10" stat="DEX" val="2" /> <!-- DEX -2 -->
			<add order="0x10" stat="STR" val="2" /> <!-- STR +2 -->
		</for>
	</skill>
	<skill id="3554" levels="1" name="シールド装備">
		<!-- Imperial Crusader Shield Skill -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="poisonVuln" val="0.2" />
			<mul order="0x30" stat="bleedVuln" val="0.2" />
		</for>
	</skill>
	<skill id="3555" levels="1" name="ドラコニック レザー アーマー 軽装備セット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="pAtkSpd" val="1.04" /> <!-- Attack Speed +4% -->
			<mul order="0x30" stat="pAtk" val="1.04" /> <!-- P. Atk +4% -->
			<add order="0x40" stat="maxMp" val="289" /> <!-- Maximum MP +289 -->
			<add order="0x40" stat="maxLoad" val="5759" /> <!-- Weight Limit +5759 -->
			<add order="0x10" stat="DEX" val="1" /> <!-- DEX +1 -->
			<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
		</for>
	</skill>
	<skill id="3556" levels="1" name="メジャー アルカナ ローブセット">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="mAtk" val="1.17" /> <!-- M. Atk +17% -->
			<add order="0x40" stat="runSpd" val="7" /> <!-- Movement Speed +7 -->
			<sub order="0x40" stat="cancel" val="50" /> <!-- Casting Cancel Probability -50% -->
			<add order="0x40" stat="maxLoad" val="5759" /> <!-- Weight Limit +5759 -->
			<add order="0x10" stat="WIT" val="1" /> <!-- WIT +1 -->
			<add order="0x10" stat="INT" val="1" /> <!-- INT +1 -->
			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
			<mul order="0x30" stat="stunVuln" val="0.5" /> <!-- Stun resistance +50% -->
		</for>
	</skill>
	<skill id="3557" levels="1" name="ヴァラカス ネックレス">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="maxHp" val="445" />
			<mul order="0x30" stat="pAtk" val="1.04" />
			<mul order="0x30" stat="mAtk" val="1.08" />
			<basemul order="0x30" stat="mCritRate" val="0.2" /> <!-- Guess -->
			<add order="0x40" stat="fireRes" val="15" />
			<mul order="0x30" stat="sleepVuln" val="0.6" />
			<mul order="0x30" stat="sleepProf" val="1.4" />
			<mul order="0x30" stat="mReuse" val="0.9" />
			<mul order="0x30" stat="pReuse" val="0.9" />
			<add order="0x40" stat="reflectDam" val="5" />
		</for>
	</skill>
	<skill id="3558" levels="1" name="アンタラス イアリング">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="bleedVuln" val="0.6" />
			<add order="0x40" stat="earthRes" val="15" />
			<mul order="0x30" stat="stunVuln" val="0.7" />
			<mul order="0x30" stat="derangementVuln" val="0.7" />
			<mul order="0x30" stat="bleedProf" val="1.4" />
			<mul order="0x30" stat="stunProf" val="1.3" />
			<mul order="0x30" stat="derangementProf" val="1.3" />
			<mul order="0x30" stat="gainHp" val="1.1" />
			<add order="0x40" stat="absorbDam" val="4" /> <!-- absorb 4% HP from damage inflicted on enemies -->
			<mul order="0x30" stat="MagicalMpConsumeRate" val="0.95" />
			<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.95" />
		</for>
	</skill>
	<skill id="3559" levels="1" name="ザケン イアリング">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="stunVuln" val="0.8" />
			<mul order="0x30" stat="derangementVuln" val="0.8" />
			<mul order="0x30" stat="bleedVuln" val="0.7" />
			<mul order="0x30" stat="bleedProf" val="1.3" />
			<mul order="0x30" stat="stunProf" val="1.2" />
			<mul order="0x30" stat="derangementProf" val="1.2" />
			<mul order="0x30" stat="gainHp" val="1.1" />
			<add order="0x40" stat="absorbDam" val="4" /> <!-- absorb 4% HP from damage inflicted on enemies -->
		</for>
	</skill>
	<skill id="3560" levels="1" name="オルフェン イアリング">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="bleedVuln" val="0.8" />
			<mul order="0x30" stat="bleedProf" val="1.2" />
			<mul order="0x30" stat="gainHp" val="1.06" />
		</for>
	</skill>
	<skill id="3561" levels="1" name="バイウム リング">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="rootVuln" val="0.7" />
			<mul order="0x30" stat="poisonVuln" val="0.6" />
			<mul order="0x30" stat="poisonProf" val="1.4" />
			<mul order="0x30" stat="rootProf" val="1.3" />
			<add order="0x40" stat="accCombat" val="2" />
			<mul order="0x30" stat="cAtk" val="1.15" />
			<mul order="0x30" stat="pAtkSpd" val="1.04" />
			<mul order="0x30" stat="mAtkSpd" val="1.04" />
		</for>
	</skill>
	<skill id="3562" levels="1" name="クイーンアント リング">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="poisonVuln" val="0.7" />
			<mul order="0x30" stat="rootVuln" val="0.8" />
			<mul order="0x30" stat="poisonProf" val="1.3" />
			<mul order="0x30" stat="rootProf" val="1.2" />
			<add order="0x40" stat="accCombat" val="2" />
			<mul order="0x30" stat="cAtk" val="1.15" />
		</for>
	</skill>
	<skill id="3563" levels="1" name="コア リング">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="poisonVuln" val="0.8" />
			<mul order="0x30" stat="poisonProf" val="1.2" />
			<add order="0x40" stat="accCombat" val="1" />
		</for>
	</skill>
	<skill id="3564" levels="2" name="特殊能力 へイスト">
		<!-- s_opt_haste75 -->
		<!--
			6581 Forgotten Blade - Haste sword 3564-1; Increases Atk. Spd. by about 7%. Increases damage inflicted during PvP. 
			6592 Angel Slayer - Haste 3564-1; Increases Atk. Spd. by about 7%. Increases damage inflicted during PvP. 
			6605 Heavens Divider - Haste bigsword 3564-1; Increases Atk. Spd. by about 7%. Increases damage inflicted during PvP.
		-->
		<!--
			Guessing... 
			8108 Infernal Master - Haste bigsword 3564-2; Increases Atk. Spd. by 6%. Increases damage inflicted on one's opponent during PvP. 
