<?xml version="1.0" encoding="UTF-8"?>
<list>
	<skill id="5000" levels="1" name="Alfred - Super Strike">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="2000" />
	</skill>
	<skill id="5001" levels="1" name="Alfred - Life Drain">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="2500" />
	</skill>
	<skill id="5002" levels="1" name="Giselle - Vampiric Rage">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="2000" />
	</skill>
	<skill id="5003" levels="1" name="Giselle - Tempest">
		<set name="element" val="2" /> <!-- Wind -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="5000" />
	</skill>
	<skill id="5004" levels="1" name="次元のショック">
		<!-- Shocks and instantly Immobilizes. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="5800" />
	</skill>
	<skill id="5005" levels="1" name="Frintessa Pause">
		<!-- Lvl 1: Frintezza is in temporary state of paralysis. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="castRange" val="900" />
		<set name="effectRange" val="1400" />
		<set name="isMagic" val="true" />
	</skill>
	<skill id="5006" levels="1" name="Frintessa Music">
		<!-- Lvl 1: A general performance -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="34000" />
		<set name="reuseDelay" val="34000" />
	</skill>
	<skill id="5007" levels="5" name="Frintessa Psycho Music">
		<!--
			Lvl 1: Frintezza's Healing Rhapsody (Music to soothe the soul). 
			Lvl 2: Frintezza's Rampaging Opus (A Consecutive Dash + Portrait Replay Performance). 
			Lvl 3: Frintezza's Power Concerto (A powerful tune affecting Attack/Speed). 
			Lvl 4: Frintezza's Plagued Concerto (A triumphant ballad of Heal Suppressing). 
			Lvl 5: Frintezza's Psycho Symphony (Two Can Dance + Cancel Performance).
		-->
		<!-- http://www.l2jserver.com/forum/viewtopic.php?f=69&t=13999 =====-->
		<table name="#hitTime"> 32000 32000 32000 31000 35000 </table>
		<table name="#reuseDelay"> 32000 32000 32000 31000 35000 </table>
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="DUMMY" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="hitTime" val="#hitTime" />
		<set name="reuseDelay" val="#reuseDelay" />
		<!--================================================================-->
	</skill>
	<skill id="5008" levels="5" name="魅惑のマズルカ">
		<!--
			Lvl 1: Frintezza's Concert Hall Melody (Music that makes you feel oh so good inside). 
			Lvl 2: Frintezza's Rampaging Opus en masse (Consecutive Dash + Portrait Replay Performance). 
			Lvl 3: Frintezza Power Encore (Attack/Speed Performance). 
			Lvl 4: Mournful Chorale Prelude (Instantly decreases the effect of HP regeneration magic). 
			Lvl 5: Hypnotic Mazurka (Instantly immobilizes the target by making it dance involuntarily).
		-->
		<!-- http://www.l2jserver.com/forum/viewtopic.php?f=69&t=13999 =====-->
		<table name="#magicLvl"> 90 95 95 95 95 </table>
		<table name="#isMagic"> true false false true true </table>
		<table name="#targ"> TARGET_SELF TARGET_SELF TARGET_SELF TARGET_AURA TARGET_AURA </table>
		<table name="#pwr"> 2400 0 0 80 80 </table>	<!-- Lvl 1: +heal -->
		<table name="#dbf"> false false false true true </table>
		<table name="#tim"> 0 120 120 60 60 </table>
		<table name="#typ"> HEAL BUFF BUFF DEBUFF STUN </table>
		<table name="#typ2"> Buff Buff Buff Debuff DanceStun </table><!-- core EffectDanceStun.java -->
		<table name="#va1"> 1 1.6 1.2 1 1 </table>	<!-- Lvl 2: +runSpd -->
		<table name="#va2"> 1 1 1.2 1 1 </table>	<!-- Lvl 3: +pAtkSpd -->
		<table name="#va3"> 1 1 1 0.6 1 </table>	<!-- Lvl 4: -regHp -->
		<set name="isMagic" val="#isMagic" />
		<set name="magicLvl" val="#magicLvl" />
		<set name="power" val="#pwr" />
		<set name="target" val="#targ" />
		<set name="hitTime" val="5000" /><!--〓val="0"〓-->
		<set name="skillRadius" val="3300" /><!--set name="skillRadius" val="850"/-->
		<set name="skillType" val="#typ" />
		<set name="isDebuff" val="#dbf" />
		<set name="operateType" val="OP_ACTIVE" />
		<for>
			<effect name="#typ2" time="#tim" val="0" stackOrder="1" stackType="scarlet_debuff">
				<mul order="0x30" stat="pAtkSpd" val="#va2" />
				<mul order="0x30" stat="runSpd" val="#va1" />
				<mul order="0x30" stat="regHp" val="#va3" />
			</effect>
		</for>
		<!--================================================================-->
	</skill>
	<skill id="5009" levels="1" name="Frintessa Ghost Fighter">
