# [Selection] Section

- DiscAddress
- HighLetter
- HighNumber
- LetterASymbol — Changes the symbol displayed for a particular selection value.
- Number1Symbol — Changes the symbol displayed for a particular selection value.
- SelectionMethod
- ShowSelectionAddress
- SkipLetterA — Skips the specified letter in the selection order.
- SkipNumber1 — Skips the specified number in the selection order.
- UseTrackZero
- UseZero

[Selection] DiscAddress

[Selection] HighLetter

[Selection] HighNumber

[Selection] LetterASymbol, LetterBSymbol, etc.
[Selection] Number1Symbol, Number2Symbol, etc.
LetterXSymbol and NumberNSymbol change the symbol displayed for the corresponding selection value. There is probably never a need to use this setting. It could be used, for example, on a jukebox with an alphanumeric selection scheme where the number is first rather than the letter. In this case, the symbols would be swapped as follows:

>     LetterASymbol = 1
>     LetterBSymbol = 2
>     LetterCSymbol = 3
>     LetterDSymbol = 4
>     Number1Symbol = A
>     Number2Symbol = B
>     Number3Symbol = C
>     Number4Symbol = D

Note that a symbol can contain more than one letter or number.

Default value: Equal to the normal symbol for that value.

> See also: SkipLetterA, SkipNumber1.

[Selection] SelectionMethod

[Selection] ShowSelectionAddress

[Selection] SkipLetterA, SkipLetterB, etc.
[Selection] SkipNumber1, SkipNumber2, etc.
SkipLetterX and SkipNumberN skip the specified letter or number in the selection order. Many jukeboxes did not use the letters I or O to avoid confusion with 1 and 0. If SkipLetterX or SkipNumberN are set to True, the specified letter or number will not be available. If a key is mapped to that letter or number, it will trigger MSG_INVALID if pressed.

Default value: False

> See also: MSG_INVALID.

[Selection] UseTrackZero

[Selection] UseZero

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