# Made by QuestDevs Team: DraX, DrLecter, Rolarga
# With invaluable support from: [TI]Blue, warrax
# v0.1.r0 2005.12.05
# v1.1.r0 2008.03.27: Update/Rewrite by Emperorc
import sys
from com.l2jserver.gameserver.datatables         			import SkillTable
from com.l2jserver.gameserver.network.serverpackets      	import NpcSay 
from com.l2jserver.gameserver.network.serverpackets      	import MagicSkillUse
from com.l2jserver.gameserver.model.quest        			import State
from com.l2jserver.gameserver.model.quest        			import QuestState
from com.l2jserver.gameserver.model.quest.jython 			import QuestJython as JQuest

qn="501_ProofOfClanAlliance"

# debug facility, turn this to 0 to disable
DEBUG = 0

# Quest Npcs
SIR_KRISTOF_RODEMAI  = 30756
STATUE_OF_OFFERING   = 30757
WITCH_ATHREA         = 30758
WITCH_KALIS          = 30759

# Quest Items
HERB_OF_HARIT     = 3832
HERB_OF_VANOR     = 3833
HERB_OF_OEL_MAHUM = 3834
BLOOD_OF_EVA      = 3835
SYMBOL_OF_LOYALTY = 3837
PROOF_OF_ALLIANCE = 3874
VOUCHER_OF_FAITH  = 3873
ANTIDOTE_RECIPE   = 3872
POTION_OF_RECOVERY= 3889

#Quest mobs, locs and drop
CHESTS = range(27173,27178)
CHEST_LOCS = [
   [102273,103433,-3512],
   [102190,103379,-3524],
   [102107,103325,-3533],
   [102024,103271,-3500],
   [102327,103350,-3511],
   [102244,103296,-3518],
   [102161,103242,-3529],
   [102078,103188,-3500],
   [102381,103267,-3538],
   [102298,103213,-3532],
   [102215,103159,-3520],
   [102132,103105,-3513],
   [102435,103184,-3515],
   [102352,103130,-3522],
   [102269,103076,-3533],
   [102186,103022,-3541]
   ]

MOBS={
    20685 : HERB_OF_VANOR,
    20644 : HERB_OF_HARIT,
    20576 : HERB_OF_OEL_MAHUM
    }

def leader(player) :
    leaderst = None
    clan = player.getClan()
    if clan :
        leader=clan.getLeader().getPlayerInstance()
        if leader :
           leaderst = leader.getQuestState(qn)
    return leaderst

def isEffected(player,skillId) :
    bool = 0
    effect = player.getFirstEffect(skillId)
    if effect :
        bool = 1
    return bool
        
class Quest (JQuest) :

 def __init__(self,id,name,descr) :
     JQuest.__init__(self,id,name,descr)
     self.questItemIds = [HERB_OF_VANOR, HERB_OF_HARIT, HERB_OF_OEL_MAHUM, BLOOD_OF_EVA, SYMBOL_OF_LOYALTY, ANTIDOTE_RECIPE, VOUCHER_OF_FAITH, POTION_OF_RECOVERY, ANTIDOTE_RECIPE]
     self.athrea = self.chests = 0

 def onAdvEvent (self,event,npc,player) :
   if event == "chest_timer" :
     self.athrea = 0
     return
   if player.isClanLeader() : leaderst = st = player.getQuestState(qn)
   else :
       # non-leaders doing this quest need both their own quest state and the leader's
       st = player.getQuestState(qn)
       if not st: return
       leaderst = leader(player)