		<!-- Lvl 1: A portrait ghost that can make physical attacks. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="castRange" val="150" />
		<set name="hitTime" val="2500" />
	</skill>
	<skill id="5010" levels="1" name="Frintessa Ghost Mage">
		<!-- Lvl 1: A portrait ghost that can make magical attacks. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="castRange" val="500" />
		<set name="effectRange" val="1000" />
		<set name="hitTime" val="2500" />
		<set name="isMagic" val="true" />
	</skill>
	<skill id="5011" levels="1" name="Frintessa Ghost Bomb">
		<!-- Lvl 1: A portrait ghost who can create a suicide explosion. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="1000" />
	</skill>
	<skill id="5012" levels="1" name="スカーレットの息吹">
		<!-- Lvl 1: Instantly immobilizes. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="castRange" val="40" />
		<set name="effectRange" val="400" />
		<set name="hitTime" val="1500" />
	</skill>
	<skill id="5013" levels="1" name="Frintessa Ghost Drain">
		<!-- Lvl 1: Portrait ghost drains HP. -->
		<set name="element" val="5" /> <!-- Dark -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="castRange" val="40" />
		<set name="effectRange" val="400" />
		<set name="isMagic" val="true" />
	</skill>
	<skill id="5014" levels="3" name="Frintessa Daemon Attack">
		<!--
			Lvl 1: Demon 1 general attack. 
			Lvl 2: Demon 2 general attack. 
			Lvl 3: Demon 3 general attack.
		-->
		<!-- http://www.l2jserver.com/forum/viewtopic.php?f=69&t=13999 =====-->
		<table name="#power">14732.0 28796.0 48453.0</table>
		<table name="#magicLvl"> 90 95 95 </table>
		<table name="#mpConsume"> 18 29 29 </table>
		<set name="magicLvl" val="#magicLvl" />
		<set name="lvlDepend" val="1" />
		<set name="mpConsume" val="#mpConsume" />
		<set name="power" val="#power" />
		<set name="target" val="TARGET_ONE" />
		<set name="reuseDelay" val="1000" />
		<set name="hitTime" val="1500" />
		<set name="skillType" val="PDAM" />
		<set name="isMagic" val="False" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="castRange" val="40" />
		<set name="effectRange" val="40" />
		<!--================================================================-->
	</skill>
	<skill id="5015" levels="6" name="Frintessa Daemon Charge">
		<!--
			Lvl 1: Demon 1 charge. 
			Lvl 2: Demon 2 charge. 
			Lvl 3: Demon 3 charge.
			Lvl 4: Demon 1 slow charge. 
			Lvl 5: Demon 2 slow charge. 
			Lvl 6: Demon 3 slow charge.
		-->
		<!-- http://www.l2jserver.com/forum/viewtopic.php?f=69&t=13999 =====-->
		<table name="#power">14732.0 18796.0 19453.0 22435.0 35235.0 40436.0</table>
		<table name="#magicLvl"> 90 95 95 95 95 95 </table>
		<table name="#mpConsume"> 18 29 29 29 29 29</table>
		<set name="magicLvl" val="#magicLvl" />
		<set name="lvlDepend" val="1" />
		<set name="mpConsume" val="#mpConsume" />
		<set name="power" val="#power" />
		<set name="target" val="TARGET_FRONT_AURA" />
		<set name="skillRadius" val="150" />
		<set name="reuseDelay" val="2000" />
		<set name="hitTime" val="1000" />
		<set name="skillType" val="PDAM" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="castRange" val="-1" />
		<set name="effectRange" val="-1" />
		<!--================================================================-->
	</skill>
	<skill id="5016" levels="1" name="スカーレットの束縛">
		<!-- Lvl 1: Instantly Immobilizes. -->
		<!-- http://www.l2jserver.com/forum/viewtopic.php?f=69&t=13999 =====-->
		<set name="magicLvl" val="85" />
		<set name="lvlDepend" val="1" />
		<set name="mpConsume" val="20" />
		<set name="power" val="66342" />
		<set name="target" val="TARGET_AURA" />
		<set name="skillRadius" val="600" />
		<set name="reuseDelay" val="2000" />
		<set name="hitTime" val="4000" />
		<set name="skillType" val="PDAM" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="castRange" val="600" />
		<set name="effectRange" val="1200" />
		<for>
			<effect count="1" name="Stun" time="60" val="0" stackOrder="1" stackType="Stun" />
		</for>
		<!--================================================================-->
	</skill>
	<skill id="5017" levels="1" name="Frintessa Daemon Morph">
		<!-- Lvl 1: Demon 1 metamorphosis. -->
		<!-- Core Support: FrintezzaManager.java -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="1000" />
	</skill>
	<skill id="5018" levels="2" name="Frintessa Daemon Field">
		<!--
			Lvl 1: Demon 2 magic field. Lvl 2: Demon 3 magic field.
