/*
 * Copyright 2016 Advanced Micro Devices, Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#ifndef SI_SHADER_PRIVATE_H
#define SI_SHADER_PRIVATE_H

#include "si_shader.h"
#include "gallivm/lp_bld_flow.h"
#include "gallivm/lp_bld_init.h"
#include "gallivm/lp_bld_tgsi.h"
#include "tgsi/tgsi_parse.h"
#include "ac_shader_abi.h"
#include "ac_llvm_util.h"
#include "ac_llvm_build.h"

#include <llvm-c/Core.h>
#include <llvm-c/TargetMachine.h>

struct pipe_debug_callback;
struct ac_shader_binary;

#define RADEON_LLVM_MAX_INPUT_SLOTS 32
#define RADEON_LLVM_MAX_INPUTS 32 * 4
#define RADEON_LLVM_MAX_OUTPUTS 32 * 4

#define RADEON_LLVM_INITIAL_CF_DEPTH 4

#define RADEON_LLVM_MAX_SYSTEM_VALUES 11
#define RADEON_LLVM_MAX_ADDRS 16

struct si_llvm_flow;

struct si_shader_context {
	struct lp_build_tgsi_context bld_base;
	struct gallivm_state gallivm;
	struct ac_llvm_context ac;
	struct si_shader *shader;
	struct si_screen *screen;

	unsigned type; /* PIPE_SHADER_* specifies the type of shader. */

	/* For clamping the non-constant index in resource indexing: */
	unsigned num_const_buffers;
	unsigned num_shader_buffers;
	unsigned num_images;
	unsigned num_samplers;

	/* Whether the prolog will be compiled separately. */
	bool separate_prolog;

	struct ac_shader_abi abi;

	/** This function is responsible for initilizing the inputs array and will be
	  * called once for each input declared in the TGSI shader.
	  */
	void (*load_input)(struct si_shader_context *,
			   unsigned input_index,
			   const struct tgsi_full_declaration *decl,
			   LLVMValueRef out[4]);

	/** This array contains the input values for the shader.  Typically these
	  * values will be in the form of a target intrinsic that will inform the
	  * backend how to load the actual inputs to the shader.
	  */
	struct tgsi_full_declaration input_decls[RADEON_LLVM_MAX_INPUT_SLOTS];
	LLVMValueRef inputs[RADEON_LLVM_MAX_INPUTS];
	LLVMValueRef outputs[RADEON_LLVM_MAX_OUTPUTS][TGSI_NUM_CHANNELS];
	LLVMValueRef addrs[RADEON_LLVM_MAX_ADDRS][TGSI_NUM_CHANNELS];

	/** This pointer is used to contain the temporary values.
	  * The amount of temporary used in tgsi can't be bound to a max value and
	  * thus we must allocate this array at runtime.
	  */
	LLVMValueRef *temps;
	unsigned temps_count;
	LLVMValueRef system_values[RADEON_LLVM_MAX_SYSTEM_VALUES];

	LLVMValueRef *imms;
	unsigned imms_num;

	struct si_llvm_flow *flow;
	unsigned flow_depth;
	unsigned flow_depth_max;

	struct lp_build_if_state merged_wrap_if_state;

	struct tgsi_array_info *temp_arrays;
	LLVMValueRef *temp_array_allocas;

	LLVMValueRef undef_alloca;

	LLVMValueRef main_fn;
	LLVMTypeRef return_type;

	/* Parameter indices for LLVMGetParam. */
	int param_rw_buffers;
	int param_const_and_shader_buffers;
	int param_samplers_and_images;
	int param_bindless_samplers_and_images;
	/* Common inputs for merged shaders. */
	int param_merged_wave_info;
	int param_merged_scratch_offset;
	/* API VS */
	int param_vertex_buffers;
	int param_rel_auto_id;
	int param_vs_prim_id;
	int param_vertex_index0;
	/* VS states and layout of LS outputs / TCS inputs at the end
	 *   [0] = clamp vertex color
	 *   [1] = indexed
	 *   [8:20] = stride between patches in DW = num_inputs * num_vertices * 4
	 *            max = 32*32*4 + 32*4
	 *   [24:31] = stride between vertices in DW = num_inputs * 4
	 *             max = 32*4
	 */
	int param_vs_state_bits;
	/* HW VS */
	int param_streamout_config;
	int param_streamout_write_index;
	int param_streamout_offset[4];

