CREATE TABLE IF NOT EXISTS `character_pet_skills_save` (
  `petObjItemId` INT NOT NULL default 0,
  `skill_id` INT NOT NULL default 0,
  `skill_level` INT(3) NOT NULL default 1,
  `effect_count` INT NOT NULL default 0,
  `effect_cur_time` INT NOT NULL default 0,
  `buff_index` INT(2) NOT NULL default 0,
  PRIMARY KEY (`petObjItemId`,`skill_id`,`skill_level`)
);