
#pragma once

#include "Culling3D.h"

#include <vector>

namespace Culling3D
{
	class Grid
	{
	private:
		std::vector<Object*>	objects;

	public:
		Grid();

		void AddObject(Object* o);

		void RemoveObject(Object* o);

		std::vector<Object*>& GetObjects() { return objects; }

		bool IsScanned;
	};
}