// Build the unit tests,

// Build the binary to $(TARGET_OUT_DATA_NATIVE_TESTS)/$(LOCAL_MODULE)
// to integrate with auto-test framework.
cc_test {
    name: "libgui_test",

    clang: true,

    srcs: [
        "BufferItemConsumer_test.cpp",
        "BufferQueue_test.cpp",
        "CpuConsumer_test.cpp",
        "FillBuffer.cpp",
        "GLTest.cpp",
        "IGraphicBufferProducer_test.cpp",
        "Malicious.cpp",
        "MultiTextureConsumer_test.cpp",
        "StreamSplitter_test.cpp",
        "SurfaceTextureClient_test.cpp",
        "SurfaceTextureFBO_test.cpp",
        "SurfaceTextureGLThreadToGL_test.cpp",
        "SurfaceTextureGLToGL_test.cpp",
        "SurfaceTextureGL_test.cpp",
        "SurfaceTextureMultiContextGL_test.cpp",
        "Surface_test.cpp",
        "TextureRenderer.cpp",
    ],

    shared_libs: [
        "android.hardware.configstore@1.0",
        "android.hardware.configstore-utils",
        "liblog",
        "libEGL",
        "libGLESv1_CM",
        "libGLESv2",
        "libbinder",
        "libcutils",
        "libgui",
        "libhidlbase",
        "libhidltransport",
        "libui",
        "libutils",
        "libnativewindow"
    ],
}