	/* API TCS & TES */
	/* Layout of TCS outputs in the offchip buffer
	 * # 6 bits
	 *   [0:5] = the number of patches per threadgroup, max = NUM_PATCHES (40)
	 * # 6 bits
	 *   [6:11] = the number of output vertices per patch, max = 32
	 * # 20 bits
	 *   [12:31] = the offset of per patch attributes in the buffer in bytes.
	 *             max = NUM_PATCHES*32*32*16
	 */
	int param_tcs_offchip_layout;

	/* API TCS */
	/* Offsets where TCS outputs and TCS patch outputs live in LDS:
	 *   [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
	 *   [16:31] = TCS output patch0 offset for per-patch / 16
	 *             max = (NUM_PATCHES + 1) * 32*32
	 */
	int param_tcs_out_lds_offsets;
	/* Layout of TCS outputs / TES inputs:
	 *   [0:12] = stride between output patches in DW, num_outputs * num_vertices * 4
	 *            max = 32*32*4 + 32*4
	 *   [26:31] = gl_PatchVerticesIn, max = 32
	 */
	int param_tcs_out_lds_layout;
	int param_tcs_offchip_addr_base64k;
	int param_tcs_factor_addr_base64k;
	int param_tcs_offchip_offset;
	int param_tcs_factor_offset;
	int param_tcs_patch_id;
	int param_tcs_rel_ids;

	/* API TES */
	int param_tes_u;
	int param_tes_v;
	int param_tes_rel_patch_id;
	int param_tes_patch_id;
	/* HW ES */
	int param_es2gs_offset;
	/* API GS */
	int param_gs2vs_offset;
	int param_gs_wave_id; /* GFX6 */
	int param_gs_vtx0_offset; /* in dwords (GFX6) */
	int param_gs_vtx1_offset; /* in dwords (GFX6) */
	int param_gs_prim_id;
	int param_gs_vtx2_offset; /* in dwords (GFX6) */
	int param_gs_vtx3_offset; /* in dwords (GFX6) */
	int param_gs_vtx4_offset; /* in dwords (GFX6) */
	int param_gs_vtx5_offset; /* in dwords (GFX6) */
	int param_gs_instance_id;
	int param_gs_vtx01_offset; /* in dwords (GFX9) */
	int param_gs_vtx23_offset; /* in dwords (GFX9) */
	int param_gs_vtx45_offset; /* in dwords (GFX9) */
	/* CS */
	int param_grid_size;
	int param_block_size;
	int param_block_id[3];
	int param_thread_id;

	LLVMTargetMachineRef tm;

	unsigned range_md_kind;
	unsigned fpmath_md_kind;
	LLVMValueRef fpmath_md_2p5_ulp;

	/* Preloaded descriptors. */
	LLVMValueRef esgs_ring;
	LLVMValueRef gsvs_ring[4];

	LLVMValueRef lds;
	LLVMValueRef invoc0_tess_factors[6]; /* outer[4], inner[2] */
	LLVMValueRef gs_next_vertex[4];
	LLVMValueRef postponed_kill;
	LLVMValueRef return_value;

	LLVMTypeRef voidt;
	LLVMTypeRef i1;
	LLVMTypeRef i8;
	LLVMTypeRef i32;
	LLVMTypeRef i64;
	LLVMTypeRef i128;
	LLVMTypeRef f32;
	LLVMTypeRef v2i32;
	LLVMTypeRef v4i32;
	LLVMTypeRef v4f32;
	LLVMTypeRef v8i32;

	LLVMValueRef i32_0;
	LLVMValueRef i32_1;