			9333 Divine Pain - Haste ancient 3564-2; Kamael Exclusive Weapon: Infernal Master Conversion Increases Atk. Spd. by about 6%. Enhances damage to a target during PvP. 
			8127 Destroyer Hammer - Haste bigblunt 3564-2; Increases Atk. Sp.d by 6%. Increases damage inflicted during PvP. 
			8788 Sirra's Blade - Haste sword 3564-2; Increases Atk. Spd. by 6%. Increases damage inflicted during PvP. 
			9353 Eclair Bijou - Haste rapier 3564-2; Kamael Exclusive Weapon: Sirra's Blade Conversion Increases Atk. Spd. by about 6%. Increases damage inflicted during PvP. When enchanted by 4 or more, a critical attack will have a chance to increase P. Atk., M. Atk., and healing power, and decrease MP consumption during skill use, for you and your party members. 
			8792 Sword of Ipos - Haste bigsword 3564-2; Increases Atk. Spd. by 6%. Increases damage inflicted during PvP. 
			9358 Durendal - Haste ancient 3564-2; Kamael Exclusive Weapon: Sword of Ipos Conversion Increases Atk. Spd. by about 6%. Enhances damage to a target during PvP. 
			8795 Barakiel's Axe - Haste blunt 3564-2; Increases Atk. Spd. by 6%. Increases damage inflicted during PvP. 
			8810 Sobekk's Hurricane - Haste dualfist 3564-2; Increases Atk. Spd. by about 6%. Increases damage inflicted during PvP. 
			9365 Laevateinn - Haste rapier 3564-1; Kamael Exclusive Weapon: Forgotten Blade Conversion Increases Atk. Spd. by about 7%. Increases damage inflicted during PvP. When enchanted by 4 or more, a critical attack will have a chance to increase P. Atk., M. Atk., and healing power, and decrease MP consumption during skill use, for you and your party members. 
			9369 Gram - Haste ancient 3564-1; Kamael Exclusive Weapon: Heavens Divider Conversion Increases Atk. Spd. by about 7%. Enhances damage to a target during PvP.
		-->
		<table name="#pAtkSpd"> 1.07 1.06 </table> <!-- Guessing Level 2 -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="75" />
		<for>
			<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" />
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" />
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
		</for>
	</skill>
	<skill id="3565" levels="2" name="特殊能力 フォーカス">
		<!-- s_opt_focus_low_cri75 -->
		<!--
			Note: In C4 official files, 3565, 3566, and 3567 have 1 skill level. In our current datapack/client, they go up to 2. 
			I believe this was done by NCSoft as a way of adding in support the next generation of weapons that have critical increases in three levels, 106, 111, and 116.
		-->
		<!--
			6602 Demon Splinter - Focus 3565-1; Increases critical chance by 80. Increases damage inflicted during PvP.
		-->
		<!--
			Guessing... 
			9879 Dynasty Bagh-Nakh - Focus 3565-2; Increases critical attack by 106. Increases damage inflicted during PvP. 
			10459 Icarus Hand - Focus 3565-2; Increases critical attack by 106. Increases damage inflicted during PvP. 
			10728 Demon Splinter {PvP} - Focus 3565-1; 
			10769 Dynasty Bagh-Nakh {PvP} - Focus 3565-2; 
			11195 Demon Splinter - Thunder - Focus 3565-1; 
			11262 Dynasty Bagh-Nakh - Great Gale - Focus 3565-2; 
			11339 Icarus Hand - Destruction - Focus 3565-2; 
			12898 Demon Splinter - Thunder {PvP} - Focus 3565-1; 
			12949 Dynasty Bagh-Nakh - Great Gale {PvP} - Focus 3565-2; 
			14401 Icarus Hand {PvP} - Focus 3565-2; 
			14451 Icarus Hand - Destruction {PvP} - Focus 3565-2;
		-->
		<table name="#rCrit"> 80.6 106 </table> <!-- Guessing Level 2, see notes. -->
		<table name="#magicLvl"> 75 80 </table> <!-- Guessing Level 2, see notes. -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="#magicLvl" />
		<for>
			<add order="0x40" stat="rCrit" val="#rCrit" />
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" />
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" />
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
		</for>
	</skill>
	<skill id="3566" levels="2" name="特殊能力 フォーカス">
		<!-- s_opt_focus_medium_cri75 -->
		<!--
			Note: In C4 official files, 3565, 3566, and 3567 have 1 skill level. In our current datapack/client, they go up to 2. 
			I believe this was done by NCSoft as a way of adding in support the next generation of weapons that have critical increases in three levels, 106, 111, and 116.
		-->
		<!--
			6583 Forgotten Blade - Focus 3566-1; Increases critical chance by 84. Increases damage inflicted during PvP. 
			6607 Heavens Divider - Focus 3566-1; Increases critical chance by 84. Increases damage inflicted during PvP. 
			9367 Laevateinn - Focus 3566-1; Kamael exclusive weapon: Forgotten Blade Conversion Increases Critical Attack by 84. Increases damage inflicted during PvP. When enchanted by 4 or more, a critical attack will have a chance to increase P. Atk., M. Atk., and healing power, and decrease MP consumption during skill use, for you and your party members. 
			9371 Gram - Focus 3566-1; Kamael Exclusive Weapon: Heavens Divider Conversion Increases Critical Attack by 84. Enhances damage to a target during PvP.
		-->
		<!--
			Guessing... 
			9377 Dynasty Rapier - Focus 3566-2; Kamael exclusive weapon: Dynasty Sword Conversion Increases critical attack by 111. Increases damage inflicted during PvP. When enchanted by 4 or more, a critical attack will have a chance to increase P. Atk., M. Atk., and healing power, and decrease MP consumption during skill use, for you and your party members. 
			9381 Dynasty Ancient Sword - Focus 3566-2; Kamael exclusive weapon: Dynasty Blade Conversion Increases critical attack by 111. Increases damage inflicted during PvP. 
			9854 Dynasty Sword - Focus 3566-2; Increases Critical Attack by 111. Increases damage inflicted during PvP. 
			9857 Dynasty Blade - Focus 3566-2; Increases Critical Attack by 111. Increases damage inflicted during PvP. 
			10434 Icarus Sawsword - Focus 3566-2; Increases Critical Attack by 111. Increases damage inflicted during PvP. 
			10437 Icarus Heavy Arms - Focus 3566-2; Increases Critical Attack by 111. Increases damage inflicted during PvP. 
			10461 Icarus Stinger - Focus 3566-2; Kamael exclusive weapon: Icarus Sawsword Conversion Critical Attack is increased by 111. Increases damage inflicted during PvP. When enchanted by 4 or more, a critical attack will have a chance to increase P. Atk., M. Atk., and healing power, and decrease MP consumption during skill use, for you and your party members. 
