<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">

<!-- Note: no GLX protocol info yet. -->

<OpenGLAPI>

<category name="4.0">
  <enum name="SAMPLE_SHADING"                          value="0x8C36"/>
  <enum name="MIN_SAMPLE_SHADING_VALUE"                value="0x8C37"/>

  <function name="MinSampleShading">
    <param name="value" type="GLfloat"/>
  </function>

  <function name="BlendFunci" alias="BlendFunciARB">
    <param name="buf" type="GLuint"/>
    <param name="sfactor" type="GLenum"/>
    <param name="dfactor" type="GLenum"/>
  </function>

  <function name="BlendFuncSeparatei" alias="BlendFuncSeparateiARB">
    <param name="buf" type="GLuint"/>
    <param name="sfactorRGB" type="GLenum"/>
    <param name="dfactorRGB" type="GLenum"/>
    <param name="sfactorAlpha" type="GLenum"/>
    <param name="dfactorAlpha" type="GLenum"/>
  </function>

  <function name="BlendEquationi" alias="BlendEquationiARB">
    <param name="buf" type="GLuint"/>
    <param name="mode" type="GLenum"/>
  </function>

  <function name="BlendEquationSeparatei" alias="BlendEquationSeparateiARB" >
    <param name="buf" type="GLuint"/>
    <param name="modeRGB" type="GLenum"/>
    <param name="modeA" type="GLenum"/>
  </function>

</category>

<category name="4.3">
  <enum name="DEPTH_STENCIL_TEXTURE_MODE"              value="0x90EA"/>
</category>

<category name="4.5">
  <function name="MemoryBarrierByRegion" es2="3.1">
    <param name="barriers" type="GLbitfield"/>
  </function>
</category>

</OpenGLAPI>
