// Definitions for sound effects

#define snd_menu 1					// menu
#define snd_jump 2					// jump
#define snd_land 3					// land
#define snd_shoot 4					// laser
#define snd_touchwater 5			// touchwtr
#define snd_level 6					// level
#define snd_getkey 7					// getkey
#define snd_error 8					// error
#define snd_ballbounce 9			// bounce
#define snd_enemykill1 10			// enemykil (kill for xargbots, robots)
#define snd_enemykill2 11			// enemykl2
#define snd_enemykill3 12			// enemykl3
#define snd_bonus 13					// space
#define snd_hopperland 14			// frogland
#define snd_ouch 15					// ouch_2
#define snd_switchon 16				// switchon
#define snd_switchoff 17			// switchof
#define snd_rockbounce 18			// rockbnce
#define snd_herodie 19				// hero_die
#define snd_hitenemy1 20			// ouch (for living creatures)
#define snd_hitenemy2 21			// hitenemy (for living creatures)
#define snd_hitenemy3 22			// howl3 (for living creatures)
#define snd_hitenemy4 23			// snarl1 (Grunts, Trolls, Robots, Xargon)
#define snd_spring 24				// spring
#define snd_biter 25					// biter
#define snd_gettoken 26				// gettoken
#define snd_enemyfire 27			// enemyfire
#define snd_xargfire 28				// xargfire
#define snd_firebrth 29				// firebrth
#define snd_grunt 30					// grunt
#define snd_torpedo 31				// torpedo
#define snd_hitwall 32				// hitwall
#define snd_hopperdie 33			// frogdie
#define snd_gate 34					// gate
#define snd_spider 35				// spider
#define snd_stalagcrash 36			// crash
#define snd_getheart 37				// getheart
#define snd_getfruit 38				// getfruit
#define snd_emeralds 39				// emeralds
#define snd_fishdie 40				// down
#define snd_geticon 41				// flute
#define snd_spikes 42				// spikes
#define snd_masher 43				// masher
#define snd_splash 44				// splash
#define snd_blob 45					// blob
#define snd_bee 46					// bee
#define snd_opendoor 47				// opendoor
#define snd_bouldland 48			// boulder
#define snd_bonus2 49				// jumpet

/*
#define mirrortabd {\
	0,0,0,0,0,0,0,0,0,0,\
	0,0,0,0,0,0,0,0,0,0,\
	0,0,0,0,0,0,0,0,0,0,\
	0,0,0,0,0,0,0,0,0,0,\
	0,0,0,0,0,0,0,0,0,0}
	*/