# The Ring Standard Library
# Game Engine for 2D Games
# 2016, Mahmoud Fayed <msfclipper@yahoo.com>

# Direction
GE_DIRECTION_NOMOVE = 0
GE_DIRECTION_INC = 1
GE_DIRECTION_DEC = 2
GE_DIRECTION_RANDOM = 3
GE_DIRECTION_INCVERTICAL = 4
GE_DIRECTION_DECVERTICAL = 5

# Key
KEY_SPACE = 75
KEY_ESC = 59
KEY_RIGHT = Allegro_Key_Right
KEY_LEFT  = Allegro_Key_Left
KEY_UP = Allegro_Key_UP
KEY_DOWN = Allegro_Key_Down

# Type
GE_TYPE_BACKGROUND = 1
GE_TYPE_PLAYER = 2
GE_TYPE_ENEMY = 3
GE_TYPE_FIRE = 4

# Here we define colors variables but set the values from loadgame.ring
GE_COLOR_WHITE = NULL
GE_COLOR_RED   = NULL
GE_COLOR_GREEN = NULL
GE_COLOR_BLUE  = NULL