		-->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="7000" />
	</skill>
	<skill id="5019" levels="1" name="Frintessa Daemon Drain">
		<!-- Lvl 1: Demon 3 HP drain range. -->
		<set name="element" val="5" /> <!-- Dark -->
		<!-- http://www.l2jserver.com/forum/viewtopic.php?f=69&t=13999 =====-->
		<set name="target" val="TARGET_AURA" />
		<set name="skillType" val="DRAIN" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="hitTime" val="4000" />
		<set name="power" val="596" />
		<set name="coolTime" val="1000" />
		<set name="effectRange" val="1500" />
		<set name="skillRadius" val="900" />
		<set name="magicLvl" val="85" />
		<!--================================================================-->
	</skill>
	<skill id="5020" levels="1" name="強制行動">
		<!-- Crumples to the ground because of unknown power. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="2000" />
	</skill>
	<skill id="5021" levels="12" name="アインハザードの感化">
		<!--
			Lvl 1 - Makes sacred attacks. 
			Lvl 2 - Makes sacred attacks. 
			Lvl 3 - Makes sacred attacks. 
			Lvl 4 - Makes sacred attacks. 
			Lvl 5 - Makes sacred attacks. 
			Lvl 6 - Makes sacred attacks. 
			Lvl 7 - Makes sacred attacks. 
			Lvl 8 - Makes sacred attacks. 
			Lvl 9 - Makes sacred attacks. 
			Lvl 10 - Makes sacred attacks. 
			Lvl 11 - Makes sacred attacks. 
			Lvl 12 - Makes sacred attacks.
		-->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="3200" />
	</skill>
	<skill id="5022" levels="12" name="移動速度の低下">
		<!--
			Lvl 1 - Instantly reduces Speed. Effect 1. 
			Lvl 2 - Instantly reduces Speed. Effect 2. 
			Lvl 3 - Instantly reduces Speed. Effect 2. 
			Lvl 4 - Instantly reduces Speed. Effect 3. 
			Lvl 5 - Instantly reduces Speed. Effect 3. 
			Lvl 6 - Instantly reduces Speed. Effect 3. 
			Lvl 7 - Instantly reduces Speed. Effect 3. 
			Lvl 8 - Instantly reduces Speed. Effect 3. 
			Lvl 9 - Instantly reduces Speed. Effect 3. 
			Lvl 10 - Instantly reduces Speed. Effect 3. 
			Lvl 11 - Instantly reduces Speed. Effect 3. 
			Lvl 12 - Instantly reduces Speed. Effect 3.
		-->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5023" levels="12" name="ホールド">
		<!--
			Lvl 1 - Temporarily holds and Immobilizes target. 
			Lvl 2 - Temporarily holds and Immobilizes target. 
			Lvl 3 - Temporarily holds and Immobilizes target. 
			Lvl 4 - Temporarily holds and Immobilizes target. 
			Lvl 5 - Temporarily holds and Immobilizes target. 
			Lvl 6 - Temporarily holds and Immobilizes target. 
			Lvl 7 - Temporarily holds and Immobilizes target. 
			Lvl 8 - Temporarily holds and Immobilizes target. 
			Lvl 9 - Temporarily holds and Immobilizes target. 
			Lvl 10 - Temporarily holds and Immobilizes target. 
			Lvl 11 - Temporarily holds and Immobilizes target. 
			Lvl 12 - Temporarily holds and Immobilizes target.
		-->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5024" levels="12" name="攻撃速度の低下">
		<!--
			Lvl 1 - Instantly reduces Atk. Spd. Effect 1. 
			Lvl 2 - Instantly reduces Atk. Spd. Effect 2. 
			Lvl 3 - Instantly reduces Atk. Spd. Effect 2. 
			Lvl 4 - Instantly reduces Atk. Spd. Effect 3. 
			Lvl 5 - Instantly reduces Atk. Spd. Effect 3. 
			Lvl 6 - Instantly reduces Atk. Spd. Effect 3. 
			Lvl 7 - Instantly reduces Atk. Spd. Effect 3. 
			Lvl 8 - Instantly reduces Atk. Spd. Effect 3. 
			Lvl 9 - Instantly reduces Atk. Spd. Effect 3. 
			Lvl 10 - Instantly reduces Atk. Spd. Effect 3. 
			Lvl 11 - Instantly reduces Atk. Spd. Effect 3. 
			Lvl 12 - Instantly reduces Atk. Spd. Effect 3.
