
Sound Sources

...some sounds were converted to 16-bit WAV format
using "sox" in order to work with my
OpenAL sound package...
==========================================================

freesound.org:

applause.wav,
...(renamed from 241985__kywr__small-applause.wav)
beep_trim.wav, 
fanfare.wav,
gameover_trim.wav,
arcade-loop.wav (cc by 3.0)
...(renamed from joshuaempyre__arcade-music-loop.wav)

License for these is CC0, except where noted.
See ./docs/creativeCommonsCC0.txt.

===========================================================

pacman_*.wav (downloaded 12aug16)
from
http://www.classicgaming.cc/classics/pac-man/sounds :
	are public domain.
-------------------------------------------------------
Others from 
* classicgaming.cc/classics/pac-man/sounds
* classicgaming.cc/classics/frogger/sounds
	are CreativeCommons cc0.

-------------------------------------------------------
All other sounds are public domain.

=============================================================
It is my intention to avoid using sounds with copyrights or 
licenses that are incompatible with GPL v3. Please notify me 
[fastrgv@gmail.com] if you believe a sound used is not 
GPL-compatible, and it will be removed ASAP. 
EG, a CC-by-NC license is NOT GPL compatible.

