func main
        o1 = new screen  {
                content[point()] {
                        x = 100
                        y = 200
                        z = 300
                }
                content[point()] {
                        x = 50
                        y = 150
                        z = 250
                }
        }
        see o1.content[1]
        see o1.content[2]

Class Screen
        content = []
        func point
                content + new point
                return len(content)

Class point
        x  = 10
        y  = 20
        z  = 30
