--g--
Wind.xMMDœǂݍ߂Ε\܂B
px傫wȂǁAʏ̃ANZTƓlɍsł܂B

ꕔOtBbN{[hŎgpłȂK{ȈׁA
\󂠂܂񂪌ΉoȂԂłc

--p[^--il̓ftHg̕j

//̖{
int CloneNum = 64;
60FŐ镗̖{ݒ肵܂B

//eNX`
texture Aura_Tex1
<
   string ResourceName = "Wind_Tex.png";
>;
p̃eNX`ݒ肵܂B
eNX`VpӂAt̕MĂ݂ČʂmFĂ݂ĂB

//Ŝ̍Đx
float AnmSpd = 1;
Aj[VŜ̐isxݒ肵܂B

//Ŝ̍
float Height = 1;
̐LсHݒ肵܂B

//zu̗̒̂
float SetPosRand = 0.1;
XZWiMMDŉ]gÓj̃uݒ肵܂B

//ЂƂЂƂ̍ől
float LocalHeight = 0.5;
GtFNg̍őlݒ肵܂B
邱ƂōׂȃGtFNgɂȂ܂B

//̍L苭
float WindSizeSpd = 1;
gU鋭ݒ肵܂B

//L̗
float WindSizeRnd = 1;
Ŏw肵AeɍL葬x̃u^܂B

//eNX`JԂ
float ScrollNum = 1;
GtFNgUľJԂݒ肵܂B
ftHgeNX`ł͂PB

//Fݒ
float3 Color = float3( 0, 0, 0 );
ɒFFR,G,BŐݒ肵܂B

//邳
float Brightness = 10;
F̋xݒ肵܂B

//cݗ
float DifPow = 1.0;
c݃GtFNg̍ہAwiЂς鋗ݒ肵܂B
܂傫߂ƋtɌʂ킩Â炭Ȃ܂B

//Ŝ̉]x
float RotateSpd = 0.5;
GtFNgŜY]̑xݒ肵܂B
ip^[ۂÿׁj

//ʉ]WiX̂΂j
float RotateRatio = 0.05;
XZ]̂΂xݒ肵܂B
0ɂꍇXZʏɁA1ɂꍇS͂ɌĐ܂B

//ŏa
float MinSize = 1;
̍ŏaݒ肵܂B

//ˎԃItZbgi_lj
float ShotRandOffset = 0;
x̃uݒ肵܂B