		-->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5025" levels="1" name="レベル30 レイドボス">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5026" levels="1" name="レベル39 レイドボス">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5027" levels="1" name="レベル37 レイドボス">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5028" levels="1" name="レベル53 レイドボス">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5029" levels="1" name="レベル52 レイドボス">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5030" levels="1" name="レベル59 レイドボス">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5031" levels="1" name="レベル80 レイドボス">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5032" levels="1" name="レベル80 レイドボス">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5033" levels="1" name="レベル80 レイドボス">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5034" levels="1" name="レベル73 レイドボス">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5035" levels="1" name="レベル76 レイドボス">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5036" levels="1" name="レベル60 レイドボス">
		<!-- This Skill Is Only For Description In The Client -->
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="PASSIVE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5037" levels="3" name="魔法詠唱速度の低下">
		<!--
			Lvl 1 - Instantly reduces Casting Speed. Effect 1. 
			Lvl 2 - Instantly reduces Casting Speed. Effect 2. 
			Lvl 3 - Instantly reduces Casting Speed. Effect 3.
		-->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5038" levels="16" name="Summon PVP Penalty">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5039" levels="1" name="NPC - Ultra Bomb">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5040" levels="12" name="NPC - Healing Potion">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5041" levels="1" name="勇気のお守り">
		<set name="itemConsumeCount" val="1" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="stayAfterDeath" val="true" />
		<set name="reuseDelay" val="1200000" />
		<set name="staticReuse" val="true" />
		<for>
			<effect name="CharmOfCourage" time="1200" val="0" noicon="1" />
		</for>
	</skill>
	<skill id="5042" levels="12" name="NPC Dispel Bomb">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5043" levels="12" name="NPC Super Sonic Blaster">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="1900" />
	</skill>
	<skill id="5044" levels="3" name="NPC Ultimate Defence">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="100" />
		<set name="reuseDelay" val="5000" />
	</skill>
	<skill id="5045" levels="12" name="Castle Power Strike">
		<table name="#power"> 65 164 451 1121 2992 5736 8832 10130 11982 13131 14865 16351 </table>
		<table name="#mpConsume"> 19 22 25 28 31 33 36 38 40 42 42 43 </table>
		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
		<set name="magicLvl" val="#magicLvl" />
		<set name="mpConsume" val="#mpConsume" />
		<set name="power" val="#power" />
		<set name="target" val="TARGET_ONE" />
		<set name="overHit" val="true" />
		<set name="hitTime" val="2000" />
		<set name="skillType" val="PDAM" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="castRange" val="40" />
		<set name="effectRange" val="200" />
	</skill>
	<skill id="5046" levels="12" name="Castle Power Shot">
		<table name="#power"> 65 164 451 1121 2992 5736 8832 10130 11982 13131 14865 16351 </table>
		<table name="#mpConsume"> 19 22 25 28 31 33 36 38 40 42 42 43 </table>
		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
		<set name="magicLvl" val="#magicLvl" />
		<set name="mpConsume" val="#mpConsume" />
		<set name="power" val="#power" />
		<set name="target" val="TARGET_ONE" />
		<set name="hitTime" val="4000" />
		<set name="skillType" val="PDAM" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="castRange" val="1500" />
		<set name="effectRange" val="2100" />
	</skill>
	<skill id="5047" levels="12" name="Castle Spinning Slasher">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="2000" />
	</skill>
	<skill id="5048" levels="12" name="Castle Burst Shot">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5049" levels="12" name="Castle Blow">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="2000" />
	</skill>
	<skill id="5050" levels="12" name="Castle DD Fire">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5051" levels="12" name="Castle Self AE Fire">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5052" levels="12" name="Castle Long AE Fire">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5053" levels="12" name="Castle DD Water">
		<table name="#mpConsume"> 7 10 14 18 23 28 33 35 37 38 39 39 </table>
		<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
		<set name="magicLvl" val="#magicLvl" />
		<set name="mpConsume" val="#mpConsume" />
		<set name="power" val="#power" />
		<set name="element" val="1" /> <!-- Water -->
		<set name="elementPower" val="20" />
		<set name="reuseDelay" val="3000" />
		<set name="target" val="TARGET_ONE" />
		<set name="hitTime" val="4000" />
		<set name="skillType" val="MDAM" />
		<set name="isMagic" val="true" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="castRange" val="1500" />
		<set name="effectRange" val="2100" />
	</skill>
	<skill id="5054" levels="12" name="Castle Self AE Water">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5055" levels="12" name="Castle Long AE Water">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5056" levels="12" name="Castle DD Wind">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5057" levels="12" name="Castle Self AE Wind">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5058" levels="12" name="Castle Long AE Wind">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5059" levels="12" name="Castle DD Earth">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5060" levels="12" name="Castle Self AE Earth">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5061" levels="12" name="Castle Long AE Earth">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5062" levels="12" name="Castle DD Holy">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5063" levels="12" name="Castle Self AE Holy">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5064" levels="12" name="Castle Long AE Holy">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5065" levels="12" name="Castle DD Unholy">
		<table name="#mpConsume"> 7 10 14 18 23 28 33 35 37 38 39 39 </table>
		<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
		<set name="magicLvl" val="#magicLvl" />
		<set name="mpConsume" val="#mpConsume" />
		<set name="power" val="#power" />
		<set name="element" val="5" /> <!-- Dark -->
		<set name="elementPower" val="20" />
		<set name="reuseDelay" val="3000" />
		<set name="target" val="TARGET_ONE" />
		<set name="hitTime" val="4000" />
		<set name="skillType" val="MDAM" />
		<set name="isMagic" val="true" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="castRange" val="1500" />
		<set name="effectRange" val="2100" />
	</skill>
	<skill id="5066" levels="12" name="Castle Self AE Unholy">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5067" levels="12" name="Castle Long AE Unholy">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5068" levels="12" name="移動速度の低下">
		<!--
			Lvl 1 - Instantly reduces Speed. Effect 3. 