			10464 Icarus Wingblade - Focus 3566-2; Kamael exclusive weapon: Icarus Heavy Arms Conversion Critical Attack is increased by 111. Increases damage inflicted during PvP. 
			10712 Forgotten Blade {PvP} - Focus 3566-1 
			10715 Heavens Divider {PvP} - Focus 3566-1 
			10742 Laevateinn {PvP} - Focus 3566-1 
			10745 Gram {PvP} - Focus 3566-1; 
			10750 Dynasty Sword {PvP} - Focus 3566-2; 
			10753 Dynasty Blade {PvP} - Focus 3566-2; 
			10783 Dynasty Rapier {PvP} - Focus 3566-2; 
			10786 Dynasty Ancient Sword {PvP} - Focus 3566-2; 
			11193 Gram - Thunder - Focus 3566-1; 
			11209 Laevateinn - Lightning - Focus 3566-1 
			11238 Forgotten Blade - Lightning - Focus 3566-1 
			11242 Heaven's Divider - Lightning - Focus 3566-1 
			11244 Dynasty Ancient Sword - Great Gale - Focus 3566-2; 
			11253 Dynasty Rapier - Earth - Focus 3566-2; 
			11269 Dynasty Blade - Great Gale - Focus 3566-2; 
			11273 Dynasty Sword - Earth - Focus 3566-2; 
			11306 Icarus Sawsword - Destruction - Focus 3566-2; 
			11314 Icarus Stinger - Destruction - Focus 3566-2; 
			11326 Icarus Wingblade - Lightning - Focus 3566-2; 
			11342 Icarus Heavy Arms - Lightning - Focus 3566-2; 
			12897 Gram - Thunder {PvP} - Focus 3566-1; 
			12909 Laevateinn - Lightning {PvP} - Focus 3566-1 
			12931 Forgotten Blade - Lightning {PvP} - Focus 3566-1; 
			12934 Heavens Divider - Thunder {PvP} - Focus 3566-1 
			12935 Dynasty Ancient Sword - Great Gale {PvP} - Focus 3566-2; 
			12942 Dynasty Rapier - Earth {PvP} - Focus 3566-2; 
			12954 Dynasty Blade - Great Gale {PvP} - Focus 3566-2; 
			12957 Dynasty Sword - Earth {PvP} - Focus 3566-2; 
			14376 Icarus Sawsword {PvP} - Focus 3566-2; 
			14379 Icarus Heavy Arms {PvP} - Focus 3566-2; 
			14403 Icarus Stinger {PvP} - Focus 3566-2; 
			14406 Icarus Wingblade {PvP} - Focus 3566-2; 
			14418 Icarus Sawsword - Destruction {PvP} - Focus 3566-2; 
			14426 Icarus Stinger - Destruction {PvP} - Focus 3566-2; 
			14438 Icarus Wingblade - Lightning {PvP} - Focus 3566-2; 
			14454 Icarus Heavy Arms - Lightning {PvP} - Focus 3566-2;
		-->
		<table name="#rCrit"> 84.3 111 </table> <!-- Guessing Level 2, see notes. -->
		<table name="#magicLvl"> 75 80 </table> <!-- Guessing Level 2, see notes. -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="#magicLvl" />
		<for>
			<add order="0x40" stat="rCrit" val="#rCrit" />
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" />
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" />
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
		</for>
	</skill>
	<skill id="3567" levels="2" name="特殊能力 フォーカス">
		<!-- s_opt_focus_high_cri75 -->
		<!--
			Note: In C4 official files, 3565, 3566, and 3567 have 1 skill level. In our current datapack/client, they go up to 2. 
			I believe this was done by NCSoft as a way of adding in support the next generation of weapons that have critical increases in three levels, 106, 111, and 116.
		-->
		<!--
			7577 Draconic Bow - Focus 3567-1; Increases Critical Attack by 88. Enhances damage to a target during PvP. 
			9374 Sarunga - Focus 3567-1; Kamael Exclusive Weapon: Draconic Bow Conversion Increases Critical Attack by 88. Enhances damage to a target during PvP.
		-->
		<!--
			Guessing... 
			6594 Shining Bow - Focus 3567-1; 
			9387 Dynasty Crossbow - Focus 3567-2; Kamael exclusive weapon: Dynasty Bow Conversion Increases critical attack by 116. Increases damage inflicted during PvP. 
			9865 Dynasty Bow - Focus 3567-2; Increases Critical Attack by 116. Increases damage inflicted during PvP. 
			9866 Dynasty Knife - Focus 3567-2; Increases Critical Attack by 116. Increases damage inflicted during PvP. 
			10445 Icarus Spitter - Focus 3567-2; Increases Critical Attack by 116. Increases damage inflicted during PvP. 
			10446 Icarus Disperser - Focus 3567-2; Increases Critical Attack by 116. Increases damage inflicted during PvP. 
			10469 Icarus Shooter - Focus 3567-2; Kamael exclusive weapon: Icarus Spitter Conversion Critical Attack is increased by 116. Increases damage inflicted during PvP. 
