#OBJ       newwin000
 #TYPE       WSCmainWindow
 #PARENT   NULL
 #PROC  init_ep
  #TRIG    0
  #PRO   init_ep.cpp

 #RES      titleString
title1
 #RES      x
100
 #RES      y
100
 #RES      width
400
 #RES      height
400
 #RES      backColor
black
 #RES      vis
1
 #RES      pixmapStyle
1

#OBJ       newmenu_000
 #TYPE       WSCmenuArea
 #PARENT   newwin000
 #RES      x
0
 #RES      y
0
 #RES      width
400
 #RES      height
23
 #RES      vis
1
 #RES      anchorLeftFlag
1
 #RES      anchorRightFlag
1

#OBJ       newpull_001
 #TYPE       WSCpulldownMenu
 #PARENT   newmenu_000
 #PROC  startep
  #TRIG    -1
  #PRO   startep.cpp

 #PROC  stopep
  #TRIG    -1
  #PRO   stopep.cpp

 #PROC  exitep
  #TRIG    -1
  #PRO   exitep.cpp

 #RES      menuItems
게임 시작(S):startep:S,게임 끝내기(E):stopep:E,SP,끝(X):exitep:X
 #RES      labelString
파일(F)
 #RES      vis
1
 #RES      height
21

#OBJ       newvlab_000
 #TYPE       WSCvlabel
 #PARENT   newwin000
 #RES      shadowThickness
0
 #RES      labelString
SCORE:
 #RES      alignmentH
1
 #RES      vis
1
 #RES      y
370
 #RES      anchorBottomFlag
1
 #RES      anchorLeftFlag
1

#OBJ       newvlab_001
 #TYPE       WSCvlabel
 #PARENT   newwin000
 #RES      shadowThickness
0
 #RES      labelString
0
 #RES      alignmentH
0
 #RES      vis
1
 #RES      x
100
 #RES      y
370
 #RES      width
300
 #RES      anchorLeft
100
 #RES      anchorBottomFlag
1
 #RES      anchorLeftFlag
1
 #RES      anchorRightFlag
1

#OBJ       newvtim_001
 #TYPE       WSCvtimer
 #PARENT   newwin000
 #PROC  update_ep
  #TRIG    2
  #PRO   update_ep.cpp

 #RES      interval
50
 #RES      vis
1
 #RES      x
295
 #RES      y
332

#OBJ       newvdra_001
 #TYPE       WSCvdrawingArea
 #PARENT   newwin000
 #PROC  drawep
  #TRIG    9
  #PRO   drawep.cpp

 #RES      vis
1
 #RES      y
25
 #RES      width
400
 #RES      height
335
 #RES      anchorTop
25
 #RES      anchorBottom
40
 #RES      anchorTopFlag
1
 #RES      anchorBottomFlag
1
 #RES      anchorLeftFlag
1
 #RES      anchorRightFlag
1