			Lvl 2 - Instantly reduces Speed. Effect 3. 
			Lvl 3 - Instantly reduces Speed. Effect 3. 
			Lvl 4 - Instantly reduces Speed. Effect 3. 
			Lvl 5 - Instantly reduces Speed. Effect 3. 
			Lvl 6 - Instantly reduces Speed. Effect 3. 
			Lvl 7 - Instantly reduces Speed. Effect 3. 
			Lvl 8 - Instantly reduces Speed. Effect 3. 
			Lvl 9 - Instantly reduces Speed. Effect 3. 
			Lvl 10 - Instantly reduces Speed. Effect 3. 
			Lvl 11 - Instantly reduces Speed. Effect 3. 
			Lvl 12 - Instantly reduces Speed. Effect 3.
		-->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
	<skill id="5069" levels="12" name="攻撃速度の低下">
		<!--
			Lvl 1 - Instantly reduces Atk. Spd. Effect 3. 
			Lvl 2 - Instantly reduces Atk. Spd. Effect 3. 
			Lvl 3 - Instantly reduces Atk. Spd. Effect 3. 
			Lvl 4 - Instantly reduces Atk. Spd. Effect 3. 
			Lvl 5 - Instantly reduces Atk. Spd. Effect 3. 
			Lvl 6 - Instantly reduces Atk. Spd. Effect 3. 
			Lvl 7 - Instantly reduces Atk. Spd. Effect 3. 
			Lvl 8 - Instantly reduces Atk. Spd. Effect 3. 
			Lvl 9 - Instantly reduces Atk. Spd. Effect 3. 
			Lvl 10 - Instantly reduces Atk. Spd. Effect 3. 
			Lvl 11 - Instantly reduces Atk. Spd. Effect 3. 
			Lvl 12 - Instantly reduces Atk. Spd. Effect 3.
		-->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="2000" />
	</skill>
	<skill id="5070" levels="12" name="魔法詠唱速度の低下">
		<!--
			Lvl 1 - Instantly reduces Casting Spd. Effect 3. 
			Lvl 2 - Instantly reduces Casting Spd. Effect 3. 
			Lvl 3 - Instantly reduces Casting Spd. Effect 3. 
			Lvl 4 - Instantly reduces Casting Spd. Effect 3. 
			Lvl 5 - Instantly reduces Casting Spd. Effect 3. 
			Lvl 6 - Instantly reduces Casting Spd. Effect 3. 
			Lvl 7 - Instantly reduces Casting Spd. Effect 3. 
			Lvl 8 - Instantly reduces Casting Spd. Effect 3. 
			Lvl 9 - Instantly reduces Casting Spd. Effect 3. 
			Lvl 10 - Instantly reduces Casting Spd. Effect 3. 
			Lvl 11 - Instantly reduces Casting Spd. Effect 3. 
			Lvl 12 - Instantly reduces Casting Spd. Effect 3.
		-->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="2000" />
	</skill>
	<skill id="5071" levels="12" name="攻撃力低下">
		<!--
			Lvl 1 - Instantly reduces P. Atk. Effect 3. 
			Lvl 2 - Instantly reduces P. Atk. Effect 3. 
			Lvl 3 - Instantly reduces P. Atk. Effect 3. 
			Lvl 4 - Instantly reduces P. Atk. Effect 3. 
			Lvl 5 - Instantly reduces P. Atk. Effect 3. 
			Lvl 6 - Instantly reduces P. Atk. Effect 3. 
			Lvl 7 - Instantly reduces P. Atk. Effect 3. 
			Lvl 8 - Instantly reduces P. Atk. Effect 3. 
			Lvl 9 - Instantly reduces P. Atk. Effect 3. 
			Lvl 10 - Instantly reduces P. Atk. Effect 3. 
			Lvl 11 - Instantly reduces P. Atk. Effect 3. 
			Lvl 12 - Instantly reduces P. Atk. Effect 3.