			10738 Draconic Bow {PvP} - Focus 3567-1; 
			10747 Sarunga - PvP - Focus 3567-1; 
			10762 Dynasty Knife {PvP} - Focus 3567-2; 
			10782 Dynasty Bow {PvP} - Focus 3567-2; 
			10791 Dynasty Crossbow - PvP - Focus 3567-2; 
			11200 Draconic Bow - Earth - Focus 3567-1; 
			11216 Sarunga - Earth - Focus 3567-1; 
			11248 Dynasty Knife - Great Gale - Focus 3567-2; 
			11267 Dynasty Bow - Great Gale - Focus 3567-2; 
			11291 Dynasty Crossbow - Great Gale - Focus 3567-2; 
			11302 Icarus Disperser - Confusion - Focus 3567-2; 
			11312 Icarus Shooter - Concentration - Focus 3567-2; 
			11324 Icarus Spitter - Concentration - Focus 3567-2; 
			12902 Draconic Bow - Earth {PvP} - Focus 3567-1; 
			12914 Sarunga - Earth {PvP} - Focus 3567-1; 
			12938 Dynasty Knife - Great Gale {PvP} - Focus 3567-2; 
			12953 Dynasty Bow - Great Gale {PvP} - Focus 3567-2; 
			12971 Dynasty Crossbow - Great Gale {PvP} - Focus 3567-2; 
			14387 Icarus Spitter {PvP} - Focus 3567-2; 
			14388 Icarus Disperser {PvP} - Focus 3567-2; 
			14411 Icarus Shooter {PvP} - Focus 3567-2; 
			14414 Icarus Disperser - Confusion {PvP} - Focus 3567-2; 
			14424 Icarus Shooter - Concentration {PvP} - Focus 3567-2; 
			14436 Icarus Spitter - Concentration {PvP} - Focus 3567-2;
		-->
		<table name="#rCrit"> 88.1 116 </table> <!-- Guessing Level 2, see notes. -->
		<table name="#magicLvl"> 75 80 </table> <!-- Guessing Level 2, see notes. -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="#magicLvl" />
		<for>
			<add order="0x40" stat="rCrit" val="#rCrit" />
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" />
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" />
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
		</for>
	</skill>
	<skill id="3568" levels="1" name="特殊能力 HPドレイン">
		<!-- s_opt_hp_drain75 -->
		<!--
			6584 Basalt Battlehammer - HP Drain 3568 1 Restores 3% of melee damage inflicted upon the enemy to your own HP. Increases damage inflicted during PvP. 
			6591 Angel Slayer - HP Drain 3568 1 Restores 3% of melee damage inflicted upon the enemy to your own HP. Increases damage inflicted during PvP. 
			6598 Dragon Hunter Axe - HP Drain 3568 1 Restores 3% of melee damage inflicted upon the enemy to your own HP. Increases damage inflicted during PvP.
		-->
		<!--
			Guessing... 
			10716 Basalt Battlehammer - PvP - HP Drain 3568 1 Restores 3% of melee damage inflicted upon the enemy to your own HP. Increases damage inflicted during PvP. 
			10721 Dragon Hunter Axe - PvP - HP Drain 3568 1 Restores 3% of melee damage inflicted upon the enemy to your own HP. Increases damage inflicted during PvP. 
			10723 Angel Slayer - PvP - HP Drain 3568 1 Restores 3% of melee damage inflicted upon the enemy to your own HP. Increases damage inflicted during PvP. 
			11205 Dragon Hunter Axe - Lightning - HP Drain 3568 1 A Masterwork Item that increases critical rate. Restores 3% of melee damage inflicted upon the enemy to your own HP. Increases damage inflicted during PvP. 
			11211 Basalt Battlehammer - Concentration - HP Drain 3568 1 A Masterwork Item that increases Accuracy Restores 3% of melee damage inflicted upon the enemy to your own HP. Increases damage inflicted during PvP. 
			11228 Angel Slayer - Concentration - HP Drain 3568 1 A Masterwork Item that increases Accuracy. Restores 3% of melee damage inflicted upon the enemy to your own HP. Increases damage inflicted during PvP. 
			12906 Dragon Hunter Axe - Lightning - HP Drain 3568 1 A Masterwork Item that increases P. Atk. Restores 3% of melee damage inflicted upon the enemy to your own HP. Increases damage inflicted during PvP. 
			12910 Basalt Battlehammer - Earth - HP Drain 3568 1 A Masterwork Item that increases HP Regeneration. Restores 3% of melee damage inflicted upon the enemy to your own HP. Increases damage inflicted during PvP. 
			12923 Angel Slayer - Concentration - HP Drain 3568 1 A Masterwork Item that increases Accuracy Restores 3% of melee damage inflicted upon the enemy to your own HP. Increases damage inflicted during PvP. 
			14128 Vesper Shaper - HP Drain 3568 1 
			14136 Vesper Avenger - HP Drain 3568 1 
			14141 Vesper Retributer - HP Drain 3568 1 
			14488 Vesper Shaper {PvP} - HP Drain 3568 1 
			14496 Vesper Avenger {PvP} - HP Drain 3568 1 
			14501 Vesper Retributer {PvP} - HP Drain 3568 1
		-->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="absorbDam" val="3" /> <!-- 3% Vampiric Rage Effect -->
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" />
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" />
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
		</for>
	</skill>
	<skill id="3569" levels="1" name="特殊能力 HPリジェネレーション">
		<!-- s_opt_hp_regeneration75 -->
		<!--
			6586 Basalt Battlehammer - HP Regeneration 3569-1; 
			6596 Dragon Hunter Axe - HP Regeneration 3569-1;
		-->
		<!--
			Guessing... 
			10718 Basalt Battlehammer {PvP} - HP Regeneration 3569-1; 
			10719 Dragon Hunter Axe {PvP} - HP Regeneration 3569-1; 
			11203 Dragon Hunter Axe - Thunder - HP Regeneration 3569-1; 
			11213 Basalt Battlehammer - Concentration - HP Regeneration 3569-1; 
			12904 Dragon Hunter Axe - Thunder {PvP} - HP Regeneration 3569-1; 
			12912 Basalt Battlehammer - Concentration {PvP} - HP Regeneration 3569-1; 
			14138 Vesper Avenger - HP Regeneration 3569-1; 
			14139 Vesper Retributer - HP Regeneration 3569-1; 
			14498 Vesper Avenger {PvP} - HP Regeneration 3569-1; 
			14499 Vesper Retributer {PvP} - HP Regeneration 3569-1;
		-->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="75" />
		<for>
			<add order="0x40" stat="regHp" val="2.04" />
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" />
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" />
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
		</for>
	</skill>
	<skill id="3570" levels="1" name="特殊能力 ロバスト ヘルス">
		<!--s_robust_health_dual4_75 -->
		<!--
			6580 Tallum Blade*Dark Legion's Edge 3570-1; P.Atk of dual swords will increase more than one-handed type weapon when enchanted. Max HP +15%, Max MP +20%, Max CP +30% when enchanted by 4 or more. Enhances damage to target during PvP.
		-->
		<!--
			Guessing... 
