//-----------------------------------------------------------------
//
//    DirectX 3D
//
//-----------------------------------------------------------------
//#define sqrtf sqrt
//#define sinf  sin
//#define cosf  cos
//#define tanf  tan

#include <stdio.h>
#include <windows.h>
#include <d3d9.h>
#include <d3dx9.h>


#pragma comment (lib,"d3d9.lib")
#pragma comment (lib,"d3dx9.lib")
#pragma comment (lib,"dxguid.lib")

//-----------------------------------------------------------------
//    Grobal Variables.
//-----------------------------------------------------------------
LPDIRECT3D9             g_pD3D       = NULL;
LPDIRECT3DDEVICE9       g_pd3dDevice = NULL;
LPDIRECT3DVERTEXBUFFER9 g_pVB        = NULL;

LPDIRECT3DTEXTURE9 g_pTexture=nullptr;	//テクスチャ-インターフェ-ス用


/*
struct CUSTOMVERTEX
{
	FLOAT x , y , z;
	DWORD color;
};

#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE)
*/

struct CUSTOMVERTEX
{
	FLOAT x , y , z;
	DWORD color;
	float u ,v;
};

#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1 )

#define RADIAN(arc) (((arc) * D3DX_PI ) / 180)	// ラジアンの計算に必要

//-----------------------------------------------------------------
//    Prototypes.
//-----------------------------------------------------------------
HWND    InitApp( HINSTANCE , int );
BOOL    InitDirect3D( HWND );
BOOL    CleanupDirect3D();
BOOL    InitGeometry();
BOOL    SetupMatrices();
BOOL    RenderDirect3D();
LRESULT CALLBACK WndProc( HWND , UINT , WPARAM , LPARAM );

MSG msg ;

//-----------------------------------------------------------------
//    Main.
//-----------------------------------------------------------------
int WINAPI WinMain( HINSTANCE hInst , HINSTANCE hPrevinst , LPSTR nCmdLine , int nCmdShow )
{
	HWND hWnd ;
	
	hWnd = InitApp( hInst , nCmdShow );
	if ( !hWnd ) return FALSE;
	
	if ( !InitDirect3D( hWnd ) ) return FALSE;
	if ( !InitGeometry() ) return FALSE;

	
	while( msg.message != WM_QUIT ){
		if ( PeekMessage( &msg , NULL , 0 , 0 , PM_REMOVE )!= 0 ){
			TranslateMessage( &msg );
			DispatchMessage( &msg );
		}else{
			RenderDirect3D();
		}
		Sleep( 1 );
	}
	
	return msg.wParam;
}



//-----------------------------------------------------------------
//    Initialize Application.
//-----------------------------------------------------------------
HWND InitApp( HINSTANCE hInst , int nCmdShow )
{
	WNDCLASS wc;
	HWND hWnd;
	char szClassName[] = "Direct3D Test";
	
	wc.style         = CS_HREDRAW | CS_VREDRAW;
	wc.hInstance     = hInst;
	wc.hCursor       = LoadCursor( NULL , IDC_ARROW );
	wc.hIcon         = LoadIcon( NULL , IDI_APPLICATION );
	wc.hbrBackground = (HBRUSH)GetStockObject( WHITE_BRUSH );
	wc.lpszClassName = szClassName;
	wc.lpszMenuName  = NULL;
	wc.lpfnWndProc   = WndProc;
	wc.cbWndExtra    = 0;
	wc.cbClsExtra    = 0;
	if ( !RegisterClass( &wc ) ) return FALSE;
	
	hWnd = CreateWindow( szClassName , "Direct3D Test" , WS_OVERLAPPEDWINDOW ,
						CW_USEDEFAULT , CW_USEDEFAULT , 640 , 480,
						NULL , NULL , hInst , NULL );
	if ( !hWnd ) return FALSE;
	
	ShowWindow( hWnd , nCmdShow );
	UpdateWindow( hWnd );
	
	return hWnd;
}



//-----------------------------------------------------------------
//    Initialize Direct3D.
//-----------------------------------------------------------------
BOOL InitDirect3D( HWND hWnd )
{
	D3DPRESENT_PARAMETERS d3dpp;
	HRESULT hr;
	
	if ( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) ){
		MessageBox( hWnd , "Can't create Direct3D." , "Error" , MB_OK );
		return FALSE;
	}
	ZeroMemory( &d3dpp , sizeof( d3dpp ) );
	d3dpp.Windowed         = TRUE;
	d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
	d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
	
	hr = g_pD3D->CreateDevice( D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , hWnd ,
	                           D3DCREATE_SOFTWARE_VERTEXPROCESSING ,
	                           &d3dpp , &g_pd3dDevice );
	if ( FAILED( hr ) ){
		MessageBox( hWnd , "Can't create device." , "Error" , MB_OK );
		return FALSE;
	}
	
	g_pd3dDevice->SetRenderState( D3DRS_CULLMODE , D3DCULL_NONE );
	g_pd3dDevice->SetRenderState( D3DRS_LIGHTING , FALSE );