		-->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="2000" />
	</skill>
	<skill id="5072" levels="12" name="魔力の低下">
		<!--
			Lvl 1 - Instantly reduces M. Atk. Effect 3. 
			Lvl 2 - Instantly reduces M. Atk. Effect 3. 
			Lvl 3 - Instantly reduces M. Atk. Effect 3. 
			Lvl 4 - Instantly reduces M. Atk. Effect 3. 
			Lvl 5 - Instantly reduces M. Atk. Effect 3. 
			Lvl 6 - Instantly reduces M. Atk. Effect 3. 
			Lvl 7 - Instantly reduces M. Atk. Effect 3. 
			Lvl 8 - Instantly reduces M. Atk. Effect 3. 
			Lvl 9 - Instantly reduces M. Atk. Effect 3. 
			Lvl 10 - Instantly reduces M. Atk. Effect 3. 
			Lvl 11 - Instantly reduces M. Atk. Effect 3. 
			Lvl 12 - Instantly reduces M. Atk. Effect 3.
		-->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="2000" />
	</skill>
	<skill id="5073" levels="12" name="Quest Trap - Power Shot">
		<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
		<set name="magicLvl" val="#magicLvl" />
		<set name="power" val="#power" />
		<set name="element" val="2" /> <!-- Wind -->
		<set name="elementPower" val="20" />
		<set name="target" val="TARGET_ONE" />
		<set name="hitTime" val="1500" />
		<set name="skillType" val="MDAM" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="castRange" val="1500" />
		<set name="effectRange" val="1500" />
	</skill>
	<skill id="5074" levels="1" name="戦乱の勝者">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="maxCp" val="1.1" />
		</for>
	</skill>
	<skill id="5075" levels="1" name="戦乱の敗者">
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="maxCp" val="0.9" />
		</for>
	</skill>
	<skill id="5076" levels="15" name="死がもたらす傷">
		<table name="#power"> 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 </table>
		<table name="#pAtk"> 1 0.958 0.907 0.856 0.805 0.754 0.703 0.652 0.601 0.550 0.499 0.448 0.397 0.356 0.305 0.254 </table>
		<table name="#mAtk"> 1 0.949 0.898 0.847 0.796 0.745 0.694 0.643 0.592 0.591 0.540 0.489 0.438 0.387 0.336 0.285 </table>
		<table name="#pDef"> 1 0.969 0.942 0.915 0.888 0.861 0.834 0.807 0.780 0.753 0.726 0.699 0.672 0.645 0.618 0.591 </table>
		<table name="#mDef"> 1 0.965 0.929 0.893 0.857 0.821 0.785 0.749 0.713 0.677 0.641 0.605 0.569 0.553 0.497 0.461 </table>
		<table name="#pAtkSpd"> 1 0.949 0.898 0.847 0.796 0.745 0.694 0.643 0.592 0.591 0.540 0.489 0.438 0.387 0.336 0.285 </table>
		<table name="#mAtkSpd"> 1 0.949 0.898 0.847 0.796 0.745 0.694 0.643 0.592 0.591 0.540 0.489 0.438 0.387 0.336 0.285 </table>
		<table name="#runSpd"> 1 0.949 0.898 0.847 0.796 0.745 0.694 0.643 0.592 0.591 0.540 0.489 0.438 0.387 0.336 0.285 </table>
		<table name="#rEvas"> 1 0.949 0.898 0.847 0.796 0.745 0.694 0.643 0.592 0.591 0.540 0.489 0.438 0.387 0.336 0.285 </table>
		<table name="#cAtk"> 1 0.949 0.898 0.847 0.796 0.745 0.694 0.643 0.592 0.591 0.540 0.489 0.438 0.387 0.336 0.285 </table>
		<table name="#accCombat"> 1 0.949 0.898 0.847 0.796 0.745 0.694 0.643 0.592 0.591 0.540 0.489 0.438 0.387 0.336 0.285 </table>
		<set name="power" val="#power" />
		<set name="target" val="TARGET_SELF" />
		<set name="skillType" val="BUFF" />
		<set name="operateType" val="OP_PASSIVE" />
		<for>
			<mul order="0x30" stat="pAtk" val="#pAtk" />
			<mul order="0x30" stat="mAtk" val="#mAtk" />
			<mul order="0x30" stat="pDef" val="#pDef" />
			<mul order="0x30" stat="mDef" val="#mDef" />
			<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
			<mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" />
			<mul order="0x30" stat="runSpd" val="#runSpd" />
			<mul order="0x30" stat="rEvas" val="#rEvas" />
			<mul order="0x30" stat="cAtk" val="#cAtk" />
			<mul order="0x30" stat="accCombat" val="#accCombat" />
		</for>
	</skill>
	<skill id="5077" levels="1" name="NPC Remove Death Penalty">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="500" />
	</skill>
	<skill id="5078" levels="1" name="Frintessa Critical Power">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5079" levels="1" name="NPC Haste Focus">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="3000" />
	</skill>
	<skill id="5080" levels="1" name="NPC Haste Might">
		<set name="magicLvl" val="80" />
		<set name="mpConsume" val="75" />
		<set name="target" val="TARGET_SELF" />
		<set name="reuseDelay" val="8000" />
		<set name="hitTime" val="3000" />
