
 ***  Ras Chess Changelog  ***

To Do:
Add BulletChess and others.
TimedChess Games
Check for "Pat" , "Draw"

Server V.002 17.11.04
 - Lots of Stuff, more functions for sgame, and stuff I don't remeber,
 - New board by UvW.

Server V.001 5.10.04
 - Modded from BCDC V.003

BCDC V.003: 27.8.04
 - Added a "credits" command which shows credits:)
 - Added command 'listgames' or 'lg' to show saved games

BCDC V.002: 26.8.04
 - Added function loadgame and savegame
 - Fixed cycled reference (when creating a game , assigned the object hub)
 - Modded tcopy function in ChessEnv.lua to only copy reference from objekt hub.
 - Fixed Note for Check and CheckMate
 - Added some more handling functions to chessGames, makes it more simple to handle.
 - Nicks are not lowercase anymore

BCDC V.001 
 - Modded to LUA 5.0 for BCDC

V.012 : 06.06.04
 - added command delgame, now game doesn't get quit when you save a game, and not removed when you load a game.

V.011 : 31.05.04
 - Splitted Game into several scripts
 - Added function SendToPlayers to curgame
 - Added another font thx to Uw2

V.010 : 3.05.04
 - Game is now really local as 'curgame'.thx to RabidWombat for helping me, how to properly create a copy of an table.
 - optimised function 'doCheckPossesions',
	hirarchy:
		'doCheckPosessions'
			'doCheckGame'
			and from there check for possible game states.
 - Chaged function Move figs to move mutiple moves.
 - Added showing of wrong moves.
 - Added back function to undo last move.
 - Added option to pick a figure when pawn reaches other side, on move type  From - To Figure, e.g. H2 - H1 Bishop
 - Fixed doCheckMate, forgot to switch playres after a successfull move but still in check move

V.009 :
 - New ModdedFigures thx to (Valkyrie's, http://homepages.ihug.co.nz/~obsidion/ascii/chessmen.html)
 - ChessChat implemented timout around 20-25 mins
 - Save,Load Function
 - showboard Function



V001 - V008:

1. Added Kings special move to func: doCheckPosessions()
2. Added Pawns special move to func: Moves.Pawn()
3. Added changing Pawn to Queen when reaching other side to func: moveFigure()
4. Added setting of King and Castles if already moved to func: doCheckPosessions()