			10749 Tallum Blade*Dark Legion {PvP} 3570-1; 
			11234 Tallum Blade*Dark Legion\'s Edge - Thunder 3570-1; 
			12928 Tallum Blade*Dark Legion - Lightning {PvP} 3570-1;
		-->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="75" />
		<for>
			<mul order="0x30" stat="maxHp" val="1.15" />
			<mul order="0x30" stat="maxMp" val="1.2" />
			<mul order="0x30" stat="maxCp" val="1.3" />
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" />
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" />
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
		</for>
	</skill>
	<skill id="3571" levels="1" name="特殊能力 クリティカル スタン">
		<!-- s_opt_crt_stun75 -->
		<!--
			6604 Demon Splinter - Critical Stun 3571 1; Has a 27% chance of casting Stun on a critical attack. Increases damage inflicted during PvP.
		-->
		<!--
			Guessing... 
			10730 Demon Splinter - PvP - Critical Stun 3571 1; Has a 27% chance of casting Stun on a critical attack. Increases damage inflicted during PvP. 
			11197 Demon Splinter - Lightning - Critical Stun 3571 1; A Masterwork Item that increases the critical impact. Has a 27% chance of casting Stun on a critical attack. Increases damage inflicted during PvP. 
			12900 Demon Splinter - Lightning - Critical Stun 3571 1; A Masterwork Item that increases critical rate. Has a 27% chance to stun on a critical attack. Increases damage inflicted during PvP. 
			14132 Vesper Fighter - Critical Stun 3571 1; Has a 43% chance of casting Stun on a critical attack. Increases damage inflicted during PvP. 
			14492 Vesper Fighter {PvP} - Critical Stun 3571 1; Has a 43% chance of casting Stun on a critical attack. Increases damage inflicted during PvP.
		-->
		<set name="target" val="TARGET_ONE" />
		<set name="skillType" val="STUN" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="magicLvl" val="80" />
		<set name="power" val="100" /> <!-- Activation chance is defined in SQL, not through power. -->
		<set name="isDebuff" val="true" />
		<set name="lvlDepend" val="1" />
		<for>
			<effect name="Stun" time="9" val="0" stackOrder="1" stackType="Stun" />
		</for>
	</skill>
	<skill id="3572" levels="2" name="特殊能力 クリティカル ダメージ">
		<!-- s_opt_crt_damage75 -->
		<!--
			6590 Angel Slayer - Critical Damage 3572-1; Increases P. Atk. by 265 on a critical attack. Increases damage inflicted during PvP. 
			10722 Angel Slayer - PvP - Critical Damage 3572-1; 
			11227 Angel Slayer - Concentration - Critical Damage 3572-1; 
			14127 Vesper Shaper - Critical Damage 3572-2; 
			14487 Vesper Shaper {PvP} - Critical Damage 3572-2;
		-->
		<table name="#cAtkAdd"> 265 665 </table>
		<table name="#magicLvl"> 75 84 </table>
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="#magicLvl" />
		<for>
			<add order="0x40" stat="cAtkAdd" val="#cAtkAdd" />
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" />
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" />
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
		</for>
	</skill>
	<skill id="3573" levels="3" name="特殊能力 ガイダンス">
		<!-- s_opt_guidence75 -->
		<!--
			Guessing... 
			9386 Dynasty Crossbow - Guidance 3573-1; Increases Accuracy by 5.32. 
			9864 Dynasty Bow - Guidance 3573-1; Increases Accuracy by 5.32. Increases damage inflicted during PvP. 
			10444 Icarus Spitter - Guidance 3573-1; Increases Accuracy by 5.32. Increases damage inflicted during PvP. 
			10468 Icarus Shooter - Guidance 3573-1; Increases Accuracy by 5.32. Increases damage inflicted during PvP. 
			10781 Dynasty Bow - PvP - Guidance 3573-1; Increases Accuracy by 5.32. Increases damage inflicted during PvP. 
			11266 Dynasty Bow - Great Gale - Guidance 3573-1; A Masterwork Item that increases Atk. Spd. Increases Accuracy by 5.32. Increases damage inflicted during PvP. 
			11311 Icarus Shooter - Concentration - Guidance 3573-1; A Masterwork Item that increases Accuracy. Kamael exclusive weapon: Icarus Spitter Conversion. Increases Accuracy by 5.32. Increases damage inflicted during PvP. 
			11323 Icarus Spitter - Concentration - Guidance 3573-1; A Masterwork Item that increases Accuracy. Increases Accuracy by 5.32 on a critical attack. Increases damage inflicted during PvP. 
			12952 Dynasty Bow - Great Gale - Guidance 3573-1; A Masterwork Item that increases Atk. Spd. Increases Accuracy by 5.32. Increases damage inflicted during PvP. 
			14386 Icarus Spitter {PvP} - Guidance 3573-1; 
			14410 Icarus Shooter {PvP} - Guidance 3573-1; 
			14423 Icarus Shooter - Concentration {PvP} - Guidance 3573-1; 
			14435 Icarus Spitter - Concentration {PvP} - Guidance 3573-1;
		-->
		<table name="#accCombat"> 5.27 5.32 0 </table> <!-- Guessing Level 2/3 -->
		<table name="#magicLvl"> 75 80 0 </table> <!-- Guessing Level 2/3 -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="#magicLvl" />
		<for>
			<add order="0x40" stat="accCombat" val="#accCombat" />
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" />
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" />
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
		</for>
	</skill>
	<skill id="3574" levels="3" name="特殊能力 クリティカル スロー">
		<!-- s_opt_crt_slow75 -->
		<!--
			6595 Shining Bow - Critical Slow 3574-1; 
			7578 Draconic Bow - Critical Slow 3574-1; Has a chance of casting Slow on a critical attack. Enhances damage to a target during PvP.
		-->
		<!--
			Guessing... 
			9375 Sarunga - Critical Slow 3574-1; Kamael Exclusive Weapon: Draconic Bow Conversion. Has a chance of casting Slow on a critical attack. Enhances damage to a target during PvP. 
			10739 Draconic Bow {PvP} - Critical Slow 3574-1; Has a chance of casting Slow on a critical attack. Increases damage inflicted during PvP. 
			10748 Sarunga - {PvP} - Critical Slow 3574-1; Kamael exclusive weapon: Draconic Bow Conversion. Has a chance of casting Slow on a critical attack. Increases damage inflicted during PvP. 
			11201 Draconic Bow - Earth - Critical Slow 3574-1; A Masterwork Item that increases Max HP. Has a chance of casting Slow on a critical attack. Increases damage inflicted during PvP. 