		<set name="skillType" val="BUFF" />
		<set name="isMagic" val="true" />
		<set name="operateType" val="OP_ACTIVE" />
		<for>
			<effect name="Buff" time="120" val="0">
				<mul order="0x30" stat="pAtkSpd" val="1.33" />
			</effect>
		</for>
	</skill>
	<skill id="5081" levels="4" name="サイレンス">
		<table name="#mpConsume"> 75 75 75 20 </table>
		<set name="mpConsume" val="#mpConsume" />
		<set name="magicLvl" val="80" />
		<set name="power" val="40" />
		<set name="lvlDepend" val="1" />
		<set name="target" val="TARGET_ONE" />
		<set name="reuseDelay" val="60000" />
		<set name="hitTime" val="1500" />
		<set name="skillType" val="DEBUFF" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isDebuff" val="true" />
		<set name="castRange" val="40" />
		<set name="effectRange" val="200" />
		<for>
			<effect name="PhysicalMute" time="30" val="0" />
		</for>
	</skill>
	<skill id="5082" levels="4" name="NPC Spinning Slasher Trick">
		<table name="#mpConsume"> 60 60 60 5 </table>
		<set name="magicLvl" val="80" />
		<set name="mpConsume" val="#mpConsume" />
		<set name="power" val="2112" />
		<set name="target" val="TARGET_AURA" />
		<set name="skillRadius" val="150" />
		<set name="reuseDelay" val="6000" />
		<set name="hitTime" val="1500" />
		<set name="skillType" val="PDAM" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="5083" levels="4" name="ショック">
		<table name="#mpConsume"> 93 93 93 5 </table>
		<set name="magicLvl" val="80" />
		<set name="lvlDepend" val="1" />
		<set name="mpConsume" val="#mpConsume" />
		<set name="power" val="1704" />
		<set name="target" val="TARGET_ONE" />
		<set name="reuseDelay" val="6000" />
		<set name="hitTime" val="1500" />
		<set name="skillType" val="PDAM" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isDebuff" val="true" />
		<set name="castRange" val="40" />
		<set name="effectRange" val="200" />
		<for>
			<effect name="Stun" time="9" val="0" effectPower="50" effectType="STUN" stackOrder="1" stackType="Stun" />
		</for>
	</skill>
	<skill id="5084" levels="4" name="NPC Blinding Blow">
		<set name="magicLvl" val="80" />
		<set name="mpConsume" val="83" />
		<set name="power" val="6335" />
		<set name="target" val="TARGET_ONE" />
		<set name="reuseDelay" val="60000" />
		<set name="hitTime" val="1080" />
		<set name="skillType" val="BLOW" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="castRange" val="40" />
		<set name="effectRange" val="200" />
		<for>
			<effect self="1" name="Buff" time="15" val="0">
				<add order="0x40" stat="runSpd" val="40" />
			</effect>
		</for>
	</skill>
	<skill id="5085" levels="1" name="麻酔">
		<!-- Temporarily stunned and Immobilized. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="3300" />
	</skill>
	<skill id="5086" levels="1" name="致命的な毒">
		<!-- Infected with poison and gradually losing HP. If HP falls to 0, death will ensue. -->
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="3300" />
	</skill>
	<skill id="5087" levels="2" name="狂暴">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5088" levels="1" name="シグナル">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="1000" />
	</skill>
	<skill id="5089" levels="1" name="演出：サイレンの巣窟 入場クエスト">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="1000" />
	</skill>
	<skill id="5090" levels="1" name="サイレン演出">
		<!-- Needs more work -->
		<!-- Only pre-implementation -->
		<set name="target" val="TARGET_SELF" /> <!-- Needs to be checked -->
		<set name="skillType" val="BUFF" />
		<set name="hitTime" val="1000" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="5091" levels="1" name="サイレン演出2">
		<!-- Needs more work -->
		<!-- Only pre-implementation -->
		<set name="target" val="TARGET_SELF" /> <!-- Needs to be checked -->
		<set name="skillType" val="BUFF" />
		<set name="hitTime" val="1000" />
		<set name="operateType" val="OP_ACTIVE" />
	</skill>
	<skill id="5092" levels="1" name="アンタラス フィアー">
		<!-- Antharas Skills -->
		<set name="magicLvl" val="70" />
		<set name="lvlDepend" val="1" />
		<set name="power" val="90" />
		<set name="target" val="TARGET_AREA" />
		<set name="skillRadius" val="900" />
		<set name="coolTime" val="2700" />
		<set name="hitTime" val="2300" />
		<set name="isDebuff" val="true" />
		<set name="skillType" val="FEAR" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="castRange" val="600" />