   if not leaderst :
       if DEBUG :
           debug = "Event can't find leader"
           print debug
           return debug
       return
   debug = ""
   htmltext = event
   if player.isClanLeader() :
       if event == "30756-07.htm" :
           st.playSound("ItemSound.quest_accept")
           st.set("cond","1")
           st.setState(State.STARTED)
           st.set("part","1")
       elif event == "30759-03.htm" :
           st.set("part","2")
           st.set("cond","2")
           st.set("dead_list"," ")
       elif event == "30759-07.htm" :
           st.takeItems(SYMBOL_OF_LOYALTY,1) #Item is not stackable, thus need to do this for each item
           st.takeItems(SYMBOL_OF_LOYALTY,1)
           st.takeItems(SYMBOL_OF_LOYALTY,1)
           st.giveItems(ANTIDOTE_RECIPE,1)
           st.set("part","3")
           st.set("cond","3")
           st.startQuestTimer("poison_timer",3600000)
           st.addNotifyOfDeath(player)
           SkillTable.getInstance().getInfo(4082,1).getEffects(npc,player);
       elif event == "poison_timer" :
           st.exitQuest(1)
           if DEBUG :
               debug = "Times Up! Quest failed!"
               print debug
               return debug
           return
   elif event == "30757-05.htm" :
       if player.isClanLeader() : return "Only Clan Members can sacrifice themselves!"
       if st.getRandom(10) > 5 :
           htmltext = "30757-06.htm"
           st.giveItems(SYMBOL_OF_LOYALTY,1)
           deadlist = leaderst.get("dead_list").split()
           deadlist.append(player.getName())
           leaderst.set("dead_list"," ".join(deadlist))
       else :
           skill = SkillTable.getInstance().getInfo(4083,1)
           npc.setTarget(player)
           npc.doCast(skill)
           self.startQuestTimer(player.getName(),4000,npc,player,0)
   elif event == player.getName() :
       if player.isDead() :
           st.giveItems(SYMBOL_OF_LOYALTY,1)
           deadlist = leaderst.get("dead_list").split()
           deadlist.append(player.getName())
           leaderst.set("dead_list"," ".join(deadlist))
       elif DEBUG :
           debug = "player " + player.getName() + " didn't die!"
           print debug
           return debug
       return
   elif event == "30758-03.htm" :
       if not self.athrea :
           self.athrea = 1
           self.chests = 0
           leaderst.set("part","4")
           leaderst.set("chest_wins","0")
           for x,y,z in CHEST_LOCS :
               rand = st.getRandom(5)
               self.addSpawn(27173+rand,x,y,z,0,0,300000)
               self.startQuestTimer("chest_timer",300000,npc,player,0)
       else :
           htmltext = "30758-04.htm"
   elif event == "30758-07.htm" :
       if st.getQuestItemsCount(57) >= 10000 and not self.athrea :
           htmltext = "30758-08.htm"
           st.takeItems(57,10000)
   if DEBUG and debug :
       print debug
       return debug
   return htmltext

 def onTalk (self,npc,player) :
   htmltext = Quest.getNoQuestMsg(player)
   st = player.getQuestState(qn)
   if not st : return htmltext
   npcId = npc.getNpcId()
   id = st.getState()
   clan = player.getClan()
   part = st.getInt("part")
   debug = ""
   if npcId == SIR_KRISTOF_RODEMAI :
       if id == State.CREATED :
           if player.isClanLeader() and clan :
               level = clan.getLevel()
               if level <= 2 :
                   htmltext = "01"
               elif level >= 4 :
                   htmltext = "02"
               elif level == 3 :
                   if st.getQuestItemsCount(PROOF_OF_ALLIANCE) : #you already have the item, no need to complete the quest!
                       htmltext = "03"
                   else :
                       htmltext = "04"
           else :
               htmltext = "05"
       elif id == State.STARTED :
           htmltext = "10"
           if st.getQuestItemsCount(VOUCHER_OF_FAITH) and part == 6 :
               st.playSound("ItemSound.quest_finish")
               st.takeItems(VOUCHER_OF_FAITH,1)
               st.giveItems(PROOF_OF_ALLIANCE,1)
               st.addExpAndSp(0,120000)
               st.exitQuest(False)
               htmltext = "09"
   elif npcId == WITCH_KALIS :
       if id == State.CREATED : #not a valid leader (has not started the quest yet) or a clan member
           leaderst = leader(player)
           if leaderst :
               if player.isClanLeader() or leaderst == st : return "You must see Rodemai to start the quest! I cannot help you!"
               elif leaderst.getState() == State.STARTED :
                   htmltext = "12"
               elif DEBUG: debug = "Leader needs to start the quest!"
           elif DEBUG : debug = "Kalis cannot find leader"
       elif id == State.STARTED :
           symbol = st.getQuestItemsCount(SYMBOL_OF_LOYALTY)
           if part == 1 :#and not symbol :
               htmltext = "01"
           elif part == 2 and symbol < 3 :
               htmltext = "05"
           elif symbol >= 3 and not isEffected(player,4082) :
               htmltext = "06"
           elif part == 5 and st.getQuestItemsCount(HERB_OF_HARIT) and st.getQuestItemsCount(HERB_OF_VANOR) and \
                st.getQuestItemsCount(HERB_OF_OEL_MAHUM) and st.getQuestItemsCount(BLOOD_OF_EVA) and isEffected(player,4082):
               htmltext = "08"
               st.giveItems(VOUCHER_OF_FAITH,1)
               st.giveItems(POTION_OF_RECOVERY,1)
               for item in range(3832,3836) + [ANTIDOTE_RECIPE] :
                   st.takeItems(item,-1)
               st.set("part","6")
               st.set("cond","4")
               timer = st.getQuestTimer("poison_timer")
               if timer != None : timer.cancel()
           elif part == 3 or part == 4 or part == 5 :
               if not isEffected(player,4082) :
                   htmltext = "09"
                   st.set("part","1")
                   st.takeItems(ANTIDOTE_RECIPE,-1)
               else :
                   htmltext = "10"
           elif part == 6 :
               htmltext = "11"
           elif DEBUG : debug = "Uhhh....Kalis is confused by player: " + str(player)
       elif DEBUG : debug = "Leader has already finished the quest!"
   elif npcId == STATUE_OF_OFFERING :
       leaderst = leader(player)
       if leaderst :
           id = leaderst.getState()
           if id == State.STARTED :
               if leaderst.getInt("part") == 2 :
                   if player.isClanLeader() or leaderst == st :
                       htmltext = "02"
                   else :
                       if player.getLevel() >= 40 :
                           dlist = leaderst.get("dead_list").split()
                           if player.getName() not in dlist and len(dlist) < 3:
                               htmltext = "01"
                           else :
                               htmltext = "03"
                       else :
                           htmltext = "04"
               elif DEBUG : debug = "wrong state for sacrifice"
           else :
               htmltext = "08"
               if DEBUG : debug = "Leader must start the quest or has already finished the quest!"
       elif DEBUG : debug = "Statue can't find leader"
   elif npcId == WITCH_ATHREA :
       leaderst = leader(player)
       if leaderst :
           id = leaderst.getState()
           if id == State.STARTED :
               part = leaderst.getInt("part")
               if part == 3 and leaderst.getQuestItemsCount(ANTIDOTE_RECIPE) and not leaderst.getQuestItemsCount(BLOOD_OF_EVA) :
                   htmltext = "01"
               elif part == 5 :
                   htmltext = "10"
               elif part == 4 :
                   htmltext = "06"
                   if leaderst.getInt("chest_wins") >= 4 :
                       htmltext = "09"
                       st.giveItems(BLOOD_OF_EVA,1)
                       leaderst.set("part","5")
               elif DEBUG : debug = "You should go seek help elsewhere! I cannot help you in your current state!"
           elif DEBUG : debug = "You must have the quest started!"
       elif DEBUG : debug = "Athrea can't find your leader!"
   if DEBUG and debug :
       print debug
       return debug
   if htmltext.isdigit() :
       htmltext = str(npcId) + "-" + htmltext + ".htm"
   return htmltext

