/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.actionhandlers;

import com.l2jserver.gameserver.handler.IActionHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Object.InstanceType;
import com.l2jserver.gameserver.model.actor.L2Decoy;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;

public class L2DecoyAction implements IActionHandler
{
	public boolean action(L2PcInstance activeChar, L2Object targetObject, boolean interact)
	{
		final L2Decoy target = (L2Decoy) targetObject;	//[JOJO]
		
		// Aggression target lock effect
		if (activeChar.isLockedTarget() && activeChar.getLockedTarget() != target)
		{
			activeChar.sendPacket(SystemMessageId.FAILED_CHANGE_TARGET);
			return false;
		}
		
		activeChar.setTarget(target);
		activeChar.sendPacket(new MyTargetSelected(target.getObjectId(), activeChar.getLevel()- target.getLevel()));
		return true;
	}
	
	public InstanceType getInstanceType()
	{
		return InstanceType.L2Decoy;
	}
}