		<set name="effectRange" val="1100" />
		<for>
			<effect count="15" name="Fear" time="2" val="0" stackOrder="1" stackType="turn_flee" />
		</for>
	</skill>
	<skill id="5093" levels="1" name="アンタラス Meteor">
		<!-- Antharas Skills -->
		<set name="magicLvl" val="70" />
		<set name="target" val="TARGET_AREA" />
		<set name="power" val="22000" /> <!-- Guess -->
		<set name="skillType" val="PDAM" />
		<set name="hitTime" val="8000" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="castRange" val="600" />
		<set name="effectRange" val="1100" />
	</skill>
	<skill id="5094" levels="1" name="アンタラス部下の自爆">
		<set name="power" val="1000" />
		<set name="target" val="TARGET_AURA" />
		<set name="skillRadius" val="600" />
		<set name="reuseDelay" val="8000" />
		<set name="skillType" val="MDAM" />
		<set name="magicLvl" val="78" />
		<set name="isMagic" val="false" /> <!-- This skill is MDAM but not magic (casting can't be cancelled) -->
		<set name="isSuicideAttack" val="true" />
		<set name="element" val="0" /> <!-- Fire -->
		<set name="elementPower" val="50" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="hitTime" val="100" />
	<!-- L2J_JP --><!--
		<set name="mpConsume" val="10" />
		<set name="power" val="256" />
		<set name="target" val="TARGET_AURA" />
		<set name="skillRadius" val="400" />
		<set name="hitTime" val="4000" />
		<set name="reuseDelay" val="15000" />
		<set name="skillTime" val="4000" />
		<set name="skillType" val="MDAM" />
		<set name="isMagic" val="true" />
		<set name="isSuicideAttack" val="true" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="castRange" val="-1" />
		<set name="effectRange" val="-1" />
	--><!-- -->
	</skill>
	<skill id="5095" levels="1" name="アンタラス部下の近距離攻撃">
		<set name="magicLvl" val="78" />
		<set name="mpConsume" val="83" />
		<set name="power" val="11000" />
		<set name="target" val="TARGET_ONE" />
		<set name="overHit" val="true" />
		<set name="coolTime" val="800" />
		<set name="hitTime" val="1500" />
		<set name="element" val="3" /> <!-- Earth -->
		<set name="elementPower" val="150" />
		<set name="skillType" val="PDAM" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="castRange" val="40" />
		<set name="effectRange" val="400" />
	</skill>
	<skill id="5096" levels="1" name="アンタラス部下の遠距離攻撃">
		<set name="magicLvl" val="70" />
		<set name="mpConsume" val="83" />
		<set name="power" val="17000" />
		<set name="target" val="TARGET_ONE" />
		<set name="overHit" val="true" />
		<set name="coolTime" val="800" />
		<set name="hitTime" val="3000" />
		<set name="element" val="3" /> <!-- Earth -->
		<set name="elementPower" val="150" />
		<set name="skillType" val="PDAM" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="castRange" val="600" />
		<set name="effectRange" val="1100" />
	</skill>
	<skill id="5097" levels="1" name="アンタラス部下の自爆（狭い範囲）">
		<set name="power" val="1000" />
		<set name="target" val="TARGET_AURA" />
		<set name="skillRadius" val="200" />
		<set name="reuseDelay" val="8000" />
		<set name="skillType" val="MDAM" />
		<set name="magicLvl" val="78" />
		<set name="isMagic" val="false" /> <!-- This skill is MDAM but not magic (casting can't be cancelled) -->
		<set name="isSuicideAttack" val="true" />
		<set name="element" val="0" /> <!-- Fire -->
		<set name="elementPower" val="50" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="hitTime" val="100" />
	<!-- L2J_JP --><!--
		<set name="mpConsume" val="10" />
		<set name="power" val="256" />
		<set name="target" val="TARGET_AURA" />
		<set name="skillRadius" val="200" />
		<set name="hitTime" val="4000" />
		<set name="reuseDelay" val="15000" />
		<set name="skillTime" val="4000" />
		<set name="skillType" val="MDAM" />
		<set name="isMagic" val="true" />
		<set name="isSuicideAttack" val="true" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="castRange" val="-1" />
		<set name="effectRange" val="-1" />
	--><!-- -->
	</skill>
	<skill id="5098" levels="2" name="捕獲ペナルティ">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
	</skill>
	<skill id="5099" levels="1" name="捕獲A解除">
		<set name="target" val="TARGET_NONE" />
		<set name="skillType" val="NOTDONE" />
		<set name="operateType" val="OP_PASSIVE" />
		<set name="hitTime" val="4000" />
	</skill>
</list>