new Container
{
        Point
        {
                x=10
                y=20
                z=30
        }
}

Class Container
        aObjs = []
        point
        func getpoint
                aObjs + new Point
                return aObjs[len(aObjs)]

Class Point x y z
        func braceend
                see "3D Point" + nl + x + nl + y + nl + z + nl