	if(FAILED(D3DXCreateTextureFromFile(g_pd3dDevice,"data\\TEXTURE\\Logo.png",&g_pTexture)))
	{
		MessageBox(NULL,"テクスチャのファイルの読み込みに失敗しました","失敗", MB_YESNO | MB_ICONWARNING | MB_DEFBUTTON2);
	}
	
	return TRUE;
}



//-----------------------------------------------------------------
//    Cleanup Direct3D.
//-----------------------------------------------------------------
BOOL CleanupDirect3D()
{
	if ( g_pVB != NULL )
		g_pVB->Release();
	
	if ( g_pd3dDevice != NULL )
		g_pd3dDevice->Release();
	
	if ( g_pD3D != NULL )
		g_pD3D->Release();
	
	return TRUE;
}



//-----------------------------------------------------------------
//    Window Proc.
//-----------------------------------------------------------------
LRESULT CALLBACK WndProc( HWND hWnd , UINT msg , WPARAM wp , LPARAM lp )
{
	switch( msg ){
		case WM_DESTROY:
			CleanupDirect3D();
			PostQuitMessage( 0 );
			break;
		default:
			return DefWindowProc( hWnd , msg , wp , lp );
	}
	
	return 0L;
}



//-----------------------------------------------------------------
//    Initialize Geometry.
//-----------------------------------------------------------------
BOOL InitGeometry()
{
	HRESULT hr;
	VOID *pVertices;
	
	
	CUSTOMVERTEX Vertices[] =
	{
		{ -1.0f , -1.0f , 5.0f , 0xFFFF00FF , 0.5f, 0.0f } ,
		{  0.0f ,  1.0f , 5.0f , 0xFFFFFF00 , 0.0f, 1.0f } ,
		{  1.0f , -1.0f , 5.0f , 0xFF00FFFF , 1.0f, 1.0f } ,
	};
	
		
	hr = g_pd3dDevice->CreateVertexBuffer(
		3 * sizeof( CUSTOMVERTEX ) ,
		0 ,
		D3DFVF_CUSTOMVERTEX ,
		D3DPOOL_DEFAULT ,
		&g_pVB ,
		NULL
	);
	if ( FAILED( hr ) ){
		MessageBox( NULL , "Couldn't create vertex buffer" , "Error" , MB_OK );
	}
	
	g_pVB->Lock( 0 , sizeof( Vertices ) , ( void** )&pVertices , 0 );
	memcpy( pVertices , Vertices , sizeof( Vertices ) );
	g_pVB->Unlock();
	
	return TRUE;
}



//-----------------------------------------------------------------
//    Setup Matrices.
//-----------------------------------------------------------------
BOOL SetupMatrices()
{
	D3DXMATRIXA16 matWorld , matView , matProj;
	D3DXVECTOR3 vEyePt , vLookatPt , vUpVec;
	
	// World Matrix.
	D3DXMatrixIdentity( &matWorld );
	//D3DXMatrixRotationY( &matWorld, RADIAN(20) );
	g_pd3dDevice->SetTransform( D3DTS_WORLD , &matWorld );
	
	// Camera.
	vEyePt.x    = 0.0f;
	vEyePt.y    = 0.0f;
	vEyePt.z    = 0.0f-5.0f;
	vLookatPt.x = 0.0f;
	vLookatPt.y = 0.0f;
	vLookatPt.z = 0.0f;
	vUpVec.x    = 0.0f;
	vUpVec.y    = 1.0f;
	vUpVec.z    = 0.0f;
	D3DXMatrixLookAtLH( &matView , &vEyePt , &vLookatPt , &vUpVec );
	g_pd3dDevice->SetTransform( D3DTS_VIEW , &matView );
	
	// Projection Matrix.
	D3DXMatrixPerspectiveFovLH( &matProj , 3.0f / 4.0f , 1.0f , 1.0f , 100.0f );
	g_pd3dDevice->SetTransform( D3DTS_PROJECTION , &matProj );
	
	return TRUE;
}



//-----------------------------------------------------------------
//    Render Direct3D.
//-----------------------------------------------------------------
BOOL RenderDirect3D()
{
	RECT rc;
	D3DXVECTOR3 center , position;
	
	g_pd3dDevice->Clear( 0 , NULL , D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER ,
	                     0x00000000 , 1.0f , 0 );
	
	g_pd3dDevice->BeginScene();
	
	SetupMatrices();
	
	g_pd3dDevice->SetStreamSource( 0 , g_pVB , 0 , sizeof( CUSTOMVERTEX ) );
	g_pd3dDevice->SetFVF( D3DFVF_CUSTOMVERTEX );
	g_pd3dDevice->SetTexture(0,g_pTexture);
	g_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLESTRIP , 0 , 1 );
	
	g_pd3dDevice->EndScene();
	
	g_pd3dDevice->Present( NULL , NULL , NULL , NULL );
	
	return TRUE;
}