	LLVMValueRef shared_memory;
};

static inline struct si_shader_context *
si_shader_context(struct lp_build_tgsi_context *bld_base)
{
	return (struct si_shader_context*)bld_base;
}

static inline struct si_shader_context *
si_shader_context_from_abi(struct ac_shader_abi *abi)
{
	struct si_shader_context *ctx = NULL;
	return container_of(abi, ctx, abi);
}

void si_llvm_add_attribute(LLVMValueRef F, const char *name, int value);

unsigned si_llvm_compile(LLVMModuleRef M, struct ac_shader_binary *binary,
			 LLVMTargetMachineRef tm,
			 struct pipe_debug_callback *debug);

LLVMTypeRef tgsi2llvmtype(struct lp_build_tgsi_context *bld_base,
			  enum tgsi_opcode_type type);

LLVMValueRef bitcast(struct lp_build_tgsi_context *bld_base,
		     enum tgsi_opcode_type type, LLVMValueRef value);

LLVMValueRef si_llvm_bound_index(struct si_shader_context *ctx,
				 LLVMValueRef index,
				 unsigned num);

void si_llvm_context_init(struct si_shader_context *ctx,
			  struct si_screen *sscreen,
			  LLVMTargetMachineRef tm);
void si_llvm_context_set_tgsi(struct si_shader_context *ctx,
			      struct si_shader *shader);

void si_llvm_create_func(struct si_shader_context *ctx,
			 const char *name,
			 LLVMTypeRef *return_types, unsigned num_return_elems,
			 LLVMTypeRef *ParamTypes, unsigned ParamCount);

void si_llvm_dispose(struct si_shader_context *ctx);

void si_llvm_optimize_module(struct si_shader_context *ctx);

LLVMValueRef si_llvm_emit_fetch_64bit(struct lp_build_tgsi_context *bld_base,
				      enum tgsi_opcode_type type,
				      LLVMValueRef ptr,
				      LLVMValueRef ptr2);

LLVMValueRef si_llvm_emit_fetch(struct lp_build_tgsi_context *bld_base,
				const struct tgsi_full_src_register *reg,
				enum tgsi_opcode_type type,
				unsigned swizzle);

void si_llvm_emit_store(struct lp_build_tgsi_context *bld_base,
			const struct tgsi_full_instruction *inst,
			const struct tgsi_opcode_info *info,
			LLVMValueRef dst[4]);

/* Combine these with & instead of |. */
#define NOOP_WAITCNT 0xf7f
#define LGKM_CNT 0x07f
#define VM_CNT 0xf70

void si_emit_waitcnt(struct si_shader_context *ctx, unsigned simm16);

LLVMValueRef si_get_indirect_index(struct si_shader_context *ctx,
				   const struct tgsi_ind_register *ind,
				   int rel_index);
LLVMValueRef si_get_bounded_indirect_index(struct si_shader_context *ctx,
					   const struct tgsi_ind_register *ind,
					   int rel_index, unsigned num);

LLVMTypeRef si_const_array(LLVMTypeRef elem_type, int num_elements);

void si_shader_context_init_alu(struct lp_build_tgsi_context *bld_base);
void si_shader_context_init_mem(struct si_shader_context *ctx);

LLVMValueRef si_load_sampler_desc(struct si_shader_context *ctx,
				  LLVMValueRef list, LLVMValueRef index,
				  enum ac_descriptor_type type);
LLVMValueRef si_load_image_desc(struct si_shader_context *ctx,
				LLVMValueRef list, LLVMValueRef index,
				enum ac_descriptor_type desc_type, bool dcc_off);

void si_load_system_value(struct si_shader_context *ctx,
			  unsigned index,
			  const struct tgsi_full_declaration *decl);
void si_declare_compute_memory(struct si_shader_context *ctx,
			       const struct tgsi_full_declaration *decl);

void si_llvm_load_input_vs(
	struct si_shader_context *ctx,
	unsigned input_index,
	LLVMValueRef out[4]);
void si_llvm_load_input_fs(
	struct si_shader_context *ctx,
	unsigned input_index,
	LLVMValueRef out[4]);

bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir);

#endif