			11217 Sarunga - Earth - Critical Slow 3574-1; A Masterwork Item that increases Max HP. Kamael exclusive weapon: Draconic Bow Conversion. Has a chance of casting Slow on a critical attack. Increases damage inflicted during PvP. 
			12903 Draconic Bow - Earth {PvP} - Critical Slow 3574-1; 
			12915 Sarunga - Earth {PvP} - Critical Slow 3574-1; 
			14150 Vesper Thrower - Critical Slow 3574-3; 
			14156 Vesper Sheutjeh - Critical Slow 3574-3; 
			14510 Vesper Thrower {PvP} - Critical Slow 3574-3; 
			14516 Vesper Sheutjeh {PvP} - Critical Slow 3574-3;
		-->
		<table name="#magicLvl"> 75 80 80 </table> <!-- Guessing Level 2/3 -->
		<set name="target" val="TARGET_ONE" />
		<set name="skillType" val="DEBUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="magicLvl" val="#magicLvl" />
		<set name="power" val="100" /> <!-- Activation chance is defined in SQL, not through power. -->
		<set name="isDebuff" val="true" />
		<set name="lvlDepend" val="1" />
		<for>
			<effect name="Debuff" time="120" val="0" stackOrder="0.5" stackType="RunSpeedDown">
				<mul order="0x30" stat="runSpd" val="0.5" />
			</effect>
		</for>
	</skill>
	<skill id="3575" levels="2" name="特殊能力 エンパワー">
		<!-- s_opt_empower75 -->
		<!-- 6587 Imperial Staff - Empower 3575-1; -->
		<!--
			Guessing... 
			10734 Imperial Staff {PvP} - Empower 3575-1; Increases M. Atk. by 60. Increases damage inflicted during PvP. 
			11231 Imperial Staff - Nature - Empower 3575-1; A Masterwork Item that increases Max MP. Increases M. Atk. by 60. Increases damage inflicted during PvP. 
			12925 Imperial Staff - Nature {PvP} - Empower 3575-1; A Masterwork Item that increases Max MP. M. Atk. increases by 60. Increases damage inflicted during PvP. 
			14145 Vesper Singer - Empower 3575-2; 
			14505 Vesper Singer {PvP} - Empower 3575-2;
		-->
		<table name="#magicLvl"> 75 80 </table> <!-- Guessing Level 2 -->
		<table name="#mAtk"> 60.09 117 </table> <!-- Guessing Level 2 -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="#magicLvl" />
		<for>
			<add order="0x40" stat="mAtk" val="#mAtk" />
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" />
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" />
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
		</for>
	</skill>
	<skill id="3576" levels="2" name="特殊能力 MPリジェネレーション">
		<!-- s_opt_mp_regeneration75 -->
		<!--
			6588 Imperial Staff - MP Regeneration 3576-1; 
			6609 Arcana Mace - MP Regeneration 3576-1;
		-->
		<!--
			Guessing... 
			10732 Arcana Mace {PvP} - MP Regeneration 3576-1; 
			10735 Imperial Staff {PvP} - MP Regeneration 3576-1; 
			11224 Arcana Mace - Nature - MP Regeneration 3576-1; 
			11232 Imperial Staff - Nature - MP Regeneration 3576-1; 
			12920 Arcana Mace - Nature {PvP} - MP Regeneration 3576-1; 
			12926 Imperial Staff - Nature {PvP} - MP Regeneration 3576-1; 
			14143 Vesper Caster - MP Regeneration 3576-2; 
			14146 Vesper Singer - MP Regeneration 3576-2; 
			14503 Vesper Caster {PvP} - MP Regeneration 3576-2; 
			14506 Vesper Singer {PvP} - MP Regeneration 3576-2;
		-->
		<table name="#magicLvl"> 75 80 </table> <!-- Guessing Level 2 -->
		<table name="#regMp"> 0.54 0.72 </table> <!-- Guessing Level 2 -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="#magicLvl" />
		<for>
			<add order="0x40" stat="regMp" val="#regMp" />
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" />
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" />
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
		</for>
	</skill>
	<skill id="3577" levels="2" name="特殊能力 マジック ホールド">
		<!-- s_opt_magichold75 -->
		<!--
			Note: So far this is the only weapon SA that I have deviated from C4 data on. 
			This is because C4 data was using skill 1201 for some of these, which is the player skill for dryad root. 
			This seemed REALLY wrong. 
			Instead of continuing to use that method, I have gone with a more logical method and all are using the same skill now.
		-->
		<!--
			6589 Imperial Staff - Magic Hold 3577 1; Has a 20% chance of casting Dryad Root when using a magic skill on the target. Increases damage inflicted during PvP.
		-->
		<!--
			Guessing... 
			4866 Heavy Doom Hammer - Magic Hold 3577-1; Has a 10% chance of casting Dryad Root when using a magic skill on the target. Effect 1. 
			4873 Cursed Staff - Magic Hold 3577-1; Has a 10% chance of casting Dryad Root when using a magic skill on the target. Effect 1. 
			4878 Paradia Staff - Magic Hold 3577-1; Has a 10% chance of casting Dryad Root when using a magic skill on the target. Effect 1. 
			4882 Sage's Staff - Magic Hold 3577-1; Has a 10% chance of casting Dryad Root when using a magic skill on the target. Effect 1. 
			4890 Deadman's Staff - Magic Hold 3577-1; Has a 10% chance of casting Dryad Root when using a magic skill on the target. Effect 1. 
			4899 Sprite's Staff - Magic Hold 3577-1; Has a 10% chance of casting Dryad Root when using a magic skill on the target. Effect 1. 
			7702 Stick of Faith - Magic Hold 3577-1; Has a 10% chance of casting Dryad Root when using a magic skill on the target. Effect 1. 
			7712 Club of Nature - Magic Hold 3577-1; Has a 10% chance of casting Dryad Root when using a magic skill on the target. Effect 1. 
			7811 Soulfire Dirk - Magic Hold 3577-1; Has a 10% chance of casting Dryad Root when using a magic skill on the target. Effect 1. 
			8140 Ecliptic Axe - Magic Hold 3577-1; Has a 10% chance of casting Dryad Root when using a magic skill on the target. Effect 1. 
			8143 Spell Breaker - Magic Hold 3577-1; Has a 10% chance of casting Dryad Root when using a magic skill on the target. Effect 1. 
