# Made by Mr. Have fun! Version 0.2
import sys
from com.l2jserver.gameserver.model.quest import State
from com.l2jserver.gameserver.model.quest import QuestState
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest

qn = "169_NightmareChildren"

CRACKED_SKULL_ID = 1030
PERFECT_SKULL_ID = 1031
BONE_GAITERS_ID = 31

class Quest (JQuest) :

 def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     self.questItemIds = [CRACKED_SKULL_ID, PERFECT_SKULL_ID]

 def onAdvEvent (self,event,npc, player) :
    htmltext = event
    st = player.getQuestState(qn)
    if not st : return
    if event == "1" :
      st.set("id","0")
      htmltext = "30145-04.htm"
      st.set("cond","1")
      st.setState(State.STARTED)
      st.playSound("ItemSound.quest_accept")
    elif event == "169_1" and st.getInt("onlyone") == 0 :
          if st.getInt("id") != 169 :
            st.set("id","169")
            htmltext = "30145-08.htm"
            st.giveItems(BONE_GAITERS_ID,1)
            st.giveItems(57,17060)
            st.takeItems(CRACKED_SKULL_ID,st.getQuestItemsCount(CRACKED_SKULL_ID))
            st.takeItems(PERFECT_SKULL_ID,st.getQuestItemsCount(PERFECT_SKULL_ID))
            st.addExpAndSp(17475,818)
            st.set("cond","0")
            st.exitQuest(False)
            st.playSound("ItemSound.quest_finish")
            st.set("onlyone","1")
    return htmltext


 def onTalk (self,npc,player):
   htmltext = "<html><body>クエストを遂行していないか条件が合いません。</body></html>"
   st = player.getQuestState(qn)
   if not st : return htmltext

   npcId = npc.getNpcId()
   id = st.getState()
   if npcId == 30145 and st.getInt("cond")==0 and st.getInt("onlyone")==0 :
     if player.getRace().ordinal() != 2 :
       htmltext = "30145-00.htm"
     elif player.getLevel() >= 15 :
       htmltext = "30145-03.htm"
       return htmltext
     else:
       htmltext = "30145-02.htm"
       st.exitQuest(1)
   elif npcId == 30145 and st.getInt("cond")==0 and st.getInt("onlyone")==1 :
      htmltext = "<html><body>すでに遂行したクエストです。</body></html>"

   elif npcId == 30145 and st.getInt("cond") :
      if st.getQuestItemsCount(CRACKED_SKULL_ID) >= 1 and st.getQuestItemsCount(PERFECT_SKULL_ID) == 0 :
        htmltext = "30145-06.htm"
      elif st.getQuestItemsCount(PERFECT_SKULL_ID) >= 1 :
          htmltext = "30145-07.htm"
      elif st.getQuestItemsCount(CRACKED_SKULL_ID) == 0 and st.getQuestItemsCount(PERFECT_SKULL_ID) == 0 :
          htmltext = "30145-05.htm"
   return htmltext

 def onKill(self,npc,player,isPet):
   st = player.getQuestState(qn)
   if not st : return
   if st.getState() != State.STARTED : return

   npcId = npc.getNpcId()
   if npcId == 20105 :
      st.set("id","0")
      if st.getInt("cond") == 1 :
        if st.getRandom(10)>7 and st.getQuestItemsCount(PERFECT_SKULL_ID) == 0 :
          st.giveItems(PERFECT_SKULL_ID,1)
          st.playSound("ItemSound.quest_middle")
        if st.getRandom(10)>4 :
          st.giveItems(CRACKED_SKULL_ID,1)
          st.playSound("ItemSound.quest_itemget")
   elif npcId == 20025 :
      st.set("id","0")
      if st.getInt("cond") == 1 :
        if st.getRandom(10)>7 and st.getQuestItemsCount(PERFECT_SKULL_ID) == 0 :
          st.giveItems(PERFECT_SKULL_ID,1)
          st.playSound("ItemSound.quest_middle")
        if st.getRandom(10)>4 :
          st.giveItems(CRACKED_SKULL_ID,1)
          st.playSound("ItemSound.quest_itemget")
   return

QUEST       = Quest(169,qn,'悪夢の子孫')

QUEST.addStartNpc(30145)

QUEST.addTalkId(30145)

QUEST.addKillId(20105)
QUEST.addKillId(20025)