 def onKill(self,npc,player,isPet) :
     leaderst = leader(player)
     if not leaderst : return
     if not leaderst.getState() == State.STARTED :
         if DEBUG :
             print "onKill says leader needs to start quest"
             return "Need to start quest!"
         return
     part = leaderst.getInt("part")
     npcId = npc.getNpcId()
     if npcId in CHESTS and part == 4 :
         wins = leaderst.getInt("chest_wins")
         if (self.chests - wins) == 12 or (wins < 4 and not leaderst.getRandom(4)) :
             wins += 1
             leaderst.set("chest_wins",str(wins))
             npc.broadcastPacket(NpcSay(npc.getObjectId(),0,npc.getNpcId(),50110)) #"###### BINGO! ######"
         self.chests += 1
     elif npcId in MOBS.keys() :
         st = player.getQuestState(qn)
         if not st : st = self.newQuestState(player)
         if st == leaderst : return
         if part >=3 and part < 6 :
             if not st.getRandom(10) :
                 st.giveItems(MOBS[npcId],1)
                 st.playSound("ItemSound.quest_itemget")
         elif DEBUG :
             print "onKill says leader is not correct state"+str(part)
             return "leader is not correct state"
     return

 # only leaders are registered for onDeath.  Therefore, st should always match that of the leader
 def onDeath(self, npc, pc, st) :
     if st.getPlayer() == pc :
         timer1 = st.getQuestTimer("poison_timer")
         if timer1 != None : timer1.cancel()
         st.exitQuest(1)
         if DEBUG :
             print "leader died, quest failed"
             return "Leader died, quest failed"
     return

QUEST = Quest(501,qn,'血盟、決意を固める')

QUEST.addStartNpc(SIR_KRISTOF_RODEMAI)
QUEST.addStartNpc(STATUE_OF_OFFERING)

for i in [SIR_KRISTOF_RODEMAI,STATUE_OF_OFFERING,WITCH_KALIS,WITCH_ATHREA] :
    QUEST.addTalkId(i)

for i in MOBS.keys() + CHESTS :
    QUEST.addKillId(i)