			10736 Imperial Staff {PvP} - Magic Hold 3577-1; Has a 20% chance of casting Dryad Root when using a magic skill on the target. Increases damage inflicted during PvP. 
			10901 Spell Breaker - Hail - Magic Hold 3577-1; A rare item that increases M. Atk. Has a 10% chance of casting Dryad Root when using a magic skill on the target. Effect 1. 
			10919 Sprite's Staff - Hail - Magic Hold 3577-1; A rare item that increases M. Atk. Has a 10% chance of casting Dryad Root when using a magic skill on the target. Effect 1. 
			11233 Imperial Staff - Nature - Magic Hold 3577-1; A rare item that increases maximum MP. Has a 20% chance of casting Dryad Root when using a magic skill on the target. Increases damage inflicted during PvP. 
			12927 Imperial Staff - Nature {PvP} - Magic Hold 3577-1; A rare item that increases maximum MP. Has a 20% chance of casting Dryad Root when using a magic skill on the target. Increases damage inflicted during PvP. 
			14126 Vesper Buster - Magic Hold 3577-1; 20% +pvp 
			14147 Vesper Singer - Magic Hold 3577-1; 20% +pvp 
			14486 Vesper Buster {PvP} - Magic Hold 3577-1; 20% +pvp 
			14507 Vesper Singer {PvP} - Magic Hold 3577-1; 20% +pvp
		-->
		<set name="target" val="TARGET_ONE" />
		<set name="skillType" val="ROOT" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="magicLvl" val="75" />
		<set name="power" val="100" /> <!-- Activation chance is defined in SQL, not through power. -->
		<set name="isMagic" val="true" />
		<set name="isDebuff" val="true" />
		<set name="lvlDepend" val="2" />
		<for>
			<effect name="Root" time="30" val="0" stackOrder="1" stackType="Root" />
		</for>
	</skill>
	<skill id="3578" levels="1" name="特殊能力 インフィニティ ブレード">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="85" />
		<set name="chanceType" val="ON_CRIT" />
		<set name="activationChance" val="5" />
		<set name="triggeredId" val="3579" />
		<set name="triggeredLevel" val="1" />
		<for>
			<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
			<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
			<mul order="0x30" stat="sDef" val="1.33" /> <!-- Shield P.Def. +33% -->
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<add order="0x40" stat="reflectDam" val="9" /> <!-- Reflect Damage 9% -->
		</for>
	</skill>
	<skill id="3579" levels="1" name="防御力の低下">
		<!-- Infinity Blade/Rapier Skill -->
		<set name="target" val="TARGET_ONE" />
		<set name="skillType" val="DEBUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="magicLvl" val="85" />
		<set name="isDebuff" val="true" />
		<set name="lvlDepend" val="1" />
		<set name="power" val="80" />
		<for>
			<effect name="Debuff" time="120" val="0" stackOrder="0.77" stackType="pDefDown">
				<mul order="0x30" stat="pDef" val="0.77" />
			</effect>
		</for>
	</skill>
	<skill id="3580" levels="1" name="特殊能力 インフィニティ アックス">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="85" />
		<set name="chanceType" val="ON_CRIT" />
		<set name="activationChance" val="20" />
		<set name="triggeredId" val="3581" />
		<set name="triggeredLevel" val="1" />
		<for>
			<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
			<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
			<mul order="0x30" stat="rShld" val="1.39" /> <!-- Shield Block Rate +39% -->
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<add order="0x40" stat="reflectDam" val="9" /> <!-- Reflect Damage 9% -->
		</for>
	</skill>
	<skill id="3581" levels="1" name="ディスコード">
		<!-- Infinity Axe Skill -->
		<set name="target" val="TARGET_ONE" />
		<set name="skillType" val="CONFUSE_MOB_ONLY" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="magicLvl" val="85" />
		<set name="power" val="80" />
		<set name="isDebuff" val="true" />
		<for>
			<effect count="5" name="ConfuseMob" time="4" val="0" />
		</for>
	</skill>
	<skill id="3582" levels="1" name="特殊能力 インフィニティ クレヴァー">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="85" />
		<for>
			<add order="0x40" stat="cAtkAdd" val="504" /> <!-- P.Atk. +504 on a critical hit -->
			<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
			<add order="0x40" stat="rCrit" val="78.7" /> <!-- Critical +78.7 -->
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<add order="0x40" stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
			<add order="0x40" stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
		</for>
	</skill>
	<skill id="3583" levels="1" name="特殊能力 インフィニティ クラッシャー">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="85" />
		<set name="chanceType" val="ON_CRIT" />
		<set name="activationChance" val="25" />
		<set name="triggeredId" val="3584" />
		<set name="triggeredLevel" val="1" />
		<for>
			<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
			<mul order="0x30" stat="pAtkSpd" val="1.07" /> <!-- Atk. Spd. +7% -->
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<add order="0x40" stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
			<add order="0x40" stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
		</for>
	</skill>
	<skill id="3584" levels="1" name="ショック">
		<!-- Infinity Crusher Skill -->
		<set name="target" val="TARGET_ONE" />
		<set name="skillType" val="STUN" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="magicLvl" val="85" />
		<set name="power" val="80" />
		<set name="isDebuff" val="true" />
		<for>
			<effect name="Stun" time="9" val="0" stackOrder="2" stackType="Stun" />
		</for>
	</skill>
	<skill id="3585" levels="1" name="特殊能力 インフィニティ ウィング">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="85" />
		<set name="chanceType" val="ON_CRIT" />
		<set name="activationChance" val="10" />
		<set name="triggeredId" val="3586" />
		<set name="triggeredLevel" val="1" />
		<for>
			<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
			<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
			<add order="0x40" stat="rCrit" val="78.7" /> <!-- Critical +78.7 -->
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<add order="0x40" stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
			<add order="0x40" stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
		</for>
	</skill>
	<skill id="3586" levels="1" name="物理スキル封じ">
		<!-- Infinity Wing Skill -->
		<set name="target" val="TARGET_ONE" />
		<set name="skillType" val="MUTE" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="magicLvl" val="85" />
		<set name="power" val="80" />
		<set name="isDebuff" val="true" />
		<set name="lvlDepend" val="2" />
		<for>
			<effect name="PhysicalMute" time="60" val="0" stackOrder="1" stackType="silence" />
