/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.bypasshandlers;

import com.l2jserver.gameserver.handler.IBypassHandler;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;

public class BuyShadowItem implements IBypassHandler
{
	private static final String[] COMMANDS =
	{
		"BuyShadowItem"
	};

	public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
	{
		if (!(target instanceof L2MerchantInstance))
			return false;

		NpcHtmlMessage html = new NpcHtmlMessage(((L2Npc)target).getObjectId());
		if (activeChar.getLevel() >= 40)
			html.setFile(activeChar.getHtmlPrefix(), "data/html/merchant/shadow_item.htm");
		else
			html.setFile(activeChar.getHtmlPrefix(), "data/html/merchant/shadow_item-lowlevel.htm");
		html.replace("%objectId%", ((L2Npc)target).getObjectId());
		activeChar.sendPacket(html);

		return true;
	}

	public String[] getBypassList()
	{
		return COMMANDS;
	}
}