/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.voicedcommandhandlers;

import com.l2jserver.gameserver.datatables.AdminCommandAccessRights;
import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

public class Debug implements IVoicedCommandHandler
{
	private static final String[] VOICED_COMMANDS =
	{
		"debug"
	};
	
	/**
	 * 
	 * @see com.l2jserver.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, com.l2jserver.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
	 */
	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params)
	{
		if (!AdminCommandAccessRights.getInstance().hasAccess(command, activeChar.getAccessLevel()))
			return false;
		
		if (VOICED_COMMANDS[0].equalsIgnoreCase(command))
		{
			if (activeChar.isDebug())
			{
				activeChar.setDebug(null);
				activeChar.sendMessage("Debugging disabled");
			}
			else
			{
				activeChar.setDebug(activeChar);
				activeChar.sendMessage("Debugging enabled");
			}
		}
		return true;
	}
	
	/**
	 * 
	 * @see com.l2jserver.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
	 */
	public String[] getVoicedCommandList()
	{
		return VOICED_COMMANDS;
	}
}