		</for>
	</skill>
	<skill id="3587" levels="1" name="特殊能力 インフィニティ ファング">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="85" />
		<set name="chanceType" val="ON_CRIT" />
		<set name="activationChance" val="25" />
		<set name="triggeredId" val="3588" />
		<set name="triggeredLevel" val="1" />
		<for>
			<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
			<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
			<add order="0x40" stat="rEvas" val="3.15" /> <!-- Evasion +3.15 -->
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<add order="0x40" stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
			<add order="0x40" stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
		</for>
	</skill>
	<skill id="3588" levels="1" name="ショック">
		<!-- Infinity Fang Skill -->
		<set name="target" val="TARGET_ONE" />
		<set name="skillType" val="STUN" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="magicLvl" val="85" />
		<set name="power" val="80" />
		<set name="isDebuff" val="true" />
		<set name="lvlDepend" val="1" />
		<for>
			<effect name="Stun" time="9" val="0" stackOrder="2" stackType="Stun" />
		</for>
	</skill>
	<skill id="3589" levels="1" name="特殊能力 インフィニティ スティンガー">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="85" />
		<set name="chanceType" val="ON_CRIT" />
		<set name="activationChance" val="5" />
		<set name="triggeredId" val="3590" />
		<set name="triggeredLevel" val="1" />
		<for>
			<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
			<mul order="0x30" stat="pAtkSpd" val="1.03" /> <!-- Atk. Spd. +3% -->
			<add order="0x40" stat="regMp" val="0.51" /> <!-- MP regen per tick +0.51 -->
			<add order="0x40" stat="rCrit" val="220"> <!-- Critical +220 from behind target -->
				<player behind="True" />
			</add>
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<add order="0x40" stat="absorbDam" val="2" /> <!-- absorb 2% HP from damage inflicted on enemies -->
		</for>
	</skill>
	<skill id="3590" levels="1" name="魔法スキル封じ">
		<!-- Infinity Stinger Skill -->
		<set name="target" val="TARGET_ONE" />
		<set name="skillType" val="MUTE" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="magicLvl" val="85" />
		<set name="power" val="80" />
		<set name="isDebuff" val="true" />
		<set name="lvlDepend" val="1" />
		<for>
			<effect name="Mute" time="120" val="0" stackOrder="1" stackType="silence" />
		</for>
	</skill>
	<skill id="3591" levels="1" name="特殊能力 インフィニティ スピア">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="85" />
		<set name="chanceType" val="ON_CRIT" />
		<set name="activationChance" val="10" />
		<set name="triggeredId" val="3592" />
		<set name="triggeredLevel" val="1" />
		<for>
			<add order="0x40" stat="atkCountMax" val="4" />
			<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
			<mul order="0x30" stat="pAtkSpd" val="1.07" /> <!-- Atk. Spd. +7% -->
			<add order="0x40" stat="accCombat" val="4.89" /> <!-- Accuracy +4.89 -->
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<add order="0x40" stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
			<add order="0x40" stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
		</for>
	</skill>
	<skill id="3592" levels="1" name="ディスペル">
		<!-- Infinity Spear Skill -->
		<set name="target" val="TARGET_ONE" />
		<set name="skillType" val="CANCEL" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="magicLvl" val="85" />
		<set name="maxNegated" val="5" />
		<set name="power" val="80" />
	</skill>
	<skill id="3593" levels="1" name="特殊能力 インフィニティ ボウ">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="85" />
		<set name="chanceType" val="ON_CRIT" />
		<set name="activationChance" val="7" />
		<set name="triggeredId" val="3594" />
		<set name="triggeredLevel" val="1" />
		<for>
			<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="atkReuse" val="0.81" /> <!-- 19% Quick Recovery -->
		</for>
	</skill>
	<skill id="3594" levels="1" name="移動速度の低下">
		<!-- Infinity Bow/Shooter Skill -->
		<set name="target" val="TARGET_ONE" />
		<set name="skillType" val="DEBUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="magicLvl" val="85" />
		<set name="isDebuff" val="true" />
		<set name="lvlDepend" val="1" />
		<set name="power" val="80" />
		<for>
			<effect name="Debuff" time="30" val="0" stackOrder="0.5" stackType="RunSpeedDown">
				<mul order="0x30" stat="runSpd" val="0.5" />
			</effect>
		</for>
	</skill>
	<skill id="3595" levels="1" name="特殊能力 インフィニティ セプター">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="85" />
		<set name="chanceType" val="ON_MAGIC_GOOD" />
		<set name="activationChance" val="3" />
		<set name="triggeredId" val="3596" />
		<set name="triggeredLevel" val="1" />
		<for>
			<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
			<add order="0x40" stat="mAtk" val="29.67" /> <!-- M.Atk. +29.67 -->
			<basemul order="0x30" stat="mCritRate" val="0.054" /> <!-- Magic Critical Rate +5.4% --> <!-- Guess -->
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="MagicalMpConsumeRate" val="0.96" /> <!-- Magic MP Cost -4% -->
			<sub order="0x40" stat="cancel" val="106" /> <!-- Chance of Magic Cancelation -106 -->
		</for>
	</skill>
	<skill id="3596" levels="1" name="完全回復">
		<!-- Infinity Scepter Skill -->
		<set name="target" val="TARGET_ONE" />
		<set name="skillType" val="HEAL_PERCENT" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="magicLvl" val="85" />
		<set name="power" val="100" />
		<set name="aggroPoints" val="100" />
	</skill>
	<skill id="3597" levels="1" name="特殊能力 インフィニティ ロッド">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="magicLvl" val="85" />
		<set name="chanceType" val="ON_MAGIC_GOOD" />
		<set name="activationChance" val="3" />
		<set name="triggeredId" val="3598" />
		<set name="triggeredLevel" val="1" />
		<for>
			<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
			<add order="0x40" stat="regMp" val="0.51" /> <!-- MP regen per tick +0.51 -->
			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
		</for>
	</skill>
	<skill id="3598" levels="1" name="完全回復">
		<!-- Infinity Rod Skill -->
		<set name="target" val="TARGET_ONE" />
		<set name="skillType" val="HEAL_PERCENT" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="magicLvl" val="85" />
		<set name="power" val="100" />
		<set name="aggroPoints" val="100" />
	</skill>
	<skill id="3599" levels="1" name="ポールアーム マルチアタック">
		<!-- s_polearm_multi_attack -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<add order="0x40" stat="atkCountMax" val="4" />
		</for>
	</skill>
</list>